コード例 #1
0
ファイル: sguser.c プロジェクト: samprager/KC705_DDS
static int __init rawdata_init(void)
{
    /* Just register the driver. No kernel boot options used. */
    printk(KERN_INFO "%s Init: Inserting Xilinx driver in kernel.\n",
           MYNAME);

    DriverState = INITIALIZED;
    spin_lock_init(&RawLock);

    /* First allocate the buffer pool and set the driver state
     * because GetPkt routine can potentially be called immediately
     * after Register is done.
     */
    //printk("PAGE_SIZE is %ld\n", PAGE_SIZE);
    msleep(5);

    InitBuffers(&TxBufs);
    InitBuffers(&RxBufs);

    /* Start polling routine - change later !!!! */
    printk(KERN_INFO "%s Init: Starting poll routine with %x\n",
           MYNAME, polldata);
    init_timer(&poll_timer);
    poll_timer.expires=jiffies+(HZ/5);
    poll_timer.data=(unsigned long) polldata;
    poll_timer.function = poll_routine;
    add_timer(&poll_timer);

    return 0;
}
コード例 #2
0
ファイル: video_mfc.cpp プロジェクト: HarveyLiuFly/rebvo
int EncoderMFC::Initialize(int width, int height,int codec,float rate,int bitrate,int in_bufs,int out_bufs, int stream_b_size){

    if(state!=MFC_ST_OPEN)
        return -1;

    if(SetFormat(width,height)<0)
        return -1;

    if(SetCodec(codec,stream_b_size)<0)
        return -1;

    SetRate(rate);

    if(bitrate>0)
        SetBitRate(bitrate);

    if(InitBuffers(DIR_IN,in_bufs)<0)
        return -1;

    if(InitBuffers(DIR_OUT,out_bufs)<0)
        return -1;


    for (int bi=0;bi<out_bufs;bi++){


        struct v4l2_buffer buf;
        struct v4l2_plane planes[MFC_MAX_PLANES];

        buf.type = io_dir_to_type(DIR_OUT);
        buf.memory = V4L2_MEMORY_MMAP;
        buf.m.planes = planes;
        buf.length = NPPBuf[DIR_OUT];

        buf.index=bi;


        for (u_int i = 0; i < NPPBuf[DIR_OUT]; i++){
            planes[i].length=PlanesLen[DIR_OUT][i];
            planes[i].bytesused=0;
            planes[i].m.userptr=(u_long)BufAddr[DIR_OUT][bi][i];
        }

        int ret = ioctl(fd, VIDIOC_QBUF, &buf);
        if (ret != 0) {
            printf("\nEncoderMFC: Init, Queue buffer %d error! %s\n",buf.index,strerror(errno));
        }

    }

    BufInx[DIR_OUT]=0;

    state=MFC_ST_OK;
    return 0;

}
コード例 #3
0
ファイル: Magnify.cpp プロジェクト: AmirAbrams/haiku
void
TMagnify::ScreenChanged(BRect, color_space)
{
	int32 width, height;
	fParent->PixelCount(&width, &height);
	InitBuffers(width, height, fParent->PixelSize(), fParent->ShowGrid());
}
コード例 #4
0
ファイル: drawable.cpp プロジェクト: Wynjones1/game
Mesh::Mesh(Program &program, const char *filename)
	: Drawable(program)
	, vbuffer(-1)
	, nbuffer(-1)
	, tbuffer(-1)
	, fbuffer(-1)
	, texture(NULL)
{
	FILE *fp = fopen(filename, "r");
	if(!fp)
	{
		std::cout << "Could not open file: " << filename << " :" << strerror(errno) << std::endl;
		exit(-1);
	}

	int  num_vertices, num_faces;
	bool have_normals = false;
	bool have_tex = false;
	//Read the header
	ReadHeader(fp, num_vertices, num_faces, have_normals, have_tex);
	ReadVertexData(fp, num_vertices, have_normals, have_tex);
	ReadFaceData(fp, num_faces);

	InitBuffers();
}
コード例 #5
0
//calls buffer initialisation
bool Model::Init(ID3D11Device* device, char* modelFilename, WCHAR* textureFilename1) //UPDATED ARG IN 0.17
{
	bool result;

	// Load in model data, new for 0.6
	result = LoadModel(modelFilename);
	if(!result)
	{
		return false;
	}

