コード例 #1
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");
	tolua_pushnumber  (m_LuaState, a_BlockX);
	tolua_pushnumber  (m_LuaState, a_BlockY);
	tolua_pushnumber  (m_LuaState, a_BlockZ);
	tolua_pushnumber  (m_LuaState, a_BlockFace);
	tolua_pushnumber  (m_LuaState, a_CursorX);
	tolua_pushnumber  (m_LuaState, a_CursorY);
	tolua_pushnumber  (m_LuaState, a_CursorZ);
	tolua_pushnumber  (m_LuaState, a_BlockType);
	tolua_pushnumber  (m_LuaState, a_BlockMeta);

	if (!CallFunction(10, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #2
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");
	tolua_pushnumber  (m_LuaState, a_BlockX);
	tolua_pushnumber  (m_LuaState, a_BlockY);
	tolua_pushnumber  (m_LuaState, a_BlockZ);
	tolua_pushnumber  (m_LuaState, a_BlockFace);
	tolua_pushnumber  (m_LuaState, a_Status);

	if (!CallFunction(6, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #3
0
ファイル: PluginLua.cpp プロジェクト: AddictXQ/cuberite
bool cPluginLua::CanAddOldStyleHook(int a_HookType)
{
	const char * FnName = GetHookFnName(a_HookType);
	if (FnName == nullptr)
	{
		// Unknown hook ID
		LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
			GetName().c_str(), a_HookType
		);
		m_LuaState.LogStackTrace();
		return false;
	}

	// Check if the function is available
	if (m_LuaState.HasFunction(FnName))
	{
		return true;
	}

	LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
		GetName().c_str(), a_HookType, FnName
	);
	m_LuaState.LogStackTrace();
	return false;
}
コード例 #4
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_Player, "cPlayer");

	// Push the split:
	lua_createtable(m_LuaState, a_Split.size(), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	std::vector<std::string>::const_iterator iter = a_Split.begin(), end = a_Split.end();
	while(iter != end)
	{
		tolua_pushstring(m_LuaState, (*iter).c_str());
		lua_rawseti(m_LuaState, newTable, index);
		++iter;
		++index;
	}

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #5
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnUpdatedSign(
	cWorld * a_World, 
	int a_BlockX, int a_BlockY, int a_BlockZ, 
	const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
	cPlayer * a_Player
)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, (void *)a_World, "cWorld");
	tolua_pushnumber  (m_LuaState, a_BlockX);
	tolua_pushnumber  (m_LuaState, a_BlockY);
	tolua_pushnumber  (m_LuaState, a_BlockZ);
	tolua_pushstring  (m_LuaState, a_Line1.c_str());
	tolua_pushstring  (m_LuaState, a_Line2.c_str());
	tolua_pushstring  (m_LuaState, a_Line3.c_str());
	tolua_pushstring  (m_LuaState, a_Line4.c_str());
	tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");

	if (!CallFunction(9, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #6
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_World, "cWorld");
	tolua_pushusertype(m_LuaState, a_Digger, "cEntity");
	tolua_pushnumber  (m_LuaState, a_BlockX);
	tolua_pushnumber  (m_LuaState, a_BlockY);
	tolua_pushnumber  (m_LuaState, a_BlockZ);
	tolua_pushnumber  (m_LuaState, a_BlockType);
	tolua_pushnumber  (m_LuaState, a_BlockMeta);
	tolua_pushusertype(m_LuaState, &a_Pickups, "cItems");

	if (!CallFunction(8, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #7
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnChat(cPlayer * a_Player, AString & a_Message)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_CHAT);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
	tolua_pushstring  (m_LuaState, a_Message.c_str());

	if (!CallFunction(2, 2, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -2, 0) > 0);
	if (lua_isstring(m_LuaState, -1))
	{
		a_Message = tolua_tostring(m_LuaState, -1, "");
	}
	lua_pop(m_LuaState, 2);
	return bRetVal;
}
コード例 #8
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_World, "cWorld");
	tolua_pushnumber  (m_LuaState, a_NewWeather);

	if (!CallFunction(2, 2, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	if (lua_isnumber(m_LuaState, -2))
	{
		a_NewWeather = (eWeather)lua_tointeger(m_LuaState, -2);
	}
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #9
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
void cPlugin_NewLua::Tick(float a_Dt)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_TICK);
	if (!PushFunction(FnName))
	{
		return;
	}

	tolua_pushnumber( m_LuaState, a_Dt );

