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eos 0.0.1
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eos will be a reimplementation of BioWare's Aurora engine (and derivatives),
its direct goal being having Star Wars: Knights of the Old Republic working in
a portable manner. Other games might follow.


What is currently working, you might ask? Well...visibly, a bit. And quite
a lot of the "foundation" work is there. Resource management, basic file
formats, etc.. What you'll see when you sick eos on the installation directory
of a recognized game is, apart from the movies (Bink playback courtesy of the
ffmpeg project), stubby menus for NWN and KotOR, static 3D geometry and/or
music and/or sound, loaded from the actual data files. Not really impressive
yet, I know. :P

Will it ever be more? I don't know. This project was started out of a whim,
basically. Like with many of my projects, I don't work on it continously,
but on and off. There's no way I can actually finish this project on my
own, though.

Of course, if /you/ want to help, if /you/ want to work on it, I'd be quite
happy. Just drop me a mail (for organizational purposes). Don't be afraid,
I don't bite, I don't want to force anything on you. I'd just be interested
in what you're planning. :)

If you want to use the information within the project for your own Aurora-
related project, help yourself to the source. It's GPL for a reason. :)

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A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P

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