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mainwindow.cpp
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mainwindow.cpp
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#include <iostream>
#include <QKeyEvent>
#include <QTimer>
#include <QDir>
#include <QString>
#include <QListWidget>
#include <phonon>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "canvas.h"
#include "midi.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
cur_scene(main)
{
ui->setupUi(this);
ui->verticalLayout->setAlignment(Qt::AlignCenter);
setStyleSheet(QString("QPushButton { font-family: 'Avenir Next'; font-size: 40px; font-weight: bold; }"));
timer = new QTimer(this);
sound_menu = new Phonon::MediaObject(this);
createPath(sound_menu, new Phonon::AudioOutput(Phonon::MusicCategory, this));
sound_menu->setCurrentSource(Phonon::MediaSource(":/sound/menu.mp3"));
QObject::connect(sound_menu, SIGNAL(aboutToFinish()), SLOT(menu_sound_finished()));
sound_menu->setTransitionTime(-270);
sound_menu->play();
musiclist = new QListWidget(this);
musiclist->show();
musiclist->setVisible(false);
musiclist->setStyleSheet(QString("font-family: 'Avenir Next'; font-size: 40px; font-weight: bold;"));
ui->scoreLabel->setVisible(false);
ui->nameEdit->setVisible(false);
}
void MainWindow::menu_sound_finished()
{
sound_menu->enqueue(Phonon::MediaSource(":/sound/menu.mp3"));
}
MainWindow::~MainWindow()
{
delete ui;
delete timer;
}
void MainWindow::play_music()
{
music_guitar->play();
music_song->play();
}
void MainWindow::stop_music()
{
music_guitar->stop();
music_song->stop();
}
void MainWindow::setGuitarMuted(bool muted)
{
if (muted)
music_guitar_output->setVolume(0.4);
else
music_guitar_output->setVolume(1.0);
}
void MainWindow::on_tutorialButton_clicked()
{
}
void MainWindow::on_playButton_clicked()
{
cur_scene = list;
hide_buttons();
musiclist->setVisible(true);
musiclist->setFocus();
QDir dir_songs(QDir::home().absoluteFilePath(".musicman/songs/"));
musiclist->clear();
musiclist->addItems(dir_songs.entryList(QDir::Dirs | QDir::NoDotAndDotDot));
if (musiclist->count() > 0)
musiclist->setCurrentItem(musiclist->item(0));
}
void MainWindow::start_game(QString music_name)
{
cur_scene = game;
sound_menu->stop();
Phonon::MediaObject *sound_start = new Phonon::MediaObject(this);
createPath(sound_start, new Phonon::AudioOutput(Phonon::MusicCategory, this));
sound_start->setCurrentSource(Phonon::MediaSource(":/sound/start.mp3"));
sound_start->play();
QDir dir_music(QDir::home().absoluteFilePath(QString(".musicman/songs/%1/").arg(music_name)));
music_guitar = new Phonon::MediaObject(this);
music_guitar->setCurrentSource(Phonon::MediaSource(dir_music.absoluteFilePath("guitar.mp3")));
music_guitar_output =
new Phonon::AudioOutput(Phonon::MusicCategory, this);
Phonon::createPath(music_guitar, music_guitar_output);
music_song = new Phonon::MediaObject(this);
music_song->setCurrentSource(Phonon::MediaSource(dir_music.absoluteFilePath("song.mp3")));
music_song_output =
new Phonon::AudioOutput(Phonon::MusicCategory, this);
Phonon::createPath(music_song, music_song_output);
canvas = new Canvas(this);
Midi midi(dir_music.absoluteFilePath("notes.musicman").toStdString());
midi.parse();
canvas->setMidi(midi);
canvas->setTotalTime(music_song->totalTime());
canvas->resize(this->size());
canvas->show();
connect(timer, SIGNAL(timeout()), SLOT(redraw_canvas()));
timer->start(20);
}
void MainWindow::redraw_canvas()
{
if(!canvas->isFinished())
{
canvas->animate();
}
else
{
game_finished();
}
}
void MainWindow::game_finished()
{
timer->stop();
stop_music();
// score
cur_scene = score;
ui->scoreLabel->setText(QString("Score: %1").arg(canvas->getScore()));
ui->scoreLabel->setVisible(true);
ui->nameEdit->setVisible(true);
delete canvas;
setFocus();
ui->nameEdit->setFocus();
}
void MainWindow::on_nameEdit_returnPressed()
{
// highscore
cur_scene = highscore;
ui->scoreLabel->setVisible(false);
ui->nameEdit->setVisible(false);
// return to main
cur_scene = main;
// musiclist->setVisible(true);
show_buttons();
sound_menu->play();
}
void MainWindow::on_quitButton_clicked()
{
QApplication::quit();
}
void MainWindow::hide_buttons()
{
ui->playButton->setVisible(false);
ui->tutorialButton->setVisible(false);
ui->quitButton->setVisible(false);
}
void MainWindow::show_buttons()
{
ui->playButton->setVisible(true);
ui->tutorialButton->setVisible(true);
ui->quitButton->setVisible(true);
}
void MainWindow::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Return)
{
if (cur_scene == list)
{
musiclist->setVisible(false);
start_game(musiclist->currentItem()->text());
}
}
else if (event->key() == Qt::Key_Escape)
{
if (cur_scene == list)
{
musiclist->setVisible(false);
show_buttons();
cur_scene = main;
}
}
}
void MainWindow::resizeEvent(QResizeEvent *event)
{
musiclist->resize(size());
}