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what i want to do is develop a opengl es engine, then can run as on native app or web app(consider qml webgl stream)

----------------------------------------------------------------------
web app                                          | native app
----------------------------------------------------------------------
                        java script api
                              ----------------------------------------
                              | java script bind |
                              |-------------------
                              |             c++ api
----------------------------------------------------------------------
webgl engine                  |           opengl es engine
----------------------------------------------------------------------
web platform(firefox, chrome) | native platform(windows, android, ios)
----------------------------------------------------------------------

hello, 2019

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framework for cross plafrom: cpp--js---web,windows,android,ios,linux

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