コード例 #1
0
ファイル: z_memman_pc.cpp プロジェクト: Yberion/j54fd1qs
void Hunk_Clear( void ) {

#ifndef DEDICATED
	CL_ShutdownCGame();
	CL_ShutdownUI();
#endif
	SV_ShutdownGameProgs();

#ifndef DEDICATED
	CIN_CloseAllVideos();
#endif

	hunk_tag = TAG_HUNK_MARK1;
	Z_TagFree(TAG_HUNK_MARK1);
	Z_TagFree(TAG_HUNK_MARK2);

	if ( re.HunkClearCrap ) {
		re.HunkClearCrap();
	}

//	Com_Printf( "Hunk_Clear: reset the hunk ok\n" );
	VM_Clear();

//See if any ghoul2 stuff was leaked, at this point it should be all cleaned up.
#ifdef _FULL_G2_LEAK_CHECKING
	assert(g_Ghoul2Allocations == 0 && g_G2ClientAlloc == 0 && g_G2ServerAlloc == 0);
	if (g_Ghoul2Allocations)
	{
		Com_Printf("%i bytes leaked by ghoul2 routines (%i client, %i server)\n", g_Ghoul2Allocations, g_G2ClientAlloc, g_G2ServerAlloc);
		G2_DEBUG_ReportLeaks();
	}
#endif
}
コード例 #2
0
ファイル: common.cpp プロジェクト: LTolosa/Jedi-Outcast
/*
=================
Hunk_Clear

The server calls this before shutting down or loading a new map
=================
*/
void Hunk_Clear( void ) 
{
	Z_TagFree(TAG_HUNKALLOC);

	extern void CIN_CloseAllVideos();
				CIN_CloseAllVideos();

	extern void R_ClearStuffToStopGhoul2CrashingThings(void);
				R_ClearStuffToStopGhoul2CrashingThings();
}
コード例 #3
0
ファイル: common.cpp プロジェクト: Aura15/OpenJK
/*
=================
Hunk_Clear

The server calls this before shutting down or loading a new map
=================
*/
void Hunk_Clear( void ) 
{
	Z_TagFree(TAG_HUNKALLOC);
	Z_TagFree(TAG_HUNKMISCMODELS);

extern void CIN_CloseAllVideos();
	CIN_CloseAllVideos();

	if(re.R_ClearStuffToStopGhoul2CrashingThings)
		re.R_ClearStuffToStopGhoul2CrashingThings();
}