// ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts(bool check_entry_use) { // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. m_CreatureEventAI_TextMap.clear(); // Load EventAI Text sObjectMgr.LoadMangosStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); // Gather Additional data from EventAI Texts QueryResult *result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); sLog.outString("Loading EventAI Texts additional data..."); if (result) { BarGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); StringTextData temp; int32 i = fields[0].GetInt32(); temp.SoundId = fields[1].GetInt32(); temp.Type = fields[2].GetInt32(); temp.Language = fields[3].GetInt32(); temp.Emote = fields[4].GetInt32(); // range negative if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) { sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); continue; } // range negative (don't must be happen, loaded from same table) if (!sObjectMgr.GetMangosStringLocale(i)) { sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i); continue; } if (temp.SoundId) { if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId); } if (!GetLanguageDescByID(temp.Language)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); if (temp.Type > CHAT_TYPE_ZONE_YELL) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); if (temp.Emote) { if (!sEmotesStore.LookupEntry(temp.Emote)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote); } m_CreatureEventAI_TextMap[i] = temp; ++count; } while (result->NextRow()); delete result; if(check_entry_use) CheckUnusedAITexts(); sLog.outString(); sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count); } else { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); } }
void CreatureTextMgr::LoadCreatureTexts() { uint32 oldMSTime = getMSTime(); mTextMap.clear(); // for reload case mTextRepeatMap.clear(); //reset all currently used temp texts PreparedStatement* stmt = WorldDB.GetPreparedStatement(WORLD_LOAD_CRETEXT); PreparedQueryResult result = WorldDB.Query(stmt); if (!result) { sLog->outString(">> Loaded 0 ceature texts. DB table `creature_texts` is empty."); sLog->outString(); return; } uint32 textCount = 0; uint32 creatureCount = 0; do { Field* fields = result->Fetch(); CreatureTextEntry temp; temp.entry = fields[0].GetUInt32(); temp.group = fields[1].GetUInt8(); temp.id = fields[2].GetUInt8(); temp.text = fields[3].GetString(); temp.type = ChatType(fields[4].GetUInt8()); temp.lang = Language(fields[5].GetUInt8()); temp.probability = fields[6].GetFloat(); temp.emote = Emote(fields[7].GetUInt32()); temp.duration = fields[8].GetUInt32(); temp.sound = fields[9].GetUInt32(); if (temp.sound) { if (!sSoundEntriesStore.LookupEntry(temp.sound)){ sLog->outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound); temp.sound = 0; } } if (!GetLanguageDescByID(temp.lang)) { sLog->outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang)); temp.lang = LANG_UNIVERSAL; } if (temp.type >= CHAT_TYPE_ZONE_YELL)//CHAT_TYPE_ZONE_YELL and more will be used later { sLog->outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type)); temp.type = CHAT_TYPE_SAY; } if (temp.emote) { if (!sEmotesStore.LookupEntry(temp.emote)) { sLog->outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote)); temp.emote = EMOTE_ONESHOT_NONE; } } //entry not yet added, add empty TextHolder (list of groups) if (mTextMap.find(temp.entry) == mTextMap.end()) { ++creatureCount; CreatureTextHolder TextHolder; mTextMap[temp.entry] = TextHolder; } //group not yet added, add empty TextGroup (list of texts) if (mTextMap[temp.entry].find(temp.group) == mTextMap[temp.entry].end()) { CreatureTextGroup TextGroup; mTextMap[temp.entry][temp.group] = TextGroup; } //add the text into our entry's group mTextMap[temp.entry][temp.group].push_back(temp); ++textCount; } while (result->NextRow()); sLog->outString(">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); }
// ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts() { uint32 oldMSTime = getMSTime(); // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. m_CreatureEventAI_TextMap.clear(); // Load EventAI Text sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID); // Gather Additional data from EventAI Texts 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); if (!result) { TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); StringTextData temp; int32 i = fields[0].GetInt32(); temp.SoundId = fields[1].GetUInt32(); temp.Type = fields[2].GetUInt8(); temp.Language = fields[3].GetUInt8(); temp.Emote = fields[4].GetUInt16(); // range negative if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) { TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID); continue; } // range negative (must not happen, loaded from same table) if (!sObjectMgr->GetTrinityStringLocale(i)) { TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i); continue; } if (temp.SoundId) { if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId); } if (!GetLanguageDescByID(temp.Language)) TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language); if (temp.Type > CHAT_TYPE_ZONE_YELL) TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type); if (temp.Emote) { if (!sEmotesStore.LookupEntry(temp.Emote)) TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote); } m_CreatureEventAI_TextMap[i] = temp; ++count; } while (result->NextRow()); TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); }
void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename) { if (IsScriptScheduled()) // function don't must be called in time scripts use. return; sLog.outString("%s :", tablename); scripts.clear(); // need for reload support QueryResult *result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, datalong3, datalong4, data_flags, dataint, dataint2, dataint3, dataint4, x, y, z, o FROM %s", tablename); uint32 count = 0; if (!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u script definitions", count); return; } barGoLink bar((int)result->GetRowCount()); do { bar.step(); Field *fields = result->Fetch(); ScriptInfo tmp; tmp.id = fields[0].GetUInt32(); tmp.delay = fields[1].GetUInt32(); tmp.command = fields[2].GetUInt32(); tmp.raw.data[0] = fields[3].GetUInt32(); tmp.raw.data[1] = fields[4].GetUInt32(); tmp.raw.data[2] = fields[5].GetUInt32(); tmp.raw.data[3] = fields[6].GetUInt32(); tmp.raw.data[4] = fields[7].GetUInt32(); tmp.raw.data[5] = fields[8].GetInt32(); tmp.raw.data[6] = fields[9].GetInt32(); tmp.raw.data[7] = fields[10].GetInt32(); tmp.raw.data[8] = fields[11].GetInt32(); tmp.x = fields[12].GetFloat(); tmp.y = fields[13].GetFloat(); tmp.z = fields[14].GetFloat(); tmp.o = fields[15].GetFloat(); // generic command args check switch(tmp.command) { case SCRIPT_COMMAND_TALK: { if (tmp.talk.chatType > CHAT_TYPE_ZONE_YELL) { sLog.outErrorDb("Table `%s` has invalid CHAT_TYPE_ (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.chatType, tmp.id); continue; } if (tmp.talk.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.talk.