bool xmas_prompt( void ) { const char *xmas_text[] = { "Christmas has been detected.", "Activate Christmas?", "Yes", "No" }; JE_updateColorsFast(palettes[0]); JE_outTextAdjust(JE_fontCenter(xmas_text[0], SMALL_FONT_SHAPES), 85, xmas_text[0], 4, -2, SMALL_FONT_SHAPES, true); JE_outTextAdjust(JE_fontCenter(xmas_text[1], SMALL_FONT_SHAPES), 100, xmas_text[1], 2, -2, SMALL_FONT_SHAPES, false); int selection = 0; bool decided = false; while (!decided) { JE_outTextAdjust(JE_fontCenter(xmas_text[2], SMALL_FONT_SHAPES) - 20, 120, xmas_text[2], 15, (selection == 0) ? -2 : -4, SMALL_FONT_SHAPES, true); JE_outTextAdjust(JE_fontCenter(xmas_text[3], SMALL_FONT_SHAPES) + 20, 120, xmas_text[3], 15, (selection == 1) ? -2 : -4, SMALL_FONT_SHAPES, true); JE_showVGA(); JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_LEFT: if (selection == 0) selection = 2; selection--; break; case SDLK_RIGHT: selection++; selection %= 2; break; case SDLK_RETURN: decided = true; break; case SDLK_ESCAPE: return false; default: break; } } } return (selection == 0); }
// something has gone wrong :( void network_tyrian_halt( unsigned int err, bool attempt_sync ) { #ifdef __BLACKBERRY__ quit = true; #else const char *err_msg[] = { "Quitting...", "Other player quit the game.", "Network connection was lost.", "Network connection failed.", "Network version mismatch.", "Network delay mismatch.", "Network player number conflict.", }; quit = true; if (err >= COUNTOF(err_msg)) err = 0; fade_black(10); VGAScreen = VGAScreenSeg; JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(err_msg[err], SMALL_FONT_SHAPES), 140, err_msg[err], SMALL_FONT_SHAPES); JE_showVGA(); fade_palette(colors, 10, 0, 255); if (attempt_sync) { while (!network_is_sync() && network_is_alive()) { service_SDL_events(false); network_check(); SDL_Delay(16); } } if (err) { while (!JE_anyButton()) SDL_Delay(16); } fade_black(10); SDLNet_Quit(); JE_tyrianHalt(5); #endif }
void Starfield::draw() { clear_screen(0); foreach (Star& star, stars) { if (star.z <= movementSpeed) { star = newStar(); } else { const int scrX = star.x / static_cast<signed>(star.z) + scr_width / 2; const int scrY = star.y / static_cast<signed>(star.z) + scr_height / 2; const Uint8 drawColor = color + ((star.z / 16) & 0x1F); drawStar(scrX, scrY, drawColor, VGAScreen); star.z -= movementSpeed; } } if (!helpText.empty()) { if (showHelp) drawHelp(); else JE_outText(4, 4, "F1: Help", 1, 0); } if (messageDisplayTime > 0) { JE_outText(JE_fontCenter(message, TINY_FONT), 4, message, fadeColors(messageDisplayTime, MESSAGE_TIME, 2, 8, 11), 4); --messageDisplayTime; } pattern->step(speed, speed2); }
bool select_gameplay( void ) { JE_loadPic(2, false); JE_dString(JE_fontCenter(gameplay_name[0], FONT_SHAPES), 20, gameplay_name[0], FONT_SHAPES); int gameplay = 1, gameplay_max = 4; bool fade_in = true; for (; ; ) { for (int i = 1; i <= gameplay_max; i++) { JE_outTextAdjust(JE_fontCenter(gameplay_name[i], SMALL_FONT_SHAPES), i * 24 + 30, gameplay_name[i], 15, - 4 + (i == gameplay ? 2 : 0) - (i == 4 ? 4 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { JE_fadeColor(10); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_UP: gameplay--; if (gameplay < 1) { gameplay = gameplay_max; } JE_playSampleNum(CURSOR_MOVE); break; case SDLK_DOWN: gameplay++; if (gameplay > gameplay_max) { gameplay = 1; } JE_playSampleNum(CURSOR_MOVE); break; case SDLK_RETURN: if (gameplay == 4) { JE_playSampleNum(ESC); /* TODO: NETWORK */ printf("error: networking via menu not implemented\n"); break; } JE_playSampleNum(SELECT); JE_fadeBlack(10); onePlayerAction = (gameplay == 2); twoPlayerMode = (gameplay == 3); return true; case SDLK_ESCAPE: JE_playSampleNum(ESC); /* fading handled elsewhere JE_fadeBlack(10); */ return false; default: break; } } } return false; }
