forked from liyangyao/ChineseChess
-
Notifications
You must be signed in to change notification settings - Fork 0
/
chessboard.cpp
1268 lines (1146 loc) · 37.2 KB
/
chessboard.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/****************************************************************************
Copyright (C) 2013 QiAn Software
Contact: http://www.0514soft.com
Creator: liyangyao@gmail.com
Date: 2014/10/25
****************************************************************************/
#include "chessboard.h"
#include <QPainter>
#include <QDebug>
#include <limits>
#pragma execution_character_set("utf-8")
namespace CC
{
const int PIECE_KING = 0;
const int PIECE_ADVISOR = 1;
const int PIECE_BISHOP = 2;
const int PIECE_KNIGHT = 3;
const int PIECE_ROOK = 4;
const int PIECE_CANNON = 5;
const int PIECE_PAWN = 6;
const int MATE_VALUE = 10000; // 最高分值,即将死的分值
const int WIN_VALUE = MATE_VALUE - 100; // 搜索出胜负的分值界限,超出此值就说明已经搜索出杀棋了
const int ADVANCED_VALUE = 3; // 先行权分值
class Res
{
public:
static Res& instance()
{
static Res ins;
return ins;
}
QPixmap& board()
{
return m_board;
}
QPixmap& selected()
{
return m_selected;
}
QPixmap& piece(int index)
{
return m_pieces[index];
}
int pieceWidth()
{
return m_pieceWidth;
}
int pieceHeight()
{
return m_pieceHeight;
}
private:
explicit Res():
m_board(":/board.bmp", "bmp"),
m_selected(":/selected.png", "png")
{
for(int i=8; i<=14; i++)
{
m_pieces[i] = QPixmap(QString(":/%1.png").arg(i), "png");
}
for(int i=16; i<=22; i++)
{
m_pieces[i] = QPixmap(QString(":/%1.png").arg(i), "png");
}
m_pieceWidth = m_pieces[8].width();
m_pieceHeight = m_pieces[8].height();
}
QPixmap m_board;
QPixmap m_selected;
QPixmap m_pieces[23];
int m_pieceWidth;
int m_pieceHeight;
};
ChessBoard::ChessBoard()
{
static quint8 init[256] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 20, 19, 18, 17, 16, 17, 18, 19, 20, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0,
0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 14, 0, 14, 0, 14, 0, 14, 0, 14, 0, 0, 0, 0,
0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 12, 11, 10, 9, 8, 9, 10, 11, 12, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
memcpy(m_data, init, 256);
m_pcWidth = Res::instance().board().width() / 9;
m_pcWidthDelta = (m_pcWidth - Res::instance().pieceWidth()) / 2 + (Res::instance().board().width() - m_pcWidth * 9)/2;
m_pcHeight = Res::instance().board().height() / 10;
m_pcHeightDelta = (m_pcHeight - Res::instance().pieceHeight()) / 2 + (Res::instance().board().height() - m_pcHeight * 10)/2;
m_sdPlayer = 0;
m_vlBlack = 0;
m_vlRed = 0;
m_selected = 0;
m_distance = 0;
updatePixmap();
}
bool ChessBoard::isInBoard(int sq)
{
static const qint8 ccInBoard[256] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
return ccInBoard[sq];
}
QPixmap& ChessBoard::currentPixmap()
{
return m_currentPixmap;
}
void ChessBoard::updatePixmap()
{
m_currentPixmap = Res::instance().board();
QPainter p(&m_currentPixmap);
for(int x=0; x<9; x++)
{
for(int y=0; y<11; y++)
{
int sq = this->sq(x, y);
int pc = m_data[sq];
if (pc>0)
{
p.drawPixmap(m_pcWidthDelta + m_pcWidth * x, m_pcHeightDelta + m_pcHeight * y, Res::instance().piece(pc));
}
}
}
if (m_selected != 0)
{
int x, y;
xy(m_selected, x, y);
p.drawPixmap(m_pcWidthDelta + m_pcWidth * x, m_pcHeightDelta + m_pcHeight * y, Res::instance().selected());
}
}
int side(int pc)
{
if (!pc) return -1;
return pc >= 16 ? 1 : 0;