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but this creature_template does not exist.", tablename, tmp.talk.creatureEntry, tmp.id); continue; } if (tmp.talk.creatureEntry && !tmp.talk.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.talk.creatureEntry, tmp.id, tmp.talk.searchRadius); continue; } if (!GetLanguageDescByID(tmp.talk.language)) { sLog.outErrorDb("Table `%s` has datalong4 = %u in SCRIPT_COMMAND_TALK for script id %u, but this language does not exist.", tablename, tmp.talk.language, tmp.id); continue; } if (tmp.talk.textId[0] == 0) { sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.textId[0], tmp.id); continue; } for(int i = 0; i < MAX_TEXT_ID; ++i) { if (tmp.talk.textId[i] && (tmp.talk.textId[i] < MIN_DB_SCRIPT_STRING_ID || tmp.talk.textId[i] >= MAX_DB_SCRIPT_STRING_ID)) { sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.textId[i], MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id); continue; } } // if (!GetMangosStringLocale(tmp.dataint)) will be checked after db_script_string loading break; } case SCRIPT_COMMAND_EMOTE: { if (!sEmotesStore.LookupEntry(tmp.emote.emoteId)) { sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u", tablename, tmp.emote.emoteId, tmp.id); continue; } if (tmp.emote.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.emote.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_EMOTE for script id %u, but this creature_template does not exist.", tablename, tmp.emote.creatureEntry, tmp.id); continue; } if (tmp.emote.creatureEntry && !tmp.emote.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_EMOTE for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.emote.creatureEntry, tmp.id, tmp.emote.searchRadius); continue; } break; } case SCRIPT_COMMAND_TELEPORT_TO: { if (!sMapStore.LookupEntry(tmp.teleportTo.mapId)) { sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tablename, tmp.teleportTo.mapId, tmp.id); continue; } if (!MaNGOS::IsValidMapCoord(tmp.x, tmp.y, tmp.z, tmp.o)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tablename, tmp.x, tmp.y, tmp.id); continue; } break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { Quest const* quest = sObjectMgr.GetQuestTemplate(tmp.questExplored.questId); if (!quest) { sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tablename, tmp.questExplored.questId, tmp.id); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", tablename, tmp.questExplored.questId, tmp.id); // this will prevent quest completing without objective const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); // continue; - quest objective requirement set and command can be allowed } if (float(tmp.questExplored.distance) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tablename, tmp.questExplored.distance, tmp.id); continue; } if (tmp.questExplored.distance && float(tmp.questExplored.distance) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check", tablename, tmp.questExplored.distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE); continue; } if (tmp.questExplored.distance && float(tmp.questExplored.distance) < INTERACTION_DISTANCE) { sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check", tablename, tmp.questExplored.distance, tmp.id, INTERACTION_DISTANCE); continue; } break; } case SCRIPT_COMMAND_KILL_CREDIT: { if (!ObjectMgr::GetCreatureTemplate(tmp.killCredit.creatureEntry)) { sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u", tablename, tmp.killCredit.creatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = sObjectMgr.GetGOData(tmp.GetGOGuid()); if (!data) { sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tablename, tmp.GetGOGuid(), tmp.id); continue; } GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id); if (!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tablename, tmp.GetGOGuid(), data->id, tmp.id); continue; } if (info->type == GAMEOBJECT_TYPE_FISHINGNODE || info->type == GAMEOBJECT_TYPE_FISHINGHOLE || info->type == GAMEOBJECT_TYPE_DOOR || info->type == GAMEOBJECT_TYPE_BUTTON || info->type == GAMEOBJECT_TYPE_TRAP) { sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tablename, info->id, tmp.id); continue; } break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if (!MaNGOS::IsValidMapCoord(tmp.x, tmp.y, tmp.z, tmp.o)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tablename, tmp.x, tmp.y, tmp.id); continue; } if (!ObjectMgr::GetCreatureTemplate(tmp.summonCreature.creatureEntry)) { sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tablename, tmp.summonCreature.creatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: { GameObjectData const* data = sObjectMgr.GetGOData(tmp.GetGOGuid()); if (!data) { sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u", tablename, tmp.GetGOGuid(), (tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"), tmp.id); continue; } GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id); if (!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u", tablename, tmp.GetGOGuid(), data->id, (tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"), tmp.id); continue; } if (info->type != GAMEOBJECT_TYPE_DOOR) { sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u", tablename, info->id, (tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"), tmp.id); continue; } break; } case SCRIPT_COMMAND_REMOVE_AURA: { if (!sSpellStore.LookupEntry(tmp.removeAura.spellId)) { sLog.outErrorDb("Table `%s` using nonexistent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u", tablename, tmp.removeAura.spellId, tmp.id); continue; } if (tmp.removeAura.isSourceTarget & ~0x1) // 1 bits (0,1) { sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u", tablename, tmp.removeAura.isSourceTarget, tmp.id); continue; } break; } case SCRIPT_COMMAND_CAST_SPELL: { if (!sSpellStore.LookupEntry(tmp.castSpell.spellId)) { sLog.outErrorDb("Table `%s` using nonexistent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u", tablename, tmp.castSpell.spellId, tmp.id); continue; } if (tmp.castSpell.flags & ~0x7) // 3 bits { sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u", tablename, tmp.castSpell.flags, tmp.id); continue; } break; } case SCRIPT_COMMAND_CREATE_ITEM: { if (!ObjectMgr::GetItemPrototype(tmp.createItem.itemEntry)) { sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u", tablename, tmp.createItem.itemEntry, tmp.id); continue; } if (!tmp.createItem.amount) { sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u", tablename, tmp.createItem.amount, tmp.id); continue; } break; } case SCRIPT_COMMAND_DESPAWN_SELF: { // for later, we might consider despawn by database guid, and define in datalong2 as option to despawn self. break; } case SCRIPT_COMMAND_PLAY_MOVIE: { if (!sMovieStore.LookupEntry(tmp.playMovie.movieId)) { sLog.outErrorDb("Table `%s` use non-existing movie_id (id: %u) in SCRIPT_COMMAND_PLAY_MOVIE for script id %u", tablename, tmp.playMovie.movieId, tmp.id); continue; } break; } case SCRIPT_COMMAND_MOVEMENT: { if (tmp.movement.movementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_MOVEMENT has invalid MovementType %u for script id %u", tablename, tmp.movement.movementType, tmp.id); continue; } if (tmp.movement.