/** * @brief 绘制指定位置的光标 * * 如果光标不在指定位置,则不会绘制 */ void DrawCursorPos(struct ChessBoard *cp, struct ChessPos pos) { struct ChessPos *cursor; //绘制光标 //仅在游戏正常进行时绘制 if (cp->gameState == GSTAT_ACTIVE) { cursor = ActiveCursor(cp); if (MatchPos(*cursor, pos.line, pos.row)) { DrawCursor(*cursor, cp->activePlayer); } if (cp->chessLocked) { cursor = &cp->lockedCursor; if (MatchPos(*cursor, pos.line, pos.row)) { //棋子锁定光标是两玩家共用的 DrawCursor(*cursor, PLY_BOTH); } } } }
// Renders the buffer to the screen. void CConsole::DrawBuffer(CTextRenderer& textRenderer) { if (m_fHeight < m_iFontHeight) return; CMatrix3D savedTransform = textRenderer.GetTransform(); textRenderer.Translate(2.0f, m_fHeight - (float)m_iFontOffset + 1.0f, 0.0f); textRenderer.Color(1.0f, 1.0f, 0.0f); textRenderer.PutAdvance(L"]"); textRenderer.Color(1.0f, 1.0f, 1.0f); if (m_iBufferPos == 0) DrawCursor(textRenderer); for (int i = 0; i < m_iBufferLength; i++) { textRenderer.PrintfAdvance(L"%lc", m_szBuffer[i]); if (m_iBufferPos-1 == i) DrawCursor(textRenderer); } textRenderer.SetTransform(savedTransform); }
void GraphView::CurrentProbeChanged(Draw *draw, int pi, int ni, int d) { wxRegion reg; DrawCursor(pi, true, ®); int i = d; if (i) i = i > 0 ? -1 : 1; if (m_draw->GetDoubleCursor() && ni >= 0) { int vd = m_draw->GetValuesTable().size(); int s, e; if (d >= 0) { s = std::max(0, ni - d); e = ni; } else { s = ni; e = std::min(vd - 1, ni - d); } for (int i = s; i <= e; ++i) DrawPoint(i, ®, false); } DrawCursor(ni, false, ®); m_graphs->UpdateArea(reg); }
void MFCSequenceEditor::OnDraw(CDC* pdc) { CRect clipBox; int cbType; cbType = pdc->GetClipBox(&clipBox); // fprintf(stderr, "OnDraw() clip (%d %d %d %d) type %s\n", clipBox.left, clipBox.top, clipBox.right, clipBox.bottom, cbType==COMPLEXREGION?"complex":cbType==SIMPLEREGION?"simple":cbType==NULLREGION?"null":"error"); // fprintf(stderr, "lt %d\n", lastScheduledEvent.ticks); CDocument* pDoc = GetDocument(); #ifdef QUA_V_GDI_PLUS Graphics graphics(pdc->m_hDC); DrawGridGraphics(graphics, clipBox); // test the interoperation of GDI and GDI+ // Color p = Color::MakeARGB(100, 255, 20, 255); // Pen semip(p, 3); // graphics.DrawLine(&semip, 0,0, 200, 200); // for (short i=0; i<NIR(); i++) { // MFCInstanceView *ir = (MFCInstanceView *)IR(i); // if (ir->bounds.Intersects(clipBox)) { // ir->Draw(&graphics, &clipBox); // } // } DrawCursor(graphics, clipBox); #else DrawGrid(pdc, &clipBox); DrawCursor(pdc, &clipBox); #endif // fprintf(stderr, "OnDraw() finito\n"); }
void ViewBuffer::MoveCursor(int32 x, int32 y) { DrawCursor(fCursorX, fCursorY); DrawCursor(x, y); fCursorX = x; fCursorY = y; }
void CGame::PlayTurn() { int x,y; scare_mouse(); DrawBoard(); DrawPlayer(); DrawScores(); DrawCursor(); blit(background, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); unscare_mouse(); while (!players[currplayer].Done()) { if (mouse_b & 1) { x = mouse_x; y = mouse_y; players[currplayer].HandleMouse(x,y); rest (200); //rest for a bit so it doesnt keep catching mouse clicks scare_mouse(); DrawBoard(); DrawScores(); //shouldnt have to redraw this, but i dont have time to do a decent redraw management system if (!players[currplayer].Done()) DrawPlayer(); //only redraw if not at end of turn DrawCursor(); blit(background, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); unscare_mouse(); } }//end while players[currplayer].ResetTurnComplete(); //update currplayer int oldcurrplayer; oldcurrplayer = currplayer; do { if (currplayer == (numplayers-1)) { //if currplayer is last in line currplayer = 0; } else { currplayer++; } //stop increment currplayer if the curr isnt playing AND we have gone through the whole list already } while (!players[currplayer].stillplaying && currplayer != oldcurrplayer); }