}
bool ChessBoard::setSelected(int sq)
{
int pc = m_data[sq];
if (pc && side(pc) == m_sdPlayer)
{
m_selected = sq;
return true;
}
return false;
}
int ChessBoard::selected()
{
return m_selected;
}
void ChessBoard::changeSide()
{
m_selected = 0;
m_sdPlayer = 1 - m_sdPlayer;
}
int ChessBoard::evaluate()
{
return (m_sdPlayer?m_vlBlack - m_vlRed:m_vlRed - m_vlBlack)+ ADVANCED_VALUE;
}
// 获得走法的起点
inline int SRC(int mv)
{
return mv & 255;
}
// 获得走法的终点
inline int DST(int mv)
{
return mv >> 8;
}
int ChessBoard::_movePiece(int mv)
{
int sqSrc, sqDst, pc, pcCaptured;
sqSrc = SRC(mv);
sqDst = DST(mv);
pcCaptured = m_data[sqDst];
delPiece(sqDst, pcCaptured);
pc = m_data[sqSrc];
delPiece(sqSrc, pc);
addPiece(sqDst, pc);
//qDebug()<<"movePiece"<< m_vlBlack<<","<<m_vlRed;
return pcCaptured;
}
void ChessBoard::_undoMovePiece(int mv, int pcCaptured)
{
int sqSrc, sqDst, pc;
sqSrc = SRC(mv);
sqDst = DST(mv);
pc = m_data[sqDst];
delPiece(sqDst, pc);
addPiece(sqSrc, pc);
if (pcCaptured != 0)
{
addPiece(sqDst, pcCaptured);
}
//qDebug()<<"undoMovePiece"<< m_vlBlack<<","<<m_vlRed;
}
bool ChessBoard::makeMove(int mv, int& pcCaptured)
{
pcCaptured = _movePiece(mv);
if (isChecked())
{
_undoMovePiece(mv, pcCaptured);
pcCaptured = 0;
return false;
}
m_distance++;
changeSide();
return true;
}
void ChessBoard::undoMakeMove(int mv, int pcCaptured)
{
_undoMovePiece(mv, pcCaptured);
m_distance--;
changeSide();
}
bool ChessBoard::isLegalMove(int mv)
{
int sqSrc, sqDst, pcSrc, pcDst;
sqSrc = SRC(mv);
sqDst = DST(mv);
if (sqSrc==sqDst)
{
return false;
}
pcSrc = m_data[sqSrc];
pcDst = m_data[sqDst];
if (side(pcSrc)==side(pcDst))
{
return false;
}
Moves mvs;
generateMoves(sqSrc, mvs);
for(int i=0; i<mvs.count(); i++)
{
if (mvs[i]==mv)
{
return true;
}
}
return false;
}
inline int pieceType(int pc)
{
return pc%8;
}
inline bool IN_FORT(int sq)
{
// 判断棋子是否在九宫的数组
static const qint8 ccInFort[256] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
return ccInFort[sq] != 0;
}
bool SAME_SIDE(int pcSrc, int pcDst)
{
return side(pcSrc)==side(pcDst);
}
bool ChessBoard::canMove(ChessBoard& board, int sqSrc, int sqDst)
{
//1.没有子
//2.对方的子
int pcSrc = board.m_data[sqSrc];
int pcDst = board.m_data[sqDst];
return !pcDst || !SAME_SIDE(pcSrc, pcDst);
}
void ChessBoard::generateKingMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
static const int ccKingDelta[4] = {-16, -1, 1, 16};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc + ccKingDelta[i];
if (IN_FORT(sqDst))
{
if (board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
}
}
void ChessBoard::generateAdvisorMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
static const int ccAdvisorDelta[4] = {-17, -15, 15, 17};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc + ccAdvisorDelta[i];
if (IN_FORT(sqDst))
{
if (board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
}
}
// 是否在河的同一边
inline bool SAME_HALF(int sqSrc, int sqDst)
{
return ((sqSrc ^ sqDst) & 0x80) == 0;
}
inline bool IN_BOARD(int sq)
{
// 判断棋子是否在棋盘中的数组
static const qint8 ccInBoard[256] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
return ccInBoard[sq];
}
void ChessBoard::generateBishopMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
static const int ccBishopDelta[4] = {-34, -30, 30, 34};
static const int ccBishopPin[4] = {-17, -15, 15, 17};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc + ccBishopDelta[i];
