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My small OpenGL framework

Contains Qt Creator project file. Uses c++11 a bit. Follows Qt coding standards. Unfortunately, some dead code exists.

Required libraries: DevIL (IL/il.h) GLEW (GL/glew.h) OpenAL (with alut) SDL (with SDL_image) assimp

Features: simple camera (for OpenGL & OpenAL), 3d models loading with assimp, simple lights, materials and textures, shaders loader, wrappers around VBO and framebuffer.