/
Resource.cpp
121 lines (107 loc) · 2.63 KB
/
Resource.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
#include "Resource.h"
#include <iomanip>
void Resource::setStack(int s){
if (s < 0){
stack = 0;
return;
}
stack = s;
}
void Resource::addStacks(Item* i){
addStack(i->getStack());
delete i;
}
int Resource::getStack(){
return stack;
}
void Resource::examine(){
cout << "(" << stack << ") ";
cout << getName() << endl;
getSymbol()->printSymbol();
cout << endl;
cout << "Weight: " << setprecision(2) << fixed << totWeight << endl;
}
Item* Resource::clone(){
return new Resource(*this);
}
Iron::Iron(Inventory* p, int stack) : Resource(p){
setName("Iron");
setWeight(float(0.5));
setSymbol(new Symbol('*', 8));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(iron);
}
Wood::Wood(Inventory* p, int stack) : Resource(p){
setName("Wood");
setWeight(float(0.1));
setSymbol(new Symbol('*', 6));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(wood);
}
Cloth::Cloth(Inventory* p, int stack) : Resource(p){
setName("Cloth");
setWeight(float(0.1));
setSymbol(new Symbol('*', 7));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(cloth);
}
Leather::Leather(Inventory* p, int stack) : Resource(p){
setName("Leather");
setWeight(float(0.1));
setSymbol(new Symbol('*', 14));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(leather);
}
Selentine::Selentine(Inventory* p, int stack) : Resource(p){
setName("Selentine");
setWeight(float(0.1));
setSymbol(new Symbol('*', 7));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(selentine);
}
Veilron::Veilron(Inventory* p, int stack) : Resource(p){
setName("Veilron");
setWeight(float(0.1));
setSymbol(new Symbol('*', 0, BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(veilron);
}
Neithal::Neithal(Inventory* p, int stack) : Resource(p){
setName("Neithal");
setWeight(float(0.1));
setSymbol(new Symbol('*', 1));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(neithal);
}
Leenspar::Leenspar(Inventory* p, int stack) : Resource(p){
setName("Leenspar");
setWeight(float(0.1));
setSymbol(new Symbol('*', 4));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(leenspar);
}
Theyril::Theyril(Inventory* p, int stack) : Resource(p){
setName("Theyril");
setWeight(float(0.1));
setSymbol(new Symbol('*', 15));
setItemID(getNextID());
setStack(stack);
totWeight = getWeight()*stack;
setResourceType(theyril);
}