void FCEUI_NetplayStop(void) { if(FCEUnetplay) { FCEUnetplay = 0; FCEU_FlushGameCheats(0,1); //Don't save netplay cheats. FCEU_LoadGameCheats(0); //Reload our original cheats. } else puts("Check your code!"); }
int FCEUI_NetplayStart(int nlocal, int divisor) { FCEU_FlushGameCheats(0, 0); //Save our pre-netplay cheats. FCEU_LoadGameCheats(0); // Load them again, for pre-multiplayer action. FCEUnetplay = 1; memset(netjoy,0,sizeof(netjoy)); numlocal = nlocal; netdivisor = divisor; netdcount = 0; return(1); }
FCEUGI *FCEUI_CopyFamiStart(void) { ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name = "copyfami"; FCEUGameInfo->type = GIT_CART; FCEUGameInfo->vidsys = GIV_USER; FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = -1; FCEUGameInfo->inputfc = -1; FCEUGameInfo->cspecial = 0; FCEU_printf("Starting CopyFamicom...\n\n"); if (!CopyFamiLoad()) { FCEU_PrintError("An error occurred while starting CopyFamicom."); return 0; } FCEU_ResetVidSys(); if (FCEUGameInfo->type != GIT_NSF) if (FSettings.GameGenie) FCEU_OpenGenie(); PowerNES(); FCEUSS_CheckStates(); FCEUMOV_CheckMovies(); if (FCEUGameInfo->type != GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); } FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. return(FCEUGameInfo); }
FCEUGI *FCEUI_CopyFamiStart(void) { ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name="copyfami"; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; #ifdef FCEU_LOG FCEU_printf("Starting CopyFamicom...\n\n"); #endif if(!CopyFamiLoad()) return 0; /*An error occurred while starting CopyFamicom*/ FCEU_ResetVidSys(); if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); FCEU_ResetPalette(); return(FCEUGameInfo); }
void NetplayUpdate(uint8 *joyp) { static uint8 buf[5]; /* 4 play states, + command/extra byte */ static uint8 joypb[4]; memcpy(joypb,joyp,4); /* This shouldn't happen, but just in case. 0xFF is used as a command escape elsewhere. */ if(joypb[0] == 0xFF) joypb[0] = 0xF; if(!netdcount) if(!FCEUD_SendData(joypb,numlocal)) { NetError(); return; } if(!netdcount) { do { if(!FCEUD_RecvData(buf,5)) { NetError(); return; } switch(buf[4]) { default: FCEU_DoSimpleCommand(buf[4]);break; case FCEUNPCMD_TEXT: { uint8 *tbuf; uint32 len = FCEU_de32lsb(buf); if(len > 100000) // Insanity check! { NetError(); return; } tbuf = (uint8*)malloc(len + 1); //mbg merge 7/17/06 added cast tbuf[len] = 0; if(!FCEUD_RecvData(tbuf, len)) { NetError(); free(tbuf); return; } FCEUD_NetplayText(tbuf); free(tbuf); } break; case FCEUNPCMD_SAVESTATE: { //mbg todo netplay //char *fn; //FILE *fp; ////Send the cheats first, then the save state, since ////there might be a frame or two in between the two sendfile ////commands on the server side. //fn = strdup(FCEU_MakeFName(FCEUMKF_CHEAT,0,0).c_str()); ////why?????? ////if(! // FCEUNET_SendFile(FCEUNPCMD_LOADCHEATS,fn); //// { //// free(fn); //// return; //// } //free(fn); //if(!FCEUnetplay) return; //fn = strdup(FCEU_MakeFName(FCEUMKF_NPTEMP,0,0).c_str()); //fp = fopen(fn, "wb"); //if(FCEUSS_SaveFP(fp,Z_BEST_COMPRESSION)) //{ // fclose(fp); // if(!FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn)) // { // unlink(fn); // free(fn); // return; // } // unlink(fn); // free(fn); //} //else //{ // fclose(fp); // FCEUD_PrintError("File error. (K)ill, (M)aim, (D)estroy? Now!"); // unlink(fn); // free(fn); // return; //} } break; case FCEUNPCMD_LOADCHEATS: { FILE *fp = FetchFile(FCEU_de32lsb(buf)); if(!fp) return; FCEU_FlushGameCheats(0,1); FCEU_LoadGameCheats(fp); } break; //mbg 6/16/08 - netplay doesnt work right now anyway /*case FCEUNPCMD_LOADSTATE: { FILE *fp = FetchFile(FCEU_de32lsb(buf)); if(!fp) return; if(FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP)) { fclose(fp); FCEU_DispMessage("Remote state loaded.",0); } else FCEUD_PrintError("File error. (K)ill, (M)aim, (D)estroy?"); } break;*/ } } while(buf[4]); netdcount=(netdcount+1)%netdivisor; memcpy(netjoy,buf,4); *(uint32 *)joyp=*(uint32 *)netjoy; } }
FCEUGI *FCEUI_LoadGame(const char *name) { FCEUFILE *fp; char *ipsfn; ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; FCEU_printf("Loading %s...\n\n",name); GetFileBase(name); ipsfn=FCEU_MakeFName(FCEUMKF_IPS,0,0); fp=FCEU_fopen(name,ipsfn,"rb",0); free(ipsfn); if(!fp) { FCEU_PrintError("Error opening \"%s\"!",name); return 0; } if(iNESLoad(name,fp)) goto endlseq; if(NSFLoad(fp)) goto endlseq; if(UNIFLoad(name,fp)) goto endlseq; if(FDSLoad(name,fp)) goto endlseq; FCEU_PrintError("An error occurred while loading the file."); FCEU_fclose(fp); return 0; endlseq: FCEU_fclose(fp); FCEU_ResetVidSys(); if(FCEUGameInfo->type!=GIT_NSF) if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEUSS_CheckStates(); FCEUMOV_CheckMovies(); if(FCEUGameInfo->type!=GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); } FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. return(FCEUGameInfo); }
