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tangram-es

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OpenGL ES version of Tangram for mobile devices - EARLY work-in-progress!

tangram-es is a library for rendering 2D and 3D maps using OpenGL ES 2 with custom styling and interactions. We maintain sample client applications that use the library to render on Android, iOS, Mac OS X, Ubuntu, and Rasberry Pi.

build

This project uses CMake (minimum version 3.0), you can download it here or use your favorite installation package tool like homebrew.

brew install cmake

Make sure to update git submodules before you build:

git submodule init && git submodule update

Currently we are targeting five platforms: OS X, Ubuntu Linux, iOS, Android, and Raspberry Pi.

platforms

OS X

To build for OS X, you will need to install GLFW and pkg-config:

brew tap homebrew/versions
brew install glfw3 pkg-config

Then build using GNU Make:

make osx

Ubuntu Linux

To build on Ubuntu you will again need GLFW and on linux platforms it's best to compile from source. GLFW provides instructions for compiling the library. Once you've installed GLFW, build Tangram from the project root using GNU Make:

make linux

Then run the binary from the output folder:

cd build/linux/bin/ && ./tangram

iOS Simulator

For running on the iOS simulator, generate and compile an XCode project:

make ios-sim

Then just open the Xcode project and run/debug from there:

open build/ios/tangram.xcodeproject

Note that any Xcode configuration change you make to the project won't be preserved when Cmake runs again. Build configuration is defined only in the CMakeLists file(s).

iOS Devices

For running on iOS devices you will need an iOS developer account, a valid code signing certificate, and a valid provisioning profile. Help on these topics can be found at Apple's developer website.

First generate an XCode project without compiling:

make cmake-ios

Then open the Xcode project and set up your developer account information to run on a device:

open build/ios/tangram.xcodeproj

If you run into problems deploying to an iOS device, see this note.

Android

To build for Android you'll need to have installed both the Android SDK and the Android NDK. Set an ANDROID_HOME evironment variable with the root directory of your SDK and an ANDROID_NDK environment variable with the root directory of your NDK.

Build an APK of the demo application and optionally specify an architecture (default is armeabi-v7a):

make android [ANDROID_ARCH=[x86|armeabi-v7a|armeabi]]

Then install to a connected device or emulator. You can (re)install and run the APK with a small script:

./android/run.sh

Raspberry Pi

First, install cmake and libcurl:

sudo apt-get install cmake libcurl4-openssl-dev

To build the project, you will need to have C++11 compatible compiler installed, for example GNU g++-4.8 or greater:

sudo apt-get install g++-4.8

Before compiling, choose which compiler to use by running the following:

export CXX=/usr/bin/g++-4.8

Then compile and run:

make rpi
cd build/rpi/bin
./tangram

Tangram will be rendered directly to the screen without a window manager, if you want see the mouse cursor run the application with the -m argument like this:

cd build/rpi/bin
./tangram -m

You can also move the map with w, a, s, and z, zoom in and out with - and =, and quit with q.

code-styling

Tangram is using clang-format to style the code. When submitting a PR, make sure the code conforms to the styling rules defined in the clang style file.

Install clang-format (available through brew or apt-get)

brew install clang-format

or

sudo apt-get install clang-format

Running clang-format with specified style (use -i to modify the contents of the specified file):

clang-format -i -style=file [file] 

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2D and 3D map renderer using OpenGL ES

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  • C++ 70.0%
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