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raytracer featuring direct and Monte Carlo indirect illumination and other techniques

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rl-williams/Raytracer-MonteCarlo

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Raytracer-MonteCarlo

description

Rendering system for physically realistic 3D images, created in Qt Creator using C++ with OpenGL. Created for Computer Graphics with Dr. Norm Badler at the University of Pennsylvania. Individual project over three months (finished December 2014).

features

  • Direct and Monte Carlo Indirect Illumination (renders using each one or both)
  • OBJ loader and scene graph (GUI created with Qt Creator and OpenGL)
  • Ray-primitive intersection: cube, sphere, cylinder, and mesh (triangular plane) intersection functionality
  • Point lights and/or area lights with soft shadows
  • Reflective, translucent/refractive, specular, and diffuse materials (each of whose attributes may be adjusted in the configuration file)
  • Caustics
  • Color bleeding
  • Anti-aliasing
  • Parallel processing techniques (multi-threading with OpenMP) used to improve performance
  • Takes keyboard input to rotate/translate the camera and to output a .BMP file of the raytraced scene

results

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raytracer featuring direct and Monte Carlo indirect illumination and other techniques

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