if (!IN_BOARD(sqDst)) continue;
int sqPin = sqSrc + ccBishopPin[i];
if (board.m_data[sqPin]) continue;
if (SAME_HALF(sqSrc, sqDst))
{
if (board.isInBoard(sqDst) && board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
}
}
void ChessBoard::generateKnightMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
static const int ccKingDelta[4] = {-16, -1, 1, 16};
static const int ccKnightDelta[4][2] = {{-33, -31}, {-18, 14}, {-14, 18}, {31, 33}};
for (int i=0; i<4; i++)
{
int sqPin = sqSrc + ccKingDelta[i];
if (IN_BOARD(sqPin) && board.m_data[sqPin]==0)
{
//马腿没有东西
for(int j=0; j<2; j++)
{
int sqDst = sqSrc + ccKnightDelta[i][j];
if (board.isInBoard(sqDst) && board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
}
}
}
void ChessBoard::generateRookMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
static const int delta[4] = {-16, -1, 1, 16};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc;
while (true)
{
sqDst += delta[i];
if (!IN_BOARD(sqDst)) break;
if (!board.m_data[sqDst])
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
else{
if (board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
break;
}
}
}
}
void ChessBoard::generateCannonMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
static const int delta[4] = {-16, -1, 1, 16};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc;
bool skiped = false;
while (true)
{
sqDst += delta[i];
if (!IN_BOARD(sqDst)) break;
if (!board.m_data[sqDst])
{
if (!skiped)
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
else{
if (!skiped)
{
skiped = true;
}
else{
int pc = board.m_data[sqDst];
if (pc!=0)
{
if (board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
break;
}
}
}
}
}
int SQ_SIDE(int sq)
{
const qint8 Side[256] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
return Side[sq];
}
void ChessBoard::generatePawnMoves(ChessBoard& board, int sqSrc, Moves& mvs)
{
int sqDst;
if (board.m_sdPlayer != SQ_SIDE(sqSrc))
{
sqDst = sqSrc - 1;
if (IN_BOARD(sqDst) && board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
sqDst = sqSrc + 1;
if (IN_BOARD(sqDst) && board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
if (board.m_sdPlayer==0)
{
sqDst = sqSrc - 16;
}
else{
sqDst = sqSrc + 16;
}
if (IN_BOARD(sqDst) && board.canMove(board, sqSrc, sqDst))
{
mvs.append(ChessBoard::mv(sqSrc, sqDst));
}
}
void ChessBoard::generateMoves(int sq, Moves& mvs)
{
int pc = m_data[sq];
if (!pc) return;
switch (pieceType(pc)) {
case PIECE_KING:
generateKingMoves(*this, sq, mvs);
break;
case PIECE_ADVISOR:
generateAdvisorMoves(*this, sq, mvs);
break;
case PIECE_BISHOP:
generateBishopMoves(*this, sq, mvs);
break;
case PIECE_KNIGHT:
generateKnightMoves(*this, sq, mvs);
break;
case PIECE_ROOK:
generateRookMoves(*this, sq, mvs);
break;
case PIECE_CANNON:
generateCannonMoves(*this, sq, mvs);
break;
case PIECE_PAWN:
generatePawnMoves(*this, sq, mvs);
break;
}
}
void ChessBoard::generateMoves(Moves& mvs)
{
for(int sq=0; sq<256; sq++)
{
int pc = m_data[sq];
if (!pc) continue;
if (side(pc) == m_sdPlayer)
{
generateMoves(sq, mvs);
}
}
}
bool ChessBoard::isChecked(int side)
{
int old = m_sdPlayer;
m_sdPlayer = side;
bool result = isChecked();
m_sdPlayer = old;
return result;
}
bool ChessBoard::isChecked()
{
//qDebug()<<"Enter isChecked";
// 找到棋盘上的帅(将),再做以下判断:
int pcKing = PIECE_KING + (m_sdPlayer + 1) * 8;
//qDebug()<<"pcKing="<<pcKing;
for (int sqSrc = 0; sqSrc < 256; sqSrc ++)
