Skip to content

scw000000/GameEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Game Engine

A real-time tile-based deferred renderer in C++ using OpenGL


Graphics Features:

• Tile-Based Deferred Rendering by using compute shader and multiple rendering targets

• Screen Space Ambient Occlusion

• Bloom

• Motion Blur

• HDR and Tone Mapping

• Normal Mapping

• Skinned Mesh


Physics Features:

• Constraint-based

• GJK, AEP, and Sequential Impulses

• Broad-phase AABB tree


Level Editor Features:

• Implemented by Windows Form

• Actor XML file editor

• Actor drag and drop spawner


Environment:

• Win7/ 10, Visual Studio 2013