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.movement.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOVEMENT for script id %u, but this creature_template does not exist.", tablename, tmp.movement.creatureEntry, tmp.id); continue; } if (tmp.movement.creatureEntry && !tmp.movement.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOVEMENT for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.movement.creatureEntry, tmp.id, tmp.movement.searchRadius); continue; } break; } case SCRIPT_COMMAND_SET_ACTIVEOBJECT: { if (tmp.activeObject.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.activeObject.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_ACTIVEOBJECT for script id %u, but this creature_template does not exist.", tablename, tmp.activeObject.creatureEntry, tmp.id); continue; } if (tmp.activeObject.creatureEntry && !tmp.activeObject.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_ACTIVEOBJECT for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.activeObject.creatureEntry, tmp.id, tmp.activeObject.searchRadius); continue; } break; } case SCRIPT_COMMAND_SET_FACTION: { if (tmp.faction.factionId && !sFactionStore.LookupEntry(tmp.faction.factionId)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_FACTION for script id %u, but this faction does not exist.", tablename, tmp.faction.factionId, tmp.id); continue; } if (tmp.faction.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.faction.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_FACTION for script id %u, but this creature_template does not exist.", tablename, tmp.faction.creatureEntry, tmp.id); continue; } if (tmp.faction.creatureEntry && !tmp.faction.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_FACTION for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.faction.creatureEntry, tmp.id, tmp.faction.searchRadius); continue; } break; } case SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL: { if (tmp.morph.flags & 0x01) { if (tmp.morph.creatureOrModelEntry && !sCreatureDisplayInfoStore.LookupEntry(tmp.morph.creatureOrModelEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but this model does not exist.", tablename, tmp.morph.creatureOrModelEntry, tmp.id); continue; } } else { if (tmp.morph.creatureOrModelEntry && !ObjectMgr::GetCreatureTemplate(tmp.morph.creatureOrModelEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.morph.creatureOrModelEntry, tmp.id); continue; } } if (tmp.morph.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.morph.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.morph.creatureEntry, tmp.id); continue; } if (tmp.morph.creatureEntry && !tmp.morph.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.morph.creatureEntry, tmp.id, tmp.morph.searchRadius); continue; } break; } case SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL: { if (tmp.mount.flags & 0x01) { if (tmp.mount.creatureOrModelEntry && !sCreatureDisplayInfoStore.LookupEntry(tmp.mount.creatureOrModelEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but this model does not exist.", tablename, tmp.mount.creatureOrModelEntry, tmp.id); continue; } } else { if (tmp.mount.creatureOrModelEntry && !ObjectMgr::GetCreatureTemplate(tmp.mount.creatureOrModelEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.mount.creatureOrModelEntry, tmp.id); continue; } } if (tmp.mount.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.mount.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.mount.creatureEntry, tmp.id); continue; } if (tmp.mount.creatureEntry && !tmp.mount.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.mount.creatureEntry, tmp.id, tmp.mount.searchRadius); continue; } break; } case SCRIPT_COMMAND_SET_RUN: { if (tmp.run.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.run.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_RUN for script id %u, but this creature_template does not exist.", tablename, tmp.run.creatureEntry, tmp.id); continue; } if (tmp.run.creatureEntry && !tmp.run.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_RUN for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.run.creatureEntry, tmp.id, tmp.run.searchRadius); continue; } break; } case SCRIPT_COMMAND_ATTACK_START: { if (tmp.attack.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.attack.creatureEntry)) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_ATTACK_START for script id %u, but this creature_template does not exist.", tablename, tmp.attack.creatureEntry, tmp.id); continue; } if (tmp.attack.creatureEntry && !tmp.attack.searchRadius) { sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_ATTACK_START for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.attack.creatureEntry, tmp.id, tmp.attack.searchRadius); continue; } break; } } if (scripts.find(tmp.id) == scripts.end()) { ScriptMap emptyMap; scripts[tmp.id] = emptyMap; } scripts[tmp.id].insert(ScriptMap::value_type(tmp.delay, tmp)); ++count; } while(result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u script definitions", count); }
void CreatureTextMgr::LoadCreatureTexts() { uint32 oldMSTime = getMSTime(); mTextMap.clear(); // for reload case mTextRepeatMap.clear(); //reset all currently used temp texts PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 ceature texts. DB table `creature_texts` is empty."); return; } uint32 textCount = 0; uint32 creatureCount = 0; do { Field* fields = result->Fetch(); CreatureTextEntry temp; temp.entry = fields[0].GetUInt32(); temp.group = fields[1].GetUInt8(); temp.id = fields[2].GetUInt8(); temp.text = fields[3].GetString(); temp.type = ChatMsg(fields[4].GetUInt8()); temp.lang = Language(fields[5].GetUInt8()); temp.probability = fields[6].GetFloat(); temp.emote = Emote(fields[7].GetUInt32()); temp.duration = fields[8].GetUInt32(); temp.sound = fields[9].GetUInt32(); if (temp.sound) { if (!sSoundEntriesStore.LookupEntry(temp.sound)){ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound); temp.sound = 0; } } if (!GetLanguageDescByID(temp.lang)) { TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang)); temp.lang = LANG_UNIVERSAL; } if (temp.type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type)); temp.type = CHAT_MSG_SAY; } if (temp.emote) { if (!sEmotesStore.LookupEntry(temp.emote)) { TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote)); temp.emote = EMOTE_ONESHOT_NONE; } } //entry not yet added, add empty TextHolder (list of groups) if (mTextMap.find(temp.entry) == mTextMap.end()) ++creatureCount; //add the text into our entry's group mTextMap[temp.entry][temp.group].push_back(temp); ++textCount; } while (result->NextRow()); TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime)); }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data) { uint32 type; uint32 lang; switch (recv_data.GetOpcode()) { case CMSG_MESSAGECHAT_SAY: type = CHAT_MSG_SAY; break; case CMSG_MESSAGECHAT_YELL: type = CHAT_MSG_YELL; break; case CMSG_MESSAGECHAT_CHANNEL: type = CHAT_MSG_CHANNEL; break; case CMSG_MESSAGECHAT_WHISPER: type = CHAT_MSG_WHISPER; break; case CMSG_MESSAGECHAT_GUILD: type = CHAT_MSG_GUILD; break; case CMSG_MESSAGECHAT_OFFICER: type = CHAT_MSG_OFFICER; break; case CMSG_MESSAGECHAT_AFK: type = CHAT_MSG_AFK; break; case CMSG_MESSAGECHAT_DND: type = CHAT_MSG_DND; break; case CMSG_MESSAGECHAT_EMOTE: type = CHAT_MSG_EMOTE; break; case CMSG_MESSAGECHAT_PARTY: type = CHAT_MSG_PARTY; break; case CMSG_MESSAGECHAT_RAID: type = CHAT_MSG_RAID; break; case CMSG_MESSAGECHAT_BATTLEGROUND: type = CHAT_MSG_BATTLEGROUND; break; case CMSG_MESSAGECHAT_RAID_WARNING: type = CHAT_MSG_RAID_WARNING; break; default: sLog.outError("HandleMessagechatOpcode : Unknown chat opcode (0x%X)", recv_data.GetOpcode()); recv_data.rfinish(); return; } // no language sent with emote packet. if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { recv_data >> lang; // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetModifier()->m_miscvalue == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } if (lang == LANG_ADDON) { // Disabled addon channel? if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } GetPlayer()->UpdateSpeakTime(); } } }
