コード例 #1
0
ファイル: DC_OptSimResults.cpp プロジェクト: jjayne/nSIGHTS
OptFitDescription::OptFitDescription()
{
    CopyString(fitID, "CompFit", fitIDLen);
}
コード例 #2
0
ファイル: AppConfigFile.cpp プロジェクト: jjayne/nSIGHTS
 void OpenAsFile(const char* fName, bool openForRead)
 {
     CopyString(currConfigFileName, fName, stdFileStrLen);
     cfgObject = &txtCfgFile;
     txtCfgFile.OpenFile(fName, openForRead);
 }
コード例 #3
0
ファイル: FlocaleCharset.c プロジェクト: ThomasAdam/fvwm-cvs
void FlocaleCharsetSetFlocaleCharset(
	Display *dpy, FlocaleFont *flf, char *hints, char *encoding,
	char *module)
{
	char *charset = NULL;
	char *iconv = NULL;
	Bool iconv_found = False;
	int i = 0;

	FlocaleCharsetInit(dpy, module);

	if (hints && *hints)
	{
		iconv = GetQuotedString(
			hints, &charset, "/", NULL, NULL, NULL);
		if (charset && *charset && *charset != '*' )
		{
			flf->fc = FlocaleCharsetOfXCharset(charset);
		}
		if (flf->fc == NULL && charset && *charset && *charset != '*')
		{
			flf->fc = FlocaleCharsetOfLocaleCharset(charset);
		}
		if (flf->fc == NULL && iconv && *iconv)
		{
			flf->fc = FlocaleCharsetOfLocaleCharset(iconv);
		}
	}
	if (flf->fc == NULL)
	{
		if (FftSupport && flf->fftf.fftfont != NULL)
		{
			flf->fc = FlocaleCharsetOfXCharset(flf->fftf.encoding);
		}
		else if (flf->fontset != None)
		{
			if (FLCXOMCharset != NULL)
			{
				flf->fc = FLCXOMCharset;
			}
			else
			{
				/* we are here if !HAVE_XOUTPUT_METHOD */
				XFontStruct **fs_list;
				char **ml;

				if (XFontsOfFontSet(
					    flf->fontset, &fs_list, &ml) > 0)
				{
					flf->fc = FLCXOMCharset =
						FlocaleCharsetOfFontStruct(
							dpy, fs_list[0]);
				}
			}
		}
		else if (flf->font != NULL)
		{
			flf->fc = FlocaleCharsetOfFontStruct(dpy, flf->font);
		}
	}
	if (flf->fc != NULL && iconv && *iconv)
	{
		/* the user has specified an iconv converter name:
		 * check if we have it and force user choice */
		while(!iconv_found &&
		      FLC_GET_LOCALE_CHARSET(flf->fc,i) != NULL)
		{
			if (
				strcmp(
					iconv,
					FLC_GET_LOCALE_CHARSET(flf->fc,i)) ==
				0)
			{
				iconv_found = True;
				/* Trust the user? yes ... */
				FLC_SET_ICONV_INDEX(flf->fc,i);
			}
			i++;
		}
	}
	if (iconv && *iconv && !iconv_found)
	{
		FlocaleCharset *fc;

		/* the user has specified an iconv converter name and we do not
		 * have it: must create a FlocaleCharset */
		flf->flags.must_free_fc = True;
		fc = (FlocaleCharset *)safemalloc(sizeof(FlocaleCharset));
		if (flf->fc != NULL)
		{
			CopyString(&fc->x, flf->fc->x);
			fc->encoding_type = flf->fc->encoding_type;
			if (flf->fc->bidi)
				CopyString(&fc->bidi, flf->fc->bidi);
			else
				fc->bidi = NULL;
		}
		else
		{
			CopyString(&fc->x, "Unknown"); /* for simplicity */
			fc->bidi = NULL;
			fc->encoding_type = FLC_ENCODING_TYPE_FONT;
		}
		fc->locale = (char **)safemalloc(2*sizeof(char *));
		CopyString(&fc->locale[0], iconv);
		fc->locale[1] = NULL;
		fc->iconv_index =  FLC_INDEX_ICONV_CHARSET_NOT_INITIALIZED;
		flf->fc = fc;
	}
	if (charset != NULL)
	{
		free(charset);
	}
	if (flf->fc == NULL)
	{
		flf->fc = &UnknownCharset;
	}

	/* now the string charset */
	if (encoding != NULL)
	{
		flf->str_fc = FlocaleCharsetOfXCharset(encoding);
		if (flf->str_fc == NULL)
		{
			flf->str_fc = FlocaleCharsetOfLocaleCharset(encoding);
		}
		if (flf->str_fc == NULL)
		{
			flf->str_fc = &UnknownCharset;
		}
	}
	else if (FftSupport && flf->fftf.fftfont != NULL)
	{
		if (flf->fftf.str_encoding != NULL)
		{
			flf->str_fc = FlocaleCharsetOfXCharset(
				flf->fftf.str_encoding);
			if (flf->str_fc == NULL)
			{
				flf->str_fc = FlocaleCharsetOfLocaleCharset(
					flf->fftf.str_encoding);
			}
			if (flf->str_fc == NULL)
			{
				flf->str_fc = &UnknownCharset;
			}
		}
		else
		{
			flf->str_fc =
				FlocaleCharsetGetDefaultCharset(dpy, module);
		}
	}
	if (flf->str_fc == NULL)
	{
		if (flf->fc != &UnknownCharset)
		{
			flf->str_fc = flf->fc;
		}
		else
		{
			flf->str_fc =
				FlocaleCharsetGetDefaultCharset(dpy, module);
		}
	}
}
コード例 #4
0
ファイル: sv_init.c プロジェクト: AHPlankton/Quake-III-Arena
/*
===============
SV_SetConfigstring

===============
*/
void SV_SetConfigstring (int index, const char *val) {
	int		len, i;
	int		maxChunkSize = MAX_STRING_CHARS - 24;
	client_t	*client;

	if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
		Com_Error (ERR_DROP, "SV_SetConfigstring: bad index %i\n", index);
	}

	if ( !val ) {
		val = "";
	}

	// don't bother broadcasting an update if no change
	if ( !strcmp( val, sv.configstrings[ index ] ) ) {
		return;
	}

	// change the string in sv
	Z_Free( sv.configstrings[index] );
	sv.configstrings[index] = CopyString( val );

	// send it to all the clients if we aren't
	// spawning a new server
	if ( sv.state == SS_GAME || sv.restarting ) {

		// send the data to all relevent clients
		for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
			if ( client->state < CS_PRIMED ) {
				continue;
			}
			// do not always send server info to all clients
			if ( index == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {
				continue;
			}

			len = strlen( val );
			if( len >= maxChunkSize ) {
				int		sent = 0;
				int		remaining = len;
				char	*cmd;
				char	buf[MAX_STRING_CHARS];

				while (remaining > 0 ) {
					if ( sent == 0 ) {
						cmd = "bcs0";
					}
					else if( remaining < maxChunkSize ) {
						cmd = "bcs2";
					}
					else {
						cmd = "bcs1";
					}
					Q_strncpyz( buf, &val[sent], maxChunkSize );

					SV_SendServerCommand( client, "%s %i \"%s\"\n", cmd, index, buf );

					sent += (maxChunkSize - 1);
					remaining -= (maxChunkSize - 1);
				}
			} else {
				// standard cs, just send it
				SV_SendServerCommand( client, "cs %i \"%s\"\n", index, val );
			}
		}
	}
}
コード例 #5
0
ファイル: cvar.c プロジェクト: entdark/q3mme
/*
============
Cvar_Get

If the variable already exists, the value will not be set unless CVAR_ROM
The flags will be or'ed in if the variable exists.
============
*/
cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
	cvar_t	*var;
	long	hash;

  if ( !var_name || ! var_value ) {
		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
  }

	if ( !Cvar_ValidateString( var_name ) ) {
		Com_Printf("invalid cvar name string: %s\n", var_name );
		var_name = "BADNAME";
	}

#if 0		// FIXME: values with backslash happen
	if ( !Cvar_ValidateString( var_value ) ) {
		Com_Printf("invalid cvar value string: %s\n", var_value );
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar (var_name);
	if ( var ) {
		// if the C code is now specifying a variable that the user already
		// set a value for, take the new value as the reset value
		if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )
			&& var_value[0] ) {
			var->flags &= ~CVAR_USER_CREATED;
			Z_Free( var->resetString );
			var->resetString = CopyString( var_value );

			// ZOID--needs to be set so that cvars the game sets as 
			// SERVERINFO get sent to clients
			cvar_modifiedFlags |= flags;
		}

		var->flags |= flags;
		// only allow one non-empty reset string without a warning
		if ( !var->resetString[0] ) {
			// we don't have a reset string yet
			Z_Free( var->resetString );
			var->resetString = CopyString( var_value );
		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {
			Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
				var_name, var->resetString, var_value );
		}
		// if we have a latched string, take that value now
		if ( var->latchedString ) {
			char *s;

			s = var->latchedString;
			var->latchedString = NULL;	// otherwise cvar_set2 would free it
			Cvar_Set2( var_name, s, qtrue );
			Z_Free( s );
		}

// use a CVAR_SET for rom sets, get won't override
#if 0
		// CVAR_ROM always overrides
		if ( flags & CVAR_ROM ) {
			Cvar_Set2( var_name, var_value, qtrue );
		}
#endif
		return var;
	}

	//
	// allocate a new cvar
	//
	if ( cvar_numIndexes >= MAX_CVARS ) {
		Com_Error( ERR_FATAL, "MAX_CVARS" );
	}
	var = &cvar_indexes[cvar_numIndexes];
	cvar_numIndexes++;
	var->name = CopyString (var_name);
	var->string = CopyString (var_value);
	var->modified = qtrue;
	var->modificationCount = 1;
	var->value = atof (var->string);
	var->integer = atoi(var->string);
	var->resetString = CopyString( var_value );

	// link the variable in
	var->next = cvar_vars;
	cvar_vars = var;

	var->flags = flags;

	hash = generateHashValue(var_name);
	var->hashNext = hashTable[hash];
	hashTable[hash] = var;

	return var;
}
コード例 #6
0
ファイル: cvar.cpp プロジェクト: LuisMars/OpenJK
/*
============
Cvar_Set2
============
*/
cvar_t *Cvar_Set2( const char *var_name, const char *value, uint32_t defaultFlags, qboolean force ) {
	cvar_t	*var;

	if ( !Cvar_ValidateString( var_name ) ) {
		Com_Printf("invalid cvar name string: %s\n", var_name );
		var_name = "BADNAME";
	}

#if 0	// FIXME
	if ( value && !Cvar_ValidateString( value ) ) {
		Com_Printf("invalid cvar value string: %s\n", value );
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar (var_name);
	if (!var) {
		if ( !value ) {
			return NULL;
		}
		// create it
		return Cvar_Get( var_name, value, defaultFlags );
	}

	if (!value ) {
		value = var->resetString;
	}

	value = Cvar_Validate(var, value, qtrue);

	if((var->flags & CVAR_LATCH) && var->latchedString)
	{
		if(!strcmp(value, var->string))
		{
			Cvar_FreeString(var->latchedString);
			var->latchedString = NULL;
			return var;
		}

		if(!strcmp(value, var->latchedString))
			return var;
	}
	else if(!strcmp(value, var->string))
		return var;

	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
	cvar_modifiedFlags |= var->flags;

	if (!force)
	{
		if ( (var->flags & (CVAR_SYSTEMINFO|CVAR_SERVER_CREATED)) && com_sv_running && !com_sv_running->integer && CL_ConnectedToServer() )
		{
			Com_Printf ("%s can only be set by server.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_ROM)
		{
			Com_Printf ("%s is read only.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_INIT)
		{
			Com_Printf ("%s is write protected.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_LATCH)
		{
			if (var->latchedString)
			{
				if (strcmp(value, var->latchedString) == 0)
					return var;
				Cvar_FreeString (var->latchedString);
			}
			else
			{
				if (strcmp(value, var->string) == 0)
					return var;
			}

			Com_Printf ("%s will be changed upon restarting.\n", var_name);
			var->latchedString = CopyString(value);
			var->modified = qtrue;
			var->modificationCount++;
			return var;
		}

		if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
		{
			Com_Printf ("%s is cheat protected.\n", var_name);
			return var;
		}
	}
	else
	{
		if (var->latchedString)
		{
			Cvar_FreeString (var->latchedString);
			var->latchedString = NULL;
		}
	}

	if (!strcmp(value, var->string))
		return var;		// not changed

	var->modified = qtrue;
	var->modificationCount++;

	Cvar_FreeString (var->string);	// free the old value string

	var->string = CopyString(value);
	var->value = atof (var->string);
	var->integer = atoi (var->string);

	return var;
}
コード例 #7
0
ファイル: cvar.c プロジェクト: TechnoCrunch/dxquake2
/*
============
Cvar_Set2
============
*/
cvar_t *Cvar_Set2 (char *var_name, char *value, qboolean force)
{
	cvar_t	*var;

	var = Cvar_FindVar (var_name);
	if (!var)
	{	// create it
		return Cvar_Get (var_name, value, 0);
	}

	if (var->flags & (CVAR_USERINFO | CVAR_SERVERINFO))
	{
		if (!Cvar_InfoValidate (value))
		{
			Com_Printf("invalid info cvar value\n");
			return var;
		}
	}

	if (!force)
	{
		if (var->flags & CVAR_NOSET)
		{
			Com_Printf ("%s is write protected.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_LATCH)
		{
			if (var->latched_string)
			{
				if (strcmp(value, var->latched_string) == 0)
					return var;
				Z_Free (var->latched_string);
			}
			else
			{
				if (strcmp(value, var->string) == 0)
					return var;
			}

			if (Com_ServerState())
			{
				Com_Printf ("%s will be changed for next game.\n", var_name);
				var->latched_string = CopyString(value);
			}
			else
			{
				var->string = CopyString(value);
				var->value = atof (var->string);
				if (!strcmp(var->name, "game"))
				{
					FS_SetGamedir (var->string);
					FS_ExecAutoexec ();
				}
			}
			return var;
		}
	}
	else
	{
		if (var->latched_string)
		{
			Z_Free (var->latched_string);
			var->latched_string = NULL;
		}
	}

	if (!strcmp(value, var->string))
		return var;		// not changed

	var->modified = true;

	if (var->flags & CVAR_USERINFO)
		userinfo_modified = true;	// transmit at next oportunity
	
	Z_Free (var->string);	// free the old value string
	
	var->string = CopyString(value);
	var->value = atof (var->string);

	return var;
}
コード例 #8
0
ファイル: sv_init.c プロジェクト: CarterTsai/ioq3
void SV_SpawnServer( char *mapname, qboolean killBots, cb_context_t *after ) {
	int                i;
	cb_context_t       *context;
	spawnserver_data_t *data;

	// shut down the existing game if it is running
	SV_ShutdownGameProgs();

	Com_Printf ("------ Server Initialization ------\n");
	Com_Printf ("Server: %s\n",mapname);

	// if not running a dedicated server CL_MapLoading will connect the client to the server
	// also print some status stuff
	CL_MapLoading();

	// make sure all the client stuff is unloaded
	CL_ShutdownAll(qfalse);

	// clear the whole hunk because we're (re)loading the server
	Hunk_Clear();

	// clear collision map data
	CM_ClearMap();

