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Tarea2.cpp
112 lines (99 loc) · 2.42 KB
/
Tarea2.cpp
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// Tarea2.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <cstring>
#include <Windows.h>
using namespace std;
class Computer {
public:
virtual void componentSelection() = 0;
virtual void componentEnsambling() = 0;
virtual void SWInstalation() = 0;
virtual void computerPacking() = 0;
};
class Desktop : public Computer {
void componentSelection() {
cout << "Seleccionando componentes" << endl;
}
void componentEnsambling() {
cout << "Ensablando componentes" << endl;
}
void SWInstalation() {
cout << "Instalando y configurando SW" << endl;
}
void computerPacking() {
cout << "Empaquetando equipo" << endl;
}
};
class Laptop : public Computer {
void componentSelection() {
cout << "Seleccionando componentes" << endl;
}
void componentEnsambling() {
cout << "Ensablando componentes" << endl;
}
void SWInstalation() {
cout << "Instalando y configurando SW" << endl;
}
void computerPacking() {
cout << "Empaquetando equipo" << endl;
}
};
class Netbook : public Computer {
void componentSelection() {
cout << "Seleccionando componentes" << endl;
}
void componentEnsambling() {
cout << "Ensablando componentes" << endl;
}
void SWInstalation() {
cout << "Instalando y configurando SW" << endl;
}
void computerPacking() {
cout << "Empaquetando equipo" << endl;
}
};
class Tablet : public Computer {
void componentSelection() {
cout << "Seleccionando componentes" << endl;
}
void componentEnsambling() {
cout << "Ensablando componentes" << endl;
}
void SWInstalation() {
cout << "Instalando y configurando SW" << endl;
}
void computerPacking() {
cout << "Empaquetando equipo" << endl;
}
};
class Creator {
public:
virtual Computer* factoryMethod(int) = 0;
Computer* createProduct(int tipo) {
Computer* myComputer = factoryMethod(tipo);
myComputer->componentSelection();
myComputer->componentEnsambling();
myComputer->SWInstalation();
myComputer->computerPacking();
return myComputer;
}
};
class ConcreteCreator : public Creator {
Computer* factoryMethod(int tipo) {
if (tipo == 1)
return new Desktop;
if (tipo == 2)
return new Laptop;
if (tipo == 3)
return new Netbook;
if (tipo == 4)
return new Tablet;
else
cout << "Computadora no seleccionada" << endl;
}
};
int main() {
return 0;
}