void BF_GUI_ColorView::MouseDown(BPoint point) { if(point.x>255) return; DrawCursor(false); *piColor = (uint8)point.x; DrawCursor(true); poUnit->Draw(poUnit->Bounds()); }
/*-----------------------------------------------------------------*/ void __fastcall TChoosePaletteForm::SelectColor (COLORREF _color) { EraseCursor(); for (int i=0; i<MAX_PAL_ENTRY; i++) if (_color==Data->palette->GetColor(i)) { index = i; DrawCursor(); return; } index = 0; DrawCursor(); }
/** ** Display update. ** ** This functions updates everything on screen. The map, the gui, the ** cursors. */ void UpdateDisplay() { if (GameRunning || Editor.Running == EditorEditing) { DrawMapArea(); DrawMessages(); if (CursorState == CursorStateRectangle) { DrawCursor(); } if ((Preference.BigScreen && !BigMapMode) || (!Preference.BigScreen && BigMapMode)) { UiToggleBigMap(); } if (!BigMapMode) { for (size_t i = 0; i < UI.Fillers.size(); ++i) { UI.Fillers[i].G->DrawSubClip(0, 0, UI.Fillers[i].G->Width, UI.Fillers[i].G->Height, UI.Fillers[i].X, UI.Fillers[i].Y); } DrawMenuButtonArea(); DrawUserDefinedButtons(); UI.Minimap.Draw(); UI.Minimap.DrawViewportArea(*UI.SelectedViewport); UI.InfoPanel.Draw(); DrawResources(); UI.StatusLine.Draw(); UI.StatusLine.DrawCosts(); UI.ButtonPanel.Draw(); } DrawTimer(); } DrawPieMenu(); // draw pie menu only if needed DrawGuichanWidgets(); if (CursorState != CursorStateRectangle) { DrawCursor(); } // // Update changes to display. // Invalidate(); }
void Game::ComposeFrame() { const int baseX = 100; const int baseY = 100; if( CheckForVictory() == EMPTY ) { DrawGrid( baseX, baseY ); DoUserInput(); DrawCursor( cursorX, cursorY ); } else { DrawGrid( baseX, baseY ); if( CheckForVictory() == X ){ winR = 255; } else { winB = 255; } gfx.DrawLine( winX1 + 50, winY1 + 140, winX2 + 50, winY2 + 140, winR, 0, winB ); } }
void BF_GUI_ColorView::Draw(BRect o_Rect) { // fill back // SetHighColor(SYS_COLOR(BF_COLOR_DIALOG_BACK)); BRect oRect(Bounds()); FillRect(oRect); // draw lines // BPoint oPointTop(0,4),oPointBottom(0,oRect.Height()-4); rgb_color oCol; RGB_SET(oCol,0,0,0); for(int32 i=0;i<256;i++){ SetHighColor(oCol); StrokeLine(oPointTop,oPointBottom); oPointTop.x++; oPointBottom.x++; if(iColorIndex==0) oCol.red++;else if(iColorIndex==1) oCol.green++;else if(iColorIndex==2) oCol.blue++; } DrawCursor(true); }
void PageSettingsTabs1::SetCursor(void) { CRect rectCursorAnim; m_staticCursorAnim.GetClientRect(&rectCursorAnim); CClientDC dc(m_staticCursorAnim.m_hWnd); CBrush brush(::CreateSolidBrush(RGB(0,0,0))); dc.FillRect(rectCursorAnim, brush); rectCursorAnim.right -= 12; rectCursorAnim.right /= 2; rectCursorAnim.bottom -= 8; m_cursor.reset(); m_cursor = CursorFactory::CreateCursor( m_hWnd, true, static_cast<CursorStyle>(m_comboCursor.GetCurSel()), dc, rectCursorAnim, m_tabData->crCursorColor, this, true); DrawCursor(); }