void CreatureTextMgr::LoadCreatureTexts() { uint32 oldMSTime = getMSTime(); mTextMap.clear(); // for reload case //all currently used temp texts are NOT reset QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, groupid, id, text, type, language, probability, emote, duration, sound, TextRange FROM creature_text"); if (!result) { sLog.outString(">> Loaded 0 ceature texts. DB table `creature_text` is empty."); return; } uint32 textCount = 0; do { Field* fields = result->Fetch(); CreatureTextEntry temp; temp.entry = fields[0].GetUInt32(); temp.group = fields[1].GetUInt8(); temp.id = fields[2].GetUInt8(); temp.text = fields[3].GetString(); temp.type = ChatMsg(fields[4].GetUInt8()); temp.lang = Language(fields[5].GetUInt8()); temp.probability = fields[6].GetFloat(); temp.emote = Emote(fields[7].GetUInt32()); temp.duration = fields[8].GetUInt32(); temp.sound = fields[9].GetUInt32(); temp.TextRange = CreatureTextRange(fields[10].GetUInt8()); if (temp.sound) { if (!sSoundEntriesStore.LookupEntry(temp.sound)) { sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound); temp.sound = 0; } } if (!GetLanguageDescByID(temp.lang)) { sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang)); temp.lang = LANG_UNIVERSAL; } if (temp.type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type)); temp.type = CHAT_MSG_SAY; } if (temp.emote) { if (!sEmotesStore.LookupEntry(temp.emote)) { sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote)); temp.emote = EMOTE_ONESHOT_NONE; } } if (temp.TextRange > TEXT_RANGE_WORLD) { sLog.outError("CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has incorrect TextRange %u.", temp.entry, temp.group, temp.id, temp.TextRange); temp.TextRange = TEXT_RANGE_NORMAL; } // add the text into our entry's group mTextMap[temp.entry][temp.group].push_back(temp); ++textCount; } while (result->NextRow()); sLog.outString(">> Loaded %u creature texts for %lu creatures in %u ms", textCount, mTextMap.size(), GetMSTimeDiffToNow(oldMSTime)); }
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData) { uint32 type; uint32 lang; recvData >> type; recvData >> lang; if (type >= MAX_CHAT_MSG_TYPE) { sLog->outError("CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } Player* sender = GetPlayer(); //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang); // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse if (AccountMgr::IsPlayerAccount(GetSecurity())) switch (type) { case CHAT_MSG_ADDON: case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_AFK: case CHAT_MSG_DND: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: case CHAT_MSG_PARTY_LEADER: break; default: if (sender->GetTotalPlayedTime() < 2*HOUR) { SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat."); recvData.rfinish(); return; } } // pussywizard: switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_YELL: case CHAT_MSG_EMOTE: case CHAT_MSG_TEXT_EMOTE: case CHAT_MSG_AFK: case CHAT_MSG_DND: if (sender->IsSpectator()) { recvData.rfinish(); return; } } // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { uint32 specialMessageLimit = 0; // send in universal language if player in .gmon mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; specialMessageLimit = 35; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; specialMessageLimit = 15; break; case CHAT_MSG_WHISPER: if (sender->getLevel() >= 80) specialMessageLimit = 15; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) sender->UpdateSpeakTime(specialMessageLimit); } // pussywizard: optimization /*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; }*/ std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recvData >> msg; break; case CHAT_MSG_WHISPER: recvData >> to; recvData >> msg; break; case CHAT_MSG_CHANNEL: recvData >> channel; recvData >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recvData >> msg; ignoreChecks = true; break; } // Strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); // pussywizard: if (lang != LANG_ADDON && msg.find("|0") != std::string::npos) return; if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } if (lang != LANG_ADDON) { if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { //sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), // GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } // exploit size_t found1 = msg.find("|Hquest"); if (found1 != std::string::npos) { size_t found2 = msg.find(":", found1+8); size_t found3 = msg.find("|", found1+8); if (found3 != std::string::npos) { if (found2 == std::string::npos) return; if (found2 > found3) return; } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (type == CHAT_MSG_SAY) sender->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = ObjectAccessor::FindPlayerByName(to, false); bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity()); bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER); if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer) if (GetPlayer()->GetTeamId() != receiver->GetTeamId()) { SendWrongFactionNotice(); return; } // pussywizard: optimization /*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; }*/ // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID())) return; WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_RAID: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID())) return; } WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { if (AccountMgr::IsPlayerAccount(GetSecurity())) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { chn->Say(sender->GetGUID(), msg.c_str(), lang); } } } break; case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } break; } default: sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { uint32 type; uint32 lang; recvData >> type; recvData >> lang; if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON) { switch (type) { case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: lang = LANG_UNIVERSAL; default: break; } } if (type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } Player* sender = GetPlayer(); //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); recvData.rfinish(); // Prevent warnings return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) sender->UpdateSpeakTime(); } if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; } std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recvData >> msg; break; case CHAT_MSG_WHISPER: recvData >> to; recvData >> msg; break; case CHAT_MSG_CHANNEL: recvData >> channel; recvData >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recvData >> msg; ignoreChecks = true; break; } if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (lang != LANG_ADDON) { // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (!GetPlayer()->IsGameMaster()) if (GetPlayer()->SendBattleGroundChat(type, msg)) return; if (type == CHAT_MSG_SAY) sender->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = sObjectAccessor->FindPlayerByName(to); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendWrongFactionNotice(); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_RAID: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID())) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);; group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } } } break; case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, std::string target /*= ""*/) { Player* sender = GetPlayer(); if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); return; } // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } // send in universal language if player in .gm on mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; default: break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); return; } if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (%s) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (type == CHAT_MSG_SAY) sender->Say(msg, Language(lang)); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, Language(lang)); break; } case CHAT_MSG_WHISPER: { /// @todo implement cross realm whispers (someday) ExtendedPlayerName extName = ExtractExtendedPlayerName(target); if (!normalizePlayerName(extName.Name)) { SendChatPlayerNotfoundNotice(target); break; } Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendChatPlayerNotfoundNotice(target); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendChatPlayerNotfoundNotice(target); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, Language(lang), receiver); break; } case CHAT_MSG_PARTY: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_PARTY_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID())); break; } case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_RAID: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || group->isBGGroup()) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_RAID_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; //in battleground, raid warning is sent only to players in battleground - code is ok packet.Initialize(CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(packet.Write(), false); break; } case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (Channel* chn = ChannelMgr::GetChannelForPlayerByNamePart(target, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } break; } case CHAT_MSG_INSTANCE_CHAT: { Group* group = GetPlayer()->GetGroup(); if (!group) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_INSTANCE_CHAT_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void CreatureTextMgr::LoadCreatureTexts() { uint32 oldMSTime = getMSTime(); mTextMap.clear(); // for reload case //all currently used temp texts are NOT reset PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 ceature texts. DB table `creature_text` is empty."); return; } uint32 textCount = 0; do { Field* fields = result->Fetch(); CreatureTextEntry temp; temp.creatureId = fields[0].GetUInt32(); temp.groupId = fields[1].GetUInt8(); temp.id = fields[2].GetUInt8(); temp.text = fields[3].GetString(); temp.type = ChatMsg(fields[4].GetUInt8()); temp.lang = Language(fields[5].GetUInt8()); temp.probability = fields[6].GetFloat(); temp.emote = Emote(fields[7].GetUInt32()); temp.duration = fields[8].GetUInt32(); temp.sound = fields[9].GetUInt32(); temp.BroadcastTextId = fields[10].GetUInt32(); temp.TextRange = CreatureTextRange(fields[11].GetUInt8()); if (temp.sound) { if (!sSoundEntriesStore.LookupEntry(temp.sound)) { TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Sound %u but sound does not exist.", temp.creatureId, temp.groupId, temp.sound); temp.sound = 0; } } if (!GetLanguageDescByID(temp.lang)) { TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` using Language %u but Language does not exist.", temp.creatureId, temp.groupId, uint32(temp.lang)); temp.lang = LANG_UNIVERSAL; } if (temp.type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Type %u but this Chat Type does not exist.", temp.creatureId, temp.groupId, uint32(temp.type)); temp.type = CHAT_MSG_SAY; } if (temp.emote) { if (!sEmotesStore.LookupEntry(temp.emote)) { TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Emote %u but emote does not exist.", temp.creatureId, temp.groupId, uint32(temp.emote)); temp.emote = EMOTE_ONESHOT_NONE; } } if (temp.BroadcastTextId) { if (!sObjectMgr->GetBroadcastText(temp.BroadcastTextId)) { TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has non-existing or incompatible BroadcastTextId %u.", temp.creatureId, temp.groupId, temp.id, temp.BroadcastTextId); temp.BroadcastTextId = 0; } } if (temp.TextRange > TEXT_RANGE_WORLD) { TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has incorrect TextRange %u.", temp.creatureId, temp.groupId, temp.id, temp.TextRange); temp.TextRange = TEXT_RANGE_NORMAL; } // add the text into our entry's group mTextMap[temp.creatureId][temp.groupId].push_back(temp); ++textCount; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature texts for " SZFMTD " creatures in %u ms", textCount, mTextMap.size(), GetMSTimeDiffToNow(oldMSTime)); }
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4+1); uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang ); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if(!langDesc || langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { SendNotification("Unknown language"); return; } // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) || _player->isGameMaster()) lang = LANG_UNIVERSAL; // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if(!