void NetplayUpdate(uint8 *joyp) { static uint8 buf[5]; /* 4 play states, + command/extra byte */ static uint8 joypb[4]; memcpy(joypb,joyp,4); /* This shouldn't happen, but just in case. 0xFF is used as a command escape elsewhere. */ if(joypb[0] == 0xFF) joypb[0] = 0xF; #ifdef NETWORK if(!netdcount) if(!FCEUD_SendData(joypb,numlocal)) { NetError(); return; } if(!netdcount) do { if(!FCEUD_RecvData(buf,5)) { NetError(); return; } switch(buf[4]) { default: FCEU_DoSimpleCommand(buf[4]);break; case FCEUNPCMD_TEXT: { uint8 *tbuf; uint32 len = FCEU_de32lsb(buf); if(len > 100000) // Insanity check! { NetError(); return; } tbuf = malloc(len + 1); tbuf[len] = 0; if(!FCEUD_RecvData(tbuf, len)) { NetError(); free(tbuf); return; } FCEUD_NetplayText(tbuf); free(tbuf); } break; case FCEUNPCMD_SAVESTATE: { char *fn; FILE *fp; /* Send the cheats first, then the save state, since there might be a frame or two in between the two sendfile commands on the server side. */ fn = FCEU_MakeFName(FCEUMKF_CHEAT,0,0); //if(! FCEUNET_SendFile(FCEUNPCMD_LOADCHEATS,fn); // { // free(fn); // return; // } free(fn); if(!FCEUnetplay) return; fn = FCEU_MakeFName(FCEUMKF_NPTEMP,0,0); fp = fopen(fn, "wb"); if(FCEUSS_SaveFP(fp)) { fclose(fp); if(!FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn)) { unlink(fn); free(fn); return; } unlink(fn); free(fn); } else { fclose(fp); FCEUD_PrintError("File error. (K)ill, (M)aim, (D)estroy? Now!"); unlink(fn); free(fn); return; } } break; case FCEUNPCMD_LOADCHEATS: { FILE *fp = FetchFile(FCEU_de32lsb(buf)); if(!fp) return; FCEU_FlushGameCheats(0,1); FCEU_LoadGameCheats(fp); } break; case FCEUNPCMD_LOADSTATE: { FILE *fp = FetchFile(FCEU_de32lsb(buf)); if(!fp) return; if(FCEUSS_LoadFP(fp)) { fclose(fp); FCEU_DispMessage("Remote state loaded."); } else FCEUD_PrintError("File error. (K)ill, (M)aim, (D)estroy?"); } break; } } while(buf[4]); #endif netdcount=(netdcount+1)%netdivisor; memcpy(netjoy,buf,4); *(uint32 *)joyp=*(uint32 *)netjoy; }
bool LoadRom(const char* fname, int size) { bool biosError = false; bool rom_loaded = false; ResetGameLoaded(); FCEUI_CloseGame(); GameInfo = new FCEUGI(); memset(GameInfo, 0, sizeof(FCEUGI)); GameInfo->filename = strdup(fname); GameInfo->archiveCount = 0; // Set some default values #define AUDIO_OUT_RATE (48300) // We want slightly more than 48kHz to make sure we're blocking on audio rather than video. GameInfo->soundchan = 2; GameInfo->soundrate = AUDIO_OUT_RATE; GameInfo->name=0; GameInfo->type=GIT_CART; GameInfo->vidsys=GIV_USER; GameInfo->input[0]=GameInfo->input[1]=SI_UNSET; GameInfo->inputfc=SIFC_UNSET; GameInfo->cspecial=SIS_NONE; //Set internal sound information FCEUI_Sound(AUDIO_OUT_RATE); FCEUFILE * fceufp = new FCEUFILE(); fceufp->size = size; fceufp->filename = fname; fceufp->mode = FCEUFILE::READ; // read only EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size); fceufp->stream = fceumem; rom_loaded = iNESLoad(fname, fceufp, 1); if(!rom_loaded) { rom_loaded = UNIFLoad(fname, fceufp); } if(!rom_loaded) { rom_loaded = NSFLoad(fname, fceufp); } if(!rom_loaded) { /* // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { size_t biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); if(biosSize == 0 && strlen(appPath) > 0) { sprintf (filepath, "%s/disksys.rom", appPath); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { biosError = true; if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); else ErrorPrompt("FDS BIOS file not found!"); } free(tmpbuffer); } if (FDSBIOS[1] != 0) { rom_loaded = FDSLoad(current_rom, fceufp); }*/ } delete fceufp; if (rom_loaded) { GetFileBase(GameInfo->filename); FCEU_ResetVidSys(); if(GameInfo->type!=GIT_NSF) { if(FSettings.GameGenie) { OpenGenie(); } } PowerNES(); if(GameInfo->type!=GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); FCEUI_DisableAllCheats(); } FCEU_ResetPalette(); FCEU_ResetMessages(); return 1; } else { delete GameInfo; GameInfo = 0; if(!biosError) FCEU_printf("Invalid game file: %s!",fname); rom_loaded = false; return 0; } }