VOID GamePlayKeyDown(HWND hWnd, WPARAM wParam, LPARAM lParam) { if (lParam & 1 << 30) return; gameTimePass = global.timePass(); switch (wParam) { case '5': case 'D': if (!global.isGamePaused) { DoJump(0); InvalidateRect(hWnd, NULL, FALSE); } break; case 'T': case 'F': if (!global.isGamePaused) { DoJump(1); InvalidateRect(hWnd, NULL, FALSE); } break; case 'G': case 'J': if (!global.isGamePaused) { DoJump(2); InvalidateRect(hWnd, NULL, FALSE); } break; case 'B': case 'K': if (!global.isGamePaused) { DoJump(3); InvalidateRect(hWnd, NULL, FALSE); } break; case VK_SPACE: togglePause(); break; case VK_F3: settings.showAccuracyIndicator = !settings.showAccuracyIndicator; break; case VK_ESCAPE: PreviewSong(); global.status = global.GS_SONGSELECT; break; default: break; } }
void ACharacter::CheckJumpInput(float DeltaTime) { if (bPressedJump) { DoJump(bClientUpdating); } }
void PerconaFTIterator::JumpToLast() { ClearState(); if (NULL == m_cursor) { return; } int ret = 0; if (m_iterate_upper_bound_key.GetType() > 0) { DoJump(m_iterate_upper_bound_key); if (!m_valid) { CHECK_EXPR((ret = m_cursor->c_getf_last(m_cursor, 0, nil_callback, NULL))); } if (0 == ret) { Prev(); } } else { CHECK_EXPR((ret = m_cursor->c_getf_last(m_cursor, 0, nil_callback, NULL))); if (ret != 0) { m_valid = false; return; } } }
void PerconaFTIterator::Jump(const KeyObject& next) { DoJump(next); if (Valid()) { CheckBound(); } }
void Player::Tick() { DoInput(); UpdateVelocity(); DoCollision(); UpdatePosition(); DoJump(); DoOrient(); DoBlockPicking(); }
LRESULT TouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (global.status) { case global.GS_PLAYING: { if (global.isGamePaused) return 0; UINT cInputs = LOWORD(wParam); PTOUCHINPUT pInputs = (PTOUCHINPUT)malloc(sizeof(TOUCHINPUT) * cInputs); if (pInputs) { POINT cliCoord = { 0 }; ClientToScreen(hWnd, &cliCoord); if (GetTouchInputInfo((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT))) { for (UINT i = 0; i < cInputs; i++) { int track; double ix = double(pInputs[i].x / 100 - cliCoord.x) / WNDWIDTH; double iy = double(pInputs[i].y / 100 - cliCoord.y) / WNDHEIGHT; if (ix < 0. || ix > 1.) continue; if (iy <= 0.26) track = 0; else if (iy <= 0.5) track = 1; else if (iy <= 0.76) track = 2; else track = 3; if (global.heroes[i].jpCount == 0 || (pInputs[i].dwFlags & TOUCHEVENTF_DOWN)) DoJump(track); } CloseTouchInputHandle((HTOUCHINPUT)lParam); } free(pInputs); } return 0; break; } default: break; } return DefWindowProc(hWnd, message, wParam, lParam); }
void AClashOfBallsBall::Jump() { DoJump(); }
void APlayerOvi::Tick(float DeltaSeconds){ //get own deltaTime DeltaSeconds = TimeManager::Instance()->GetDeltaTime(DeltaSeconds); Super::Tick(DeltaSeconds); //initilize raycast query param //Initialize TraceParam if (!m_isValid) { //Get ATowardsTheLightGameMode if (!m_gameMode) m_gameMode = Cast<ATowardsTheLightGameMode>(UGameplayStatics::GetGameMode(this)); m_gameMode->FindActualPlayer(); static FName FireTraceIdent = FName(TEXT("Platform")); FCollisionQueryParams TraceParams(FireTraceIdent, true, this); TraceParams.bTraceAsyncScene = true; TraceParams.bFindInitialOverlaps = false; TraceParams.bTraceComplex = true; TArray<AActor *> ignorados; for (TActorIterator<ATappable > ActorItr(GetWorld()); ActorItr; ++ActorItr) { if (ActorItr->ActorHasTag("Tappable")) ignorados.Add(*ActorItr); } for (TActorIterator<ACheckPoint > checkItr(GetWorld()); checkItr; ++checkItr) ignorados.Add(*checkItr); for (TActorIterator<ATutorial > tutItr(GetWorld()); tutItr; ++tutItr) ignorados.Add(*tutItr); if (ignorados.Num() > 0) TraceParams.AddIgnoredActors(ignorados); m_TraceParams = TraceParams; m_isValid = true; } //pause animations if is game paused Mesh->bPauseAnims = isPlayerPaused(); //first tick initialize viewport properties, dont work at begin play if (m_limitViewPort0 == 0 && m_limitViewPort1 == 0) { m_limitViewPort0 = GEngine->GameViewport->Viewport->GetSizeXY().X * 0.45; m_limitViewPort1 = GEngine->GameViewport->Viewport->GetSizeXY().X * 0.55; } //update elapsed time if push button animation is running if (m_isPushingButton) { m_elapsedButton += DeltaSeconds; if (m_elapsedButton >= 1.0f) { m_elapsedButton = 0.0f; m_isPushingButton = false; } } if (m_isPickingPortal) { m_elapsedPortal += DeltaSeconds; float t = 1.0f - (m_elapsedPortal / 1.2f); Mesh->SetRelativeScale3D(FVector(t, t, t)); if (m_elapsedPortal >= 0.6f) { m_elapsedPortal = 0.0f; m_isPickingPortal = false; Mesh->SetRelativeScale3D(FVector(1, 1, 1)); } } if (m_isPickingAltar) { m_elapsedAltar += DeltaSeconds; if (m_elapsedAltar >= 0.7f) { m_elapsedAltar = 0.0f; m_isPickingAltar = false; } } //get last position for this frame. m_lastPosition = GetActorLocation(); float value = 0.0f; if (isInputEnabled()) value = UpdateState(); else{ value = 0; m_doJump = false; } DoMovement(DeltaSeconds, value); if (!m_isPickingPortal) { DoJump(DeltaSeconds); CalculateGravity(DeltaSeconds); } CheckCollision(); CalculateOrientation(); }