	// init client structures and svs.numSnapshotEntities 
	if ( !Cvar_VariableValue("sv_running") ) {
		SV_Startup();
	} else {
		// check for maxclients change
		if ( sv_maxclients->modified ) {
			SV_ChangeMaxClients();
		}
	}

	// clear pak references
	FS_ClearPakReferences(0);

	// allocate the snapshot entities on the hunk
	svs.snapshotEntities = Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );
	svs.nextSnapshotEntities = 0;

	// toggle the server bit so clients can detect that a
	// server has changed
	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;

	// set nextmap to the same map, but it may be overriden
	// by the game startup or another console command
	Cvar_Set( "nextmap", "map_restart 0");
//	Cvar_Set( "nextmap", va("map %s", server) );

	for (i=0 ; i<sv_maxclients->integer ; i++) {
		// save when the server started for each client already connected
		if (svs.clients[i].state >= CS_CONNECTED) {
			svs.clients[i].oldServerTime = sv.time;
		}
	}

	// wipe the entire per-level structure
	SV_ClearServer();
	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
		sv.configstrings[i] = CopyString("");
	}

	// make sure we are not paused
	Cvar_Set("cl_paused", "0");

	// set serverinfo visible name
	Cvar_Set("mapname", mapname);

	// get a new checksum feed and restart the file system
	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();

	// Setup callback context.
	context = cb_create_context( SV_SpawnServer_after_FS_Restart, spawnserver_data_t );
	data = (spawnserver_data_t *)context->data;
	Q_strncpyz(data->mapname, mapname, MAX_QPATH);
	data->killBots = killBots;
	data->after = after;

	FS_Restart( sv.checksumFeed, context );
}
コード例 #9
0
ファイル: cl_ui.c プロジェクト: rjc862003/ioquake3-urt
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) {
//				Com_Printf( "SYSCALL(%d)\n", args[0]);
		switch( args[0] ) {
		case UI_ERROR:
				Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
				return 0;

		case UI_PRINT:
				Com_Printf( "%s", (const char*)VMA(1) );
				return 0;

		case UI_MILLISECONDS:
				return Sys_Milliseconds();

		case UI_CVAR_REGISTER:
				Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
				return 0;

		case UI_CVAR_UPDATE:
				Cvar_Update( VMA(1) );
				return 0;

		case UI_CVAR_SET:
				Cvar_Set( VMA(1), VMA(2) );
				return 0;

		case UI_CVAR_VARIABLEVALUE:
				return FloatAsInt( Cvar_VariableValue( VMA(1) ) );

		case UI_CVAR_VARIABLESTRINGBUFFER:
				Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
				return 0;

		case UI_CVAR_SETVALUE:
				Cvar_SetValue( VMA(1), VMF(2) );
				return 0;

		case UI_CVAR_RESET:
				Cvar_Reset( VMA(1) );
				return 0;

		case UI_CVAR_CREATE:
				Cvar_Get( VMA(1), VMA(2), args[3] );
				return 0;

		case UI_CVAR_INFOSTRINGBUFFER:
				Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
				return 0;

		case UI_ARGC:
				return Cmd_Argc();

		case UI_ARGV:
				Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
				return 0;

		case UI_CMD_EXECUTETEXT:
				if(args[1] == 0
				&& (!strncmp(VMA(2), "snd_restart", 11)
				|| !strncmp(VMA(2), "vid_restart", 11)
				|| !strncmp(VMA(2), "quit", 5)))
				{
						Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2));
						args[1] = EXEC_INSERT;
				}
				Cbuf_ExecuteText( args[1], VMA(2) );
				return 0;

		case UI_FS_FOPENFILE:
				return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );

		case UI_FS_READ:
				FS_Read2( VMA(1), args[2], args[3] );
				return 0;

		case UI_FS_WRITE:
				FS_Write( VMA(1), args[2], args[3] );
				return 0;

		case UI_FS_FCLOSEFILE:
				FS_FCloseFile( args[1] );
				return 0;

		case UI_FS_GETFILELIST:
				return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );

		case UI_FS_SEEK:
				return FS_Seek( args[1], args[2], args[3] );

		case UI_R_REGISTERMODEL:
				return re.RegisterModel( VMA(1) );

		case UI_R_REGISTERSKIN:
				return re.RegisterSkin( VMA(1) );

		case UI_R_REGISTERSHADERNOMIP:
				return re.RegisterShaderNoMip( VMA(1) );

		case UI_R_CLEARSCENE:
				re.ClearScene();
				return 0;

		case UI_R_ADDREFENTITYTOSCENE:
				re.AddRefEntityToScene( VMA(1) );
				return 0;

		case UI_R_ADDPOLYTOSCENE:
				re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
				return 0;

		case UI_R_ADDLIGHTTOSCENE:
				re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
				return 0;

		case UI_R_RENDERSCENE:
				re.RenderScene( VMA(1) );
				return 0;

		case UI_R_SETCOLOR:
				re.SetColor( VMA(1) );
				return 0;

		case UI_R_DRAWSTRETCHPIC:
				re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
				return 0;

  case UI_R_MODELBOUNDS:
				re.ModelBounds( args[1], VMA(2), VMA(3) );
				return 0;

		case UI_UPDATESCREEN:
				SCR_UpdateScreen();
				return 0;

		case UI_CM_LERPTAG:
				re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
				return 0;

		case UI_S_REGISTERSOUND:
				return S_RegisterSound( VMA(1), args[2] );

		case UI_S_STARTLOCALSOUND:
				S_StartLocalSound( args[1], args[2] );
				return 0;

		case UI_KEY_KEYNUMTOSTRINGBUF:
				Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
				return 0;

		case UI_KEY_GETBINDINGBUF:
				Key_GetBindingBuf( args[1], VMA(2), args[3] );
				return 0;

		case UI_KEY_SETBINDING:
				Key_SetBinding( args[1], VMA(2) );
				return 0;

		case UI_KEY_ISDOWN:
				return Key_IsDown( args[1] );

		case UI_KEY_GETOVERSTRIKEMODE:
				return Key_GetOverstrikeMode();

		case UI_KEY_SETOVERSTRIKEMODE:
				Key_SetOverstrikeMode( args[1] );
				return 0;

		case UI_KEY_CLEARSTATES:
				Key_ClearStates();
				return 0;

		case UI_KEY_GETCATCHER:
				return Key_GetCatcher();

		case UI_KEY_SETCATCHER:
				// Don't allow the ui module to close the console
				Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
				return 0;

		case UI_GETCLIPBOARDDATA:
				CL_GetClipboardData( VMA(1), args[2] );
				return 0;

		case UI_GETCLIENTSTATE:
				GetClientState( VMA(1) );
				return 0;

		case UI_GETGLCONFIG:
				CL_GetGlconfig( VMA(1) );
				return 0;

		case UI_GETCONFIGSTRING:
				return GetConfigString( args[1], VMA(2), args[3] );

		case UI_LAN_LOADCACHEDSERVERS:
				LAN_LoadCachedServers();
				return 0;

		case UI_LAN_SAVECACHEDSERVERS:
				LAN_SaveServersToCache();
				return 0;

		case UI_LAN_ADDSERVER:
				return LAN_AddServer(args[1], VMA(2), VMA(3));

		case UI_LAN_REMOVESERVER:
				LAN_RemoveServer(args[1], VMA(2));
				return 0;

		case UI_LAN_GETPINGQUEUECOUNT:
				return LAN_GetPingQueueCount();

		case UI_LAN_CLEARPING:
				LAN_ClearPing( args[1] );
				return 0;

		case UI_LAN_GETPING:
				LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
				return 0;

		case UI_LAN_GETPINGINFO:
				LAN_GetPingInfo( args[1], VMA(2), args[3] );
				return 0;

		case UI_LAN_GETSERVERCOUNT:
				return LAN_GetServerCount(args[1]);

		case UI_LAN_GETSERVERADDRESSSTRING:
				LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
				return 0;

		case UI_LAN_GETSERVERINFO:
				LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
				return 0;

		case UI_LAN_GETSERVERPING:
				return LAN_GetServerPing( args[1], args[2] );

		case UI_LAN_MARKSERVERVISIBLE:
				LAN_MarkServerVisible( args[1], args[2], args[3] );
				return 0;

		case UI_LAN_SERVERISVISIBLE:
				return LAN_ServerIsVisible( args[1], args[2] );

		case UI_LAN_UPDATEVISIBLEPINGS:
				return LAN_UpdateVisiblePings( args[1] );

		case UI_LAN_RESETPINGS:
				LAN_ResetPings( args[1] );
				return 0;

		case UI_LAN_SERVERSTATUS:
				return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );

		case UI_LAN_COMPARESERVERS:
				return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

		case UI_MEMORY_REMAINING:
				return Hunk_MemoryRemaining();

		case UI_GET_CDKEY:
				CLUI_GetCDKey( VMA(1), args[2] );
				return 0;

		case UI_SET_CDKEY:
#ifndef STANDALONE
				CLUI_SetCDKey( VMA(1) );
#endif
				return 0;

		case UI_SET_PBCLSTATUS:
				return 0;

		case UI_R_REGISTERFONT:
				re.RegisterFont( VMA(1), args[2], VMA(3));
				return 0;

		case UI_MEMSET:
				Com_Memset( VMA(1), args[2], args[3] );
				return 0;

		case UI_MEMCPY:
				Com_Memcpy( VMA(1), VMA(2), args[3] );
				return 0;

		case UI_STRNCPY:
				strncpy( VMA(1), VMA(2), args[3] );
				return args[1];

		case UI_SIN:
				return FloatAsInt( sin( VMF(1) ) );

		case UI_COS:
				return FloatAsInt( cos( VMF(1) ) );

		case UI_ATAN2:
				return FloatAsInt( atan2( VMF(1), VMF(2) ) );

		case UI_SQRT:
				return FloatAsInt( sqrt( VMF(1) ) );

		case UI_FLOOR:
				return FloatAsInt( floor( VMF(1) ) );

		case UI_CEIL:
				return FloatAsInt( ceil( VMF(1) ) );

		case UI_PC_ADD_GLOBAL_DEFINE:
				return botlib_export->PC_AddGlobalDefine( VMA(1) );
		case UI_PC_LOAD_SOURCE:
				return botlib_export->PC_LoadSourceHandle( VMA(1) );
		case UI_PC_FREE_SOURCE:
				return botlib_export->PC_FreeSourceHandle( args[1] );
		case UI_PC_READ_TOKEN:
				return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
		case UI_PC_SOURCE_FILE_AND_LINE:
				return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );

		case UI_S_STOPBACKGROUNDTRACK:
				S_StopBackgroundTrack();
				return 0;
		case UI_S_STARTBACKGROUNDTRACK:
				S_StartBackgroundTrack( VMA(1), VMA(2));
				return 0;

		case UI_REAL_TIME:
				return Com_RealTime( VMA(1) );

		case UI_CIN_PLAYCINEMATIC:
		  Com_DPrintf("UI_CIN_PlayCinematic\n");
		  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

		case UI_CIN_STOPCINEMATIC:
		  return CIN_StopCinematic(args[1]);

		case UI_CIN_RUNCINEMATIC:
		  return CIN_RunCinematic(args[1]);

		case UI_CIN_DRAWCINEMATIC:
		  CIN_DrawCinematic(args[1]);
		  return 0;

		case UI_CIN_SETEXTENTS:
		  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
		  return 0;

		case UI_R_REMAP_SHADER:
				re.RemapShader( VMA(1), VMA(2), VMA(3) );
				return 0;

		case UI_VERIFY_CDKEY:
				return CL_CDKeyValidate(VMA(1), VMA(2));

#ifdef USE_AUTH
		case UI_NET_STRINGTOADR:
				return NET_StringToAdr(VMA(1), VMA(2), NA_IP);

		case UI_Q_VSNPRINTF:
				return Q_vsnprintf(VMA(1), (size_t)VMA(2), VMA(3), VMA(4));

		case UI_NET_SENDPACKET:
				{
				netadr_t addr;
				const char *destination = VMA(4);

				NET_StringToAdr(destination, &addr, NA_IP);
				NET_SendPacket(args[1], args[2], VMA(3), addr);
				}
				return 0;

		case UI_COPYSTRING:
				return (intptr_t)CopyString(VMA(1));

		case UI_SYS_STARTPROCESS:
				//Sys_StartProcess(VMA(1), (qboolean) VMA(2));
				return 0;
#endif
		default:
				Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

		}

		return 0;
}
コード例 #10
0
ファイル: cvar.c プロジェクト: BulldogDrummond/etlegacy-mysql
/*
============
Cvar_Get

If the variable already exists, the value will not be set unless CVAR_ROM
The flags will be or'ed in if the variable exists.
============
*/
cvar_t *Cvar_Get(const char *var_name, const char *var_value, int flags)
{
	cvar_t *var;
	long   hash;

	if (!var_name || !var_value)
	{
		Com_Error(ERR_FATAL, "Cvar_Get: NULL parameter\n");
	}

	if (!Cvar_ValidateString(var_name))
	{
		Com_Printf("invalid cvar name string: %s\n", var_name);
		var_name = "BADNAME";
	}

#if 0       // FIXME: values with backslash happen
	if (!Cvar_ValidateString(var_value))
	{
		Com_Printf("invalid cvar value string: %s\n", var_value);
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar(var_name);
	if (var)
	{
		// if the C code is now specifying a variable that the user already
		// set a value for, take the new value as the reset value
		if ((var->flags & CVAR_USER_CREATED) && !(flags & CVAR_USER_CREATED)
		    && var_value[0])
		{
			var->flags &= ~CVAR_USER_CREATED;
			Z_Free(var->resetString);
			var->resetString = CopyString(var_value);

			// ZOID--needs to be set so that cvars the game sets as
			// SERVERINFO get sent to clients
			cvar_modifiedFlags |= flags;
		}

		var->flags |= flags;
		// only allow one non-empty reset string without a warning
		if (!var->resetString[0])
		{
			// we don't have a reset string yet
			Z_Free(var->resetString);
			var->resetString = CopyString(var_value);
		}
		else if (var_value[0] && strcmp(var->resetString, var_value))
		{
			Com_DPrintf("Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
			            var_name, var->resetString, var_value);
		}
		// if we have a latched string, take that value now
		if (var->latchedString)
		{
			char *s;

			s                  = var->latchedString;
			var->latchedString = NULL;  // otherwise cvar_set2 would free it
			Cvar_Set2(var_name, s, qtrue);
			Z_Free(s);
		}

		// if CVAR_USERINFO was toggled on for an existing cvar, check wether the value needs to be cleaned from foreigh characters
		// (for instance, seta name "name-with-foreign-chars" in the config file, and toggle to CVAR_USERINFO happens later in CL_Init)
		if (flags & CVAR_USERINFO)
		{
			char *cleaned = Cvar_ClearForeignCharacters(var->string);   // NOTE: it is probably harmless to call Cvar_Set2 in all cases, but I don't want to risk it

			if (strcmp(var->string, cleaned))
			{
				Cvar_Set2(var->name, var->string, qfalse);   // call Cvar_Set2 with the value to be cleaned up for verbosity
			}
		}

// use a CVAR_SET for rom sets, get won't override
#if 0
		// CVAR_ROM always overrides
		if (flags & CVAR_ROM)
		{
			Cvar_Set2(var_name, var_value, qtrue);
		}
#endif
		return var;
	}