{
if (m_data[sqSrc]!=pcKing)
{
continue;
}
// 1. 判断是否被对方的兵(卒)将军
int pcOppPawn = PIECE_PAWN + (2 - m_sdPlayer) * 8;
static const int delta[2][4] = {{-1, 1, -16},{-1, 1, 16}};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc + delta[m_sdPlayer][i];
if (m_data[sqDst]==pcOppPawn)
{
//qDebug()<<"pawn IsChecked true";
return true;
}
}
// 2. 判断是否被对方的马将军(以仕(士)的步长当作马腿)
int pcOppKnight = PIECE_KNIGHT + (2 - m_sdPlayer) * 8;
static const int ccPinDelta[4] = {-17, -15, 15, 17};
static const int ccKnightDelta[4][2] = {{-33, -18}, {-31, -14}, {14, 31}, {18, 33}};
for (int i=0; i<4; i++)
{
//qDebug()<<"kinght PinDelta="<<ccPinDelta[i];
int sqPin = sqSrc + ccPinDelta[i];
if (m_data[sqPin]) continue;
for (int j=0; j<2; j++)
{
int sqDst = sqSrc + ccKnightDelta[i][j];
if (m_data[sqDst]==pcOppKnight)
{
//qDebug()<<"knight IsChecked true";
return true;
}
}
}
// 3. 判断是否被对方的车或炮将军(包括将帅对脸)
int pcOppRook = PIECE_ROOK + (2 - m_sdPlayer) * 8;
int pcOppCannon = PIECE_CANNON + (2 - m_sdPlayer) * 8;
int pcOppKing = PIECE_KING + (2 - m_sdPlayer) * 8;
static const int rookDelta[4] = {-16, -1, 1, 16};
for(int i=0; i<4; i++)
{
int sqDst = sqSrc;
bool skiped = false;
while (true)
{
sqDst += rookDelta[i];
if (!IN_BOARD(sqDst)) break;
int pcDst = m_data[sqDst];
if (!skiped && (pcDst==pcOppRook || pcDst==pcOppKing))
{
//qDebug()<<"rook IsChecked true";
return true;
}
if (pcDst)
{
if (!skiped)
{
skiped = true;
}
else{
if (pcDst==pcOppCannon)
{
//qDebug()<<"cannon IsChecked true";
return true;
}
break;
}
}
}
}
}
return false;
}
bool ChessBoard::IsMate(int side)
{
int old = m_sdPlayer;
m_sdPlayer = side;
bool result = IsMate();
m_sdPlayer = old;
return result;
}
bool ChessBoard::IsMate()
{
//qDebug()<<"check isMate side="<<m_sdPlayer;
//int selfSide = m_sdPlayer;
Moves mvs;
generateMoves(mvs);
for(int i=0; i<mvs.count(); i++)
{
//qDebug()<<"尝试解招:"<< mvString(mvs[i]);
int pcCaptured = _movePiece(mvs[i]);
if (!isChecked())
{
_undoMovePiece(mvs[i], pcCaptured);
//qDebug()<<"!!!解招:"<< mvString(mvs[i]);
return false;
}
else{
_undoMovePiece(mvs[i], pcCaptured);
}
}
return true;
}
// 是否在同一行
inline bool SAME_RANK(int sqSrc, int sqDst)
{
return ((sqSrc ^ sqDst) & 0xf0) == 0;
}
// 是否在同一列
inline bool SAME_FILE(int sqSrc, int sqDst)
{
return ((sqSrc ^ sqDst) & 0x0f) == 0;
}
QString pcToString(int pc)
{//B. 8~14依次表示红方的帅、仕、相、马、车、炮和兵;
//C. 16~22依次表示黑方的将、士、象、马、车、炮和卒。
switch (pc) {
case 8: return "帅";
case 9: return "仕";
case 10: return "相";
case 11: return "马";
case 12: return "车";
case 13: return "炮";
case 14: return "兵";
case 16: return "将";
case 17: return "士";
case 18: return "象";
case 19: return "马";
case 20: return "车";
case 21: return "炮";
case 22: return "卒";
}
return "";
}
QString ChessBoard::mvString(int mv)
{
if (mv==0) return "";
static const qint8 ccPos[256] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
static const QString RedString[9] = {"九","八","七","六","五","四","三","二","一"};
static const QString BlackString[9] = {"1","2","3","4","5","6","7","8","9"};
int sqSrc = SRC(mv);
int pcSrc = m_data[sqSrc];
int sqDst = DST(mv);
QString srcPos;
QString dstPos;
int pos = ccPos[sqSrc]-1;
int p2 = ccPos[sqDst]-1;
bool isRed = side(pcSrc)==0;
if (isRed)
{
srcPos = RedString[pos];
dstPos = RedString[p2];
}
else{
srcPos = BlackString[pos];
dstPos = BlackString[p2];
}
QString act;
if (SAME_RANK(sqSrc, sqDst))
{
act = "平";
}
else if (SAME_FILE(sqSrc, sqDst))
{
