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Settings.cpp
194 lines (181 loc) · 4.5 KB
/
Settings.cpp
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#include "game.h"
#include "Framework\console.h"
#include "GameUI.h"
#include "ai.h"
#include "survival.h"
#include "infection.h"
#include <iostream>
#include "coop.h"
#include "map.h"
#include "animation.h"
#include "Settings.h"
extern Console console;
extern bool keyPressed[K_COUNTbv];
extern stage state;
//Done by Jacob
void moveCharacter_settings(){
if (keyPressed[K_BACKSPACE])
{
state = menu;
}
if (keyPressed[K_LEFT])
{
state = settings_PVP;
}
/*if (keyPressed[K_DOWN])
{
state = settings_Survival;
}*/
if (keyPressed[K_RIGHT])
{
state = settings_COOP;
}
/*if(keyPressed[K_UP]){
state = settings_Infection;
}*/
}
//Done by Jacob
void moveCharacter_settings_PVP(){
if (keyPressed[K_ENTER])
{
state = settings;
}
if (keyPressed[K_DOWN])
{
if (Lives > 1)
{
Lives -= 1;
}
}
/*if (keyPressed[K_LEFT])
{
if (GhostSpeed > 1)
{
GhostSpeed -= 1;
}
}*/
if (keyPressed[K_UP])
{
Lives += 1;
}
/*if(keyPressed[K_RIGHT]){
GhostSpeed += 1;
}*/
}
//Done By Jacob
void moveCharacter_settings_Survival(){
if (keyPressed[K_ENTER])
{
state = settings;
}
if (keyPressed[K_LEFT])
{
if (MaxGhostCount > 1)
{
MaxGhostCount -= 1;
}
}
if (keyPressed[K_DOWN])
{
if (SpawnRate > 1)
{
SpawnRate -= 1;
}
}
if (keyPressed[K_RIGHT])
{
MaxGhostCount += 1;
}
if(keyPressed[K_UP]){
SpawnRate += 1;
}
}
//Done By Jacob
void moveCharacter_settings_Infection(){
if (keyPressed[K_ENTER])
{
state = settings;
}
}
//Done By Jacob
void moveCharacter_settings_COOP(){
if (keyPressed[K_ENTER])
{
state = settings;
}
if (keyPressed[K_LEFT])
{
if(RespawnRate > 0)
{
RespawnRate -= 1;
}
}
if (keyPressed[K_DOWN])
{
if(RespawnTF > 1)
{
RespawnTF -= 1;
}
}
if (keyPressed[K_RIGHT])
{
RespawnRate += 1;
}
if(keyPressed[K_UP]){
RespawnTF += 1;
}
}
//Done By Jacob
void renderSettings()
{
console.writeToBuffer(25,15,"Press BACKSPACE to go back to Menu",0x0F);
console.writeToBuffer(25,17,"Press LEFT to change PVP Settings",0x0F);
/*console.writeToBuffer(25,18,"Press DOWN to change Survival Settings",0x0F);*/
console.writeToBuffer(25,19,"Press RIGHT to change COOP Settings",0x0F);
/*console.writeToBuffer(25,20,"Press UP to change Infection Settings",0x0F);*/
}
//Done By Jacob
void renderSettings_PVP()
{
console.writeToBuffer(25,15,"Press ENTER to go back to Settings",0x0F);
console.writeToBuffer(25,17,"Press Up to increase Lives",0x0F);
console.writeToBuffer(25,18,"Press Down to decrease Lives",0x0F);
console.writeToBuffer(25,19,"Lives:",0x0F);
console.writeToBuffer(37,19,Lives,0x0F);
/*console.writeToBuffer(25,20,"Press Right to increase Ghost Speed",0x0F);
console.writeToBuffer(25,21,"Press Left to decrease Ghost Speed",0x0F);
console.writeToBuffer(25,22,"Ghost Speed:",0x0F);
console.writeToBuffer(32,22,GhostSpeed,0x0F);*/
}
//Done By Jacob
void renderSettings_COOP()
{
console.writeToBuffer(25,15,"Press Enter to go back to Settings",0x0F);
console.writeToBuffer(25,17,"Press Up to increase Revive Timeframe",0x0F);
console.writeToBuffer(25,18,"Press Down to decrease Revive Timeframe",0x0F);
console.writeToBuffer(25,19,"Timeframe:",0x0F);
console.writeToBuffer(36,19,RespawnTF,0x0F);
//console.writeToBuffer(25,20,"Press Right to increase Revive Time Required",0x0F);
//console.writeToBuffer(25,21,"Press Left to decrease Revive Time Required",0x0F);
//console.writeToBuffer(25,22,"Time Required:",0x0F);
//console.writeToBuffer(39,22,RespawnRate,0x0F);
}
//Done By Jacob
void renderSettings_Survival()
{
console.writeToBuffer(25,15,"Press ENTER to go back to Settings",0x0F);
console.writeToBuffer(25,17,"Press UP to increase Spawn Time",0x0F);
console.writeToBuffer(25,18,"Press Down to decrease Spawn Time",0x0F);
console.writeToBuffer(25,19,"Spawn Time:",0x0F);
console.writeToBuffer(37,19,SpawnRate,0x0F);
console.writeToBuffer(25,20,"Press Right to increase Max Ghost",0x0F);
console.writeToBuffer(25,21,"Press Left to decrease Max Ghost",0x0F);
console.writeToBuffer(25,22,"Max Ghost Count:",0x0F);
console.writeToBuffer(41,22,MaxGhostCount,0x0F);
}
//Done By Jacob
void renderSettings_Infection()
{
console.writeToBuffer(25,15,"Nothing to change here :P",0x0F);
console.writeToBuffer(25,17,"Press ENTER to go back to Settings",0x0F);
}