	// allocate a new cvar
	if (cvar_numIndexes >= MAX_CVARS)
	{
		Com_Error(ERR_FATAL, "Cvar_Get: MAX_CVARS (%d) hit -- too many cvars!\n", MAX_CVARS);
	}
	var = &cvar_indexes[cvar_numIndexes];
	cvar_numIndexes++;
	var->name              = CopyString(var_name);
	var->string            = CopyString(var_value);
	var->modified          = qtrue;
	var->modificationCount = 1;
	var->value             = atof(var->string);
	var->integer           = atoi(var->string);
	var->resetString       = CopyString(var_value);

	// link the variable in
	var->next = cvar_vars;
	cvar_vars = var;

	var->flags = flags;

	hash            = generateHashValue(var_name);
	var->hashNext   = hashTable[hash];
	hashTable[hash] = var;

	return var;
}
コード例 #11
0
ファイル: cvar.c プロジェクト: BulldogDrummond/etlegacy-mysql
cvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force)
{
	cvar_t *var;

	Com_DPrintf("Cvar_Set2: %s %s\n", var_name, value);

	if (!Cvar_ValidateString(var_name))
	{
		Com_Printf("invalid cvar name string: %s\n", var_name);
		var_name = "BADNAME";
	}

	var = Cvar_FindVar(var_name);
	if (!var)
	{
		if (!value)
		{
			return NULL;
		}
		// create it
		if (!force)
		{
			return Cvar_Get(var_name, value, CVAR_USER_CREATED);
		}
		else
		{
			return Cvar_Get(var_name, value, 0);
		}
	}

	if (!value)
	{
		value = var->resetString;
	}

	if (var->flags & CVAR_USERINFO)
	{
		char *cleaned = Cvar_ClearForeignCharacters(value);
		if (strcmp(value, cleaned))
		{
#ifdef DEDICATED
			Com_Printf(FOREIGN_MSG);
#else
			Com_Printf("%s", CL_TranslateStringBuf(FOREIGN_MSG));
#endif
			Com_Printf("Using %s instead of %s\n", cleaned, value);
			return Cvar_Set2(var_name, cleaned, force);
		}
	}

	if (!strcmp(value, var->string))
	{
		if ((var->flags & CVAR_LATCH) && var->latchedString)
		{
			if (!strcmp(value, var->latchedString))
			{
				return var;
			}
		}
		else
		{
			return var;
		}
	}
	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
	cvar_modifiedFlags |= var->flags;

	if (!force)
	{
		// don't set unsafe variables when com_crashed is set
		if ((var->flags & CVAR_UNSAFE) && com_crashed != NULL && com_crashed->integer)
		{
			Com_Printf("%s is unsafe. Check com_crashed.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_ROM)
		{
			Com_Printf("%s is read only.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_INIT)
		{
			Com_Printf("%s is write protected.\n", var_name);
			return var;
		}

		if ((var->flags & CVAR_CHEAT) && !cvar_cheats->integer)
		{
			Com_Printf("%s is cheat protected.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_LATCH)
		{
			if (var->latchedString)
			{
				if (strcmp(value, var->latchedString) == 0)
				{
					return var;
				}
				Z_Free(var->latchedString);
			}
			else
			{
				if (strcmp(value, var->string) == 0)
				{
					return var;
				}
			}

			Com_Printf("%s will be changed upon restarting.\n", var_name);
			var->latchedString = CopyString(value);
			var->modified      = qtrue;
			var->modificationCount++;
			return var;
		}
	}
	else
	{
		if (var->latchedString)
		{
			Z_Free(var->latchedString);
			var->latchedString = NULL;
		}
	}

	if (!strcmp(value, var->string))
	{
		return var;     // not changed

	}
	var->modified = qtrue;
	var->modificationCount++;

	Z_Free(var->string);     // free the old value string

	var->string  = CopyString(value);
	var->value   = atof(var->string);
	var->integer = atoi(var->string);

	return var;
}
コード例 #12
0
ファイル: DC_OptSimResults.cpp プロジェクト: jjayne/nSIGHTS
// for use in menus
void DC_OptSimResults::GetMenuStrings(SC_StringArray&  ids,
                                      bool             includeFitComponents,
                                      bool             includeOKonly) const
{

    static const int maxStrLen = OptSimRunResults::runIDLen + 2 +
                                 CaseVarDescription::caseVarDescLen + 2 +
                                 OptFitDescription::fitIDLen  + 2 +
                                 OptFitComponentDescription::fitIDLen;

    ids.ForceMinStringLen(maxStrLen);
    if (includeFitComponents)
    {
        ids.Alloc(GetnFitComponents());
    }
    else
    {
        ids.Alloc(GetnFits());
    }

    char runStr[maxStrLen];
    char caseStr[maxStrLen];
    char fitStr[maxStrLen];
    char fitCompStr[maxStrLen];
    char okStr[maxStrLen];

    for (int i = 0; i < Size(); i++)
    {
        OptCaseResultsArray& currCases = (*this)[i].runResults;

        CopyString(runStr, (*this)[i].runID, maxStrLen);

        for (int j = 0; j < currCases.Size(); j++)
        {
            CopyString(caseStr, currCases[j].caseDesc, maxStrLen);

            int nfit = currCases[j].caseResults.Size();

            OptSingleFitArray&   currFits = currCases[j].caseResults;

            for (int k = 0; k < currFits.Size(); k++)
            {
                if (includeOKonly && (!currFits[k].fitCompletedOK))
                    continue;

                if (currFits[k].fitCompletedOK)
                {
                    CopyString(okStr, " \t OK", maxStrLen);
                }
                else
                {
                    CopyString(okStr, " \t Bad", maxStrLen);
                }

                CopyString(fitStr, runStr, maxStrLen);
                ConcatString(fitStr, "\t", maxStrLen);
                ConcatString(fitStr, caseStr, maxStrLen);
                ConcatString(fitStr, "\t", maxStrLen);
                ConcatString(fitStr, (*this)[i].fitDescriptions[k].fitID, maxStrLen);
                if (!includeOKonly)
                    ConcatString(fitStr, okStr, maxStrLen);

                if (includeFitComponents)
                {
                    OptFitComponentArray&   currFitComp = currFits[k].fitComponents;

                    for (int l = 0; l < currFitComp.Size(); l++)
                    {
                        CopyString(fitCompStr, fitStr, maxStrLen);
                        ConcatString(fitCompStr, "\t", maxStrLen);
                        ConcatString(fitCompStr, (*this)[i].fitDescriptions[k].fitComponentDescription[l].fitID, maxStrLen);
                        ids += fitCompStr;
                    }
                }
                else
                {
                    ids += fitStr;
                }
            }
        }
    }
}
コード例 #13
0
ファイル: DC_OptSimResults.cpp プロジェクト: jjayne/nSIGHTS
OptSimRunResults::OptSimRunResults()
{
    runID[0] = '\0';
    fullCovarianceCalc = false;
    CopyString(optDescription, "not set", optDescLen);
}
コード例 #14
0
ファイル: DC_OptSimResults.cpp プロジェクト: jjayne/nSIGHTS
void OptFitDescription::LocalCopy(const OptFitDescription& a)
{
    CopyString(fitID, a.fitID, fitIDLen);
    fitScaling              = a.fitScaling;
    fitComponentDescription = a.fitComponentDescription;
}
コード例 #15
0
ファイル: FvwmPager.c プロジェクト: att/uwin
/***********************************************************************
 *
 *  Procedure:
 *	list_new_desk - displays packet contents to stderr
 *
 ***********************************************************************/
void list_new_desk(unsigned long *body)
{
  int oldDesk;
  int change_cs = -1;
  int change_ballooncs = -1;
  int change_highcs = -1;

  oldDesk = Scr.CurrentDesk;
  Scr.CurrentDesk = (long)body[0];
  if (fAlwaysCurrentDesk && oldDesk != Scr.CurrentDesk)
  {
    PagerWindow *t;
    PagerStringList *item;
    char line[100];

    desk1 = Scr.CurrentDesk;
    desk2 = Scr.CurrentDesk;
    for (t = Start; t != NULL; t = t->next)
    {
      if (t->desk == oldDesk || t->desk == Scr.CurrentDesk)
	ChangeDeskForWindow(t, t->desk);
    }
    item = FindDeskStrings(Scr.CurrentDesk);
    if (Desks[0].label != NULL)
    {
      free(Desks[0].label);
      Desks[0].label = NULL;
    }
    if (item->next != NULL && item->next->label != NULL)
    {
      CopyString(&Desks[0].label, item->next->label);
    }
    else
    {
      sprintf(line, "Desk %d", desk1);
      CopyString(&Desks[0].label, line);
    }
    XStoreName(dpy, Scr.Pager_w, Desks[0].label);
    XSetIconName(dpy, Scr.Pager_w, Desks[0].label);


    if (Desks[0].bgPixmap != NULL)
    {
      DestroyPicture(dpy, Desks[0].bgPixmap);
      Desks[0].bgPixmap = NULL;
    }

    if (Desks[0].Dcolor != NULL)
    {
      free (Desks[0].Dcolor);
      Desks[0].Dcolor = NULL;
    }

    if (item->next != NULL)
    {
      change_cs = item->next->colorset;
      change_ballooncs = item->next->ballooncolorset;
      change_highcs = item->next->highcolorset;
    }
    if (change_cs < 0)
    {
      change_cs = globalcolorset;
    }
    Desks[0].colorset = change_cs;
    if (change_cs > -1)
    {
      /* use our colour set if we have one */
      change_colorset(change_cs);
    }
    else if (item->next != NULL && item->next->bgPixmap != NULL)
    {
      Desks[0].bgPixmap = item->next->bgPixmap;
      Desks[0].bgPixmap->count++;
      XSetWindowBackgroundPixmap(dpy, Desks[0].w,
				 Desks[0].bgPixmap->picture);
    }
    else if (item->next != NULL && item->next->Dcolor != NULL)
    {
      CopyString(&Desks[0].Dcolor, item->next->Dcolor);
      XSetWindowBackground(dpy, Desks[0].w, GetColor(Desks[0].Dcolor));
    }
    else if (PixmapBack != NULL)
    {
      Desks[0].bgPixmap = PixmapBack;
      Desks[0].bgPixmap->count++;
      XSetWindowBackgroundPixmap(dpy, Desks[0].w,
				 Desks[0].bgPixmap->picture);
    }
    else
    {
      CopyString(&Desks[0].Dcolor, PagerBack);
      XSetWindowBackground(dpy, Desks[0].w, GetColor(Desks[0].Dcolor));
    }

    if (item->next != NULL && item->next->Dcolor != NULL)
    {
      CopyString(&Desks[0].Dcolor, item->next->Dcolor);
    }
    else
    {
      CopyString(&Desks[0].Dcolor, PagerBack);
    }
    if (change_cs < 0 || Colorset[change_cs].pixmap != ParentRelative)
      XSetWindowBackground(dpy, Desks[0].title_w, GetColor(Desks[0].Dcolor));

    /* update the colour sets for the desk */
    if (change_ballooncs < 0)
    {
      change_ballooncs = globalballooncolorset;
    }
    Desks[0].ballooncolorset = change_ballooncs;
    if (change_highcs < 0)
    {
      change_highcs = globalhighcolorset;
    }
    Desks[0].highcolorset = change_highcs;
    if (change_ballooncs > -1 && change_ballooncs != change_cs)
    {
      change_colorset(change_ballooncs);
    }
    if (change_highcs > -1 && change_highcs != change_cs &&
	change_highcs != change_ballooncs)
    {
      change_colorset(change_highcs);
    }

    XClearWindow(dpy, Desks[0].w);
    XClearWindow(dpy, Desks[0].title_w);
  } /* if (fAlwaysCurrentDesk && oldDesk != Scr.CurrentDesk) */
  else if (!fAlwaysCurrentDesk)
  {
    int i;
    char *name;
    char line[100];

    i = Scr.CurrentDesk - desk1;
    if (i >= 0 && i < ndesks && Desks[i].label != NULL)
    {
      name = Desks[i].label;
    }
    else
    {
      sprintf(line, "Desk %d", Scr.CurrentDesk);
      name = &(line[0]);
    }
      XStoreName(dpy, Scr.Pager_w, name);
      XSetIconName(dpy, Scr.Pager_w, name);
  }

  MovePage(True);
  DrawGrid(oldDesk - desk1,1);
  DrawGrid(Scr.CurrentDesk - desk1,1);
  MoveStickyWindows();
/*
  Hilight(FocusWin,False);
*/
  Hilight(FocusWin,True);
}
コード例 #16
0
ファイル: sv_init.cpp プロジェクト: entdark/jk2mv
void SV_SpawnServer( char *server, qboolean killBots, ForceReload_e eForceReload ) {
	int			i;
	int			checksum;
	qboolean	isBot;
	char		systemInfo[16384];
	const char	*p;

	Com_Printf("------ Server Initialization ------\n");
	Com_Printf("Server: %s\n", server);

	SV_SendMapChange();

	RE_RegisterMedia_LevelLoadBegin(server, eForceReload);

	// shut down the existing game if it is running
	SV_ShutdownGameProgs();

	FixGhoul2InfoLeaks(false,true);

/*
Ghoul2 Insert Start
*/
 	// de allocate the snapshot entities
	if (svs.snapshotEntities)
	{
		delete[] svs.snapshotEntities;
		svs.snapshotEntities = NULL;
	}
/*
Ghoul2 Insert End
*/

	SV_SendMapChange();

	// if not running a dedicated server CL_MapLoading will connect the client to the server
	// also print some status stuff
	CL_MapLoading();

#ifndef DEDICATED
	// make sure all the client stuff is unloaded
	CL_ShutdownAll();
#endif

	CM_ClearMap();

	// clear the whole hunk because we're (re)loading the server
	Hunk_Clear();

/*
Ghoul2 Insert Start
*/
	// clear out those shaders, images and Models as long as this
	// isnt a dedicated server.
	if ( !com_dedicated->integer )
	{
#ifndef DEDICATED
		R_InitImages();

		R_InitShaders();

		R_ModelInit();
#endif
	}
	else
	{
		R_SVModelInit();

#ifdef G2_COLLISION_ENABLED
		if (!G2VertSpaceServer)
		{
			G2VertSpaceServer = new CMiniHeap(G2_VERT_SPACE_SERVER_SIZE * 1024);
		}
#endif
	}

	SV_SendMapChange();

	// init client structures and svs.numSnapshotEntities
	if ( !Cvar_VariableValue("sv_running") ) {
		SV_Startup();
	} else {
		// check for maxclients change
		if ( sv_maxclients->modified ) {
			SV_ChangeMaxClients();
		}
	}

	SV_SendMapChange();

	// clear pak references
	FS_ClearPakReferences(0);

/*
Ghoul2 Insert Start
*/
	// allocate the snapshot entities on the hunk
//	svs.snapshotEntities = (struct entityState_s *)Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );
	svs.nextSnapshotEntities = 0;

	// allocate the snapshot entities
	svs.snapshotEntities = new entityState_s[svs.numSnapshotEntities];
	// we CAN afford to do this here, since we know the STL vectors in Ghoul2 are empty
	memset(svs.snapshotEntities, 0, sizeof(entityState_t)*svs.numSnapshotEntities);

/*
Ghoul2 Insert End
*/

	// toggle the server bit so clients can detect that a
	// server has changed
	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;

	// set nextmap to the same map, but it may be overriden
	// by the game startup or another console command
	Cvar_Set( "nextmap", "map_restart 0");
//	Cvar_Set( "nextmap", va("map %s", server) );

