winder/DSAnts
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Concept: Sim-Ants / DigDug style game created in a large disk, mario-galaxy style world. -Decided to go with a grid for now, sphere math was taking way too long. Both red and black ants will share the same underground world Initially the game will focus more on the under-ground aspect and building an impenetrable ant-cave and focus less on the above ground aspects. Development process, Asterisk indicates complete: *1. Create the 2D underground world. * - 2d * - destructable, player * - basic types: * -Dirt * -Empty * -Surface * -Barrier *2. Create basics * - Player * - Ants * - Basic AI * - Camera following * - Player control * - D-Pad * - Touch, simple (broke this after I made the surface. / - Touch, dijkstra *3. Create surface world * - Link to underground * - Objects (Rocks, Food), carryable by Player / Ants * - Object spawns (food on surface). *4. Basic ant functions * - hp / death / not sure for now - extended statistics (not sure what these are) * - Food / Eating * - Pickup / Drop logic (i.e. stacks of food) * - Queen / Egg production * - Egg / Hatch (i.e. Game loop that checks underground for growing eggs.) * - Collision detection (Grid, patch knows when ant is on it * - Patch feramone level - optional display of feramone level (make a bool that toggles if this is displayed or not). 5. A.I. - Ant action AI's: * -Wander = limit number of turns the ant can make? * -Queen, egg production -Forage = ant prefers stronger chemical trail = chemical trail deteriorates over time -Attack (patch knows who is on it, if red + black ant, fight). -Defend -Follow (player, etc?) -??? - Tunnel design * -simple/random -more interesting? 6. Gameplay, - Enemy Creatures - spider - worm - pill bug - pit bug - Enemy Events - foot - lawnmower - Ant Types / stats / AI - Worker - Breeder - Soldiers - Queen - Scores - Ant combat. - Win conditions - levels 7. Polish - Terrain themes / textures (outdoors, patio, kitchen, leg, etc) - Object models: -dirt -barriers -??? - Sound Effects - Background Music 8. Wants - 3D surface (tiles have a height) - this would require an extra rotation for objects drawn on the surface, so that they are parallel to the ground. - 3D surface objects -grass that goes up into camera -rocks that join with adjacent rocks to make a big rock. NOTE: The below was determined to be too much work for too little reward, the effect was not as impressive as hoped for so it was scraped for a plain old 2D array rendered on a 3D plane. ------------------------------------------------------------------------- Underground world data structure. The world is a flat donut, with an unpassable "rock" core at the bottom. The donut is broken down into SLICES. A slice is a logical entity which can be loaded in parts. Slices are stitched together to adjacent slices Each slice is loaded in entirety in such a way that only 2 slices need to be loaded at once for display purposes. Each slice is a 2D array. It does not taper out towards the bottom, as the bottom is "rock" it can be spoofed. Each slice is broken down into squares which can be: -dirt (clearable) -cleared (walkable, objects may be placed, can be buried) -unpassable (i.e. rock)
About
Ant simulator for Nintendo DS.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published