	// Init vertex and index buffer that hold geometry for triangle.
	result = InitBuffers(device);
	if(!result)
	{
		return false;
	}

	// Load texture for this model.
	result = LoadTexture(device, textureFilename1);
	if(!result)
	{
		return false;
	}


	
	return true;
}
コード例 #6
0
void StVKReducedInternalForces::InitComputation(int r, double * U, VolumetricMesh * volumetricMesh)
{
  this->volumetricMesh = volumetricMesh;
  this->U = U;
  this->r = r;
  numElementVertices = volumetricMesh->getNumElementVertices();

  n = volumetricMesh->getNumVertices();

  r2 = r * r;

  // allocate room for coefficients, r linear coefficients per each of the r components
  linearSize = GetLinearSize(r);
  linearCoef_ = (double*) calloc (r * linearSize, sizeof(double));

  // allocate room for coefficients, r*(r+1)/2 quadratic coefficients per each of the r components
  quadraticSize = GetQuadraticSize(r);
  quadraticCoef_ = (double*) calloc ( r * quadraticSize, sizeof(double));

  // allocate room for coefficients, r*(r+1)*(r+2)/6 cubic coefficients per each of the r components
  cubicSize = GetCubicSize(r);
  cubicCoef_ = (double*) calloc (r * cubicSize, sizeof(double));

  InitBuffers();

  if (verbose >= 1)
  {
    printf("Number of vertices is: %d\n",n);
    printf("Number of nonlinear modes is: %d\n",r);
    printf("Computation initialization completed.\n");
  }
}
コード例 #7
0
ParticleSystemComponent::ParticleSystemComponent(D3D& d3d, const std::string& effectFile)
    : m_engagedParticles(),
      m_maxParticleCount(),
      m_currentParticleCount(),
      m_emissionFreq(),
      m_timeBetweenEmissions(),
      m_timeSinceLastEmission(),
      m_systemLifetime(),
      m_currentLifetime(0.0f),
      m_startPosition(),
      m_startPositionDeviation(),
      m_startVelocity(),
      m_startVelocityDeviation(),
      m_startColor(),
      m_startColorDeviation(),
      m_colorChangePerSec(),
      m_startSize(),
      m_startSizeDeviation(),
      m_sizeChangePerSec(),
      m_texture(0),
      m_effectName("NoEffectLoaded"),
      m_vertexCount(0),
      m_indexCount(0),
      m_vertices(0),
      m_vertexBuffer(0),
      m_indexBuffer(0),
      m_tweakBarSetup(false),  
      m_emitting(false)
{
    LoadFromFile("Assets\\ParticleEffects\\" + effectFile, d3d);
    InitBuffers(d3d);
    SetShader(G_ShaderManager().GetShader("Particle"));
    //Start();
}
コード例 #8
0
ファイル: pleora.cpp プロジェクト: jstraub/Pangolin
PleoraVideo::PleoraVideo(Params& p): size_bytes(0), lPvSystem(0), lDevice(0), lStream(0), lDeviceParams(0), lStart(0), lStop(0),
    lTemperatureCelcius(0), getTemp(false), lStreamParams(0), validGrabbedBuffers(0)
{
    std::string sn;
    std::string mn;
    int index = 0;
    size_t buffer_count = PleoraVideo::DEFAULT_BUFFER_COUNT;
    Params device_params;

    for(Params::ParamMap::iterator it = p.params.begin(); it != p.params.end(); it++) {
        if(it->first == "model"){
            mn = it->second;
        } else if(it->first == "sn"){
            sn = it->second;
        } else if(it->first == "idx"){
            index = p.Get<int>("idx", 0);
        } else if(it->first == "buffers"){
            buffer_count = p.Get<size_t>("buffers", PleoraVideo::DEFAULT_BUFFER_COUNT);
        } else {
            device_params.Set(it->first, it->second);
        }
    }

    InitDevice(mn.empty() ? 0 : mn.c_str(), sn.empty() ? 0 : sn.c_str(), index);
    SetDeviceParams(device_params);
    InitStream();

    InitPangoStreams();
    InitBuffers(buffer_count);

    Start();
}
コード例 #9
0
ファイル: Model.cpp プロジェクト: nian0601/DirectXEngine
void Model::InitPolygon(Effect* aEffect)
{
	myEffect = aEffect;

	D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
	{
		{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
		{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
	};