	// wipe the entire per-level structure
	SV_ClearServer();
	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
		sv.configstrings[i] = CopyString("");
	}

	// decide which serverversion to host
	mv_serverversion = Cvar_Get("mv_serverversion", "1.04", CVAR_ARCHIVE | CVAR_LATCH | CVAR_GLOBAL);
	if (FS_AllPath_Base_FileExists("assets5.pk3") && (!strcmp(mv_serverversion->string, "auto") || !strcmp(mv_serverversion->string, "1.04"))) {
		Com_Printf("serverversion set to 1.04\n");
		MV_SetCurrentGameversion(VERSION_1_04);
	}
	else if (FS_AllPath_Base_FileExists("assets2.pk3") && (!strcmp(mv_serverversion->string, "auto") || !strcmp(mv_serverversion->string, "1.03"))) {
		Com_Printf("serverversion set to 1.03\n");
		MV_SetCurrentGameversion(VERSION_1_03);
	} else {
		Com_Printf("serverversion set to 1.02\n");
		MV_SetCurrentGameversion(VERSION_1_02);
	}

	Cvar_Set("protocol", va("%i", MV_GetCurrentProtocol()));

	// make sure we are not paused
	Cvar_Set("cl_paused", "0");

	// get a new checksum feed and restart the file system
	srand(Com_Milliseconds());
	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();

	FS_PureServerSetReferencedPaks("", "");
	FS_Restart( sv.checksumFeed );

	CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum );

	SV_SendMapChange();

	// set serverinfo visible name
	Cvar_Set( "mapname", server );

	Cvar_Set( "sv_mapChecksum", va("%i",checksum) );

	// serverid should be different each time
	sv.serverId = com_frameTime;
	sv.restartedServerId = sv.serverId;
	Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );

	// clear physics interaction links
	SV_ClearWorld ();

	// media configstring setting should be done during
	// the loading stage, so connected clients don't have
	// to load during actual gameplay
	sv.state = SS_LOADING;

	// load and spawn all other entities
	SV_InitGameProgs();

	// don't allow a map_restart if game is modified
	sv_gametype->modified = qfalse;

	// run a few frames to allow everything to settle
	for ( i = 0 ;i < 3 ; i++ ) {
		VM_Call( gvm, GAME_RUN_FRAME, svs.time );
		SV_BotFrame( svs.time );
		svs.time += 100;
	}

	// create a baseline for more efficient communications
	SV_CreateBaseline ();

	for (i=0 ; i<sv_maxclients->integer ; i++) {
		// send the new gamestate to all connected clients
		if (svs.clients[i].state >= CS_CONNECTED) {
			char	*denied;

			if ( svs.clients[i].netchan.remoteAddress.type == NA_BOT ) {
				if ( killBots ) {
					SV_DropClient( &svs.clients[i], "" );
					continue;
				}
				isBot = qtrue;
			}
			else {
				isBot = qfalse;
			}

			// connect the client again
			denied = (char *)VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) );	// firstTime = qfalse
			if ( denied ) {
				// this generally shouldn't happen, because the client
				// was connected before the level change
				SV_DropClient( &svs.clients[i], denied );
			} else {
				if( !isBot ) {
					// when we get the next packet from a connected client,
					// the new gamestate will be sent
					svs.clients[i].state = CS_CONNECTED;
				}
				else {
					client_t		*client;
					sharedEntity_t	*ent;

					client = &svs.clients[i];
					client->state = CS_ACTIVE;
					ent = SV_GentityNum( i );
					ent->s.number = i;
					client->gentity = ent;

					client->deltaMessage = -1;
					client->nextSnapshotTime = svs.time;	// generate a snapshot immediately

					VM_Call( gvm, GAME_CLIENT_BEGIN, i );
				}
			}
		}
	}

	// run another frame to allow things to look at all the players
	VM_Call( gvm, GAME_RUN_FRAME, svs.time );
	SV_BotFrame( svs.time );
	svs.time += 100;

	if ( sv_pure->integer ) {
		// the server sends these to the clients so they will only
		// load pk3s also loaded at the server
		p = FS_LoadedPakChecksums();
		Cvar_Set( "sv_paks", p );
		if (strlen(p) == 0) {
			Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" );
		}
		p = FS_LoadedPakNames();
		Cvar_Set( "sv_pakNames", p );

		// if a dedicated pure server we need to touch the cgame because it could be in a
		// seperate pk3 file and the client will need to load the latest cgame.qvm
		if ( com_dedicated->integer ) {
			SV_TouchCGame();
		}
	}
	else {
		Cvar_Set( "sv_paks", "" );
		Cvar_Set( "sv_pakNames", "" );
	}
	// the server sends these to the clients so they can figure
	// out which pk3s should be auto-downloaded
	p = FS_ReferencedPakChecksums();
	Cvar_Set( "sv_referencedPaks", p );
	p = FS_ReferencedPakNames();
	Cvar_Set( "sv_referencedPakNames", p );

	// save systeminfo and serverinfo strings
	Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) );
	cvar_modifiedFlags &= ~CVAR_SYSTEMINFO;
	SV_SetConfigstring( CS_SYSTEMINFO, systemInfo );

	SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) );
	cvar_modifiedFlags &= ~CVAR_SERVERINFO;

	// any media configstring setting now should issue a warning
	// and any configstring changes should be reliably transmitted
	// to all clients
	sv.state = SS_GAME;

	// send a heartbeat now so the master will get up to date info
	SV_Heartbeat_f();

	Hunk_SetMark();

	Com_Printf ("-----------------------------------\n");

	/* MrE: 2000-09-13: now called in CL_DownloadsComplete
	// don't call when running dedicated
	if ( !com_dedicated->integer ) {
		// note that this is called after setting the hunk mark with Hunk_SetMark
		CL_StartHunkUsers();
	}
	*/

	// shutdown webserver
	if (mgsrv && ((mv_httpdownloads->latchedString && !atoi(mv_httpdownloads->latchedString)) || mv_httpserverport->latchedString)) {
		SV_MV_Websrv_Shutdown();
	}

	// here because latched
	mv_httpdownloads = Cvar_Get("mv_httpdownloads", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_LATCH);
	mv_httpserverport = Cvar_Get("mv_httpserverport", "0", CVAR_ARCHIVE | CVAR_LATCH);

	// start webserver
	if (mv_httpdownloads->integer) {
		if (Q_stristr(mv_httpserverport->string, "http://")) {
			Com_Printf("HTTP Downloads: redirecting to %s\n", mv_httpserverport->string);
		} else if (!mgsrv) {
			const char *err = NULL;
			int port;

			mgsrv = mg_create_server(NULL, SV_MV_Websrv_Request_ExtThread);
			mg_set_option(mgsrv, "document_root", Cvar_Get("fs_basepath", "", 0)->string);

			if (mv_httpserverport->integer) {
				port = mv_httpserverport->integer;
				err = mg_set_option(mgsrv, "listening_port", va("%i", port));
			} else {
				for (port = HTTPSRV_STDPORT; port <= HTTPSRV_STDPORT + 15; port++) {
					err = mg_set_option(mgsrv, "listening_port", va("%i", port));
					if (!err) {
						break;
					}
				}
			}

			if (!err) {
				sv.http_port = port;
				Com_Printf("HTTP Downloads: webserver running on port %i...\n", port);
			} else {
				Com_Error(ERR_DROP, "HTTP Downloads: webserver startup failed: %s", err);
			}

			mg_start_thread(SV_MV_Websrv_Loop_ExtThread, mgsrv);
		}
	}
}
コード例 #17
0
ファイル: cvar.cpp プロジェクト: LuisMars/OpenJK
/*
============
Cvar_Get

If the variable already exists, the value will not be set unless CVAR_ROM
The flags will be or'ed in if the variable exists.
============
*/
cvar_t *Cvar_Get( const char *var_name, const char *var_value, uint32_t flags ) {
	cvar_t	*var;
	long	hash;
	int		index;

    if ( !var_name || ! var_value ) {
		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
    }

	if ( !Cvar_ValidateString( var_name ) ) {
		Com_Printf("invalid cvar name string: %s\n", var_name );
		var_name = "BADNAME";
	}

#if 0		// FIXME: values with backslash happen
	if ( !Cvar_ValidateString( var_value ) ) {
		Com_Printf("invalid cvar value string: %s\n", var_value );
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar (var_name);
	if ( var ) {
		var_value = Cvar_Validate(var, var_value, qfalse);

		// Make sure the game code cannot mark engine-added variables as gamecode vars
		if(var->flags & CVAR_VM_CREATED)
		{
			if(!(flags & CVAR_VM_CREATED))
				var->flags &= ~CVAR_VM_CREATED;
		}
		else if (!(var->flags & CVAR_USER_CREATED))
		{
			if(flags & CVAR_VM_CREATED)
				flags &= ~CVAR_VM_CREATED;
		}

		// if the C code is now specifying a variable that the user already
		// set a value for, take the new value as the reset value
		if ( var->flags & CVAR_USER_CREATED )
		{
			var->flags &= ~CVAR_USER_CREATED;
			Cvar_FreeString( var->resetString );
			var->resetString = CopyString( var_value );

			if(flags & CVAR_ROM)
			{
				// this variable was set by the user,
				// so force it to value given by the engine.

				if(var->latchedString)
					Cvar_FreeString(var->latchedString);

				var->latchedString = CopyString(var_value);
			}
		}

		// Make sure servers cannot mark engine-added variables as SERVER_CREATED
		if(var->flags & CVAR_SERVER_CREATED)
		{
			if(!(flags & CVAR_SERVER_CREATED))
				var->flags &= ~CVAR_SERVER_CREATED;
		}
		else
		{
			if(flags & CVAR_SERVER_CREATED)
				flags &= ~CVAR_SERVER_CREATED;
		}

		var->flags |= flags;

		// only allow one non-empty reset string without a warning
		if ( !var->resetString[0] ) {
			// we don't have a reset string yet
			Cvar_FreeString( var->resetString );
			var->resetString = CopyString( var_value );
		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {
			Com_DPrintf( S_COLOR_YELLOW "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
				var_name, var->resetString, var_value );
		}
		// if we have a latched string, take that value now
		if ( var->latchedString ) {
			char *s;

			s = var->latchedString;
			var->latchedString = NULL;	// otherwise cvar_set2 would free it
			Cvar_Set2( var_name, s, 0, qtrue );
			Cvar_FreeString( s );
		}

		// ZOID--needs to be set so that cvars the game sets as
		// SERVERINFO get sent to clients
		cvar_modifiedFlags |= flags;

		return var;
	}

	//
	// allocate a new cvar
	//

	// find a free cvar
	for(index = 0; index < MAX_CVARS; index++)
	{
		if(!cvar_indexes[index].name)
			break;
	}

	if(index >= MAX_CVARS)
	{
		if(!com_errorEntered)
			Com_Error(ERR_FATAL, "Error: Too many cvars, cannot create a new one!");

		return NULL;
	}

	var = &cvar_indexes[index];

	if(index >= cvar_numIndexes)
		cvar_numIndexes = index + 1;

	var->name = CopyString (var_name);
	var->string = CopyString (var_value);
	var->modified = qtrue;
	var->modificationCount = 1;
	var->value = atof (var->string);
	var->integer = atoi(var->string);
	var->resetString = CopyString( var_value );
	var->validate = qfalse;

	// link the variable in
	var->next = cvar_vars;
	if(cvar_vars)
		cvar_vars->prev = var;

	var->prev = NULL;
	cvar_vars = var;

	var->flags = flags;
	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
	cvar_modifiedFlags |= var->flags;

	hash = generateHashValue(var_name);
	var->hashIndex = hash;

	var->hashNext = hashTable[hash];
	if(hashTable[hash])
		hashTable[hash]->hashPrev = var;

	var->hashPrev = NULL;
	hashTable[hash] = var;

	return var;
}
コード例 #18
0
static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	char *cmdString;
	static qboolean s_timePolarity;

	switch (uMsg)
	{
	case WM_ACTIVATE:
		if ( LOWORD( wParam ) != WA_INACTIVE )
		{
			SetFocus( s_wcd.hwndInputLine );
		}

		if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) )
		{
			// if the viewlog is open, check to see if it's being minimized
			if ( com_viewlog->integer == 1 )
			{
				if ( HIWORD( wParam ) )		// minimized flag
				{
					Cvar_Set( "viewlog", "2" );
				}
			}
			else if ( com_viewlog->integer == 2 )
			{
				if ( !HIWORD( wParam ) )		// minimized flag
				{
					Cvar_Set( "viewlog", "1" );
				}
			}
		}
		break;

	case WM_CLOSE:
		if ( ( com_dedicated && com_dedicated->integer ) )
		{
			cmdString = CopyString( "quit" );
			Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString );
		}
		else if ( s_wcd.quitOnClose )
		{
			PostQuitMessage( 0 );
		}
		else
		{
			Sys_ShowConsole( 0, qfalse );
			Cvar_Set( "viewlog", "0" );
		}
		return 0;
	case WM_CTLCOLORSTATIC:
		if ( ( HWND ) lParam == s_wcd.hwndBuffer )
		{
			SetBkColor( ( HDC ) wParam, RGB( 0x10, 0x10, 0x10 ) );
			SetTextColor( ( HDC ) wParam, RGB( 0xdc, 0xac, 0x00 ) );

#if 0	// this draws a background in the edit box, but there are issues with this
			if ( ( hdcScaled = CreateCompatibleDC( ( HDC ) wParam ) ) != 0 )
			{
				if ( SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo ) )
				{
					StretchBlt( ( HDC ) wParam, 0, 0, 512, 384, 
							hdcScaled, 0, 0, 512, 384,
							SRCCOPY );
				}
				DeleteDC( hdcScaled );
			}
#endif
			return ( long ) s_wcd.hbrEditBackground;
		}
		else if ( ( HWND ) lParam == s_wcd.hwndErrorBox )
		{
			if ( s_timePolarity & 1 )
			{
				SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );
				SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x0, 0x00 ) );
			}
			else
			{
				SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );
				SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x0, 0x00 ) );
			}
			return ( long ) s_wcd.hbrErrorBackground;
		}
		break;

	case WM_COMMAND:
		if ( wParam == COPY_ID )
		{
			SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
			SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 );
		}
		else if ( wParam == QUIT_ID )
		{
			if ( s_wcd.quitOnClose )
			{
				PostQuitMessage( 0 );
			}
			else
			{
				cmdString = CopyString( "quit" );
				Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString );
			}
		}
		else if ( wParam == CLEAR_ID )
		{
			SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
			SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" );
			UpdateWindow( s_wcd.hwndBuffer );
		}
		break;
	case WM_CREATE:
//		s_wcd.hbmLogo = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP1 ) );
//		s_wcd.hbmClearBitmap = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP2 ) );
		s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x10, 0x10, 0x10 ) );
		s_wcd.hbrErrorBackground = CreateSolidBrush( RGB( 0x80, 0x80, 0x80 ) );
		SetTimer( hWnd, 1, 1000, NULL );
		break;
	case WM_ERASEBKGND:
#if 0
	HDC hdcScaled;
	HGDIOBJ oldObject;

#if 1	// a single, large image
		hdcScaled = CreateCompatibleDC( ( HDC ) wParam );
		assert( hdcScaled != 0 );

		if ( hdcScaled )
		{
			oldObject = SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo );
			assert( oldObject != 0 );
			if ( oldObject )
			{
				StretchBlt( ( HDC ) wParam, 0, 0, s_wcd.windowWidth, s_wcd.windowHeight, 
						hdcScaled, 0, 0, 512, 384,
						SRCCOPY );
			}
			DeleteDC( hdcScaled );
			hdcScaled = 0;
		}
#else	// a repeating brush
		{
			HBRUSH hbrClearBrush;
			RECT r;