void RegistLoop (double timestep ){ int ww = param.x_resolution; int hh = param.y_resolution; Music.Update (); check_gl_error(); ClearRenderContext (); set_gl_options (GUI); SetupGuiDisplay (); TColor col; update_ui_snow (timestep); draw_ui_snow(); Tex.Draw (BOTTOM_LEFT, 0, hh - 256, 1); Tex.Draw (BOTTOM_RIGHT, ww-256, hh-256, 1); Tex.Draw (TOP_LEFT, 0, 0, 1); Tex.Draw (TOP_RIGHT, ww-256, 0, 1); Tex.Draw (T_TITLE_SMALL, CENTER, AutoYPosN (5), scale); // DrawFrameX (area.left, area.top, area.right-area.left, area.bottom - area.top, // 0, colMBackgr, col, 0.2); FT.AutoSizeN (3); FT.SetColor (colWhite); int top = AutoYPosN (24); FT.DrawString (area.left, top, "Select your player name:"); FT.DrawString (area.left + framewidth + arrowwidth, top, "Select a character:"); FT.AutoSizeN (4); if (curr_focus == 0) col = colDYell; else col = colWhite; DrawFrameX (area.left, area.top, framewidth, frameheight, 3, colMBackgr, col, 1.0); FT.SetColor (col); FT.DrawString (area.left + 20, area.top, Players.GetName (curr_player)); Tex.DrawDirectFrame (Players.GetAvatarID (curr_player), area.left + 60, AutoYPosN (40), texsize, texsize, 3, colWhite); if (curr_focus == 1) col = colDYell; else col = colWhite; DrawFrameX (area.left + framewidth + arrowwidth, area.top, framewidth, frameheight, 3, colMBackgr, col, 1.0); FT.SetColor (col); FT.DrawString (area.left + framewidth + arrowwidth + 20, area.top, CharList[curr_character].name); Tex.DrawDirectFrame (CharList[curr_character].preview, area.right - texsize - 60 - arrowwidth, AutoYPosN (40), texsize, texsize, 3, colWhite); FT.SetColor (colWhite); PrintArrow (0, (curr_player > 0)); PrintArrow (1, (curr_player < last_player)); PrintArrow (2, (curr_character > 0)); PrintArrow (3, (curr_character < last_character)); PrintTextButton (0, curr_focus); PrintTextButton (1, curr_focus); if (param.ice_cursor) DrawCursor (); Winsys.SwapBuffers(); }
/*-----------------------------------------------------------------*/ void __fastcall CrFeld::EnableCursor() { dbw3_assert(frm); dbw3_assert(frm->CursorTimer); DrawCursor(); frm->CursorTimer->Enabled = true; }
/** ** Draw the cursor and prepare tobe restored by HideAnyCursor again. ** Note: This function can be called, without calling HideAnyCursor first, ** which means that this function should re-use/free memory of the ** last call. ** When calling multiple times, the old cursor is expected to be ** overdrawn by something else (else HideAnyCursor is needed!) ** Also the cursors are not invalidated (refresh on real screen) ** here, but this is done by InvalidateCursorAreas. ** ** FIXME: event handler should be temporary stopped while copying ** CursorX,CursorY,.. because between two copy commands another ** event can occure, which let invalid mouse position be delivered. */ global void DrawAnyCursor(void) { // Disable any previous drawn cursor OldCursorInvalidate=OldCursorW= OldCursorRectangleInvalidate=OldCursorRectangleW= BuildingCursor=0; // // First, Selecting rectangle // if( CursorState==CursorStateRectangle && (CursorStartX!=CursorX || CursorStartY!=CursorY) ) { DrawVisibleRectangleCursor(CursorStartX,CursorStartY,CursorX,CursorY); } // // Or Selecting position for building // else if( CursorBuilding && CursorOn==CursorOnMap ) { DrawBuildingCursor(); BuildingCursor=1; } // // Last, Normal cursor. // This will also save (part of) drawn rectangle cursor, but that's ok. // DrawCursor(GameCursor,CursorX,CursorY,GameCursor->SpriteFrame); }
