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War Lord

War Lord is RTS game, created with DirectX 9.0c and C++.
For the pathfinding Recast&Detour is used

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Battle system

You can fight the enemies by first picking your unit and then move it to the enemy

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Dialogue system

The player can communicate with entities, which have dialogue attached to them.
The dialogue consist of multiple choices for the player and each choice can lead to different result.
The dialogues are stored in xml files and are loaded in the game with tinyxml.

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Particle system

Currently it is used for the gun effect so you can shoot your opponents with spells

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Terrain

Different terrains can be created, based on the passed heightmap, which can be easily edited in Photoshop.
The player character moves according to the heights of the terrain.
The game supports terrains with up to 1 million vertices.

Skinned and static models

For loading the models in the game is used the .x file format.
The game supports playing animations of the skinned models.

Scripts

All the models in the scene are loaded from level file, which is written in lua.
The level file is exported from the Level editor.

Custom UI system

The UI system in the game consists of buttons, labels, textboxes and checkboxes