			GetWindowRect( hWnd, &r );

			r.bottom = r.bottom - r.top + 1;
			r.right = r.right - r.left + 1;
			r.top = 0;
			r.left = 0;

			hbrClearBrush = CreatePatternBrush( s_wcd.hbmClearBitmap );

			assert( hbrClearBrush != 0 );

			if ( hbrClearBrush )
			{
				FillRect( ( HDC ) wParam, &r, hbrClearBrush );
				DeleteObject( hbrClearBrush );
			}
		}
#endif
		return 1;
#endif
	    return DefWindowProc( hWnd, uMsg, wParam, lParam );
	case WM_TIMER:
		if ( wParam == 1 )
		{
			s_timePolarity = !s_timePolarity;
			if ( s_wcd.hwndErrorBox )
			{
				InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE );
			}
		}
		break;
    }

    return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
コード例 #19
0
void Unpack::Unpack29(bool Solid)
{
  static unsigned char LDecode[]={0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224};
  static unsigned char LBits[]=  {0,0,0,0,0,0,0,0,1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4,  4,  5,  5,  5,  5};
  static int DDecode[DC];
  static byte DBits[DC];
  static int DBitLengthCounts[]= {4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,14,0,12};
  static unsigned char SDDecode[]={0,4,8,16,32,64,128,192};
  static unsigned char SDBits[]=  {2,2,3, 4, 5, 6,  6,  6};
  unsigned int Bits;

  if (DDecode[1]==0)
  {
    int Dist=0,BitLength=0,Slot=0;
    for (int I=0;I<ASIZE(DBitLengthCounts);I++,BitLength++)
      for (int J=0;J<DBitLengthCounts[I];J++,Slot++,Dist+=(1<<BitLength))
      {
        DDecode[Slot]=Dist;
        DBits[Slot]=BitLength;
      }
  }

  FileExtracted=true;

  if (!Suspended)
  {
    UnpInitData(Solid);
    if (!UnpReadBuf30())
      return;
    if ((!Solid || !TablesRead3) && !ReadTables30())
      return;
  }

  while (true)
  {
    UnpPtr&=MaxWinMask;

    if (Inp.InAddr>ReadBorder)
    {
      if (!UnpReadBuf30())
        break;
    }
    if (((WrPtr-UnpPtr) & MaxWinMask)<260 && WrPtr!=UnpPtr)
    {
      UnpWriteBuf30();
      if (WrittenFileSize>DestUnpSize)
        return;
      if (Suspended)
      {
        FileExtracted=false;
        return;
      }
    }
    if (UnpBlockType==BLOCK_PPM)
    {
      // Here speed is critical, so we do not use SafePPMDecodeChar,
      // because sometimes even the inline function can introduce
      // some additional penalty.
      int Ch=PPM.DecodeChar();
      if (Ch==-1)              // Corrupt PPM data found.
      {
        PPM.CleanUp();         // Reset possibly corrupt PPM data structures.
        UnpBlockType=BLOCK_LZ; // Set faster and more fail proof LZ mode.
        break;
      }
      if (Ch==PPMEscChar)
      {
        int NextCh=SafePPMDecodeChar();
        if (NextCh==0)  // End of PPM encoding.
        {
          if (!ReadTables30())
            break;
          continue;
        }
        if (NextCh==-1) // Corrupt PPM data found.
          break;
        if (NextCh==2)  // End of file in PPM mode.
          break;
        if (NextCh==3)  // Read VM code.
        {
          if (!ReadVMCodePPM())
            break;
          continue;
        }
        if (NextCh==4) // LZ inside of PPM.
        {
          unsigned int Distance=0,Length;
          bool Failed=false;
          for (int I=0;I<4 && !Failed;I++)
          {
            int Ch=SafePPMDecodeChar();
            if (Ch==-1)
              Failed=true;
            else
              if (I==3)
                Length=(byte)Ch;
              else
                Distance=(Distance<<8)+(byte)Ch;
          }
          if (Failed)
            break;

          CopyString(Length+32,Distance+2);
          continue;
        }
        if (NextCh==5) // One byte distance match (RLE) inside of PPM.
        {
          int Length=SafePPMDecodeChar();
          if (Length==-1)
            break;
          CopyString(Length+4,1);
          continue;
        }
        // If we are here, NextCh must be 1, what means that current byte
        // is equal to our 'escape' byte, so we just store it to Window.
      }
      Window[UnpPtr++]=Ch;
      continue;
    }

    uint Number=DecodeNumber(Inp,&BlockTables.LD);
    if (Number<256)
    {
      Window[UnpPtr++]=(byte)Number;
      continue;
    }
    if (Number>=271)
    {
      uint Length=LDecode[Number-=271]+3;
      if ((Bits=LBits[Number])>0)
      {
        Length+=Inp.getbits()>>(16-Bits);
        Inp.addbits(Bits);
      }

      uint DistNumber=DecodeNumber(Inp,&BlockTables.DD);
      uint Distance=DDecode[DistNumber]+1;
      if ((Bits=DBits[DistNumber])>0)
      {
        if (DistNumber>9)
        {
          if (Bits>4)
          {
            Distance+=((Inp.getbits()>>(20-Bits))<<4);
            Inp.addbits(Bits-4);
          }
          if (LowDistRepCount>0)
          {
            LowDistRepCount--;
            Distance+=PrevLowDist;
          }
          else
          {
            uint LowDist=DecodeNumber(Inp,&BlockTables.LDD);
            if (LowDist==16)
            {
              LowDistRepCount=LOW_DIST_REP_COUNT-1;
              Distance+=PrevLowDist;
            }
            else
            {
              Distance+=LowDist;
              PrevLowDist=LowDist;
            }
          }
        }
        else
        {
コード例 #20
0
// Same as CreatePropertyStringRestriction, but skips the existence part.
_Check_return_ HRESULT CreateANRRestriction(ULONG ulPropTag,
	_In_z_ LPCTSTR szString,
	_In_opt_ LPVOID lpParent,
	_Deref_out_opt_ LPSRestriction* lppRes)
{
	HRESULT hRes = S_OK;
	LPSRestriction	lpRes = NULL;
	LPSPropValue	lpspvSubject = NULL;
	LPVOID			lpAllocationParent = NULL;

	*lppRes = NULL;

	// Allocate and create our SRestriction
	// Allocate base memory:
	if (lpParent)
	{
		EC_H(MAPIAllocateMore(
			sizeof(SRestriction),
			lpParent,
			(LPVOID*)&lpRes));

		lpAllocationParent = lpParent;
	}
	else
	{
		EC_H(MAPIAllocateBuffer(
			sizeof(SRestriction),
			(LPVOID*)&lpRes));

		lpAllocationParent = lpRes;
	}


	EC_H(MAPIAllocateMore(
		sizeof(SPropValue),
		lpAllocationParent,
		(LPVOID*)&lpspvSubject));

	if (lpRes && lpspvSubject)
	{
		// Zero out allocated memory.
		ZeroMemory(lpRes, sizeof(SRestriction));
		ZeroMemory(lpspvSubject, sizeof(SPropValue));

		// Root Node
		lpRes->rt = RES_PROPERTY;
		lpRes->res.resProperty.relop = RELOP_EQ;
		lpRes->res.resProperty.ulPropTag = ulPropTag;
		lpRes->res.resProperty.lpProp = lpspvSubject;

		// Allocate and fill out properties:
		lpspvSubject->ulPropTag = ulPropTag;
		lpspvSubject->Value.LPSZ = NULL;

		if (szString)
		{
			EC_H(CopyString(
				&lpspvSubject->Value.LPSZ,
				szString,
				lpAllocationParent));
		}

		DebugPrint(DBGGeneric, _T("CreateANRRestriction built restriction:\n"));
		DebugPrintRestriction(DBGGeneric, lpRes, NULL);

		*lppRes = lpRes;
	}

	if (hRes != S_OK)
	{
		DebugPrint(DBGGeneric, _T("Failed to create restriction\n"));
		MAPIFreeBuffer(lpRes);
		*lppRes = NULL;
	}
	return hRes;
} // CreateANRRestriction
コード例 #21
0
ファイル: hcc.c プロジェクト: crutchwalkfactory/motocakerteam
static void WriteData (int crc)
{
	def_t		*def;
	ddef_t		*dd;
	dprograms_t	progs;
	FILE	*h;
	int			i;

	for (def = pr.def_head.next ; def ; def = def->next)
	{
		if (def->type->type == ev_function)
		{
//			df = &functions[numfunctions];
//			numfunctions++;
		}
		else if (def->type->type == ev_field)
		{
			dd = &fields[numfielddefs];
			numfielddefs++;
			dd->type = def->type->aux_type->type;
			dd->s_name = CopyString (def->name);
			dd->ofs = G_INT(def->ofs);
		}
		dd = &globals[numglobaldefs];
		numglobaldefs++;
		dd->type = def->type->type;
		if (!def->initialized
			&& def->type->type != ev_function
			&& def->type->type != ev_field
			&& def->scope == NULL)
		{
			dd->type |= DEF_SAVEGLOBAL;
		}
		dd->s_name = CopyString (def->name);
		dd->ofs = def->ofs;
	}

//	PrintStrings ();
//	PrintFunctions ();
//	PrintFields ();
//	PrintGlobals ();

	strofs = (strofs + 3) & ~3;

	printf ("%6i strofs\n", strofs);
	printf ("%6i numstatements\n", numstatements);
	printf ("%6i numfunctions\n", numfunctions);
	printf ("%6i numglobaldefs\n", numglobaldefs);
	printf ("%6i numfielddefs\n", numfielddefs);
	printf ("%6i numpr_globals\n", numpr_globals);

	h = SafeOpenWrite (destfile);
	SafeWrite (h, &progs, sizeof(progs));

	progs.ofs_strings = ftell (h);
	progs.numstrings = strofs;
	SafeWrite (h, strings, strofs);

	progs.ofs_statements = ftell (h);
	progs.numstatements = numstatements;
	for (i = 0 ; i < numstatements ; i++)
	{
		statements[i].op = LittleShort(statements[i].op);
		statements[i].a = LittleShort(statements[i].a);
		statements[i].b = LittleShort(statements[i].b);
		statements[i].c = LittleShort(statements[i].c);
	}
	SafeWrite (h, statements, numstatements*sizeof(dstatement_t));

	progs.ofs_functions = ftell (h);
	progs.numfunctions = numfunctions;
	for (i = 0 ; i < numfunctions ; i++)
	{
		functions[i].first_statement = LittleLong (functions[i].first_statement);
		functions[i].parm_start = LittleLong (functions[i].parm_start);
		functions[i].s_name = LittleLong (functions[i].s_name);
		functions[i].s_file = LittleLong (functions[i].s_file);
		functions[i].numparms = LittleLong (functions[i].numparms);
		functions[i].locals = LittleLong (functions[i].locals);
	}
	SafeWrite (h, functions, numfunctions*sizeof(dfunction_t));

	progs.ofs_globaldefs = ftell (h);
	progs.numglobaldefs = numglobaldefs;
	for (i = 0 ; i < numglobaldefs ; i++)
	{
		globals[i].type = LittleShort (globals[i].type);
		globals[i].ofs = LittleShort (globals[i].ofs);
		globals[i].s_name = LittleLong (globals[i].s_name);
	}
	SafeWrite (h, globals, numglobaldefs*sizeof(ddef_t));

	progs.ofs_fielddefs = ftell (h);
	progs.numfielddefs = numfielddefs;
	for (i = 0 ; i < numfielddefs ; i++)
	{
		fields[i].type = LittleShort (fields[i].type);
		fields[i].ofs = LittleShort (fields[i].ofs);
		fields[i].s_name = LittleLong (fields[i].s_name);
	}
	SafeWrite (h, fields, numfielddefs*sizeof(ddef_t));

	progs.ofs_globals = ftell (h);
	progs.numglobals = numpr_globals;
	for (i = 0 ; i < numpr_globals ; i++)
		*(int *)&pr_globals[i] = LittleLong (*(int *)&pr_globals[i]);
	SafeWrite (h, pr_globals, numpr_globals*4);

	printf ("%6i TOTAL SIZE\n", (int)ftell (h));	

	progs.entityfields = pr.size_fields;

	progs.version = PROG_VERSION;
	progs.crc = crc;

// byte swap the header and write it out
	for (i = 0 ; i < sizeof(progs)/4 ; i++)
		((int *)&progs)[i] = LittleLong ( ((int *)&progs)[i] );
	fseek (h, 0, SEEK_SET);
	SafeWrite (h, &progs, sizeof(progs));
	fclose (h);
}
コード例 #22
0
// Manually resolve a name in the address book and add it to the message
_Check_return_ HRESULT ManualResolve(
	_In_ LPMAPISESSION lpMAPISession,
	_In_ LPMESSAGE lpMessage,
	_In_z_ LPCTSTR szName,
	ULONG PropTagToCompare)
{
	HRESULT			hRes = S_OK;
	ULONG			ulObjType = 0;
	LPADRBOOK		lpAdrBook = NULL;
	LPSRowSet		lpABRow = NULL;
	LPMAPITABLE		lpABContainerTable = NULL;
	LPADRLIST		lpAdrList = NULL;
	LPABCONT		lpABContainer = NULL;
	LPMAPITABLE		pTable = NULL;
	LPSPropValue	lpFoundRow = NULL;

	enum
	{
		abcPR_ENTRYID,
		abcPR_DISPLAY_NAME,
		abcNUM_COLS
	};

	static const SizedSPropTagArray(abcNUM_COLS, abcCols) =
	{
		abcNUM_COLS,
		PR_ENTRYID,
		PR_DISPLAY_NAME,
	};

	enum
	{
		abPR_ENTRYID,
		abPR_DISPLAY_NAME,
		abPR_RECIPIENT_TYPE,
		abPR_ADDRTYPE,
		abPR_DISPLAY_TYPE,
		abPropTagToCompare,
		abNUM_COLS
	};

	if (!lpMAPISession) return MAPI_E_INVALID_PARAMETER;

	DebugPrint(DBGGeneric, _T("ManualResolve: Asked to resolve \"%s\"\n"), szName);

	EC_MAPI(lpMAPISession->OpenAddressBook(
		NULL,
		NULL,
		NULL,
		&lpAdrBook));

	EC_H(GetABContainerTable(lpAdrBook, &lpABContainerTable));

	if (lpABContainerTable)
	{
		// Restrict the table to the properties that we are interested in.
		EC_MAPI(lpABContainerTable->SetColumns((LPSPropTagArray)&abcCols, TBL_BATCH));

		if (!FAILED(hRes)) for (;;)
		{
			hRes = S_OK;

			FreeProws(lpABRow);
			lpABRow = NULL;
			EC_MAPI(lpABContainerTable->QueryRows(
				1,
				NULL,
				&lpABRow));
			if (FAILED(hRes) || !lpABRow || (lpABRow && !lpABRow->cRows)) break;

			// From this point forward, consider any error an error with the current address book container, so just continue and try the next one.
			if (PR_ENTRYID == lpABRow->aRow->lpProps[abcPR_ENTRYID].ulPropTag)
			{
				DebugPrint(DBGGeneric, _T("ManualResolve: Searching this container\n"));
				DebugPrintBinary(DBGGeneric, &lpABRow->aRow->lpProps[abcPR_ENTRYID].Value.bin);

				if (lpABContainer) lpABContainer->Release();
				lpABContainer = NULL;
				EC_H(CallOpenEntry(
					NULL,
					lpAdrBook,
					NULL,
					NULL,
					lpABRow->aRow->lpProps[abcPR_ENTRYID].Value.bin.cb,
					(ENTRYID*)lpABRow->aRow->lpProps[abcPR_ENTRYID].Value.bin.lpb,
					NULL,
					NULL,
					&ulObjType,
					(LPUNKNOWN*)&lpABContainer));
				if (!lpABContainer) continue;

				DebugPrint(DBGGeneric, _T("ManualResolve: Object opened as 0x%X\n"), ulObjType);

				if (lpABContainer && ulObjType == MAPI_ABCONT)
				{
					if (pTable) pTable->Release();
					pTable = NULL;
					WC_MAPI(lpABContainer->GetContentsTable(fMapiUnicode, &pTable));
					if (!pTable)
					{
						DebugPrint(DBGGeneric, _T("ManualResolve: Container did not support contents table\n"));
						if (MAPI_E_NO_SUPPORT == hRes) hRes = S_OK;
						continue;
					}

					MAPIFreeBuffer(lpFoundRow);
					lpFoundRow = NULL;
					EC_H(SearchContentsTableForName(
						pTable,
						szName,
						PropTagToCompare,
						&lpFoundRow));
					if (!lpFoundRow) continue;

					if (lpAdrList) FreePadrlist(lpAdrList);
					lpAdrList = NULL;
					// Allocate memory for new Address List structure.
					EC_H(MAPIAllocateBuffer(CbNewADRLIST(1), (LPVOID*)&lpAdrList));
					if (!lpAdrList) continue;

					ZeroMemory(lpAdrList, CbNewADRLIST(1));
					lpAdrList->cEntries = 1;
					// Allocate memory for SPropValue structure that indicates what
					// recipient properties will be set. To resolve a name that
					// already exists in the Address book, this will always be 1.

