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Termite: A Lightweight multiplatform game framework

v0.4

termite is a collection of multiplatform tools and libraries that can be used to make games and realtime applications. Currently it can not be defined as engine, It's more of a framework for making simple games from scratch. It's rather low-level, fast and memory efficient and runs in different platforms.
My strategy is to provide various low-level building blocks that is used to build higher level games and tools.

Features and Components

  • A Fast Multiplatform Base library (forked from bx), various memory allocators, containers, hash tables, threading, vector math, SIMD math, sockets, logger, json parsing, etc..
  • 2D Camera with zoom/pan. Simple First Person 3D Camera
  • Command System for making Undo/Redo system in tools pipeline
  • Error Reporting
  • Event Dispatcher (loading, timers, ...)
  • Debug Drawing 2D/3D
  • Plugin System
  • Bitmap Fonts
  • 3D Model Import with animations and skinning
  • Resource manager with Async read and Hot-Loading support
  • Fiber based multi-threaded task manager (Naghty Dog GDC 2015)
  • Tag based Memory pools (Naghty Dog GDC 2015)
  • Progressive Scene Loader
  • Sprites and Texture animations with support for TexturePacker spritesheets
  • Simple 2D sound (wav/ogg) support through SDL_mixer
  • ImGui wrapper/renderer for tools development
  • General purpose Scene-Management state machine for load/unload/transitioning between multiple scenes.
  • Remotery profiler integration
  • Box2D physics wrapper

Here is a shot from my own game fisherboy editor running on termite:
Fisherboy

Supported Platforms

Note that the engine is in heavy development, and some of them may be broken on latest commits. Currently I'm developing my game on Windows/android/iOS, so these platforms will likely build successfully.

  • Windows: Tested on Windows10 + Visual Studio 2015
  • Linux: Tested on Ubuntu
  • MacOS: Tested on MacOS Sierra
  • Android: Tested on KitKat 4.4
  • iOS: Tested on iOS 10.0

Build

Termite uses cmake build system, so you have to install cmake on your host computer in order be able to build. I've also prebuilt some dependencies like SDL2 and libcurl for some platforms that doesn't have them as a package.

Windows/Linux/MacOS

Use cmake and a configuration name, note that configuration name is mandatory, there are four available configurations:

  • Debug Enable debugging that implies development features too. (defines termite_DEV)
  • Release Fastest build with no Developer features
  • Development: Defines termite_DEV=1 in all sources and enables developer features like hot-loading and editor mode. This build listens on default port 6006 to pass debugging information to tools.
  • Profile: Enables profiling features, uses release compile options but with profile sampling injected into code. This build also listens on default port 6006 to pass profile information to tools.

On different platforms you'll need to install some 3rdparty libraries:

  • Windows: All needed pre-built libraries will be downloaded automcatically from my server for Visual Studio 2015 (x64 binaries only) on build. If you have a different VC version you have to download or build them yourself. See Open Source Libraries section at the bottom of this document. And install bgfx, assimp, libuv, SDL2 under deps directory.
  • Ubuntu: Install the following packages: sudo apt install libassimp-dev libuv1-dev libsdl2-dev. Bgfx will be downloaded for 64bit linux machines automatically.
  • MacOS: Install the following packages using brew: brew install assimp libuv sdl2. Bgfx will be downloaded for 64bit linux machines automatically.

For example to build Debug build, run following commands within termite root project directory (linux/gnu make):

mkdir .build  
cd .build  
cmake .. -DCMAKE_BUILD_TYPE=Debug  
make  

For Visual Studio under windows you can use cmake .. -DCMAKE_BUILD_TYPE=Debug -G "Visual Studio 14 2015 Win64" and open the generated solution file.

Android

Recommended solution is to use Android studio (with cmake support) to build your project.

iOS

iOS build uses a custom [https://github.com/leetal/ios-cmake](toolchain file) to make iOS project files.

mkdir build-ios
cd build-ios
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DIOS_PLATFORM=OS -DIOS_DEPLOYMENT_TARGET=9.0 -G Xcode
  • IOS_DEPLOYMENT_TARGET: minimum SDK version that you wish to target for. For now you can't set it less than 9.0, because the curl library is built on that requirement (some build fixes needed to build for 8.0)

Check out cmake/ios.toolchain.cmake to see more iOS specific options.

Test

Currently there are two test apps and sources are under tests directory:

  • test_init: The most basic test, tests initialization and shutdown and briefly tests task manager.
  • test_sdl: Test a basic graphics/window initialization and some basic debug drawing. In order to run this test without errors, you should run it under termite root folder as working directory. Because it searches for fonts under termite/assets directory and may throw error if not found.

Open Source Libraries

  • Bgfx Low-level graphics.
  • SDL2 Window and input
  • SDL_mixer 2D sound library
  • NanoVg Vector based debug drawing
  • ImGui Debugging and Tools GUI
  • Assimp 3D model importing
  • bx A modified version of Branimir Karadžić's base library
  • Box2D 2D Physics
  • OpenAL Soft Audio
  • stb Sean Barrett's single header libraries
  • deboost.context Boost's deboostified fiber library (without boost dependency of course)
  • remotery Remotery remote profiler
  • Box2D 2D Physics library

License

BSD 2-clause

About

Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say

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