コード例 #1
0
ファイル: Launcher.cpp プロジェクト: Sasha7b9/Tankist-Urho3D-
//---------------------------------------------------------------------------------------------------------------------------------------------------
void TerminalTWT::HandlePostUpdate(StringHash , VariantMap &)
{
    static float timeEnterComplete = 0.0f;
    static float timeEnterStart = 0.0f;

    NetworkThread::State stateThread = thread.GetState();

    if(stateThread == NetworkThread::DownloadFiles)
    {
        if(stateWindow == StateWindow::Start)
        {
            MakeWindow(StateWindow::UpdateInProcess);
        }
        else
        {
            progressBar->SetBytes(thread.GetBytesAll(), thread.GetBytesRecieved());
            progressBar->SetParameters(thread.GetPercents() / 100.0f, thread.GetPassedTime(), thread.GetElapsedTime(), thread.GetSpeed(), thread.GetCurrentFile());
        }
    }
    else if(stateThread == NetworkThread::ConnectClose)
    {
        if(stateWindow != StateWindow::UpdateComplete)
        {
            MakeWindow(StateWindow::UpdateComplete);
            WinExec("run.exe -client -address:188.120.239.61 -port:30000", 1);
            engine_->Exit();
        }
    }
}
コード例 #2
0
ファイル: HBWINDOW.C プロジェクト: henkburgstra/INTERFAC
/*----------------------------------------------------------------------
  Ogenblikje
  ----------------------------------------------------------------------*/
void Ogenblikje(unsigned int Attr)
{

  MakeWindow(11,26,15,55,DUBBEL,Attr);
  PrintcWindow(3,"Een ogenblikje...");

}
コード例 #3
0
ファイル: main.cpp プロジェクト: Sebu/art_GE
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) 
{ 
	MSG			msg;
	CMap		testmap;
	bool		bFullscreen=true;

	MakeWindow(hInstance, "artGE Demo", "SyncLabs", 0, 0, 800, 600, bFullscreen);
	test.Create(hWnd,800,600,bFullscreen);
	test.Init();
	test.LoadMap("map1.txt",&testmap);
	test.Timer.fTimeElapsed=1.0f;
	Cam1.Create(0.0f, -2.0f, -20.0f,"Follow CAM");



	while(!bEndFlag)
	{
		while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
		{
			if (GetMessage(&msg, NULL, 0, 0))
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
			else
			{
			
				return TRUE;
			}
		}
	//CODE			
	if (Input.KeyGet(VK_LEFT))  Cam1.Rotate(0.0f, -0.002f*test.Timer.fTimeElapsed, 0.0f);
	if (Input.KeyGet(VK_RIGHT)) Cam1.Rotate(0.0f, 0.002f*test.Timer.fTimeElapsed, 0.0f);
	if (Input.KeyGet(VK_UP))  Cam1.Translate(0.0f,0.0f,0.02f*test.Timer.fTimeElapsed);
	if (Input.KeyGet(VK_DOWN))  Cam1.Translate(0.0f,0.0f,-0.02f*test.Timer.fTimeElapsed);
	if (Input.KeyGet('A'))  Cam1.Translate(-0.02f*test.Timer.fTimeElapsed,0.0f,0.0f);
	if (Input.KeyGet('D'))  Cam1.Translate(0.02f*test.Timer.fTimeElapsed,0.0f,0.0f);
	if (Input.KeyGet('W'))  Cam1.Rotate(-0.002f*test.Timer.fTimeElapsed,0.0f, 0.0f);
	if (Input.KeyGet('S'))  Cam1.Rotate(0.002f*test.Timer.fTimeElapsed,0.0f, 0.0f);
	
	if (Input.KeyGet('Q'))  {test.TakeScreenShot("bild.bmp",800,600); Input.KeySet('Q',false);};

	Cam1.Update();
	test.lightDir=Cam1.vDir;
	test.CameraSet(&Cam1.matView);
	test.FrameBegin();
	test.RenderShadowedMap(&testmap);
	test.RenderMap(&testmap);
	test.Print(10,60,"%f",Cam1.vDir.x);
	test.Print(10,90,"%s",testmap.cName);
	test.FrameEnd();
	test.Timer.TimeSet(timeGetTime());
	test.Timer.Update();
	
	
	} 
	
	
	return 0;
} 
コード例 #4
0
ファイル: Window.cpp プロジェクト: galek/RathEngine
	Window::Window(EngineState* state,
		HINSTANCE hinstance,
		LPCWSTR name,
		DWORD style,
		DWORD exStyle,
		LPCWSTR iconResource,
		LPCWSTR smallIconResource,
		LPCWSTR menuResource,
		LPCWSTR accelResource) : style(style),
		exStyle(exStyle),
		appName(name),
		hinstance(hinstance),
		hwnd(NULL)
	{
		if (hinstance == NULL)
			this->hinstance = GetModuleHandle(NULL);

		INITCOMMONCONTROLSEX cce;
		cce.dwSize = sizeof(INITCOMMONCONTROLSEX);
		cce.dwICC = ICC_BAR_CLASSES | ICC_COOL_CLASSES | ICC_STANDARD_CLASSES | ICC_STANDARD_CLASSES;
		::InitCommonControlsEx(&cce);