bool select_difficulty( void ) { JE_loadPic(2, false); JE_dString(JE_fontCenter(difficulty_name[0], FONT_SHAPES), 20, difficulty_name[0], FONT_SHAPES); difficultyLevel = 2; int difficulty_max = 3; bool fade_in = true; for (; ; ) { for (int i = 1; i <= difficulty_max; i++) { JE_outTextAdjust(JE_fontCenter(difficulty_name[i], SMALL_FONT_SHAPES), i * 24 + 30, difficulty_name[i], 15, -4 + (i == difficultyLevel ? 2 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { JE_fadeColor(10); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (SDL_GetModState() & KMOD_SHIFT) { if ((difficulty_max < 4 && keysactive[SDLK_g]) || (difficulty_max == 4 && keysactive[SDLK_RIGHTBRACKET])) { difficulty_max++; } } else if (difficulty_max == 5 && keysactive[SDLK_l] && keysactive[SDLK_o] && keysactive[SDLK_r] && keysactive[SDLK_d]) { difficulty_max++; } if (newkey) { switch (lastkey_sym) { case SDLK_UP: difficultyLevel--; if (difficultyLevel < 1) { difficultyLevel = difficulty_max; } JE_playSampleNum(CURSOR_MOVE); break; case SDLK_DOWN: difficultyLevel++; if (difficultyLevel > difficulty_max) { difficultyLevel = 1; } JE_playSampleNum(CURSOR_MOVE); break; case SDLK_RETURN: JE_playSampleNum(SELECT); /* fading handled elsewhere JE_fadeBlack(10); */ if (difficultyLevel == 6) { difficultyLevel = 8; } else if (difficultyLevel == 5) { difficultyLevel = 6; } return true; case SDLK_ESCAPE: JE_playSampleNum(ESC); /* fading handled elsewhere JE_fadeBlack(10); */ return false; default: break; } } } return false; }
bool select_episode( void ) { JE_loadPic(2, false); JE_dString(JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES); int episode = 1, episode_max = EPISODE_MAX - 1; bool fade_in = true; for (; ; ) { for (int i = 1; i <= episode_max; i++) { JE_outTextAdjust(20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { JE_fadeColor(10); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_UP: episode--; if (episode < 1) { episode = episode_max; } JE_playSampleNum(CURSOR_MOVE); break; case SDLK_DOWN: episode++; if (episode > episode_max) { episode = 1; } JE_playSampleNum(CURSOR_MOVE); break; case SDLK_RETURN: if (!episodeAvail[episode - 1]) { JE_playSampleNum(ESC); break; } JE_playSampleNum(SELECT); JE_fadeBlack(10); JE_initEpisode(episode); pItems[9-1] = episodeNum; return true; case SDLK_ESCAPE: JE_playSampleNum(ESC); /* fading handled elsewhere JE_fadeBlack(10); */ return false; default: break; } } } return false; }
void JE_jukeboxGo( void ) { JE_boolean weirdMusic, weirdCurrent; JE_byte weirdSpeed = 0; char tempStr[64]; JE_byte lastSong; JE_byte tempVolume; JE_boolean youStopped, drawText, quit, fade; weirdMusic = false; weirdCurrent = true; drawText = true; fx = false; fxNum = 1; lastSong = currentJukeboxSong; JE_fadeBlack(10); SDL_FillRect(VGAScreenSeg, NULL, 0x0); JE_showVGA(); JE_updateColorsFast(vga_palette); //JE_fadeColor(10); JE_starlib_init(); quit = false; fade = false; repeatedFade = false; tempVolume = tyrMusicVolume; youStopped = false; JE_wipeKey(); do { tempScreenSeg = VGAScreenSeg; if (weirdMusic) { if (delaycount2() == 0) { setjasondelay2(weirdSpeed); if (weirdCurrent) { JE_setVol(tempVolume / 2, fxVolume); } else { JE_setVol(tempVolume, fxVolume); } weirdCurrent = !weirdCurrent; } } if (repeated && !repeatedFade) { fade = true; repeatedFade = true; } if ( ( (repeated && !fade) || !playing) && !youStopped) { currentJukeboxSong = ( mt_rand() % MUSIC_NUM ); JE_playNewSong(); } setdelay(1); push_joysticks_as_keyboard(); service_SDL_events(true); JE_starlib_main(); if (lastSong != currentJukeboxSong) { lastSong = currentJukeboxSong; JE_bar(50, 190, 250, 198, 0); } if (drawText) { tempScreenSeg = VGAScreenSeg; if (fx) { sprintf(tempStr, "%d %s", fxNum, soundTitle[fxNum - 1]); JE_bar(50, 190, 250, 198, 0); JE_outText(JE_fontCenter(tempStr, TINY_FONT), 190, tempStr, 1, 4); } else { sprintf(tempStr, "%d %s", currentJukeboxSong, musicTitle[currentJukeboxSong - 1]); JE_outText(JE_fontCenter(tempStr, TINY_FONT), 190, tempStr, 1, 4); } tempScreenSeg = VGAScreenSeg; JE_outText(JE_fontCenter("Press ESC to quit the jukebox.", TINY_FONT), 170, "Press ESC to quit the jukebox.", 1, 0); tempScreenSeg = VGAScreenSeg; JE_outText(JE_fontCenter("Arrow keys change the song being played.", TINY_FONT), 180, "Arrow keys change the song being played.", 1, 0); } JE_showVGA(); wait_delay(); if (fade) { if (volumeActive) { if (tempVolume > 5) { tempVolume -= 2; JE_setVol(tempVolume, fxVolume); } else { fade = false; } } else if (speed < 0xE000) { speed += 0x800; } else { speed = 0xE000; fade = false; } JE_resetTimerInt(); JE_setTimerInt(); } if (JE_mousePosition(&x, &y) > 0 || button[0]) { quit = true; JE_wipeKey(); } if (newkey) { JE_newSpeed(); switch (lastkey_sym) { case SDLK_ESCAPE: /* quit jukebox */ case SDLK_q: quit = true; break; case SDLK_r: /* restart song */ JE_jukebox_selectSong(1); break; case SDLK_n: /* toggle continuous play */ continuousPlay = !continuousPlay; break; case SDLK_v: volumeActive = !volumeActive; break; case SDLK_t: /* No idea what this is doing -- possibly resetting to default speed? */ speed = 0x4300; JE_resetTimerInt(); JE_setTimerInt(); break; case SDLK_f: fade = !fade; break; case SDLK_COMMA: /* dec sound effect */ fxNum = (fxNum - 1 < 1) ? SOUND_NUM + 9 : fxNum - 1; break; case SDLK_PERIOD: /* inc sound effect */ fxNum = (fxNum + 1 > SOUND_NUM + 9) ? 1 : fxNum + 1; break; case SDLK_SLASH: /* switch to sfx mode */ fx = !fx; break; case SDLK_SEMICOLON: JE_playSampleNum(fxNum); break; case SDLK_RETURN: currentJukeboxSong++; JE_playNewSong(); youStopped = false; break; case SDLK_s: JE_jukebox_selectSong(0); youStopped = true; break; case SDLK_w: if (!weirdMusic) { weirdMusic = true; weirdSpeed = 10; } else if (weirdSpeed > 1) { weirdSpeed--; } else { weirdMusic = false; if (!fade) { JE_setVol(tempVolume, fxVolume); } } break; case SDLK_SPACE: drawText = !drawText; if (!drawText) { JE_bar(30, 170, 270, 198, 0); } break; case SDLK_LEFT: case SDLK_UP: currentJukeboxSong--; JE_playNewSong(); youStopped = false; break; case SDLK_RIGHT: case SDLK_DOWN: currentJukeboxSong++; JE_playNewSong(); youStopped = false; break; default: break; } } } while (!quit); JE_updateColorsFast(black); //JE_fadeBlack(10); JE_setVol(255, fxVolume); }
