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Box2D (v2.3.0) for Marmalade SDK

 - Box2D is (C) Erin Catto - http://www.box2d.org
 - This archive was created by forum member 'blitter'
 - Updated for Marmalade 7 and Box2D 2.3.0 by forum member 'olilanz'

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box2d.mkb - use to create your libraries (.lib / .a)

(use only one .mkf *)
box2d.mkf - sub project
box2d_library.mkf - static library version of the sub project (most people will use this)

*DO NOT USE A "STRICT" BUILD

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svn: http://box2d.googlecode.com/svn/tags/v2.3.0

Changes made to Box2D code:

Collision/b2TimeOfImpact.cpp, line 327:
+ fcn.m_localPoint = b2Vec2(0.0f, 0.0f);

Dynamics/Contacts/b2ContactSolver.cpp, line 700:
+ psm.point = b2Vec2(0.0f, 0.0f);
+ psm.normal = b2Vec2(0.0f, 0.0f);
+ psm.separation = 0.0f;

Dynamics/Contacts/b2ContactSolver.cpp, line 794:
+ psm.point = b2Vec2(0.0f, 0.0f);
+ psm.normal = b2Vec2(0.0f, 0.0f);
+ psm.separation = 0.0f;

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