コード例 #1
0
ファイル: eato.cpp プロジェクト: chrislee1018/smcios
void cEato::Create_From_Stream(XMLElement* attributes)
{
    int posx = 0, posy = 0;
    std::string image_dir = m_img_dir;
    std::string direction = Get_Direction_Name(m_start_direction);

    for (XMLElement* node = attributes->FirstChildElement(); node; node = node->NextSiblingElement())
    {
        const char* name = node->Attribute("name");
        const char* value = node->Attribute("value");

        if (!strcmp(name, "posx"))
        {
            posx = atoi(value);
        }
        else if (!strcmp(name, "posy"))
        {
            posy = atoi(value);
        }
        else if (!strcmp(name, "image_dir"))
        {
            image_dir = value;
        }
        else if (!strcmp(name, "direction"))
        {
            direction = value;
        }
    }

    Set_Pos(static_cast<float>(posx), static_cast<float>(posy), 1);
    Set_Image_Dir(image_dir.c_str());
    Set_Direction(Get_Direction_Id(direction.c_str()));
}
コード例 #2
0
ファイル: rokko.cpp プロジェクト: Clever-Boy/TSC
bool cRokko::Editor_Direction_Select(const CEGUI::EventArgs& event)
{
    const CEGUI::WindowEventArgs& windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>(event);
    CEGUI::ListboxItem* item = static_cast<CEGUI::Combobox*>(windowEventArgs.window)->getSelectedItem();

    Set_Direction(Get_Direction_Id(item->getText().c_str()));

    return 1;
}
コード例 #3
0
ファイル: spikeball.cpp プロジェクト: sKabYY/SMC
void cSpikeball :: Create_From_Stream( CEGUI::XMLAttributes &attributes )
{
	// position
	Set_Pos( static_cast<float>(attributes.getValueAsInteger( "posx" )), static_cast<float>(attributes.getValueAsInteger( "posy" )), 1 );
	// color
	Set_Color( static_cast<DefaultColor>(Get_Color_Id( attributes.getValueAsString( "color", Get_Color_Name( m_color_type ) ).c_str() )) );
	// direction
	Set_Direction( Get_Direction_Id( attributes.getValueAsString( "direction", Get_Direction_Name( m_start_direction ) ).c_str() ) );
}
コード例 #4
0
ファイル: rokko.cpp プロジェクト: as02700/Eta-Chronicles
void cRokko :: Create_From_Stream( CEGUI::XMLAttributes &attributes )
{
	// position
	Set_Pos( static_cast<float>(attributes.getValueAsInteger( "posx" )), static_cast<float>(attributes.getValueAsInteger( "posy" )), 1 );
	// direction
	Set_Direction( Get_Direction_Id( attributes.getValueAsString( "direction", Get_Direction_Name( m_start_direction ) ).c_str() ) );
	// speed
	Set_Speed( attributes.getValueAsFloat( "speed", m_speed ) );
}
コード例 #5
0
ファイル: rokko.cpp プロジェクト: Clever-Boy/TSC
cRokko::cRokko(XmlAttributes& attributes, cSprite_Manager* sprite_manager)
    : cEnemy(sprite_manager)
{
    cRokko::Init();

    // position
    Set_Pos(string_to_float(attributes["posx"]), string_to_float(attributes["posy"]), true);

    // direction
    Set_Direction(Get_Direction_Id(attributes.fetch("direction", Get_Direction_Name(m_start_direction))));

    // speed
    Set_Speed(string_to_float(attributes.fetch("speed", float_to_string(m_speed))));
}
コード例 #6
0
ファイル: flyon.cpp プロジェクト: Clever-Boy/TSC
cFlyon::cFlyon(XmlAttributes& attributes, cSprite_Manager* sprite_manager)
    : cEnemy(sprite_manager)
{
    cFlyon::Init();

    // position
    Set_Pos(string_to_float(attributes["posx"]), string_to_float(attributes["posy"]), true);

    // image directory
    Set_Image_Dir(utf8_to_path(attributes.fetch("image_dir", path_to_utf8(m_img_dir))));

    // direction
    Set_Direction(Get_Direction_Id(attributes.fetch("direction", Get_Direction_Name(m_start_direction))));

    // max distance
    Set_Max_Distance(string_to_int(attributes.fetch("max_distance", int_to_string(m_max_distance))));

    // speed
    Set_Speed(string_to_float(attributes.fetch("speed", float_to_string(m_speed))));
}
コード例 #7
0
 void cWaypoint::Create_From_Stream(XMLElement* attributes)
 {
     int x, y;
     waypoint_type = WAYPOINT_NORMAL;
     std::string destination;
     
     std::string _direction_backward = "left";
     std::string _direction_forward = "right";
     
     bool _access = true;
     
     for (XMLElement* node = attributes->FirstChildElement(); node; node = node->NextSiblingElement())
     {
         const char* name = node->Attribute("name");
         const char* value = node->Attribute("value");
         
         if (!strcmp(name, "x"))
         {
             x = atoi(value);
         }
         else if (!strcmp(name, "y"))
         {
             y = atoi(value);
         }
         else if (!strcmp(name, "type"))
         {
             waypoint_type = static_cast<Waypoint_type>(atoi(value));
         }
         else if (!strcmp(name, "world"))
         {
             destination = value;
         }
         else if (!strcmp(name, "level"))
         {
             destination = value;
         }
         else if (!strcmp(name, "destination"))
         {
             destination = value;
         }
         else if (!strcmp(name, "direction_backward"))
         {
             _direction_backward = value;
         }
         else if (!strcmp(name, "direction_forward"))
         {
             _direction_forward = value;
         }
         else if (!strcmp(name, "access"))
         {
             if (value[0] == '0')
             {
                 _access = false;
             }
             else
             {
                 _access = true;
             }
         }
     }
     
     Set_Pos(static_cast<float>(x), static_cast<float>(y), 1);
     
     Set_Destination(destination);
     
     direction_backward = Get_Direction_Id(_direction_backward.c_str());
     
     direction_forward = Get_Direction_Id(_direction_forward.c_str());
     
     Set_Access(_access, 1);
 }