	D3DX11_PASS_DESC passDesc;
	myEffect->GetTechnique()->GetPassByIndex(0)->GetDesc(&passDesc);
	Engine::GetInstance()->GetDevice()->CreateInputLayout(vertexDesc, ARRAYSIZE(vertexDesc), passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &myVertexLayout);
	
	Engine::GetInstance()->GetContex()->IASetInputLayout(myVertexLayout);


	//myVertices.Add({ { 0.0f, 0.5f, 0.5f }, { 1.f, 0.f, 0.f, 1.f } });
	//myVertices.Add({ { 0.5f, -0.5f, 0.5 }, { 0.f, 1.f, 0.f, 1.f } });
	//myVertices.Add({ { -0.5f, -0.5f, 0.5f }, { 0.f, 0.f, 1.f, 1.f } });


	myVerticeIndices.Add(0);
	myVerticeIndices.Add(1);
	myVerticeIndices.Add(2);

	InitBuffers(VertexType::POS_NORM_UV);
}
コード例 #10
0
bool VideoOutputVDPAU::Init(int width, int height, float aspect,
                            WId winid, const QRect &win_rect,
                            MythCodecID codec_id)
{
    // Attempt to free up as much video memory as possible
    // only works when using the VDPAU painter for the UI
    MythPainter *painter = GetMythPainter();
    if (painter)
        painter->FreeResources();

    m_win = winid;
    QMutexLocker locker(&m_lock);
    window.SetNeedRepaint(true);
    bool ok = VideoOutput::Init(width, height, aspect, winid, win_rect,codec_id);
    if (db_vdisp_profile)
        db_vdisp_profile->SetVideoRenderer("vdpau");

    InitDisplayMeasurements(width, height, true);
    ParseOptions();
    if (ok) ok = InitRender();
    if (ok) ok = InitBuffers();
    if (!ok)
    {
        TearDown();
        return ok;
    }

    InitPictureAttributes();
    MoveResize();
    LOG(VB_PLAYBACK, LOG_INFO, LOC +
        QString("Created VDPAU context (%1 decode)")
            .arg(codec_is_std(video_codec_id) ? "software" : "GPU"));

    return ok;
}
コード例 #11
0
ファイル: Mp3Decoder.cpp プロジェクト: Duny/Mp3Coder
HRESULT CDecoder::CodeReal (ISequentialInStream **inStreams,
    const UInt64 **inSizes/* inSizes */,
    UInt32 numInStreams,
    ISequentialOutStream **outStreams,
    const UInt64 ** /* outSizes */,
    UInt32 numOutStreams,
    ICompressProgressInfo *progress)
{
    if (numInStreams != 3 || numOutStreams != 1)
        return E_INVALIDARG;

    if (!InitBuffers ())
        return E_OUTOFMEMORY;

    m_progress = progress;

    m_outBuffer.SetStream (outStreams[0]); m_outBuffer.Init ();
    m_mainBuffer.SetStream (inStreams[0]); m_mainBuffer.Init ();
    m_headersBuffer.SetStream (inStreams[1]); m_headersBuffer.Init ();
    m_sideInfoBuffer.SetStream (inStreams[2]); m_sideInfoBuffer.Init ();

    CCoderReleaser releaser (this);

    return DecodeFrames ();
}
コード例 #12
0
ファイル: drawable.cpp プロジェクト: Wynjones1/game
Mesh::Mesh(Program &program)
	: Drawable(program)
	, vbuffer(-1)
	, nbuffer(-1)
	, tbuffer(-1)
	, fbuffer(-1)
	, texture(NULL)
{
	AddVertex(-1.0, -1.0, -1.0);
	AddVertex(-1.0, 1.0, -1.0);
	AddVertex(1.0, 1.0, -1.0);
	AddVertex(1.0, -1.0, -1.0);

	AddTexcoord(0, 1);
	AddTexcoord(0, 0);
	AddTexcoord(1, 0);
	AddTexcoord(1, 1);

	AddColour(1.0, 0.0, 0.0);
	AddColour(0.0, 1.0, 0.0);
	AddColour(0.0, 0.0, 1.0);
	AddColour(1.0, 1.0, 1.0);

	AddNormal(0.0, 0.0, 1.0);
	AddNormal(0.0, 0.0, 1.0);
	AddNormal(0.0, 0.0, 1.0);
	AddNormal(0.0, 0.0, 1.0);

	AddFace(0, 1, 2);
	AddFace(2, 3, 0);
	InitBuffers();
}
コード例 #13
0
CGSolver::CGSolver(SparseMatrix * A_): A(A_) 
{
  numRows = A->GetNumRows();
  InitBuffers();
  multiplicator = CGSolver::DefaultMultiplicator;
  multiplicatorData = (void*)A;
  invDiagonal = NULL;
}
コード例 #14
0
StVKReducedStiffnessMatrix::StVKReducedStiffnessMatrix(char * filename)
{
  FILE * fin = fopen(filename,"rb");

  if (!fin)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  if ((int)(fread(&r,sizeof(int),1,fin)) < 1)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  r2 = r * r;

  if ((int)(fread(&linearSize,sizeof(int),1,fin)) < 1)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  if ((int)(fread(&quadraticSize,sizeof(int),1,fin)) < 1)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  freeCoef_ = (double*) malloc (sizeof(double) * r*(r+1)/2);

  if ((int)(fread(freeCoef_,sizeof(double),r*(r+1)/2,fin)) < r*(r+1)/2)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  linearCoef_ = (double*) malloc (sizeof(double) * r*(r+1)/2 * linearSize);

  if ((int)(fread(linearCoef_,sizeof(double),r*(r+1)/2*linearSize,fin)) < r*(r+1)/2*linearSize)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  quadraticCoef_ = (double*) malloc (sizeof(double) * r*(r+1)/2 * quadraticSize);

  if ((int)(fread(quadraticCoef_,sizeof(double),r*(r+1)/2*quadraticSize,fin)) < r*(r+1)/2*quadraticSize)
  {
    printf("Error: couldn't read from input stiffness matrix file.\n");
    return;
  }

  fclose(fin);

  InitBuffers();
}
コード例 #15
0
ファイル: SphereMesh.cpp プロジェクト: snowzurfer/graph-lemon
SphereMesh::SphereMesh(ID3D11Device* device, WCHAR* textureFilename, int resolution)
{
  m_resolution = resolution;
  // Initialize the vertex and index buffer that hold the geometry for the triangle.
  InitBuffers(device);

  // Load the texture for this model.
  LoadTexture(device, textureFilename);
}
コード例 #16
0
ファイル: vaapicontext.cpp プロジェクト: mojie126/mythtv
bool VAAPIContext::CreateBuffers(void)
{
    bool ok = true;
    CREATE_CHECK(!m_size.isEmpty(), "Invalid size");
    CREATE_CHECK(InitBuffers(),     "Failed to create buffers.");
    CREATE_CHECK(InitContext(),     "Failed to create context");
    if (ok)
        LOG(VB_PLAYBACK, LOG_INFO, LOC +
            QString("Created %1 buffers").arg(m_numSurfaces));
    return ok;
}
コード例 #17
0
ファイル: ModelClass.cpp プロジェクト: Lukier1/Cobol3D
	bool ModelClass::Init(ID3D11Device* device, char* filename, WCHAR* modelName)
	{
		LoadModel(modelName);
		bool res = InitBuffers(device);

		if (!res) {
			LOG_MSGERR("Problem with init buffers in ModelClass");
		}
		LoadTexture(device, filename);

		return res;
	}
コード例 #18
0
    /// Sets the number of frames worth of data contained in the shared VBO
    /// \param numFrames number of frames worth of data that will be held within the VBO
    /// \note Must not be called between calls to BeginUpdate()/EndUpdate().
    void NvSharedVBOGL_Pooled::SetNumFrames(uint32_t numFrames)
    {
        // After changing these values, we'll have to create a new buffer, so
        // ensure we're not in the middle of using any portion of the VBO first
        Finish();

        m_numFrames = numFrames;
        m_bufferSize = m_dataSize * m_numFrames;

        // Recreate the VBO with the new settings
        InitBuffers();
    }
コード例 #19
0
ファイル: LIBMSG.C プロジェクト: dylancarlson/citadel-86
/*
 * InitMsgBase()
 *
 * This function opens the msg base(s), inits the msg buffers.
 */
void InitMsgBase()
{
    SYS_FILE name;

    makeSysName(name, "ctdlmsg.sys", &cfg.msgArea);
    openFile(name, &msgfl);

    if (cfg.BoolFlags.mirror) {
	makeSysName(name, "ctdlmsg.sys", &cfg.msg2Area);
	openFile(name, &msgfl2);
    }
    InitBuffers();
}
コード例 #20
0
StaticMesh::StaticMesh(const std::string& filename, D3D& d3d)
    :   m_filename(filename),
        m_vertexCount(0),
        m_indexCount(0),
        m_vertexBuffer(0),
        m_indexBuffer(0),
        m_modelData(),
        m_modelDataTanBin(),
        m_includeTanBin(false)
{
    LoadObj(filename);
    InitBuffers(d3d);
}
コード例 #21
0
WinEDA_PartPropertiesFrame::WinEDA_PartPropertiesFrame( WinEDA_LibeditFrame* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style )
{
	m_Parent = parent;
	m_RecreateToolbar = FALSE;
	m_AliasLocation = -1;
	m_CurrentFieldId = 0;
   
	InitBuffers();
	
    Create(parent, id, caption, pos, size, style);
	
	SetTitle(m_Title);
}
コード例 #22
0
StVKReducedHessianTensor::StVKReducedHessianTensor(const char * filename)
{
  FILE * fin = fopen(filename,"rb");

  if (!fin)
  {
    printf("Error: couldn't read from input Hessian tensor file.\n");
    return;
  }

  if ((int)(fread(&r,sizeof(int),1,fin)) < 1)
  {
    printf("Error: couldn't read from input Hessian tensor file.\n");
    return;
  }

  r2 = r * r;

  if ((int)(fread(&linearSize,sizeof(int),1,fin)) < 1)
  {
    printf("Error: couldn't read from input Hessian tensor file.\n");
    return;
  }

  if ((int)(fread(&quadraticSize,sizeof(int),1,fin)) < 1)
  {
    printf("Error: couldn't read from input Hessian tensor file.\n");
    return;
  }

  freeCoef_ = (double*) malloc (sizeof(double) * quadraticSize*r);

  if ((int)(fread(freeCoef_,sizeof(double),quadraticSize*r,fin)) < quadraticSize*r)
  {
    printf("Error: couldn't read from input Hessian tensor file.\n");
    return;
  }

  linearCoef_ = (double*) malloc (sizeof(double) * quadraticSize * r * r);

  if ((int)(fread(linearCoef_,sizeof(double),quadraticSize*r*r,fin)) < quadraticSize*r*r)
  {
    printf("Error: couldn't read from input Hessian tensor file.\n");
    return;
  }

  fclose(fin);

  InitBuffers();
}
コード例 #23
0
    /// Sets the size of each sub-range contained in the shared VBO
    /// \param subRangeSize Size, in bytes, of each sub-range that will be held within the VBO
    /// \note Must not be called between calls to BeginUpdate()/EndUpdate().
    void NvSharedVBOGL_Pooled::SetSubRangeSize(uint32_t subRangeSize)
    {
        // After changing these values, we'll have to create a new buffer, so
        // ensure we're not in the middle of using any portion of the VBO first
        Finish();

        m_subRangeSize = subRangeSize;
        // Round the buffer size up to multiples of 4 bytes
        m_dataSize = ((m_numSubRanges * m_subRangeSize) + 3) & 0xFFFFFFFC;
        m_bufferSize = m_dataSize * m_numFrames;

        // Recreate the VBO with the new settings
        InitBuffers();
    }
コード例 #24
0
StaticMesh::StaticMesh(const std::string& filename, D3D& d3d, bool includeTanBin)
    : m_filename(filename),
      m_vertexCount(0),
      m_indexCount(0),
      m_vertexBuffer(0),
      m_indexBuffer(0),
      m_modelData(),
      m_modelDataTanBin(),
      m_includeTanBin(includeTanBin)
{
    LoadObj(filename);
    m_includeTanBin ? CalculateModelVectors() : "";
    m_includeTanBin ? InitBuffersTanBin(d3d) : InitBuffers(d3d);
}
コード例 #25
0
HRESULT Heightmap::init(ID3D11Device* device,ID3D11DeviceContext* deviceContext,Shader* shader,char* heightMapPath, DWORD m, DWORD n, float dx)
{
	HRESULT hr = S_OK;
	mDevice = device;
	mDeviceContext = deviceContext;
	mShader = shader;

	hr = D3DX11CreateShaderResourceViewFromFile(device,"../Textures/ggrass.dds",0,0,&mAlbedoMap,0);

	mNumRows  = m;
	mNumCols  = n;

	mCellSpacing = dx;

	mNumVertices = mNumRows*mNumCols;
	mNumFaces    = (mNumRows-1)*(mNumCols-1)*2;

	mHeightOffset = -1.5;
	mHeightScale = 0.25;

	loadHeightMap(heightMapPath);
	smooth();

