Skip to content

shadercoder/gpugi

 
 

Repository files navigation

Test application for an ongoing research project about hierachical lighting using raytracing based rendering.

Implements pathtracing, lighttracing and bidirectional pathtracing.

Entirely on the GPU, mostly based on Compute Shader. Uses OpenGL 4.5 via glHelper

More documentation

About

OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 84.1%
  • GLSL 15.9%