bool select_gameplay( void ) { JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(gameplay_name[0], FONT_SHAPES), 20, gameplay_name[0], FONT_SHAPES); int gameplay = 1, gameplay_max = GAMEPLAY_NAME_COUNT - 1; bool fade_in = true; for (; ; ) { for (int i = 1; i <= gameplay_max; i++) { JE_outTextAdjust(VGAScreen, JE_fontCenter(gameplay_name[i], SMALL_FONT_SHAPES), i * 24 + 30, gameplay_name[i], 15, -4 + (i == gameplay ? 2 : 0) - (i == (GAMEPLAY_NAME_COUNT - 1) ? 4 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { fade_palette(colors, 10, 0, 255); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_UP: if (--gameplay < 1) gameplay = gameplay_max; JE_playSampleNum(S_CURSOR); break; case SDLK_DOWN: if (++gameplay > gameplay_max) gameplay = 1; JE_playSampleNum(S_CURSOR); break; case SDLK_RETURN: if (gameplay == GAMEPLAY_NAME_COUNT - 1) { JE_playSampleNum(S_SPRING); /* TODO: NETWORK */ fprintf(stderr, "error: networking via menu not implemented\n"); break; } JE_playSampleNum(S_SELECT); fade_black(10); onePlayerAction = (gameplay == 2); twoPlayerMode = (gameplay == GAMEPLAY_NAME_COUNT - 2); return true; case SDLK_ESCAPE: JE_playSampleNum(S_SPRING); /* fading handled elsewhere fade_black(10); */ return false; default: break; } } } }
bool select_episode( void ) { JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES); int episode = 1, episode_max = EPISODE_AVAILABLE; bool fade_in = true; for (; ; ) { for (int i = 1; i <= episode_max; i++) { JE_outTextAdjust(VGAScreen, 20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { fade_palette(colors, 10, 0, 255); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (newkey) { switch (lastkey_sym) { case SDLK_UP: episode--; if (episode < 1) { episode = episode_max; } JE_playSampleNum(S_CURSOR); break; case SDLK_DOWN: episode++; if (episode > episode_max) { episode = 1; } JE_playSampleNum(S_CURSOR); break; case SDLK_RETURN: if (!episodeAvail[episode - 1]) { JE_playSampleNum(S_SPRING); break; } JE_playSampleNum(S_SELECT); fade_black(10); JE_initEpisode(episode); initial_episode_num = episodeNum; return true; case SDLK_ESCAPE: JE_playSampleNum(S_SPRING); /* fading handled elsewhere fade_black(10); */ return false; default: break; } } } }
bool select_difficulty( void ) { newkey = false; JE_loadPic(VGAScreen, 2, false); JE_dString(VGAScreen, JE_fontCenter(difficulty_name[0], FONT_SHAPES), 20, difficulty_name[0], FONT_SHAPES); difficultyLevel = 2; int difficulty_max = 3; bool fade_in = true; for (; ; ) { for (int i = 1; i <= difficulty_max; i++) { JE_outTextAdjust(VGAScreen, JE_fontCenter(difficulty_name[i], SMALL_FONT_SHAPES), i * 24 + 30, difficulty_name[i], 15, -4 + (i == difficultyLevel ? 2 : 0), SMALL_FONT_SHAPES, true); } JE_showVGA(); if (fade_in) { fade_palette(colors, 10, 0, 255); fade_in = false; } JE_word temp = 0; JE_textMenuWait(&temp, false); if (SDL_GetModState() & KMOD_SHIFT) { if ((difficulty_max < 4 && keysactive[SDL_SCANCODE_G]) || (difficulty_max == 4 && keysactive[SDL_SCANCODE_RIGHTBRACKET])) { difficulty_max++; } } else if (difficulty_max == 5 && keysactive[SDL_SCANCODE_L] && keysactive[SDL_SCANCODE_O] && keysactive[SDL_SCANCODE_R] && keysactive[SDL_SCANCODE_D]) { difficulty_max++; } if (newkey) { switch (lastkey_scan) { case SDL_SCANCODE_UP: difficultyLevel--; if (difficultyLevel < 1) { difficultyLevel = difficulty_max; } JE_playSampleNum(S_CURSOR); break; case SDL_SCANCODE_DOWN: difficultyLevel++; if (difficultyLevel > difficulty_max) { difficultyLevel = 1; } JE_playSampleNum(S_CURSOR); break; case SDL_SCANCODE_RETURN: JE_playSampleNum(S_SELECT); /* fading handled elsewhere fade_black(10); */ if (difficultyLevel == 6) { difficultyLevel = 8; } else if (difficultyLevel == 5) { difficultyLevel = 6; } return true; case SDL_SCANCODE_AC_BACK: case SDL_SCANCODE_ESCAPE: JE_playSampleNum(S_SPRING); /* fading handled elsewhere fade_black(10); */ return false; default: break; } } } }