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(LANG_WAIT_BEFORE_SPEAKING,timeStr.c_str()); return; } switch(type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; if(type == CHAT_MSG_SAY) { GetPlayer()->Say(msg, lang); GetPlayer()->UpdateSpeakTime(); } else if(type == CHAT_MSG_EMOTE) { GetPlayer()->TextEmote(msg); GetPlayer()->UpdateSpeakTime(); } else if(type == CHAT_MSG_YELL) { GetPlayer()->Yell(msg, lang); GetPlayer()->UpdateSpeakTime(); } } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1); recv_data >> msg; if(to.size() == 0) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); break; } normalizePlayerName(to); Player *player = objmgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0; if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER ) { uint32 sidea = GetPlayer()->GetTeam(); uint32 sideb = player->GetTeam(); if( sidea != sideb ) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } } GetPlayer()->Whisper(player->GetGUID(), msg, lang); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_PARTY: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; Group *group = GetPlayer()->groupInfo.group; if(!group) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str()); group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID())); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_GUILD: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) { guild->BroadcastToGuild(this, msg); GetPlayer()->UpdateSpeakTime(); } } break; } case CHAT_MSG_OFFICER: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) { guild->BroadcastToOfficers(this, msg); GetPlayer()->UpdateSpeakTime(); } } break; } case CHAT_MSG_RAID: { std::string msg=""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup()) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_RAID_LEADER: { std::string msg=""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_RAID_WARN: { std::string msg=""; recv_data >> msg; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID_WARN, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_BATTLEGROUND_CHAT: { std::string msg=""; recv_data >> msg; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup()) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_CHAT, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg=""; recv_data >> msg; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_CHANNEL: { std::string channel = "", msg = ""; recv_data >> channel; // recheck CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1); recv_data >> msg; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { if(Channel *chn = cMgr->GetChannel(channel,_player)) { chn->Say(_player->GetGUID(),msg.c_str(),lang); GetPlayer()->UpdateSpeakTime(); } } } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; _player->afkMsg = msg; if((msg.size() == 0 || !_player->isAFK()) && !_player->isInCombat() ) { _player->ToggleAFK(); if(_player->isAFK() && _player->isDND()) _player->ToggleDND(); } } break; case CHAT_MSG_DND: { std::string msg; recv_data >> msg; GetPlayer()->dndMsg = msg; if(msg.size() == 0 || !GetPlayer()->isDND()) { GetPlayer()->ToggleDND(); if(GetPlayer()->isDND() && GetPlayer()->isAFK()) GetPlayer()->ToggleAFK(); } } break; default: sLog.outError("CHAT: unknown msg type %u, lang: %u", type, lang); } }
// Prepatch by LordPsyan // 61 // 62 // 63 // 64 // 65 // 66 // 67 // 68 // 69 // 70 // 71 // 72 // 73 // 74 // 75 // 76 // 77 // 78 // 79 // 80 // Visit http://www.realmsofwarcraft.com/bb for forums and information // // End of prepatch void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { uint32 type = 0; uint32 lang; switch (recvData.GetOpcode()) { case CMSG_MESSAGECHAT_SAY: type = CHAT_MSG_SAY; break; case CMSG_MESSAGECHAT_YELL: type = CHAT_MSG_YELL; break; case CMSG_MESSAGECHAT_CHANNEL: type = CHAT_MSG_CHANNEL; break; case CMSG_MESSAGECHAT_WHISPER: type = CHAT_MSG_WHISPER; break; case CMSG_MESSAGECHAT_GUILD: type = CHAT_MSG_GUILD; break; case CMSG_MESSAGECHAT_OFFICER: type = CHAT_MSG_OFFICER; break; case CMSG_MESSAGECHAT_AFK: type = CHAT_MSG_AFK; break; case CMSG_MESSAGECHAT_DND: type = CHAT_MSG_DND; break; case CMSG_MESSAGECHAT_EMOTE: type = CHAT_MSG_EMOTE; break; case CMSG_MESSAGECHAT_PARTY: type = CHAT_MSG_PARTY; break; case CMSG_MESSAGECHAT_RAID: type = CHAT_MSG_RAID; break; case CMSG_MESSAGECHAT_BATTLEGROUND: type = CHAT_MSG_BATTLEGROUND; break; case CMSG_MESSAGECHAT_RAID_WARNING: type = CHAT_MSG_RAID_WARNING; break; default: TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode()); recvData.hexlike(); return; } if (type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } Player* sender = GetPlayer(); //TC_LOG_DEBUG("misc", "CHAT: packet received. type %u, lang %u", type, lang); // no language sent with emote packet. if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { recvData >> lang; if (lang == LANG_UNIVERSAL) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gm on mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); recvData.rfinish(); // Prevent warnings return; } } }
void SystemMgr::LoadScriptTextsCustom() { sLog->outString("TSCR: Loading Custom Texts..."); LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3)); sLog->outString("TSCR: Loading Custom Texts additional data..."); QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts"); if (!result) { sLog->outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty."); sLog->outString(); return; } uint32 uiCount = 0; do { Field* pFields = result->Fetch(); StringTextData temp; int32 iId = pFields[0].GetInt32(); temp.uiSoundId = pFields[1].GetUInt32(); temp.uiType = pFields[2].GetUInt8(); temp.uiLanguage = pFields[3].GetUInt8(); temp.uiEmote = pFields[4].GetUInt16(); if (iId >= 0) { sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId); continue; } if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3) { sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId); continue; } if (temp.uiSoundId) { if (!sSoundEntriesStore.LookupEntry(temp.uiSoundId)) sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } if (!GetLanguageDescByID(temp.uiLanguage)) sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); if (temp.uiType > CHAT_TYPE_ZONE_YELL) sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); sLog->outString(">> Loaded %u additional Custom Texts data.", uiCount); sLog->outString(); }
void SystemMgr::LoadScriptTexts() { sLog->outString("TSCR: Loading Script Texts..."); LoadFrenchCOREStrings("script_texts", TEXT_SOURCE_RANGE, 1 + (TEXT_SOURCE_RANGE * 2)); sLog->outString("TSCR: Loading Script Texts additional data..."); uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query( "SELECT entry, sound, type, language, emote FROM script_texts"); if (!result) { sLog->outString( ">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty."); sLog->outString(); return; } uint32 uiCount = 0; do { Field* pFields = result->Fetch(); StringTextData pTemp; int32 iId = pFields[0].GetInt32(); pTemp.uiSoundId = pFields[1].GetUInt32(); pTemp.uiType = pFields[2].GetUInt32(); pTemp.uiLanguage = pFields[3].GetUInt32(); pTemp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { sLog->outErrorDb( "TSCR: Entry %i in table `script_texts` is not a negative value.", iId); continue; } if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE * 2) { sLog->outErrorDb( "TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId); continue; } if (pTemp.uiSoundId) { if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) sLog->outErrorDb( "TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); } if (!GetLanguageDescByID(pTemp.uiLanguage)) sLog->outErrorDb( "TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) sLog->outErrorDb( "TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); m_mTextDataMap[iId] = pTemp; ++uiCount; } while (result->NextRow()); sLog->outString(">> Loaded %u additional Script Texts data in %u ms", uiCount, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); }
