Pac-man clone written in C using the Simple DirectMedia Layer.
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toolness/pman-sdl
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Pman README Atul Varma - 8/6/2003 Pman is a Pac-Man clone I created over a period of about three weeks of intermittent coding. The main document that analyzes the research goals and progress of this project can be found in the postmortem at 'docs/postmortem.html'. Directory structure: -------------------- /: The project's root directory contains source files used by the GNU build utilities, as well as the standard documents and a few extra scripts. INSTALL - How to install/compile the project on different platforms. BUGS - Current bugs in the code. NEWS - Version history document. AUTHORS - Project credits. auto-rebuild.sh - This script runs all the GNU autotools over again to rebuild the configure script, makefile.in's, config.h.in, aclocal.m4, etc... auto-package.sh - This script just builds the source distribution archive (e.g., "pman-0.1.1.tar.gz") from the sources. docs/: Contains documentation for the Pman project. postmortem.html - Postmortem for the project, in the spirit of the postmortems on Gamasutra (http://www.gamasutra.com). This document outlines what the research goals of the project were, what went right and wrong, and analyzes the overall progress of the project. oo_notes.txt - Additional notes on the possibilty of modifying Pman to use an object-oriented framework. instructions.txt - Instructions on how to play the game. /src/: The project source code. /resources/: Media resources for the project (graphics, sound, etc). /VisualC/: The MS Visual C++ .NET 2002 (aka VC++ 7.0) project files for the Pman project.
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