This is a level and leveldata editor for nodachi2D/heikiko2D and is supposed to provide features for creating graphical content for games using nodachi2D/heikiko2D.
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kamisori/kajiya2D
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This is a level and leveldata editor for nodachi2D/heikiko2D and is supposed to provide features for creating graphical content for games using nodachi2D/heikiko2D. SFML is licensed under the libpng license and not my own work. SFML ---- It is neccessary to get SFML and install it according to the following instructions: posix: you need to build it from source, and use --prefix=/usr i think. at least i had some problems when i set it up months ago. If i remember correctly, the libsfml-*.so must go into /usr/lib, while building from source puts it into /usr/local/lib. windows: no idea. try getting the binaries, and probably put it into the project root folder and into the bin/debug and bin/release folders. COPYRIGHT & LICENSE kajiya2D is an editor for leveldata for heikiko2D/nodachi2D. Copyright (C) 2010-2011 Paul Predkiewicz kajiya2D is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
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This is a level and leveldata editor for nodachi2D/heikiko2D and is supposed to provide features for creating graphical content for games using nodachi2D/heikiko2D.
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