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4+1); uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if(type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CHAT: Wrong message type received: %u", type); return; } //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang ); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if(!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i) { if((*i)->GetModifier()->m_miscvalue == lang) { foundAura = true; break; } } if(!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } if(lang == LANG_ADDON) { // Disabled addon channel? if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch(type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if(!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str()); return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) GetPlayer()->UpdateSpeakTime(); } switch(type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if(type == CHAT_MSG_SAY) GetPlayer()->Say(msg, lang); else if(type == CHAT_MSG_EMOTE) GetPlayer()->TextEmote(msg); else if(type == CHAT_MSG_YELL) GetPlayer()->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1); recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if(!normalizePlayerName(to)) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); break; } Player *player = objmgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER ) { uint32 sidea = GetPlayer()->GetTeam(); uint32 sideb = player->GetTeam(); if( sidea != sideb ) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } } GetPlayer()->Whisper(msg, lang,player->GetGUID()); } break; case CHAT_MSG_PARTY: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL); group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; } case CHAT_MSG_OFFICER: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; } case CHAT_MSG_RAID: { std::string msg=""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_RAID_LEADER: { std::string msg=""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_RAID_WARNING: { std::string msg=""; recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID()))) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_BATTLEGROUND: { std::string msg=""; recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg=""; recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_CHANNEL: { std::string channel = "", msg = ""; recv_data >> channel; // recheck CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1); recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { if(Channel *chn = cMgr->GetChannel(channel,_player)) chn->Say(_player->GetGUID(),msg.c_str(),lang); } } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() ) { if(!_player->isAFK()) { if(msg.empty()) msg = GetMangosString(LANG_PLAYER_AFK_DEFAULT); _player->afkMsg = msg; } _player->ToggleAFK(); if(_player->isAFK() && _player->isDND()) _player->ToggleDND(); } } break; case CHAT_MSG_DND: { std::string msg; recv_data >> msg; if(msg.empty() || !_player->isDND()) { if(!_player->isDND()) { if(msg.empty()) msg = GetMangosString(LANG_PLAYER_DND_DEFAULT); _player->dndMsg = msg; } _player->ToggleDND(); if(_player->isDND() && _player->isAFK()) _player->ToggleAFK(); } } break; default: sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data) { uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if (type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CHAT: Wrong message type received: %u", type); return; } DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetModifier()->m_miscvalue == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } if (lang == LANG_ADDON) { // Disabled addon channel? if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } GetPlayer()->UpdateSpeakTime(); } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (type == CHAT_MSG_SAY) GetPlayer()->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) GetPlayer()->TextEmote(msg); else if (type == CHAT_MSG_YELL) GetPlayer()->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* player = sObjectMgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())) { SendPlayerNotFoundNotice(to); return; } if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER) { if (GetPlayer()->GetTeam() != player->GetTeam()) { SendWrongFactionNotice(); return; } } GetPlayer()->Whisper(msg, lang, player->GetObjectGuid()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = _player->GetGroup(); if (!group || group->isBGGroup()) return; } if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetObjectGuid())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, type, lang, msg.c_str()); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetObjectGuid())); break; } case CHAT_MSG_GUILD: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId())) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); break; } case CHAT_MSG_OFFICER: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId())) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); break; } case CHAT_MSG_RAID: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetObjectGuid())) return; } WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetObjectGuid()) || group->IsAssistant(GetPlayer()->GetObjectGuid()))) return; WorldPacket data; // in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetObjectGuid())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { std::string channel, msg; recv_data >> channel; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (ChannelMgr* cMgr = channelMgr(_player->GetTeam())) if (Channel* chn = cMgr->GetChannel(channel, _player)) chn->Say(_player->GetObjectGuid(), msg.c_str(), lang); } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; if (!_player->isInCombat()) { if (_player->isAFK()) // Already AFK { if (msg.empty()) _player->ToggleAFK(); // Remove AFK else _player->autoReplyMsg = msg; // Update message } else // New AFK mode { _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_AFK_DEFAULT) : msg; if (_player->isDND()) _player->ToggleDND(); _player->ToggleAFK(); } } break; } case CHAT_MSG_DND: { std::string msg; recv_data >> msg; if (_player->isDND()) // Already DND { if (msg.empty()) _player->ToggleDND(); // Remove DND else _player->autoReplyMsg = msg; // Update message } else // New DND mode { _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_DND_DEFAULT) : msg; if (_player->isAFK()) _player->ToggleAFK(); _player->ToggleDND(); } break; } default: sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void SystemMgr::LoadScriptTexts() { outstring_log("SD2: Loading Script Texts..."); LoadMangosStrings(SD2Database, "script_texts", TEXT_SOURCE_TEXT_START, TEXT_SOURCE_TEXT_END); QueryResult* pResult = SD2Database.PQuery("SELECT entry, sound, type, language, emote FROM script_texts WHERE entry BETWEEN %i AND %i", TEXT_SOURCE_GOSSIP_END, TEXT_SOURCE_TEXT_START); outstring_log("SD2: Loading Script Texts additional data..."); if (pResult) { BarGoLink bar(pResult->GetRowCount()); uint32 uiCount = 0; do { bar.step(); Field* pFields = pResult->Fetch(); StringTextData pTemp; int32 iId = pFields[0].GetInt32(); pTemp.uiSoundId = pFields[1].GetUInt32(); pTemp.uiType = pFields[2].GetUInt32(); pTemp.uiLanguage = pFields[3].GetUInt32(); pTemp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { error_db_log("SD2: Entry %i in table `script_texts` is not a negative value.", iId); continue; } if (pTemp.uiSoundId) { if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) error_db_log("SD2: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); } if (!GetLanguageDescByID(pTemp.uiLanguage)) error_db_log("SD2: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) error_db_log("SD2: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); m_mTextDataMap[iId] = pTemp; ++uiCount; } while (pResult->NextRow()); delete pResult; outstring_log(""); outstring_log(">> Loaded %u additional Script Texts data.", uiCount); } else { BarGoLink bar(1); bar.step(); outstring_log(""); outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty."); } }
