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Practice at building an application layer for a game. May actually become a game at some point.

The purpose is to implement features that any game would need and some additional things just to practice doing them. Here's a list:

Necessary Things:

  1. Application Run Loop - I accomplish this by registering timed notifications with the OS. The run loop waits on these events, and so the program is basically a giant event pump.

  2. Communication Services - I'm implementing a messaging and event handling service in order to facilitate communications between game systems.

  3. Service Locator - This practice app uses a service locator to determine the visibility and lifespan of various services.

Extra Things:

  1. Support for multithreaded applications. I have been trying to build all services with multithreaded behavior in mind. This has been the most unfamiliar ground for me to cover.

  2. A game facade class. This class wraps an application and lets you configure the a game run loop.

Update:

I've realized that I've done about as much as I can without using Cocoa. I think I've learned about as much as I can from this experience, and will probably not actively work on this much anymore.

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Practice at building an application layer for a game. May actually become a game at some point.

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