static void GameSelectLoop (double time_step) { int ww = param.x_resolution; int hh = param.y_resolution; check_gl_error(); Music.Update (); set_gl_options (GUI); ClearRenderContext (); SetupGuiDisplay (); if (param.ui_snow) { update_ui_snow (time_step); draw_ui_snow(); } Tex.Draw (T_TITLE, CENTER, AutoYPosN (5), param.scale); Tex.Draw (BOTTOM_LEFT, 0, hh-256, 1); Tex.Draw (BOTTOM_RIGHT, ww-256, hh-256, 1); Tex.Draw (TOP_LEFT, 0, 0, 1); Tex.Draw (TOP_RIGHT, ww-256, 0, 1); PrintTextButton (0, scope); PrintTextButton (1, scope); PrintTextButton (2, scope); PrintTextButton (3, scope); PrintTextButton (4, scope); PrintTextButton (5, scope); PrintTextButton (6, scope); if (param.ice_cursor) DrawCursor (); Reshape (ww, hh); Winsys.SwapBuffers (); }
/*-----------------------------------------------------------------*/ void __fastcall CrCursorHandlerImpl::EnableCursor() { dbw3_assert(frm); dbw3_assert(frm->CursorTimer); DrawCursor(); frm->CursorTimer->Enabled = true; }
/*-----------------------------------------------------------------*/ void __fastcall TFixeinzugForm::pbFixeinzugPaint(TObject *Sender) { DrawGrid (pbFixeinzug); DrawData (pbFixeinzug); DrawRange(); DrawCursor(); }
/*-----------------------------------------------------------------*/ void __fastcall TFixeinzugForm::pbFixeinzugMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { int i = X / dx; int j = maxy-1 - (Y / dy); dbw3_assert(i>=0); dbw3_assert(j>=0); if (i>=maxx || j>=maxy) return; short old = einzug[scrollx+i]; if (old==j+1) einzug[scrollx+i] = 0; else einzug[scrollx+i] = short(j+1); changed = true; CalcRange(); if (old!=0) { pbFixeinzug->Canvas->Pen->Color = clBtnFace; pbFixeinzug->Canvas->Brush->Color = clBtnFace; pbFixeinzug->Canvas->Rectangle (i*dx+2, (maxy-old)*dy+2, (i+1)*dx-1, (maxy-old+1)*dy-1); } DrawData (pbFixeinzug, i); DeleteCursor(); cx = i; cy = j; DeleteRange(); CalcRange(); DrawRange(); DrawCursor(); }
/** ** Draw the cursor */ global void DrawAnyCursor(void) { RectangleCursor=BuildingCursor=0; // // Selecting rectangle // if( CursorState==CursorStateRectangle && (CursorStartX!=CursorX || CursorStartY!=CursorY) ) { DrawRectangleCursor(); RectangleCursor=1; } else // // Selecting position for building // if( CursorBuilding && CursorOn==CursorOnMap ) { DrawBuildingCursor(); BuildingCursor=1; } // // Normal cursor. // DrawCursor(CloneCursor,CursorX,CursorY,0); }
void ViewBuffer::Draw(BRect updateRect) { if (fGlyphGrid) { int32 startX = max_c(0, (int32)(updateRect.left / CHAR_WIDTH)); int32 endX = min_c(fColumns - 1, (int32)(updateRect.right / CHAR_WIDTH) + 1); int32 startY = max_c(0, (int32)(updateRect.top / CHAR_HEIGHT)); int32 endY = min_c(fRows - 1, (int32)(updateRect.bottom / CHAR_HEIGHT) + 1); char string[2]; string[1] = 0; for (int32 y = startY; y <= endY; y++) { for (int32 x = startX; x <= endX; x++) { uint16 grid = fGlyphGrid[y * fColumns + x]; uint8 glyph = grid >> 8; uint8 attr = grid & 0x00ff; string[0] = glyph; _RenderGlyph(x, y, string, attr, false); } } } DrawCursor(fCursorX, fCursorY); }
