Skip to content
This repository has been archived by the owner on Jan 24, 2019. It is now read-only.

ljbade/mapbox-gl-native

 
 

Repository files navigation

Travis

An OpenGL renderer for Mapbox Vector Tiles, implemented in C++11, currently targeting iOS, OS X, and Ubuntu Linux.

Depends

  • Modern C++ compiler that supports -std=c++11 (On OS X clang++, on Linux g++-4.8 or g++-4.9)
  • Boost headers
  • libpng
  • libuv
  • glfw3
  • libcurl (depends on OpenSSL; Linux only)
  • libboost_regex (Linux only)
  • Apple Command Line Tools (for build on OS X; available at Apple Developer)
  • Homebrew (for build on OS X)
  • Python 2.x (for build only)
  • Node.js (for build only)

Build instructions

We use mapnik-packaging to build static libraries of dependencies.

First off: if you hit problems during development try:

make clean

This will clear cached build data and update to the latest versions of dependencies.

Mapbox API access tokens

The demo applications use Mapbox vector tiles, which require a Mapbox account and API access token. Obtain an access token on the Mapbox account page.

For iOS and OS X use of the demo apps in Xcode, setup the access token by editing the scheme for the application target, then adding an environment variable with the name MAPBOX_ACCESS_TOKEN.

edit scheme

setting access token in Xcode scheme

OS X

Run:

make setup

This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS.

To create projects, you can run:

  • make xproj: Creates an Xcode project with OS X-specific handlers for HTTP downloads and settings storage. It uses GLFW for window handling.
  • make lproj: Creates an Xcode project with platform-independent handlers for downloads and settings storage. This is what is also being built on Linux.
  • make linux: Builds the Linux GLFW application with make.

Note that if you are doing iOS development as well, to toggle from iOS back to OS X, you will need to make xproj again.

Target OS: 10.9+

iOS

iOS makes use of a Cocoa-specific API called mapbox-gl-cocoa. If you are just interested in running Mapbox GL on iOS and not developing with it, head to that project and you can use this library as a pre-built static library instead. A UIView interface to the map view and bundle resources are provided there.

If you intend to develop here, mapbox-gl-cocoa is included as a submodule of the overall build setup.

First, pull down the submodule(s):

git submodule init
git submodule update

Then run:

make setup

This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS.

Lastly, make iproj to create and open an Xcode project with an iOS-specific view controller housing.

Note that if you are doing OS X development as well, to toggle from OS X back to iOS, you will need to make iproj again.

Target devices: iPhone 4 and above (4S, 5, 5c, 5s) and iPad 2 and above (3, 4, mini and/or retina).

Target OS: 7.0+

Ubuntu

Set the environment variable MAPBOX_ACCESS_TOKEN to your token.

Ensure you have git and other build essentials:

sudo apt-get update
sudo apt-get install git build-essential zlib1g-dev automake libtool xutils-dev make cmake pkg-config nodejs-legacy curl libuv-dev

If you are running Ubuntu 13.10 or older, install a -std=c++11 capable compiler:

sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-4.8 g++-4.8

Install glfw3 dependencies:

sudo apt-get install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev libxcursor-dev

Then run:

make setup

This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS.

You can then proceed to build the library like:

make linux

Style

Some styles in JSON format are included at ./styles. See the style spec for more details.

Usage

Desktop

  • Press X to reset the transform
  • Press N to reset north
  • Press Tab to toggle debug information
  • Press Esc to quit

Mobile

  • Pan to move
  • Pinch to zoom
  • Use two fingers to rotate
  • Double-tap to zoom in one level
  • Two-finger single-tap to zoom out one level
  • Single-tap to toggle the command palette visibility for resetting north & the transform, toggling debug, and locating the user
  • Double-tap, long-pressing the second, then pan up and down to "quick zoom" (iPhone only, meant for one-handed use)

Other notes

Under early development, this project was called LLMR (Low-Level Map Renderer), in case you see any lingering references to it.

About

C++/OpenGL map renderer

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 74.3%
  • C 20.0%
  • Objective-C 1.8%
  • Python 1.2%
  • Objective-C++ 1.2%
  • Shell 1.1%
  • JavaScript 0.4%