A very small game engine in C++ designed to be productive during game jams.
objectives:
- basic 2d game engine features
- all the assets should be able to be reloaded without restarting the game/levels
- compile to javascript using emscripten out of the box
- developpement happens on Linux but the engine should be easily portable
- lua scripting
- use it at game jams
At the moment there isn't much implemented yet.