					EC_H(MAPIAllocateBuffer(
						(ULONG)(abNUM_COLS * sizeof(SPropValue)),
						(LPVOID*)&lpAdrList->aEntries->rgPropVals));
					if (!lpAdrList->aEntries->rgPropVals) continue;

					// TODO: We are setting 5 properties below. If this changes, modify these two lines.
					ZeroMemory(lpAdrList->aEntries->rgPropVals, 5 * sizeof(SPropValue));
					lpAdrList->aEntries->cValues = 5;

					// Fill out addresslist with required property values.
					LPSPropValue pProps = lpAdrList->aEntries->rgPropVals;
					LPSPropValue pProp; // Just a pointer, do not free.

					pProp = &pProps[abPR_ENTRYID];
					pProp->ulPropTag = PR_ENTRYID;
					EC_H(CopySBinary(&pProp->Value.bin, &lpFoundRow[abPR_ENTRYID].Value.bin, lpAdrList));

					pProp = &pProps[abPR_RECIPIENT_TYPE];
					pProp->ulPropTag = PR_RECIPIENT_TYPE;
					pProp->Value.l = MAPI_TO;

					pProp = &pProps[abPR_DISPLAY_NAME];
					pProp->ulPropTag = PR_DISPLAY_NAME;

					if (!CheckStringProp(&lpFoundRow[abPR_DISPLAY_NAME], PT_TSTRING)) continue;

					EC_H(CopyString(
						&pProp->Value.LPSZ,
						lpFoundRow[abPR_DISPLAY_NAME].Value.LPSZ,
						lpAdrList));

					pProp = &pProps[abPR_ADDRTYPE];
					pProp->ulPropTag = PR_ADDRTYPE;

					if (!CheckStringProp(&lpFoundRow[abPR_ADDRTYPE], PT_TSTRING)) continue;

					EC_H(CopyString(
						&pProp->Value.LPSZ,
						lpFoundRow[abPR_ADDRTYPE].Value.LPSZ,
						lpAdrList));

					pProp = &pProps[abPR_DISPLAY_TYPE];
					pProp->ulPropTag = PR_DISPLAY_TYPE;
					pProp->Value.l = lpFoundRow[abPR_DISPLAY_TYPE].Value.l;

					EC_MAPI(lpMessage->ModifyRecipients(
						MODRECIP_ADD,
						lpAdrList));

					if (lpAdrList) FreePadrlist(lpAdrList);
					lpAdrList = NULL;

					EC_MAPI(lpMessage->SaveChanges(KEEP_OPEN_READWRITE));

					// since we're done with our work, let's get out of here.
					break;
				}
			}
		}
		lpABContainerTable->Release();
	}
	FreeProws(lpABRow);
	MAPIFreeBuffer(lpFoundRow);
	if (lpAdrList) FreePadrlist(lpAdrList);
	if (pTable) pTable->Release();
	if (lpABContainer) lpABContainer->Release();
	if (lpAdrBook) lpAdrBook->Release();
	return hRes;
} // ManualResolve
コード例 #23
0
/*
================
SV_SpawnServer

Change the server to a new map, taking all connected
clients along with it.
This is NOT called for map_restart
================
*/
void SV_SpawnServer( char *server, qboolean killBots ) {
	int			i;
	int			checksum;
	qboolean	isBot;
	char		systemInfo[16384];
	const char	*p;

	// shut down the existing game if it is running
	SV_ShutdownGameProgs();

	Com_Printf ("------ Server Initialization ------\n");
	Com_Printf ("Server: %s\n",server);

	// if not running a dedicated server CL_MapLoading will connect the client to the server
	// also print some status stuff
	CL_MapLoading();

	// make sure all the client stuff is unloaded
	CL_ShutdownAll();

	// clear the whole hunk because we're (re)loading the server
	Hunk_Clear();

#ifndef DEDICATED
	// Restart renderer
	CL_StartHunkUsers( qtrue );
#endif

	// clear collision map data
	CM_ClearMap();

	// init client structures and svs.numSnapshotEntities 
	if ( !Cvar_VariableValue("sv_running") ) {
		SV_Startup();
	} else {
		// check for maxclients change
		if ( sv_maxclients->modified ) {
			SV_ChangeMaxClients();
		}
	}

	// clear pak references
	FS_ClearPakReferences(0);

	// allocate the snapshot entities on the hunk
	svs.snapshotEntities = Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );
	svs.nextSnapshotEntities = 0;

	// toggle the server bit so clients can detect that a
	// server has changed
	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;

	// set nextmap to the same map, but it may be overriden
	// by the game startup or another console command
	Cvar_Set( "nextmap", "map_restart 0");
//	Cvar_Set( "nextmap", va("map %s", server) );

	for (i=0 ; i<sv_maxclients->integer ; i++) {
		// save when the server started for each client already connected
		if (svs.clients[i].state >= CS_CONNECTED) {
			svs.clients[i].oldServerTime = sv.time;
		}
	}

	// wipe the entire per-level structure
	SV_ClearServer();
	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
		sv.configstrings[i] = CopyString("");
	}

	// make sure we are not paused
	Cvar_Set("cl_paused", "0");

	// get a new checksum feed and restart the file system
	srand(Com_Milliseconds());
	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();
	FS_Restart( sv.checksumFeed );

	CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum );

	// set serverinfo visible name
	Cvar_Set( "mapname", server );

	Cvar_Set( "sv_mapChecksum", va("%i",checksum) );

	// serverid should be different each time
	sv.serverId = com_frameTime;
	sv.restartedServerId = sv.serverId; // I suppose the init here is just to be safe
	sv.checksumFeedServerId = sv.serverId;
	Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );

	// clear physics interaction links
	SV_ClearWorld ();
	
	// media configstring setting should be done during
	// the loading stage, so connected clients don't have
	// to load during actual gameplay
	sv.state = SS_LOADING;

	// load and spawn all other entities
	SV_InitGameProgs();

	// don't allow a map_restart if game is modified
	sv_gametype->modified = qfalse;

	// run a few frames to allow everything to settle
	for (i = 0;i < 3; i++)
	{
		VM_Call (gvm, GAME_RUN_FRAME, sv.time);
		SV_BotFrame (sv.time);
		sv.time += 100;
		svs.time += 100;
	}

	// create a baseline for more efficient communications
	SV_CreateBaseline ();

        // stop server-side demo (if any)
        Cbuf_ExecuteText(EXEC_NOW, "stopserverdemo all");

	for (i=0 ; i<sv_maxclients->integer ; i++) {
		// send the new gamestate to all connected clients
		if (svs.clients[i].state >= CS_CONNECTED) {
			char	*denied;

			if ( svs.clients[i].netchan.remoteAddress.type == NA_BOT ) {
				if ( killBots ) {
					SV_DropClient( &svs.clients[i], "" );
					continue;
				}
				isBot = qtrue;
			}
			else {
				isBot = qfalse;
			}

			// connect the client again
			denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) );	// firstTime = qfalse
			if ( denied ) {
				// this generally shouldn't happen, because the client
				// was connected before the level change
				SV_DropClient( &svs.clients[i], denied );
			} else {
				if( !isBot ) {
					// when we get the next packet from a connected client,
					// the new gamestate will be sent
					svs.clients[i].state = CS_CONNECTED;
				}
				else {
					client_t		*client;
					sharedEntity_t	*ent;

					client = &svs.clients[i];
					client->state = CS_ACTIVE;
					ent = SV_GentityNum( i );
					ent->s.number = i;
					client->gentity = ent;

					client->deltaMessage = -1;
					client->nextSnapshotTime = svs.time;	// generate a snapshot immediately

					VM_Call( gvm, GAME_CLIENT_BEGIN, i );
				}
			}
		}
	}	

	// run another frame to allow things to look at all the players
	VM_Call (gvm, GAME_RUN_FRAME, sv.time);
	SV_BotFrame (sv.time);
	sv.time += 100;
	svs.time += 100;

	if ( sv_pure->integer ) {
		// the server sends these to the clients so they will only
		// load pk3s also loaded at the server
		p = FS_LoadedPakChecksums();
		Cvar_Set( "sv_paks", p );
		if (strlen(p) == 0) {
			Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" );
		}
		p = FS_LoadedPakNames();
		Cvar_Set( "sv_pakNames", p );

		// if a dedicated pure server we need to touch the cgame because it could be in a
		// seperate pk3 file and the client will need to load the latest cgame.qvm
		if ( com_dedicated->integer ) {
			SV_TouchCGame();
		}
	}
	else {
		Cvar_Set( "sv_paks", "" );
		Cvar_Set( "sv_pakNames", "" );
	}
	// the server sends these to the clients so they can figure
	// out which pk3s should be auto-downloaded
	p = FS_ReferencedPakChecksums();
	Cvar_Set( "sv_referencedPaks", p );
	p = FS_ReferencedPakNames();
	Cvar_Set( "sv_referencedPakNames", p );

	// save systeminfo and serverinfo strings
	Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) );
	cvar_modifiedFlags &= ~CVAR_SYSTEMINFO;
	SV_SetConfigstring( CS_SYSTEMINFO, systemInfo );

	SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) );
	cvar_modifiedFlags &= ~CVAR_SERVERINFO;

	// any media configstring setting now should issue a warning
	// and any configstring changes should be reliably transmitted
	// to all clients
	sv.state = SS_GAME;

	// send a heartbeat now so the master will get up to date info
	SV_Heartbeat_f();

	Hunk_SetMark();

	Com_Printf ("-----------------------------------\n");
}
コード例 #24
0
ファイル: sys_win32.c プロジェクト: belstgut/etlegacy
/*
==============
Sys_ListFilteredFiles
==============
*/
void Sys_ListFilteredFiles(const char *basedir, char *subdirs, char *filter, char **list, int *numfiles)
{
	char               search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
	char               filename[MAX_OSPATH];
	intptr_t           findhandle;
	struct _finddata_t findinfo;

	if (*numfiles >= MAX_FOUND_FILES - 1)
	{
		return;
	}

	if (strlen(subdirs))
	{
		Com_sprintf(search, sizeof(search), "%s\\%s\\*", basedir, subdirs);
	}
	else
	{
		Com_sprintf(search, sizeof(search), "%s\\*", basedir);
	}

	findhandle = _findfirst(search, &findinfo);
	if (findhandle == -1)
	{
		return;
	}

	do
	{
		if (findinfo.attrib & _A_SUBDIR)
		{
			if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, ".."))
			{
				if (strlen(subdirs))
				{
					Com_sprintf(newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
				}
				else
				{
					Com_sprintf(newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
				}

				Sys_ListFilteredFiles(basedir, newsubdirs, filter, list, numfiles);
			}
		}
		if (*numfiles >= MAX_FOUND_FILES - 1)
		{
			break;
		}
		Com_sprintf(filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name);
		if (!Com_FilterPath(filter, filename, qfalse))
		{
			continue;
		}

		list[*numfiles] = CopyString(filename);
		(*numfiles)++;
	}
	while (_findnext(findhandle, &findinfo) != -1);

	_findclose(findhandle);
}
コード例 #25
0
ファイル: cvar.c プロジェクト: entdark/q3mme
/*
============
Cvar_Set2
============
*/
cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) {
	cvar_t	*var;

	Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value );

	if ( !Cvar_ValidateString( var_name ) ) {
		Com_Printf("invalid cvar name string: %s\n", var_name );
		var_name = "BADNAME";
	}

#if 0	// FIXME
	if ( value && !Cvar_ValidateString( value ) ) {
		Com_Printf("invalid cvar value string: %s\n", value );
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar (var_name);
	if (!var) {
		if ( !value ) {
			return NULL;
		}
		// create it
		if ( !force ) {
			return Cvar_Get( var_name, value, CVAR_USER_CREATED );
		} else {
			return Cvar_Get (var_name, value, 0);
		}
	}

	if (!value ) {
		value = var->resetString;
	}

	if (!strcmp(value,var->string)) {
		return var;
	}
	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
	cvar_modifiedFlags |= var->flags;

	if (!force)
	{
		if (var->flags & CVAR_ROM)
		{
			Com_Printf ("%s is read only.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_INIT)
		{
			Com_Printf ("%s is write protected.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_LATCH)
		{
			if (var->latchedString)
			{
				if (strcmp(value, var->latchedString) == 0)
					return var;
				Z_Free (var->latchedString);
			}
			else
			{
				if (strcmp(value, var->string) == 0)
					return var;
			}

			Com_Printf ("%s will be changed upon restarting.\n", var_name);
			var->latchedString = CopyString(value);
			var->modified = qtrue;
			var->modificationCount++;
			return var;
		}

//		if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
//		{
//			Com_Printf ("%s is cheat protected.\n", var_name);
//			return var;
//		}

	}
	else
	{
		if (var->latchedString)
		{
			Z_Free (var->latchedString);
			var->latchedString = NULL;
		}
	}

	if (!strcmp(value, var->string))
		return var;		// not changed

	var->modified = qtrue;
	var->modificationCount++;
	
	Z_Free (var->string);	// free the old value string
	
	var->string = CopyString(value);
	var->value = atof (var->string);
	var->integer = atoi (var->string);

	return var;
}
コード例 #26
0
ファイル: FvwmPager.c プロジェクト: att/uwin
/*****************************************************************************
 *
 * This routine is responsible for reading and parsing the config file
 *
 ****************************************************************************/
void ParseOptions(void)
{
  char *tline= NULL;
  int desk;
  int dx = 3;
  int dy = 3;