	CallFunction(1, 0, FnName);
}
コード例 #10
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnUpdatingSign(
	cWorld * a_World, 
	int a_BlockX, int a_BlockY, int a_BlockZ, 
	AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
	cPlayer * a_Player
)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, (void *)a_World, "cWorld");
	tolua_pushnumber  (m_LuaState, a_BlockX);
	tolua_pushnumber  (m_LuaState, a_BlockY);
	tolua_pushnumber  (m_LuaState, a_BlockZ);
	tolua_pushstring  (m_LuaState, a_Line1.c_str());
	tolua_pushstring  (m_LuaState, a_Line2.c_str());
	tolua_pushstring  (m_LuaState, a_Line3.c_str());
	tolua_pushstring  (m_LuaState, a_Line4.c_str());
	tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");

	if (!CallFunction(9, 5, "OnUpdatingSign"))
	{
		return false;
	}

	
	bool bRetVal = (tolua_toboolean(m_LuaState, -5, 0) > 0);
	if (lua_isstring(m_LuaState, -4))
	{
		a_Line1 = tolua_tostring(m_LuaState, -4, "");
	}
	if (lua_isstring(m_LuaState, -3))
	{
		a_Line2 = tolua_tostring(m_LuaState, -3, "");
	}
	if (lua_isstring(m_LuaState, -2))
	{
		a_Line3 = tolua_tostring(m_LuaState, -2, "");
	}
	if (lua_isstring(m_LuaState, -1))
	{
		a_Line4 = tolua_tostring(m_LuaState, -1, "");
	}
	return bRetVal;
}
コード例 #11
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnPlayerTossingItem(cPlayer & a_Player)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");

	if (!CallFunction(1, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #12
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnWeatherChanged(cWorld & a_World)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_World, "cWorld");

	if (!CallFunction(1, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #13
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook)
{
	const char * FnName = GetHookFnName(a_Hook);
	if (FnName == NULL)
	{
		// Unknown hook ID
		LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook);
		return false;
	}
	
	// Check if the function is available
	lua_getglobal(m_LuaState, FnName);
	bool res = lua_isfunction(m_LuaState, -1);
	lua_pop(m_LuaState, 1);
	
	if (res)
	{
		return true;
	}
	
	LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", 
		GetName().c_str(), a_Hook, FnName
	);
	
	// Lua stacktrace:
	LOGWARNING("Stack trace:");
	lua_Debug entry;
	int depth = 0; 
	while (lua_getstack(m_LuaState, depth, &entry))
	{
		int status = lua_getinfo(m_LuaState, "Sln", &entry);
		assert(status);

		LOGWARNING("  %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
		depth++;
	}
	LOGWARNING("Stack trace end");

	return false;
}
コード例 #14
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_KILLING);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_Victim, "cEntity");
	tolua_pushusertype(m_LuaState, a_Killer,  "cEntity");

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #15
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_HANDSHAKE);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_Client, "cClientHandle");
	tolua_pushstring  (m_LuaState, a_Username.c_str());

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #16
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_DISCONNECT);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
	tolua_pushstring  (m_LuaState, a_Reason.c_str());

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #17
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
	tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #18
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");
	tolua_pushusertype(m_LuaState, &a_Entity, "cEntity");

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #19
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, &a_Receiver, "cEntity");
	tolua_pushusertype(m_LuaState, &a_TDI,      "TakeDamageInfo");

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) != 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #20
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}
	
	tolua_pushusertype(m_LuaState, a_World, "cWorld");
	tolua_pushnumber  (m_LuaState, a_ChunkX);
	tolua_pushnumber  (m_LuaState, a_ChunkZ);
	
	if (!CallFunction(3, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #21
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
	tolua_pushusertype(m_LuaState, (void *)a_Grid,   "cCraftingGrid");
	tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");

	if (!CallFunction(3, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
コード例 #22
0
ファイル: Plugin_NewLua.cpp プロジェクト: l0ud/MCServer
bool cPlugin_NewLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_LOGIN);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype (m_LuaState, a_Client, "cClientHandle");
	tolua_pushnumber   (m_LuaState, a_ProtocolVersion);
	tolua_pushcppstring(m_LuaState, a_Username);

	if (!CallFunction(3, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}