void SystemMgr::LoadScriptTextsCustom() { outstring_log("TSCR: Loading Custom Texts..."); LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3)); QueryResult_AutoPtr Result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM custom_texts"); outstring_log("TSCR: Loading Custom Texts additional data..."); if (Result) { barGoLink bar(Result->GetRowCount()); uint32 uiCount = 0; do { bar.step(); Field* pFields = Result->Fetch(); StringTextData pTemp; int32 iId = pFields[0].GetInt32(); pTemp.uiSoundId = pFields[1].GetUInt32(); pTemp.uiType = pFields[2].GetUInt32(); pTemp.uiLanguage = pFields[3].GetUInt32(); pTemp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId); continue; } if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3) { error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId); continue; } if (pTemp.uiSoundId) { if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); } if (!GetLanguageDescByID(pTemp.uiLanguage)) error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); m_mTextDataMap[iId] = pTemp; ++uiCount; } while (Result->NextRow()); outstring_log(""); outstring_log(">> Loaded %u additional Custom Texts data.", uiCount); } else { barGoLink bar(1); bar.step(); outstring_log(""); outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty."); } }
void ClientSession::HandleMessagechatOpcode(WorldPacket & recv_data) { uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if (type >= MAX_CHAT_MSG_TYPE) { sLog->outError("CHAT: Wrong message type received: %u", type); recv_data.rfinish(); return; } Player* sender = GetPlayer(); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recv_data.rfinish(); return; } bool ignoreChecks = false; if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: ignoreChecks = true; break; default: sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); recv_data.rfinish(); return; } } std::string to, channel, msg, temp; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recv_data >> msg; break; case CHAT_MSG_WHISPER: recv_data >> to; recv_data >> msg; break; case CHAT_MSG_CHANNEL: recv_data >> channel; recv_data >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recv_data >> msg; if (checkMsgForCommand(msg, recv_data) || checkMsgForMute(sender, recv_data)) return; ignoreChecks = true; break; } if (!ignoreChecks) { if (msg.empty()) return; if (checkMsgForCommand(msg, recv_data) || checkMsgForMute(sender, recv_data)) { if (!AccountMgr::IsVIPorPlayer(GetSecurity())) { /*if (Player* pPlayer = sender->GetSelectedPlayer()) sGMQualityManager->OnGMChat(CHAT_MSG_SYSTEM, sender, msg, pPlayer->GetName()); else*/ sGMQualityManager->OnGMChat(CHAT_MSG_SYSTEM, sender, msg); } return; } StripLineInvisibleChars(msg); } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: if (lang != LANG_ADDON) { if (!AccountMgr::IsVIPorPlayer(GetSecurity())) sGMQualityManager->OnGMChat(ChatMsg(type), sender, msg); else sGMQualityManager->OnPlayerChat(ChatMsg(type), sender, msg); } case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: { if (GetAntiSpamCounter() > LOGON_DOS_STRIKE_LIMIT || sLogon->CheckForSpam(msg)) { IncAntiSpamCounter(); SendFakeChatNotification(type, msg, lang); return; } SendPacketToNode(&recv_data); break; } case CHAT_MSG_WHISPER: { if (GetAntiSpamCounter() > LOGON_DOS_STRIKE_LIMIT || sLogon->CheckForSpam(msg)) { IncAntiSpamCounter(); SendFakeChatNotification(type, msg, lang); return; } if (sender->getLevel() < sLogon->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sLogon->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); return; } Player* receiver = sObjectMgr->FindPlayerByName(to.c_str()); bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity()); bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER); if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sLogon->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer) if (GetPlayer()->GetTeam() != receiver->GetTeam()) { SendWrongFactionNotice(); return; } if (!GetPlayer()->CanSpeak() && !receiver->isGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); if (sLogon->getBoolConfig(CONFIG_CHATLOG_WHISPER)) sLog->outChat("[WHISPER] Player %s tells %s: %s", GetPlayer()->GetName(), receiver ? receiver->GetName() : "<unknown>", msg.c_str()); if (lang != LANG_ADDON) { if (!AccountMgr::IsVIPorPlayer(GetSecurity())) sGMQualityManager->OnGMChat(ChatMsg(type), sender, msg, to); else sGMQualityManager->OnPlayerChat(ChatMsg(type), sender, msg, to); } break; } case CHAT_MSG_CHANNEL: { if ((channel.compare("GLaDOS") == 0) || (channel.compare("GM") == 0)) { if (AccountMgr::IsVIPorPlayer(GetSecurity())) return; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) return; } else { if (GetPlayer() && GetPlayer()->getLevel() < 10) return; if (GetAntiSpamCounter() > LOGON_DOS_STRIKE_LIMIT || sLogon->CheckForSpam(msg)) { IncAntiSpamCounter(); SendFakeChannelNotification(channel, msg, lang); return; } if (sLogon->getBoolConfig(CONFIG_CHATLOG_CHANNEL)) sLog->outChat("[CHANNEL] Player %s tells Channel [%s]: %s", GetPlayer()->GetName(), channel.c_str(), msg.c_str()); if (strContains(channel, " - ", false) || strContains(channel, "SucheNachGruppe", false)) { SendPacketToNode(&recv_data); //Send if the Channel is not on our LogonServer return; } if (ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { if (Channel* chn = cMgr->GetChannel(channel, _player)) chn->Say(_player->GetGUID(), msg.c_str(), lang); } } break; } case CHAT_MSG_AFK: { if ((msg.empty() || !_player->isAFK())) //&& !_player->isInCombat()) { if (!_player->isAFK()) { if (msg.empty()) msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT); _player->afkMsg = msg; } _player->ToggleAFK(); if (_player->isAFK() && _player->isDND()) _player->ToggleDND(); } break; } case CHAT_MSG_DND: { if (msg.empty() || !_player->isDND()) { if (!_player->isDND()) { if (msg.empty()) msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT); _player->dndMsg = msg; } _player->ToggleDND(); if (_player->isDND() && _player->isAFK()) _player->ToggleAFK(); } break; } default: sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }