コード例 #1
0
ファイル: d2d1.c プロジェクト: VOID001/wine-void
static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1)
{
    D3D10_MAPPED_TEXTURE2D mapped_texture;
    D3D10_TEXTURE2D_DESC texture_desc;
    DXGI_SURFACE_DESC surface_desc;
    ID3D10Resource *src_resource;
    ID3D10Texture2D *texture;
    ID3D10Device *device;
    HRESULT hr;
    BOOL ret;

    hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device);
    ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
    hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource);
    ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    texture_desc.Width = surface_desc.Width;
    texture_desc.Height = surface_desc.Height;
    texture_desc.MipLevels = 1;
    texture_desc.ArraySize = 1;
    texture_desc.Format = surface_desc.Format;
    texture_desc.SampleDesc = surface_desc.SampleDesc;
    texture_desc.Usage = D3D10_USAGE_STAGING;
    texture_desc.BindFlags = 0;
    texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
    texture_desc.MiscFlags = 0;
    hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource);
    hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture);
    ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
    ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4,
            texture_desc.Width, texture_desc.Height, ref_sha1);
    ID3D10Texture2D_Unmap(texture, 0);

    ID3D10Texture2D_Release(texture);
    ID3D10Resource_Release(src_resource);
    ID3D10Device_Release(device);

    return ret;
}
コード例 #2
0
ファイル: wic_render_target.c プロジェクト: Jactry/wine
static HRESULT d2d_wic_render_target_present(IUnknown *outer_unknown)
{
    struct d2d_wic_render_target *render_target = impl_from_IUnknown(outer_unknown);
    D3D10_MAPPED_TEXTURE2D mapped_texture;
    ID3D10Resource *src_resource;
    IWICBitmapLock *bitmap_lock;
    UINT dst_size, dst_pitch;
    ID3D10Device *device;
    WICRect dst_rect;
    BYTE *src, *dst;
    unsigned int i;
    HRESULT hr;

    if (FAILED(hr = IDXGISurface_QueryInterface(render_target->dxgi_surface,
            &IID_ID3D10Resource, (void **)&src_resource)))
    {
        ERR("Failed to get source resource interface, hr %#x.\n", hr);
        goto end;
    }

    ID3D10Texture2D_GetDevice(render_target->readback_texture, &device);
    ID3D10Device_CopyResource(device, (ID3D10Resource *)render_target->readback_texture, src_resource);
    ID3D10Device_Release(device);
    ID3D10Resource_Release(src_resource);

    dst_rect.X = 0;
    dst_rect.Y = 0;
    dst_rect.Width = render_target->width;
    dst_rect.Height = render_target->height;
    if (FAILED(hr = IWICBitmap_Lock(render_target->bitmap, &dst_rect, WICBitmapLockWrite, &bitmap_lock)))
    {
        ERR("Failed to lock destination bitmap, hr %#x.\n", hr);
        goto end;
    }

    if (FAILED(hr = IWICBitmapLock_GetDataPointer(bitmap_lock, &dst_size, &dst)))
    {
        ERR("Failed to get data pointer, hr %#x.\n", hr);
        IWICBitmapLock_Release(bitmap_lock);
        goto end;
    }

    if (FAILED(hr = IWICBitmapLock_GetStride(bitmap_lock, &dst_pitch)))
    {
        ERR("Failed to get stride, hr %#x.\n", hr);
        IWICBitmapLock_Release(bitmap_lock);
        goto end;
    }

    if (FAILED(hr = ID3D10Texture2D_Map(render_target->readback_texture, 0, D3D10_MAP_READ, 0, &mapped_texture)))
    {
        ERR("Failed to map readback texture, hr %#x.\n", hr);
        IWICBitmapLock_Release(bitmap_lock);
        goto end;
    }

    src = mapped_texture.pData;

    for (i = 0; i < render_target->height; ++i)
    {
        memcpy(dst, src, render_target->bpp * render_target->width);
        src += mapped_texture.RowPitch;
        dst += dst_pitch;
    }

    ID3D10Texture2D_Unmap(render_target->readback_texture, 0);
    IWICBitmapLock_Release(bitmap_lock);

end:
    return S_OK;
}