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Accidental Noise Library

Copyright (C) 2011 Joshua Tippetts

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Description: A modular library written in C++ for the generation of Perlin noise and other forms of noise in 2, 3, 4 and 6 dimensions.

Usage:

Add all .CPP files in directory src/ to project, set include path to include/, and include anl.h.

Documentation for the modules can be found at http://accidentalnoise.sourceforge.net/docs.html and usage examples can be found at http://accidentalnoise.sourceforge.net/examples.html

Bindings to the Accidental Noise Library for Lua, as well as code for parsing a tree declaration of modules, can be found in the lua/ folder. Bindings are generated by tolua++ ( http://www.codenix.com/~tolua/ ). See http://accidentalnoise.sourceforge.net/lua.html

===============

This version is extended by Anton Fletcher with facilities for easy binding to XML.

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accidentalnoise library with XML extensions

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