コード例 #1
0
ファイル: DocHistory.cpp プロジェクト: lenoval/e
void DocHistory::OnMouseWheel(wxMouseEvent& event) {
	if (GetScrollThumb(wxVERTICAL)) { // Only handle scrollwheel if we have a scrollbar
		const wxSize size = GetClientSize();
		int pos = m_scrollPos;
		const int rotation = event.GetWheelRotation();
		const int linescount = (abs(rotation) / event.GetWheelDelta()) * event.GetLinesPerAction();

		if (rotation > 0) { // up
			pos = pos - (pos % m_lineHeight) - (m_lineHeight * linescount);
			if (pos < 0) pos = 0;
		}
		else if (rotation < 0) { // down
			pos = pos - (pos % m_lineHeight) + (m_lineHeight * linescount);
			if (pos > m_treeHeight - size.y) pos = m_treeHeight - size.y;
		}
		else return; // no rotation

		if (pos != m_scrollPos) {
			m_oldScrollPos = m_scrollPos;
			m_scrollPos = pos;
			m_isScrolling = true;

			wxClientDC dc(this);
			DrawLayout(dc);
		}
	}
}
コード例 #2
0
ファイル: scroll_box.cpp プロジェクト: Arnaud474/Warmux
bool ScrollBox::Update(const Point2i &mousePosition,
                       const Point2i &lastMousePosition)
{
  // Force redrawing if we are scrolling and the mouse has moved
  if (start_drag_offset!=NO_DRAG && mousePosition!=lastMousePosition) {
    //NeedRedrawing();
  }

  bool redraw = need_redrawing;
  bool updated = Widget::Update(mousePosition, lastMousePosition);
  need_redrawing = redraw;

  bool has_scrollbar = HasScrollBar();
  m_up->SetVisible(has_scrollbar);
  m_down->SetVisible(has_scrollbar);

  updated |= WidgetList::Update(mousePosition, lastMousePosition);

  if (has_scrollbar) {
    GetMainWindow().BoxColor(GetScrollTrack(), dark_gray_color);

    const Rectanglei& thumb = GetScrollThumb();
    bool over = scroll_mode==SCROLL_MODE_THUMB || thumb.Contains(mousePosition);
    GetMainWindow().BoxColor(thumb, over ? white_color : gray_color);
  }
  return updated;
}
コード例 #3
0
ファイル: scroll_box.cpp プロジェクト: Arnaud474/Warmux
Widget * ScrollBox::Click(const Point2i & mousePosition, uint button)
{
  if (!Contains(mousePosition)) {
    return NULL;
  }

  start_drag_offset = NO_DRAG;
  scroll_mode = SCROLL_MODE_NONE;

  if (HasScrollBar() && Mouse::IS_CLICK_BUTTON(button)) {
    start_drag_y = mousePosition.y;
    if (GetScrollThumb().Contains(mousePosition)) {
      if (!offset) {
        // Not yet set, derive from mouse position
        const Rectanglei& scroll_track = GetScrollTrack();
        int height = scroll_track.GetSizeY();
        offset = ( (mousePosition.y - scroll_track.GetPositionY()) * (size.y+GetMaxOffset())
                   + (height/2) ) / height;
      }

      start_drag_offset = offset;
      scroll_mode = SCROLL_MODE_THUMB;
    } else if (vbox->Contains(mousePosition)) {
      // The click occurred inside the vbox, this means scrolling
      scroll_mode = SCROLL_MODE_DRAG;
      start_drag_offset = offset;
    }
  }

  return WidgetList::Click(mousePosition, button);
}
コード例 #4
0
ファイル: BaseEditor.cpp プロジェクト: mshandle/spank
void BaseEditor::OnScrollPageDownEvt(wxScrollWinEvent& event)
{
	int nOrientation = event.GetOrientation();
	int nDistance = GetScrollThumb(nOrientation);
	int nPos = GetScrollPos(nOrientation);
	SetScrollPos(nOrientation, nPos+nDistance, true);
	UpdateScrollPosition(GetScrollPos(wxHORIZONTAL), GetScrollPos(wxVERTICAL));
}
コード例 #5
0
void wxJigsawEditorCanvas::OnScrollPageDown(wxScrollWinEvent & event)
{
	wxLogTrace(wxTraceMask(), _("wxJigsawEditorCanvas::OnScrollPageDown;"));
	SetScrollPos(event.GetOrientation(), 
		GetScrollPos(event.GetOrientation()) + GetScrollThumb(event.GetOrientation()));
	FixViewOffset();
	RefreshBuffer();
}
コード例 #6
0
ファイル: DocHistory.cpp プロジェクト: lenoval/e
void DocHistory::DrawLayout(wxDC& dc) {
	if (!IsShown()) {
		// Sometimes OnSize() might get called while control is hidden
		m_needRedrawing = true;
		return;
	}