	Vertex* vertexArray = new Vertex[mNumVertices];

	float halfWidth = (mNumCols-1)*mCellSpacing*0.5f;
	float halfDepth = (mNumRows-1)*mCellSpacing*0.5f;
	
	float du = 1.0f / (mNumCols-1);
	float dv = 1.0f / (mNumRows-1);

	for(DWORD i = 0; i < mNumRows; ++i)
	{
		float z = halfDepth - i*dx;
		for(DWORD j = 0; j < mNumCols; ++j)
		{
			int vIndex = i*mNumCols+j;
			vertexArray[vIndex].pos		= D3DXVECTOR3(-halfWidth + j*dx, mHeightmap[i*mNumCols+j]-5, z);
			vertexArray[vIndex].texC	= D3DXVECTOR2(j*du, i*dv);
			vertexArray[vIndex].normal	= D3DXVECTOR3();
		}
	}

	CalculateNormals(vertexArray);
	InitBuffers(vertexArray);

	delete vertexArray;
	return hr;
}
コード例 #26
0
ファイル: Smoke.cpp プロジェクト: kelkka/projekt3d2
Smoke::Smoke(ID3D11Device* device,D3DXVECTOR3 pos,ID3D11DeviceContext* deviceContext):
ParticleSystem(device,deviceContext)
{
	mPosition = pos;

	srand(time(0));

	SystemProperties();

	InitParticles();

	InitBuffers(device);

	InitTexture(device);
}
コード例 #27
0
CGSolver::CGSolver(int numRows_, blackBoxProductType callBackFunction_, void * data_, double * diagonal): numRows(numRows_), multiplicator(callBackFunction_), multiplicatorData(data_), A(NULL)
{
  InitBuffers();
  invDiagonal = (double*) malloc (sizeof(double) * numRows);
  if (diagonal == NULL)
  {
    for(int i=0; i<numRows; i++)
      invDiagonal[i] = 1.0;
  }
  else
  {
    for(int i=0; i<numRows; i++)
      invDiagonal[i] = 1.0 / diagonal[i];
  }
}
コード例 #28
0
ファイル: Magnify.cpp プロジェクト: AmirAbrams/haiku
void
TMagnify::AttachedToWindow()
{
	int32 width, height;
	fParent->PixelCount(&width, &height);
	InitBuffers(width, height, fParent->PixelSize(), fParent->ShowGrid());

	fThread = spawn_thread(TMagnify::MagnifyTask, "MagnifyTask",
		B_NORMAL_PRIORITY, this);

	resume_thread(fThread);

	SetViewColor(B_TRANSPARENT_32_BIT);
	MakeFocus();
}
コード例 #29
0
ファイル: ar6k.c プロジェクト: ANFS/ANFS-kernel
    /* find the end marker for the last buffer we will be sending */
static A_UINT16 GetEndMarker(void)
{
    A_UINT8  *pBuffer;
    BUFFER_PROC_LIST checkList[BUFFER_PROC_LIST_DEPTH];

        /* fill up buffers with the normal counting pattern */
    InitBuffers(FILL_COUNTING);

        /* assemble the list we will be sending down */
    AssembleBufferList(checkList);
        /* point to the last 2 bytes of the last buffer */
    pBuffer = &(checkList[BUFFER_PROC_LIST_DEPTH - 1].pBuffer[(checkList[BUFFER_PROC_LIST_DEPTH - 1].length) - 2]);

        /* the last count in the last buffer is the marker */
    return (A_UINT16)pBuffer[0] | ((A_UINT16)pBuffer[1] << 8);
}
コード例 #30
0
WinEDA_ComponentPropertiesFrame::WinEDA_ComponentPropertiesFrame( WinEDA_SchematicFrame* parent,
		EDA_SchComponentStruct * cmp,
		wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style )
{
	m_Parent = parent;
	m_Cmp = cmp;
	m_LibEntry = FindLibPart(m_Cmp->m_ChipName.GetData(), wxEmptyString, FIND_ROOT);

	InitBuffers();

    Create(parent, id, caption, pos, size, style);

	if ( m_LibEntry == NULL )
	{
		SetTitle(_("Component properties (Not found in lib)"));
	}
}