void CWindowOPTION_TASKBAR::Draw(PCImg32 pDst) { int nLevel; HDC hDC; HFONT hFontOld; COLORREF clText; if (m_dwTimeDrawStart) { goto Exit; } DrawFrame (); clText = RGB (1, 1, 1); hDC = m_pDib->Lock (); hFontOld = (HFONT)SelectObject (hDC, m_hFont); SetBkMode (hDC, TRANSPARENT); TextOut2 (hDC, 32, 16 + 16 * 0, "ON", clText); TextOut2 (hDC, 32, 16 + 16 * 1, "OFF", clText); SelectObject (hDC, hFontOld); m_pDib->Unlock (); DrawCursor (8, 16 + 16 * m_nPos); m_dwTimeDrawStart = timeGetTime (); Exit: nLevel = 100; if (m_bActive == FALSE) { nLevel = 60; } pDst->BltLevel (m_ptViewPos.x + 32, m_ptViewPos.y + 32, m_sizeWindow.cx, m_sizeWindow.cy, m_pDib, 0, 0, nLevel, TRUE); }
int DrawOpening() { //int hoOldTime = GetCurrentTime(); if(lpOpening == NULL || lpLogin == NULL) return FALSE; if(WorkMode == OPENING_MODE) lpOpening->Draw(); else if(WorkMode == LOGIN_MODE) lpLogin->Draw(); if(lpD3DDevice && LoginEndFlag == FALSE) { lpD3DDevice->BeginScene(); /* POINT mousePos; GetCursorPos(&mousePos); ScreenToClient(hwnd, &mousePos); dsDrawTexImage(MatHoCursorDefault , mousePos.x, mousePos.y ,32,32,255); */ DrawCursor(); lpD3DDevice->EndScene(); } if(LoginEndFlag) CursorShowFlag = FALSE; return TRUE; }
asm .MODEL TINY int PutChar(unsigned char ch) /* public */ { int i; /* unsigned short offset = GetVideoOffset(current_row,current_col); */ UnDrawCursor(); if(ch == '\n') { GoNextRow(); } else if(ch == '\r') { GoFirstColumn(); } else if(ch == '\t') { /* Make current_col align to a 4-character span */ i = 4 - (current_col % 4); /* Although it is a recursive call, we will not make it true recursive */ for(;i > 0;i--) PutChar(' '); } else { video_char_ptr[current_offset] = ch; video_char_ptr[current_offset + 1] = default_mode; GoNextPosition(); } DrawCursor(); return ch; }
/*-----------------------------------------------------------------*/ void __fastcall TChoosePaletteForm::DummyEditKeyDown(TObject *Sender, WORD &Key, TShiftState Shift) { int x = index/GRIDSIZE; int y = index%GRIDSIZE; switch (Key) { case VK_LEFT: if (x>0) --x; break; case VK_RIGHT: if (x<15) ++x; break; case VK_UP: if (y>0) --y; else if (x>0) { y=15; --x; } break; case VK_DOWN: if (y<15) ++y; else if (x<15) { y=0; ++x; } break; } int newcol = x*GRIDSIZE+y; if (newcol!=index && newcol<MAX_PAL_ENTRY) { EraseCursor(); index = x*GRIDSIZE+y; DrawCursor(); } }
/** ** Display update. ** ** This functions updates everything on screen. The map, the gui, the ** cursors. */ void UpdateDisplay(void) { if (GameRunning || Editor.Running == EditorEditing) { DrawMapArea(); DrawMessages(); if (CursorState == CursorStateRectangle) { DrawCursor(); } if (!BigMapMode) { for (int i = 0; i < (int)UI.Fillers.size(); ++i) { UI.Fillers[i].G->DrawSubClip(0, 0, UI.Fillers[i].G->Width, UI.Fillers[i].G->Height, UI.Fillers[i].X, UI.Fillers[i].Y); } DrawMenuButtonArea(); UI.Minimap.Draw(UI.SelectedViewport->MapX, UI.SelectedViewport->MapY); UI.Minimap.DrawCursor(UI.SelectedViewport->MapX, UI.SelectedViewport->MapY); UI.InfoPanel.Draw(); UI.ButtonPanel.Draw(); DrawResources(); UI.StatusLine.Draw(); } DrawCosts(); DrawTimer(); } DrawPieMenu(); // draw pie menu only if needed DrawGuichanWidgets(); if (CursorState != CursorStateRectangle) { DrawCursor(); } // // Update changes to display. // Invalidate(); }
