//----------------------------------------------------------------------------- // Purpose: Given and condition name, return the condition ID //----------------------------------------------------------------------------- int CAI_BaseNPC::GetConditionID(const char* condName) { return GetSchedulingSymbols()->ConditionSymbolToId(condName); }
//----------------------------------------------------------------------------- // Purpose: Given and task name, return the task ID //----------------------------------------------------------------------------- int CAI_BaseNPC::GetTaskID(const char* taskName) { return GetSchedulingSymbols()->TaskSymbolToId( taskName ); }