u32 ProgramBuffer::GetProg(u32 fp, u32 vp) const { if(fp == vp) return m_buf[fp].prog_id; for(u32 i=0; i<m_buf.GetCount(); ++i) { if(i == fp || i == vp) continue; if(CmpVP(vp, i) && CmpFP(fp, i)) { ConLog.Write("Get program (%d):", i); ConLog.Write("*** prog id = %d", m_buf[i].prog_id); ConLog.Write("*** vp id = %d", m_buf[i].vp_id); ConLog.Write("*** fp id = %d", m_buf[i].fp_id); ConLog.Write("*** vp shader = %s\n", m_buf[i].vp_shader); ConLog.Write("*** fp shader = %s\n", m_buf[i].fp_shader); return m_buf[i].prog_id; } } return 0; }
u32 GLProgramBuffer::GetProg(u32 fp, u32 vp) const { if(fp == vp) { /* LOG_NOTICE(RSX, "Get program (%d):", fp); LOG_NOTICE(RSX, "*** prog id = %d", m_buf[fp].prog_id); LOG_NOTICE(RSX, "*** vp id = %d", m_buf[fp].vp_id); LOG_NOTICE(RSX, "*** fp id = %d", m_buf[fp].fp_id); LOG_NOTICE(RSX, "*** vp shader = \n%s", m_buf[fp].vp_shader.wx_str()); LOG_NOTICE(RSX, "*** fp shader = \n%s", m_buf[fp].fp_shader.wx_str()); */ return m_buf[fp].prog_id; } for(u32 i=0; i<m_buf.size(); ++i) { if(i == fp || i == vp) continue; if(CmpVP(vp, i) && CmpFP(fp, i)) { /* LOG_NOTICE(RSX, "Get program (%d):", i); LOG_NOTICE(RSX, "*** prog id = %d", m_buf[i].prog_id); LOG_NOTICE(RSX, "*** vp id = %d", m_buf[i].vp_id); LOG_NOTICE(RSX, "*** fp id = %d", m_buf[i].fp_id); LOG_NOTICE(RSX, "*** vp shader = \n%s", m_buf[i].vp_shader.wx_str()); LOG_NOTICE(RSX, "*** fp shader = \n%s", m_buf[i].fp_shader.wx_str()); */ return m_buf[i].prog_id; } } return 0; }