int n = (sqDst - sqSrc)/16;
if (isRed)
{
n = n * -1;
}
if (n>0)
{
act = "进";
}
else{
act = "退";
n = n * -1;
}
if (isRed)
{
dstPos = RedString[9-n];
}
else{
dstPos = BlackString[n-1];
}
}
else{
int n = sqDst - sqSrc;
if (isRed)
{
n = n * -1;
}
if (n>0)
{
act = "进";
}
else{
act = "退";
}
}
return pcToString(pcSrc) + srcPos + act + dstPos;
}
// 子力位置价值表
const quint8 cucvlPiecePos[7][256] = {
{ // 帅(将)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 11, 15, 11, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // 仕(士)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 20, 0, 20, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 20, 0, 20, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // 相(象)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 18, 0, 0, 0, 23, 0, 0, 0, 18, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // 马
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 90, 90, 90, 96, 90, 96, 90, 90, 90, 0, 0, 0, 0,
0, 0, 0, 90, 96,103, 97, 94, 97,103, 96, 90, 0, 0, 0, 0,
0, 0, 0, 92, 98, 99,103, 99,103, 99, 98, 92, 0, 0, 0, 0,
0, 0, 0, 93,108,100,107,100,107,100,108, 93, 0, 0, 0, 0,
0, 0, 0, 90,100, 99,103,104,103, 99,100, 90, 0, 0, 0, 0,
0, 0, 0, 90, 98,101,102,103,102,101, 98, 90, 0, 0, 0, 0,
0, 0, 0, 92, 94, 98, 95, 98, 95, 98, 94, 92, 0, 0, 0, 0,
0, 0, 0, 93, 92, 94, 95, 92, 95, 94, 92, 93, 0, 0, 0, 0,
0, 0, 0, 85, 90, 92, 93, 78, 93, 92, 90, 85, 0, 0, 0, 0,
0, 0, 0, 88, 85, 90, 88, 90, 88, 90, 85, 88, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // 车
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0,206,208,207,213,214,213,207,208,206, 0, 0, 0, 0,
0, 0, 0,206,212,209,216,233,216,209,212,206, 0, 0, 0, 0,
0, 0, 0,206,208,207,214,216,214,207,208,206, 0, 0, 0, 0,
0, 0, 0,206,213,213,216,216,216,213,213,206, 0, 0, 0, 0,
0, 0, 0,208,211,211,214,215,214,211,211,208, 0, 0, 0, 0,
0, 0, 0,208,212,212,214,215,214,212,212,208, 0, 0, 0, 0,
0, 0, 0,204,209,204,212,214,212,204,209,204, 0, 0, 0, 0,
0, 0, 0,198,208,204,212,212,212,204,208,198, 0, 0, 0, 0,
0, 0, 0,200,208,206,212,200,212,206,208,200, 0, 0, 0, 0,
0, 0, 0,194,206,204,212,200,212,204,206,194, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // 炮
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0,100,100, 96, 91, 90, 91, 96,100,100, 0, 0, 0, 0,
0, 0, 0, 98, 98, 96, 92, 89, 92, 96, 98, 98, 0, 0, 0, 0,
0, 0, 0, 97, 97, 96, 91, 92, 91, 96, 97, 97, 0, 0, 0, 0,
0, 0, 0, 96, 99, 99, 98,100, 98, 99, 99, 96, 0, 0, 0, 0,
0, 0, 0, 96, 96, 96, 96,100, 96, 96, 96, 96, 0, 0, 0, 0,
0, 0, 0, 95, 96, 99, 96,100, 96, 99, 96, 95, 0, 0, 0, 0,
0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0,
0, 0, 0, 97, 96,100, 99,101, 99,100, 96, 97, 0, 0, 0, 0,
0, 0, 0, 96, 97, 98, 98, 98, 98, 98, 97, 96, 0, 0, 0, 0,
0, 0, 0, 96, 96, 97, 99, 99, 99, 97, 96, 96, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // 兵(卒)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 9, 9, 9, 11, 13, 11, 9, 9, 9, 0, 0, 0, 0,
0, 0, 0, 19, 24, 34, 42, 44, 42, 34, 24, 19, 0, 0, 0, 0,
0, 0, 0, 19, 24, 32, 37, 37, 37, 32, 24, 19, 0, 0, 0, 0,
0, 0, 0, 19, 23, 27, 29, 30, 29, 27, 23, 19, 0, 0, 0, 0,
0, 0, 0, 14, 18, 20, 27, 29, 27, 20, 18, 14, 0, 0, 0, 0,
0, 0, 0, 7, 0, 13, 0, 16, 0, 13, 0, 7, 0, 0, 0, 0,
0, 0, 0, 7, 0, 7, 0, 15, 0, 7, 0, 7, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}
};
void ChessBoard::addPiece(int sq, int pc)
{
m_data[sq] = pc;
if (pc==0) return;