void CComposingView::DrawForPinyin( /* [in] */ ICanvas* canvas) { Float x, y, value; Int32 top = 0; x = mPaddingLeft + LEFT_RIGHT_MARGIN; y = -(mFmi->GetTop(&top), top) + mPaddingTop; mPaint->SetColor(mStrColor); Int32 cursorPos = 0; mDecInfo->GetCursorPosInCmpsDisplay(&cursorPos); Int32 cmpsPos = cursorPos; String cmpsStr; mDecInfo->GetComposingStrForDisplay(&cmpsStr); Int32 activeCmpsLen = 0; mDecInfo->GetActiveCmpsDisplayLen(&activeCmpsLen); if (cursorPos > activeCmpsLen) cmpsPos = activeCmpsLen; canvas->DrawText(cmpsStr, 0, cmpsPos, x, y, mPaint); x += (mPaint->MeasureText(cmpsStr, 0, cmpsPos, &value), value); if (cursorPos <= activeCmpsLen) { if (ComposingStatus_EDIT_PINYIN == mComposingStatus) { DrawCursor(canvas, x); } canvas->DrawText(cmpsStr, cmpsPos, activeCmpsLen, x, y, mPaint); } x += (mPaint->MeasureText(cmpsStr, cmpsPos, activeCmpsLen, &value), value); if ((Int32)cmpsStr.GetLength() > activeCmpsLen) { mPaint->SetColor(mStrColorIdle); Int32 oriPos = activeCmpsLen; if (cursorPos > activeCmpsLen) { if (cursorPos > (Int32)cmpsStr.GetLength()) cursorPos = cmpsStr.GetLength(); canvas->DrawText(cmpsStr, oriPos, cursorPos, x, y, mPaint); x += (mPaint->MeasureText(cmpsStr, oriPos, cursorPos, &value), value); if (ComposingStatus_EDIT_PINYIN == mComposingStatus) { DrawCursor(canvas, x); } oriPos = cursorPos; } canvas->DrawText(cmpsStr, oriPos, cmpsStr.GetLength(), x, y, mPaint); } }
/*-----------------------------------------------------------------*/ void __fastcall TChoosePaletteForm::pbColorsMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { if (Button==mbLeft) { EraseCursor(); SetCursor(X, Y); DrawCursor(); } }
void EventSelectLoop (double timestep) { int ww = param.x_resolution; int hh = param.y_resolution; TColor col; check_gl_error(); set_gl_options (GUI ); Music.Update (); ClearRenderContext (); SetupGuiDisplay (); if (param.ui_snow) { update_ui_snow (timestep); draw_ui_snow (); } Tex.Draw (T_TITLE_SMALL, CENTER, AutoYPosN (5), param.scale); Tex.Draw (BOTTOM_LEFT, 0, hh-256, 1); Tex.Draw (BOTTOM_RIGHT, ww-256, hh-256, 1); Tex.Draw (TOP_LEFT, 0, 0, 1); Tex.Draw (TOP_RIGHT, ww-256, 0, 1); // DrawFrameX (area.left, area.top, area.right-area.left, area.bottom - area.top, // 0, colMBackgr, colBlack, 0.2); FT.AutoSizeN (3); FT.SetColor (colWhite); FT.DrawString (area.left, AutoYPosN (30), Trans.Text (6)); FT.DrawString (area.left,AutoYPosN (45), Trans.Text (7)); if (Events.IsUnlocked (curr_event, curr_cup) == false) { FT.SetColor (colLGrey); FT.DrawString (CENTER, AutoYPosN (58), Trans.Text (10)); } FT.AutoSizeN (4); if (curr_focus == 0) col = colDYell; else col = colWhite; DrawFrameX (area.left, frametop1, framewidth, frameheight, 3, colMBackgr, col, 1.0); FT.SetColor (colDYell); FT.DrawString (area.left + 20, frametop1, EventList[curr_event].name); if (curr_focus == 1) col = colDYell; else col = colWhite; DrawFrameX (area.left, frametop2, framewidth, frameheight, 3, colMBackgr, col, 1.0); if (Events.IsUnlocked (curr_event, curr_cup)) FT.SetColor (colDYell); else FT.SetColor (colLGrey); FT.DrawString (area.left + 20, frametop2, Events.GetCupTrivialName (curr_event, curr_cup)); PrintArrow (0, (curr_event > 0)); PrintArrow (1, (curr_event < last_event)); PrintArrow (2, (curr_cup > 0)); PrintArrow (3, (curr_cup < last_cup)); if (Events.IsUnlocked (curr_event, curr_cup)) PrintTextButton (0, curr_focus); PrintTextButton (1, curr_focus); if (param.ice_cursor) DrawCursor (); SDL_GL_SwapBuffers (); }
LRESULT PageSettingsTabs1::OnTimer(UINT /*uMsg*/, WPARAM wParam, LPARAM /*lParam*/, BOOL& /*bHandled*/) { if ((wParam == CURSOR_TIMER) && (m_cursor.get() != NULL)) { DrawCursor(); } return 0; }