/
StaticPlane.cpp
72 lines (55 loc) · 1.84 KB
/
StaticPlane.cpp
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#include "StaticPlane.h"
#include "ShaderDevise.h"
#include "Vertex.h"
#include "Camera.h"
#include "Common.h"
StaticPlane::StaticPlane(void) {
}
StaticPlane::~StaticPlane(void) {
}
StaticPlane* StaticPlane::init() {
LPDIRECT3DDEVICE9 device = ShaderDevise::device();
device->CreateVertexBuffer(
sizeof(CUSTOMVERTEX)*4,
D3DUSAGE_WRITEONLY,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED,
&vtx,
NULL
);
float size = 10;
CUSTOMVERTEX vtx[] = {
CUSTOMVERTEX(D3DXVECTOR3(-size, 0, size), D3DXVECTOR3(0, 1, 0), 0xffffffff, D3DXVECTOR2(0, 0)),
CUSTOMVERTEX(D3DXVECTOR3( size, 0, size), D3DXVECTOR3(0, 1, 0), 0xffffffff, D3DXVECTOR2(1, 0)),
CUSTOMVERTEX(D3DXVECTOR3(-size, 0, -size), D3DXVECTOR3(0, 1, 0), 0xffffffff, D3DXVECTOR2(0, 1)),
CUSTOMVERTEX(D3DXVECTOR3( size, 0, -size), D3DXVECTOR3(0, 1, 0), 0xffffffff, D3DXVECTOR2(1, 1))
};
D3DXVec3Cross(&vtx[0].nor, &(vtx[1].pos - vtx[0].pos), &(vtx[2].pos - vtx[0].pos));
D3DXVec3Cross(&vtx[3].nor, &(vtx[2].pos - vtx[3].pos), &(vtx[1].pos - vtx[3].pos));
D3DXVec3Normalize(&vtx[0].nor, &vtx[0].nor);
D3DXVec3Normalize(&vtx[3].nor, &vtx[3].nor);
void *data;
this->vtx->Lock(0, sizeof(CUSTOMVERTEX)*4, &data, 0);
memcpy(data, vtx, sizeof(CUSTOMVERTEX)*4);
this->vtx->Unlock();
return this;
}
void StaticPlane::update() {
}
void StaticPlane::draw() {
LPDIRECT3DDEVICE9 device = ShaderDevise::device();
device->SetFVF(D3DFVF_CUSTOMVERTEX);
D3DXMATRIX world, view = Camera::view(), proj = Camera::projection();
D3DXMatrixIdentity(&world);
device->SetTransform(D3DTS_WORLD, &world);
device->SetTransform(D3DTS_VIEW, &view);
device->SetTransform(D3DTS_PROJECTION, &proj);
device->SetStreamSource(0, vtx, 0, sizeof(CUSTOMVERTEX));
device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
void StaticPlane::release() {
SAFE_RELEASE(vtx);
}
D3DXMATRIX StaticPlane::getWorld() {
return Common::identity;
}