	const wxSize size = GetClientSize();

	wxRect rect;
	if (m_isScrolling) {
		// If there is overlap, then move the image
		if (m_scrollPos + size.y > m_oldScrollPos && m_scrollPos < m_oldScrollPos + size.y) {
			const int top = wxMax(m_scrollPos, m_oldScrollPos);
			const int bottom = wxMin(m_scrollPos, m_oldScrollPos) + size.y;
			const int overlap_height = bottom - top;
			m_mdc.Blit(0, (top - m_oldScrollPos) + (m_oldScrollPos - m_scrollPos),  size.x, overlap_height, &m_mdc, 0, top - m_oldScrollPos);

			const int new_height = size.y - overlap_height;
			const int newtop = (top == m_scrollPos) ? bottom : m_scrollPos;
			rect = wxRect(0,newtop,size.x,new_height); // Just redraw the revealed part
		}
		else {
			rect = wxRect(0,m_scrollPos,size.x,size.y);
		}

		SetScrollPos(wxVERTICAL, m_scrollPos);
		m_isScrolling = false;
	}
	else {
		// Check if we need a scrollbar
		bool hasScroll = (GetScrollThumb(wxVERTICAL) != 0);
		if (m_treeHeight > size.y) {
			SetScrollbar(wxVERTICAL, m_scrollPos, size.y, m_treeHeight);
			if (!hasScroll) return; // have sent a size event
		}
		else {
			SetScrollbar(wxVERTICAL, 0, 0, 0);
			if (hasScroll) return; // have sent a size event
		}

		// Can we make room for more of the history?
		if (m_scrollPos + size.y > m_treeHeight) {
			m_scrollPos = wxMax(0, m_treeHeight-size.y);
		}
		rect = wxRect(0, m_scrollPos, size.x, size.y);
	}

	// Resize & scroll the versiontree
	wxSize timelinesize = m_pTimeline->GetBestSize();
	wxSize treesize = m_pTree->GetBestSize();

	if (timelinesize.x + treesize.x >= size.x) {
		timelinesize.x = treesize.x = size.x / 3;
	}

	m_pTimeline->Move(0, 0);
	m_pTimeline->SetSize(wxSize(timelinesize.x, size.y));
	m_pTimeline->Scroll(m_scrollPos);
	m_pTimeline->ReDraw();

	// Resize & scroll the versiontree (positioned right of Timeline)
	m_pTree->Move(timelinesize.x, 0);
	m_pTree->SetSize(wxSize(treesize.x, size.y));
	m_pTree->Scroll(m_scrollPos);

	m_xposDesc = timelinesize.x + treesize.x;
	const int textwidth = size.x - m_xposDesc;
	rect = wxRect(m_xposDesc, rect.y, textwidth, rect.height);

	// resize the bitmap used for doublebuffering
	if (m_bitmap.GetWidth() < textwidth || m_bitmap.GetHeight() < size.y) {
		m_bitmap = wxBitmap(textwidth, size.y);
		m_mdc.SelectObject(m_bitmap);
	}

	// Draw the description area
	// Notice that the memDc is moved so that m_xposDesc=0
	{
		// Clear the background
		m_mdc.SetBrush(bgBrush);
		m_mdc.SetPen(*wxWHITE_PEN);
		m_mdc.DrawRectangle(0, rect.y - m_scrollPos, textwidth, rect.height);

		// Find the first visible node
		unsigned int i;
		for (i = 0; i < m_items.size(); ++i) {
			if (m_items[i].ypos+m_lineHeight >= rect.y) break;
		}

		const int ybottom = m_scrollPos + size.y;

		// Draw Label & Description
		m_mdc.SetTextForeground(*wxBLACK);
		const int textindent = 3;
		cxLOCK_READ(m_catalyst)
			while (i < m_items.size() && m_items[i].ypos < ybottom) {
				wxString label = catalyst.GetLabel(m_items[i].doc);
				if (!label.empty()) {
					label = label.BeforeFirst('\n');
					label += wxT(": ");
				}
				int x; int y;
				m_mdc.GetTextExtent(label, &x, &y);
				m_mdc.DrawText(label, textindent, m_items[i].ypos-m_scrollPos);

				wxString desc = catalyst.GetDescription(m_items[i].doc);
				desc = desc.BeforeFirst('\n');
				m_mdc.DrawText(desc, textindent+x, m_items[i].ypos-m_scrollPos);
				++i;
			}
		cxENDLOCK
	}

	// Copy MemoryDC to Display
	dc.Blit(m_xposDesc, 0, textwidth, size.y, &m_mdc, 0, 0);

	m_needRedrawing = false;
}