  Scr.FvwmRoot = NULL;
  Scr.Hilite = NULL;
  Scr.VScale = 32;

  Scr.MyDisplayWidth = DisplayWidth(dpy, Scr.screen);
  Scr.MyDisplayHeight = DisplayHeight(dpy, Scr.screen);

  InitGetConfigLine(fd,CatString3("*",MyName,0));
  for (GetConfigLine(fd,&tline); tline != NULL; GetConfigLine(fd,&tline))
  {
    int g_x, g_y, flags;
    unsigned width,height;
    char *resource;
    char *resource_string;
    char *arg1;
    char *arg2;
    char *tline2;
    char *token;
    char *next;
    Bool MoveThresholdSetForModule = False;

    resource_string = arg1 = arg2 = NULL;

    token = PeekToken(tline, &next);
    if (StrEquals(token, "Colorset"))
    {
      LoadColorset(next);
      continue;
    }
    else if (StrEquals(token, XINERAMA_CONFIG_STRING))
    {
      FScreenConfigureModule(next);
    }
    else if (StrEquals(token, "DesktopSize"))
    {
      token = PeekToken(next, &next);
      if (token)
      {
	sscanf(token, "%d", &dx);
	token = PeekToken(next, &next);
	if (token)
	  sscanf(token, "%d", &dy);
      }
      continue;
    }
    else if (StrEquals(token, "ImagePath"))
    {
      if (ImagePath != NULL)
      {
	free(ImagePath);
	ImagePath = NULL;
      }
      GetNextToken(next, &ImagePath);

#ifdef DEBUG
      fprintf(stderr, "[ParseOptions]: ImagePath = %s\n", ImagePath);
#endif
      continue;
    }
    else if (StrEquals(token, "MoveThreshold"))
    {
      if (!MoveThresholdSetForModule)
      {
	int val;
	if (GetIntegerArguments(next, NULL, &val, 1) > 0)
	{
	  if (val >= 0)
	    MoveThreshold = val;
	  else
	    MoveThreshold = DEFAULT_PAGER_MOVE_THRESHOLD;
	}
      }
      continue;
    }

    tline2 = GetModuleResource(tline, &resource, MyName);
    if (!resource)
      continue;
    tline2 = GetNextToken(tline2, &arg1);
    if (!arg1)
    {
      arg1 = (char *)safemalloc(1);
      arg1[0] = 0;
    }
    tline2 = GetNextToken(tline2, &arg2);
    if (!arg2)
    {
      arg2 = (char *)safemalloc(1);
      arg2[0] = 0;
    }

    if(StrEquals(resource,"Colorset"))
    {
      ParseColorset(arg1, arg2,
		    &(((DeskInfo *)(NULL))->colorset),
		    &(((PagerStringList *)(NULL))->colorset),
		    &globalcolorset);
    }
    else if(StrEquals(resource,"BalloonColorset"))
    {
      ParseColorset(arg1, arg2,
		    &(((DeskInfo *)(NULL))->ballooncolorset),
		    &(((PagerStringList *)(NULL))->ballooncolorset),
		    &globalballooncolorset);
    }
    else if(StrEquals(resource,"HilightColorset"))
    {
      ParseColorset(arg1, arg2,
		    &(((DeskInfo *)(NULL))->highcolorset),
		    &(((PagerStringList *)(NULL))->highcolorset),
		    &globalhighcolorset);
    }
    else if (StrEquals(resource, "Geometry"))
    {
      window_w = 0;
      window_h = 0;
      window_x = 0;
      window_y = 0;
      xneg = 0;
      yneg = 0;
      usposition = 0;
      flags = FScreenParseGeometry(arg1,&g_x,&g_y,&width,&height);
      if (flags & WidthValue)
      {
	window_w = width;
      }
      if (flags & HeightValue)
      {
	window_h = height;
      }
      if (flags & XValue)
      {
	window_x = g_x;
	usposition = 1;
        if (flags & XNegative)
        {
          xneg = 1;
        }
      }
      if (flags & YValue)
      {
	window_y = g_y;
	usposition = 1;
        if (flags & YNegative)
        {
          yneg = 1;
        }
      }
    }
    else if (StrEquals(resource, "IconGeometry"))
    {
      icon_w = 0;
      icon_h = 0;
      icon_x = -10000;
      icon_y = -10000;
      icon_xneg = 0;
      icon_yneg = 0;
      flags = FScreenParseGeometry(arg1,&g_x,&g_y,&width,&height);
      if (flags & WidthValue)
	icon_w = width;
      if (flags & HeightValue)
	icon_h = height;
      if (flags & XValue)
      {
	icon_x = g_x;
        if (flags & XNegative)
        {
          icon_xneg = 1;
        }
      }
      if (flags & YValue)
      {
	icon_y = g_y;
        if (flags & YNegative)
        {
          icon_yneg = 1;
        }
      }
    }
    else if (StrEquals(resource, "Label"))
    {
      if (StrEquals(arg1, "*"))
      {
	desk = Scr.CurrentDesk;
      }
      else
      {
	desk = desk1;
	sscanf(arg1,"%d",&desk);
      }
      if (fAlwaysCurrentDesk)
      {
	PagerStringList *item;

	item = FindDeskStrings(desk);
	if (item->next != NULL)
	{
	  /* replace label */
	  if (item->next->label != NULL)
	  {
	    free(item->next->label);
	    item->next->label = NULL;
	  }
	  CopyString(&(item->next->label), arg2);
	}
	else
	{
	  /* new Dcolor and desktop */
	  item = NewPagerStringItem(item, desk);
	  CopyString(&(item->label), arg2);
	}
	if (desk == Scr.CurrentDesk)
	{
	  free(Desks[0].label);
	  CopyString(&Desks[0].label, arg2);
	}
      }
      else if((desk >= desk1)&&(desk <=desk2))
      {
	free(Desks[desk - desk1].label);
	CopyString(&Desks[desk - desk1].label, arg2);
      }
    }
    else if (StrEquals(resource, "Font"))
    {
      if (font_string)
	free(font_string);
      if (next && next[0] == '\"')
      {
	int l;

	next++;
	CopyString(&font_string, next);
	l = strlen(font_string);
	if (l > 0 && font_string[l - 1] == '\"')
	{
	  font_string[l - 1] = 0;
	}
      }
      else
      {
	CopyString(&font_string,next);
      }
      if(strncasecmp(font_string,"none",4) == 0)
	uselabel = 0;
    }
    else if (StrEquals(resource, "Fore"))
    {
      if(Pdepth > 1)
      {
	if (PagerFore)
	  free(PagerFore);
	CopyString(&PagerFore,arg1);
      }
    }
    else if (StrEquals(resource, "Back"))
    {
      if(Pdepth > 1)
      {
	if (PagerBack)
	  free(PagerBack);
	CopyString(&PagerBack,arg1);
      }
    }
    else if (StrEquals(resource, "DeskColor"))
    {
      if (StrEquals(arg1, "*"))
      {
	desk = Scr.CurrentDesk;
      }
      else
      {
	desk = desk1;
	sscanf(arg1,"%d",&desk);
      }
      if (fAlwaysCurrentDesk)
      {
	PagerStringList *item;

	item = FindDeskStrings(desk);
	if (item->next != NULL)
	{
	  /* replace Dcolor */
	  if (item->next->Dcolor != NULL)
	  {
	    free(item->next->Dcolor);
	    item->next->Dcolor = NULL;
	  }
	  CopyString(&(item->next->Dcolor), arg2);
	}
	else
	{
	  /* new Dcolor and desktop */
	  item = NewPagerStringItem(item, desk);
	  CopyString(&(item->Dcolor), arg2);
	}
	if (desk == Scr.CurrentDesk)
	{
	  free(Desks[0].Dcolor);
	  CopyString(&Desks[0].Dcolor, arg2);
	}
      }
      else if((desk >= desk1)&&(desk <=desk2))
      {
	free(Desks[desk - desk1].Dcolor);
	CopyString(&Desks[desk - desk1].Dcolor, arg2);
      }
    }
    else if (StrEquals(resource, "DeskPixmap"))
    {
      if (StrEquals(arg1, "*"))
      {
	desk = Scr.CurrentDesk;
      }
      else
      {
	desk = desk1;
	sscanf(arg1,"%d",&desk);
      }
      if (fAlwaysCurrentDesk)
      {
	PagerStringList *item;

	item = FindDeskStrings(desk);

	if (item->next != NULL)
	{
	  if (item->next->bgPixmap != NULL)
	  {
	    DestroyPicture(dpy, item->next->bgPixmap);
	    item->next->bgPixmap = NULL;
	  }
	  item->next->bgPixmap = CachePicture (dpy, Scr.Pager_w,
					       ImagePath,
					       arg2, 0);
	}
	else
	{
	  /* new Dcolor and desktop */
	  item = NewPagerStringItem(item, desk);
	  item->bgPixmap = CachePicture (dpy, Scr.Pager_w,
					 ImagePath,
					 arg2, 0);
	}
	if (desk == Scr.CurrentDesk)
	{
	  if (Desks[0].bgPixmap != NULL)
	  {
	    DestroyPicture(dpy, Desks[0].bgPixmap);
	    Desks[0].bgPixmap = NULL;
	  }

	  Desks[0].bgPixmap = CachePicture (dpy, Scr.Pager_w,
					    ImagePath,
					    arg2, 0);
	}
      }
      else if((desk >= desk1)&&(desk <=desk2))
      {
	int dNr = desk - desk1;

	if (Desks[dNr].bgPixmap != NULL)
	{
	  DestroyPicture(dpy, Desks[dNr].bgPixmap);
	  Desks[dNr].bgPixmap = NULL;
	}
	Desks[dNr].bgPixmap = CachePicture (dpy, Scr.Pager_w,
					    ImagePath,
					    arg2, 0);
      }

#ifdef DEBUG
      fprintf(stderr,
	      "[ParseOptions]: Desk %d: bgPixmap = %s\n",
	      desk, arg2);
#endif
    }
    else if (StrEquals(resource, "Pixmap"))
    {
      if(Pdepth > 1)
      {
	if (PixmapBack) {
	  DestroyPicture (dpy, PixmapBack);
	  PixmapBack = NULL;
	}

	PixmapBack = CachePicture (dpy, Scr.Pager_w,
				   ImagePath,
				   arg1, 0);
#ifdef DEBUG
	fprintf(stderr,
		"[ParseOptions]: Global: bgPixmap = %s\n", arg1);
#endif

      }
    }
    else if (StrEquals(resource, "HilightPixmap"))
    {
      if(Pdepth > 1)
      {
	if (HilightPixmap) {
	  DestroyPicture (dpy, HilightPixmap);
	  HilightPixmap = NULL;
	}

	HilightPixmap = CachePicture (dpy, Scr.Pager_w,
				      ImagePath,
				      arg1, 0);

#ifdef DEBUG
	fprintf(stderr,
		"[ParseOptions]: HilightPixmap = %s\n", arg1);
#endif

      }
    }
    else if (StrEquals(resource, "DeskHilight"))
    {
      HilightDesks = 1;
    }
    else if (StrEquals(resource, "NoDeskHilight"))
    {
      HilightDesks = 0;
    }
    else if (StrEquals(resource, "Hilight"))
    {
      if(Pdepth > 1)
      {
	if (HilightC)
	  free(HilightC);
	CopyString(&HilightC,arg1);
      }
    }
    else if (StrEquals(resource, "SmallFont"))
    {
      if (smallFont)
	free(smallFont);
      if (next && next[0] == '\"')
      {
	int l;

	next++;
	CopyString(&smallFont, next);
	l = strlen(smallFont);
	if (l > 0 && smallFont[l - 1] == '\"')
	{
	  smallFont[l - 1] = 0;
	}
      }
      else
      {
	CopyString(&smallFont,next);
      }
      if (strncasecmp(smallFont,"none",4) == 0)
      {
	free(smallFont);
	smallFont = NULL;
      }
    }
    else if (StrEquals(resource, "MiniIcons"))
    {
      MiniIcons = 1;
    }
    else if (StrEquals(resource, "StartIconic"))
    {
      StartIconic = 1;
    }
    else if (StrEquals(resource, "NoStartIconic"))
    {
      StartIconic = 0;
    }
    else if (StrEquals(resource, "LabelsBelow"))
    {
      LabelsBelow = 1;
    }
    else if (StrEquals(resource, "LabelsAbove"))
    {
      LabelsBelow = 0;
    }
    else if (FHaveShapeExtension && StrEquals(resource, "ShapeLabels"))
    {
      ShapeLabels = 1;
    }
    else if (FHaveShapeExtension && StrEquals(resource, "NoShapeLabels"))
    {
      ShapeLabels = 0;
    }
    else if (StrEquals(resource, "Rows"))
    {
      sscanf(arg1,"%d",&Rows);
    }
    else if (StrEquals(resource, "Columns"))
    {
      sscanf(arg1,"%d",&Columns);
    }
    else if (StrEquals(resource, "DeskTopScale"))
    {
      sscanf(arg1,"%d",&Scr.VScale);
    }
    else if (StrEquals(resource, "WindowColors"))
    {
      if (Pdepth > 1)
      {
	if (WindowFore)
	  free(WindowFore);
	if (WindowBack)
	  free(WindowBack);
	if (WindowHiFore)
	  free(WindowHiFore);
	if (WindowHiBack)
	  free(WindowHiBack);
	CopyString(&WindowFore, arg1);
	CopyString(&WindowBack, arg2);
	tline2 = GetNextToken(tline2, &WindowHiFore);
	GetNextToken(tline2, &WindowHiBack);
      }
    }
    else if (StrEquals(resource, "WindowBorderWidth"))
    {
      sscanf(arg1, "%d", &WindowBorderWidth);
      MinSize = 2 * WindowBorderWidth + 1;
    }
    else if (StrEquals(resource, "Window3dBorders"))
    {
      WindowBorders3d = True;
    }
    else if (StrEquals(resource,"WindowColorsets"))
    {
      sscanf(arg1,"%d",&windowcolorset);
      AllocColorset(windowcolorset);
      sscanf(arg2,"%d",&activecolorset);
      AllocColorset(activecolorset);
    }
    else if (StrEquals(resource,"WindowLabelFormat"))
    {
      if (WindowLabelFormat)
	free(WindowLabelFormat);
      CopyString(&WindowLabelFormat,arg1);
    }
    else if (StrEquals(resource, "MoveThreshold"))
    {
      int val;
      if (GetIntegerArguments(next, NULL, &val, 1) > 0 && val >= 0)
      {
	MoveThreshold = val;
	MoveThresholdSetForModule = True;
      }
    }
    else if (StrEquals(resource, "SloppyFocus"))
    {
      do_focus_on_enter = True;
    }
    else if (StrEquals(resource, "SolidSeparators"))
    {
      use_dashed_separators = False;
      use_no_separators = False;
    }
    else if (StrEquals(resource, "NoSeparators"))
    {
      use_no_separators = True;
    }
    /* ... and get Balloon config options ...
       -- [email protected] */
    else if (StrEquals(resource, "Balloons"))
    {
      if (BalloonTypeString)
	free(BalloonTypeString);
      CopyString(&BalloonTypeString, arg1);

      if ( strncasecmp(BalloonTypeString, "Pager", 5) == 0 ) {
	ShowPagerBalloons = 1;
	ShowIconBalloons = 0;
      }
      else if ( strncasecmp(BalloonTypeString, "Icon", 4) == 0 ) {
	ShowPagerBalloons = 0;
	ShowIconBalloons = 1;
      }
      else {
	ShowPagerBalloons = 1;
	ShowIconBalloons = 1;
      }

