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This file is part of ScreenSpaceAmbientOcclusion.

SSAO is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

SSAO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License
along with SSAO.  If not, see <http://www.gnu.org/licenses/>.

                      __  .__              ________ 
  ______ ____   _____/  |_|__| ____   ____/   __   \
 /  ___// __ \_/ ___\   __\  |/  _ \ /    \____    /
 \___ \\  ___/\  \___|  | |  (  <_> )   |  \ /    / 
/____  >\___  >\___  >__| |__|\____/|___|  //____/  .co.uk
     \/     \/     \/                    \/         

THE GHOST IN THE CSH


Author: Benjamin Blundell (oni)
Email: oni@section9.co.uk
Web: http://www.section9.co.uk
Blog: http://blog.section9.co.uk


COMPILING

To create your own version you'll need xCode preferably. However, as this is OpenFrameworks
thereis a good chance that this will compile for Windows though probably without the video
recording bit. You'll also need to create your own Code::Blocks project.

There are several add-ons you'll need; all are available from the Openframeworks Contributed
Add-Ons page. MSAInteractiveObject, XMLSettings, OpenCV and GuiTool are the ones you'll need.
Although I have included them using my paths you'll need to make sure they exist.

You should place all this inside a directory called 
'ScreenSpaceAmbientOcclusion' within your:

Openframeworks Dir / Apps / examples

That way, things should work quite easily.

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Screen Space Ambient Occlusion Test within Openframeworks

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