      /* turn this on initially so balloon window is created; later this
	 variable is changed to match ShowPagerBalloons or ShowIconBalloons
	 whenever we receive iconify or deiconify packets */
      ShowBalloons = 1;
    }

    else if (StrEquals(resource, "BalloonBack"))
    {
      if (Pdepth > 1)
      {
	if (BalloonBack)
	  free(BalloonBack);
	CopyString(&BalloonBack, arg1);
      }
    }

    else if (StrEquals(resource, "BalloonFore"))
    {
      if (Pdepth > 1)
      {
	if (BalloonFore)
	  free(BalloonFore);
	CopyString(&BalloonFore, arg1);
      }
    }

    else if (StrEquals(resource, "BalloonFont"))
    {
      if (BalloonFont)
	free(BalloonFont);
      CopyStringWithQuotes(&BalloonFont, next);
    }

    else if (StrEquals(resource, "BalloonBorderColor"))
    {
      if (BalloonBorderColor)
	free(BalloonBorderColor);
      CopyString(&BalloonBorderColor, arg1);
    }

    else if (StrEquals(resource, "BalloonBorderWidth"))
    {
      sscanf(arg1, "%d", &BalloonBorderWidth);
    }

    else if (StrEquals(resource, "BalloonYOffset"))
    {
      sscanf(arg1, "%d", &BalloonYOffset);
    }
    else if (StrEquals(resource,"BalloonStringFormat"))
    {
      if (BalloonFormatString)
	free(BalloonFormatString);
      CopyString(&BalloonFormatString,arg1);
    }

    free(resource);
    free(arg1);
    free(arg2);
  }

  Scr.VxMax = dx * Scr.MyDisplayWidth - Scr.MyDisplayWidth;
  Scr.VyMax = dy * Scr.MyDisplayHeight - Scr.MyDisplayHeight;
  if(Scr.VxMax <0)
    Scr.VxMax = 0;
  if(Scr.VyMax <0)
    Scr.VyMax = 0;
  Scr.VxPages = Scr.VxMax / Scr.MyDisplayWidth;
  Scr.VyPages = Scr.VyMax / Scr.MyDisplayHeight;
  Scr.VWidth = Scr.VxMax + Scr.MyDisplayWidth;
  Scr.VHeight = Scr.VyMax + Scr.MyDisplayHeight;
  Scr.Vx = 0;
  Scr.Vy = 0;

  return;
}
コード例 #27
0
	void CException::SetMessage(LPCTSTR pmessage) {
		CleanUp();
		CopyString(pmessage);
	}
コード例 #28
0
ファイル: FvwmPager.c プロジェクト: att/uwin
/***********************************************************************
 *
 *  Procedure:
 *	main - start of module
 *
 ***********************************************************************/
int main(int argc, char **argv)
{
  char *display_name = NULL;
  int itemp,i;
  char line[100];
  short opt_num;
  Window JunkRoot, JunkChild;
  int JunkX, JunkY;
  unsigned JunkMask;

#ifdef I18N_MB
  setlocale(LC_CTYPE, "");
#endif
  /* Save our program  name - for error messages */
  MyName = GetFileNameFromPath(argv[0]);

  if(argc  < 6)
    {
      fprintf(stderr,"%s Version %s should only be executed by fvwm!\n",MyName,
	      VERSION);
      exit(1);
    }

#ifdef HAVE_SIGACTION
  {
    struct sigaction  sigact;

    sigemptyset(&sigact.sa_mask);
    sigaddset(&sigact.sa_mask, SIGPIPE);
    sigaddset(&sigact.sa_mask, SIGTERM);
    sigaddset(&sigact.sa_mask, SIGQUIT);
    sigaddset(&sigact.sa_mask, SIGINT);
    sigaddset(&sigact.sa_mask, SIGHUP);
# ifdef SA_INTERRUPT
    sigact.sa_flags = SA_INTERRUPT;
# else
    sigact.sa_flags = 0;
# endif
    sigact.sa_handler = TerminateHandler;

    sigaction(SIGPIPE, &sigact, NULL);
    sigaction(SIGTERM, &sigact, NULL);
    sigaction(SIGQUIT, &sigact, NULL);
    sigaction(SIGINT,  &sigact, NULL);
    sigaction(SIGHUP,  &sigact, NULL);
  }
#else
  /* We don't have sigaction(), so fall back to less robust methods.  */
#ifdef USE_BSD_SIGNALS
  fvwmSetSignalMask( sigmask(SIGPIPE) |
                     sigmask(SIGTERM) |
                     sigmask(SIGQUIT) |
                     sigmask(SIGINT) |
                     sigmask(SIGHUP) );
#endif
  signal(SIGPIPE, TerminateHandler);
  signal(SIGTERM, TerminateHandler);
  signal(SIGQUIT, TerminateHandler);
  signal(SIGINT,  TerminateHandler);
  signal(SIGHUP,  TerminateHandler);
#ifdef HAVE_SIGINTERRUPT
  siginterrupt(SIGPIPE, 1);
  siginterrupt(SIGTERM, 1);
  siginterrupt(SIGQUIT, 1);
  siginterrupt(SIGINT, 1);
  siginterrupt(SIGHUP, 1);
#endif
#endif

  fd[0] = atoi(argv[1]);
  fd[1] = atoi(argv[2]);

  fd_width = GetFdWidth();

  opt_num = 6;
  if (argc >= 7 && (StrEquals(argv[opt_num], "-transient") ||
		    StrEquals(argv[opt_num], "transient")))
  {
    opt_num++;
    is_transient = True;
      do_ignore_next_button_release = True;
  }

  /* Check for an alias */
  if (argc >= opt_num + 1)
    {
      char *s;

      if (!StrEquals(argv[opt_num], "*"))
      {
	for (s = argv[opt_num]; *s; s++)
	{
	  if (!isdigit(*s) &&
	      (*s != '-' || s != argv[opt_num] || *(s+1) == 0))
	  {
	    free(MyName);
	    MyName=safestrdup(argv[opt_num]);
	    opt_num++;
	    break;
	  }
	}
      }
    }

  if (argc < opt_num + 1)
    {
      desk1 = Scr.CurrentDesk;
      desk2 = Scr.CurrentDesk;
    }
  else if (StrEquals(argv[opt_num], "*"))
    {
      desk1 = Scr.CurrentDesk;
      desk2 = Scr.CurrentDesk;
      fAlwaysCurrentDesk = 1;
    }
  else
    {
      desk1 = atoi(argv[opt_num]);
      if (argc == opt_num+1)
	desk2 = desk1;
      else
	desk2 = atoi(argv[opt_num+1]);
      if(desk2 < desk1)
	{
	  itemp = desk1;
	  desk1 = desk2;
	  desk2 = itemp;
	}
    }
  ndesks = desk2 - desk1 + 1;

  Desks = (DeskInfo *)safemalloc(ndesks*sizeof(DeskInfo));
  memset(Desks, 0, ndesks * sizeof(DeskInfo));
  for(i=0;i<ndesks;i++)
    {
      sprintf(line,"Desk %d",i+desk1);
      CopyString(&Desks[i].label,line);
      Desks[i].colorset = -1;
      Desks[i].highcolorset = -1;
      Desks[i].ballooncolorset = -1;
    }

  /* Initialize X connection */
  if (!(dpy = XOpenDisplay(display_name)))
    {
      fprintf(stderr,"%s: can't open display %s", MyName,
	      XDisplayName(display_name));
      exit (1);
    }
  x_fd = XConnectionNumber(dpy);
  InitPictureCMap(dpy);
  FScreenInit(dpy);
  AllocColorset(0);
  FShapeInit(dpy);

  Scr.screen = DefaultScreen(dpy);
  Scr.Root = RootWindow(dpy, Scr.screen);
  /* make a temp window for any pixmaps, deleted later */
  initialize_viz_pager();

#ifdef DEBUG
  fprintf(stderr,"[main]: Connection to X server established.\n");
#endif

  SetMessageMask(fd,
                 M_ADD_WINDOW|
                 M_CONFIGURE_WINDOW|
                 M_DESTROY_WINDOW|
                 M_FOCUS_CHANGE|
                 M_NEW_PAGE|
                 M_NEW_DESK|
                 M_RAISE_WINDOW|
                 M_LOWER_WINDOW|
                 M_ICONIFY|
		 M_ICON_LOCATION|
		 M_DEICONIFY|
		 M_RES_NAME|
		 M_RES_CLASS|
		 M_WINDOW_NAME|
		 M_ICON_NAME|
		 M_CONFIG_INFO|
		 M_END_CONFIG_INFO|
		 M_MINI_ICON|
		 M_END_WINDOWLIST|
		 M_RESTACK);
#ifdef DEBUG
  fprintf(stderr,"[main]: calling ParseOptions\n");
#endif
  ParseOptions();
  if (is_transient)
    {
      XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild,
		    &window_x, &window_y, &JunkX, &JunkY, &JunkMask);
      usposition = 1;
      xneg = 0;
      yneg = 0;
    }
#ifdef DEBUG
  fprintf(stderr,
	  "[main]: back from calling ParseOptions, calling init pager\n");
#endif

  if (PagerFore == NULL)
    PagerFore = safestrdup("black");

  if (PagerBack == NULL)
    PagerBack = safestrdup("white");

  if (HilightC == NULL)
    HilightC = safestrdup(PagerFore);

  if (WindowLabelFormat == NULL)
    WindowLabelFormat = safestrdup("%i");

  if (font_string == NULL)
    font_string = safestrdup("fixed");

  if ((HilightC == NULL) && (HilightPixmap == NULL))
    HilightDesks = 0;

  if (BalloonFont == NULL)
    BalloonFont = safestrdup("fixed");

  if (BalloonBorderColor == NULL)
    BalloonBorderColor = safestrdup("black");

  if (BalloonTypeString == NULL)
    BalloonTypeString = safestrdup("%i");

  if (BalloonFormatString == NULL)
    BalloonFormatString = safestrdup("%i");

  /* open a pager window */
  initialize_pager();
#ifdef DEBUG
  fprintf(stderr,"[main]: back from init pager, getting window list\n");
#endif

  /* Create a list of all windows */
  /* Request a list of all windows,
   * wait for ConfigureWindow packets */
  SendInfo(fd,"Send_WindowList",0);
#ifdef DEBUG
  fprintf(stderr,"[main]: back from getting window list, looping\n");
#endif

  if (is_transient)
  {
    Bool is_pointer_grabbed = False;
    Bool is_keyboard_grabbed = False;
    XSync(dpy,0);
    for (i = 0; i < 50 && !(is_pointer_grabbed && is_keyboard_grabbed); i++)
    {
      if (!is_pointer_grabbed &&
	  XGrabPointer(
	    dpy, Scr.Root, True,
	    ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|
	    PointerMotionMask|EnterWindowMask|LeaveWindowMask, GrabModeAsync,
	    GrabModeAsync, None, None, CurrentTime) == GrabSuccess)
      {
	is_pointer_grabbed = True;
      }
      if (!is_keyboard_grabbed &&
	  XGrabKeyboard(
	    dpy, Scr.Root, True, GrabModeAsync, GrabModeAsync, CurrentTime) ==
	  GrabSuccess)
      {
	is_keyboard_grabbed = True;
      }
      /* If you go too fast, other windows may not get a change to release
       * any grab that they have. */
      usleep(20000);
    }
    if (!is_pointer_grabbed)
    {
      XBell(dpy, 0);
      fprintf(stderr,
	      "%s: could not grab pointer in transient mode. exiting.\n",
	      MyName);
      exit(1);
    }

    XSync(dpy,0);
  }

  /* tell fvwm we're running */
  SendFinishedStartupNotification(fd);

  Loop(fd);
#ifdef DEBUG
  if (debug_term_signal)
  {
    fprintf(stderr,"[main]: Terminated due to signal %d\n",
                   debug_term_signal);
  }
#endif
  return 0;
}
コード例 #29
0
static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	const char *cmdString;
	static qboolean s_timePolarity;

	switch (uMsg)
	{
	case WM_ACTIVATE:
		if ( LOWORD( wParam ) != WA_INACTIVE )
		{
			SetFocus( s_wcd.hwndInputLine );
		}

		if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) )
		{
			// if the viewlog is open, check to see if it's being minimized
			if ( com_viewlog->integer == 1 )
			{
				if ( HIWORD( wParam ) )		// minimized flag
				{
					Cvar_Set( "viewlog", "2" );
				}
			}
			else if ( com_viewlog->integer == 2 )
			{
				if ( !HIWORD( wParam ) )		// minimized flag
				{
					Cvar_Set( "viewlog", "1" );
				}
			}
		}
		break;

	case WM_CLOSE:
		if ( ( com_dedicated && com_dedicated->integer ) )
		{
			cmdString = CopyString( "quit" );
			Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, (void *)cmdString );
		}
		else if ( s_wcd.quitOnClose )
		{
			PostQuitMessage( 0 );
		}
		else
		{
			Sys_ShowConsole( 0, qfalse );
			Cvar_Set( "viewlog", "0" );
		}
		return 0;
	case WM_CTLCOLORSTATIC:
		if ( ( HWND ) lParam == s_wcd.hwndBuffer )
		{
			SetBkColor( ( HDC ) wParam, RGB( 0, 0, 0 ) );
			SetTextColor( ( HDC ) wParam, RGB( 249, 249, 000 ) );
			return ( long ) s_wcd.hbrEditBackground;
		}
		else if ( ( HWND ) lParam == s_wcd.hwndErrorBox )
		{
			if ( s_timePolarity & 1 )
			{
				SetBkColor(   ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );
				SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x00, 0x00 ) );
			}
			else
			{
				SetBkColor(   ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );
				SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x00, 0x00 ) );
			}
			return ( long ) s_wcd.hbrErrorBackground;
		}
		return FALSE;
		break;

	case WM_COMMAND:
		if ( wParam == COPY_ID )
		{
			SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
			SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 );
		}
		else if ( wParam == QUIT_ID )
		{
			if ( s_wcd.quitOnClose )
			{
				PostQuitMessage( 0 );
			}
			else
			{
				cmdString = CopyString( "quit" );
				Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, (void *)cmdString );
			}
		}
		else if ( wParam == CLEAR_ID )
		{
			SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
			SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" );
			UpdateWindow( s_wcd.hwndBuffer );
		}
		break;
	case WM_CREATE:
		s_wcd.hbrEditBackground =  CreateSolidBrush( RGB( 0x00, 0x00, 0x00 ) );
		s_wcd.hbrErrorBackground = CreateSolidBrush( RGB( 0x80, 0x80, 0x80 ) );
		SetTimer( hWnd, 1, 1000, NULL );
		break;
	case WM_ERASEBKGND:
	    return DefWindowProc( hWnd, uMsg, wParam, lParam );
	case WM_TIMER:
		if ( wParam == 1 )
		{
			s_timePolarity = (qboolean)!s_timePolarity;
			if ( s_wcd.hwndErrorBox )
			{
				InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE );
			}
		}
		break;
    }

    return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
コード例 #30
0
ファイル: DC_OptSimResults.cpp プロジェクト: jjayne/nSIGHTS
OptCaseResults::OptCaseResults()
{
    caseIndex = -1;
    CopyString(caseDesc, "Case", caseDescLen);
}