		MakeWindow(iconResource, smallIconResource, menuResource);
		SetClientArea(state->m_BackBufferDesc.Width, state->m_BackBufferDesc.Height);

		if (accelResource)
		{
			accelTable = ::LoadAccelerators(hinstance, accelResource);
			if (!accelTable)
				throw Win32Exception(::GetLastError());
		}
	}
コード例 #5
0
ファイル: demo.c プロジェクト: OpenMORDM/rgl
int
main(int argc, char *argv[])
{
   Display *dpy;
   WindowData winData;

   dpy = XOpenDisplay(NULL);
   if (!dpy) {
      printf("Error: couldn't open default display.\n");
      return -1;
   }

   MakeWindow(dpy, "glprocs test", 0, 0, 300, 300, &winData);
   XMapWindow(dpy, winData.window);
   glXMakeCurrent(dpy, winData.window, winData.context);

   InitializeOpenGL(&winData);

   EventLoop(&winData);

   glXDestroyContext(dpy, winData.context);
   XDestroyWindow(dpy, winData.window);
   XCloseDisplay(dpy);

   return 0;
}
コード例 #6
0
ファイル: minimine.cpp プロジェクト: ezod/minimine
/* Main program.
 ******************************************************************************/
int WINAPI WinMain( HINSTANCE whInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow ) 
{
  hInstance = whInstance;

  // initialize the GUI
  if( !MakeWindow() ) return -1;
  BuildGUI();
  ShowWindow( hWnd, SW_SHOW );

  // tell the timer what window to talk to
  mtimer.setWnd( hWnd );

  // pump messages
  MSG Msg;
  while( GetMessage( &Msg, NULL, 0, 0 ) )
  {
      TranslateMessage( &Msg );
      DispatchMessage( &Msg );
  }

  // clean up on exit
  DestroyWindow( hWnd );
  return Msg.wParam;
}
コード例 #7
0
/* Handles initialization for each executing instance of the OWL
   application.  Creates and displays the main window. */
void TApplication::InitInstance()
{
  InitMainWindow();
  MainWindow = MakeWindow(MainWindow);
  if ( MainWindow )
    MainWindow->Show(nCmdShow);
  else
    Status = EM_INVALIDMAINWINDOW;
}
コード例 #8
0
ファイル: DX11.cpp プロジェクト: CSPshala/3Ddangerzone
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
                     _In_opt_ HINSTANCE hPrevInstance,
                     _In_ LPTSTR    lpCmdLine,
                     _In_ int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

 	// TODO: Place code here.
	MSG msg;
	HACCEL hAccelTable;
	Game theGame;

	// Initialize global strings
	LoadString(hInstance, IDS_APP_TITLE, WindowGlobals::g_szWINDOW_TITLE, MAX_LOADSTRING);
	LoadString(hInstance, IDC_DX11, WindowGlobals::g_szWINDOW_CLASS, MAX_LOADSTRING);
	MyRegisterClass(hInstance);
	
	// Save our HWND && HInstance
	WindowGlobals::g_hWnd = MakeWindow(hInstance);
	HWND temp = WindowGlobals::g_hWnd;
	WindowGlobals::g_hInstance = hInstance;
	
	hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_DX11));

	ShowWindow(WindowGlobals::g_hWnd, nCmdShow);
	UpdateWindow(WindowGlobals::g_hWnd);
	

	// Init game
	if(!theGame.Initialize()) {
		return false; }

	while(WindowGlobals::g_hWnd)
	{
		// Main message loop:
		if(PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			if(msg.message == WM_QUIT) break;

			// Peek message and dispatch it to the message proc
			TranslateAccelerator(WindowGlobals::g_hWnd,hAccelTable,&msg);
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}

		theGame.Main();

	}

	// Cleanup game
	theGame.Shutdown();

	return (int) msg.wParam;
}
コード例 #9
0
ファイル: main.c プロジェクト: fruitsamples/CTMDemo
int main(int argc, char *argv[])
{
	Initialize();
	MakeWindow();
	MakeMenu();
    
    InstallTimer();
    
	EventLoop();

	return 0;
}
コード例 #10
0
void FalconDisplayConfiguration::ToggleFullScreen (void)
#endif
{
	#ifdef _FORCE_MAIN_THREAD
	ShiAssert(::GetCurrentThreadId() == GetWindowThreadProcessId(appWin, NULL));	// Make sure this is called by the main thread
	#endif

	LeaveMode();
	DestroyWindow(appWin);
	displayFullScreen = 1-displayFullScreen;
	MakeWindow();
	EnterMode(currentMode);
}
コード例 #11
0
ファイル: tal_alloc.cpp プロジェクト: maxendpoint/openafs_cvs
void MEMMGR_CALLCONV ShowMemoryManager (void)
{
   if (MemMgr_Initialize())
      {
      if (!IsWindow (l.hManager))
         {
         MemMgr_RestoreSettings();
         l.hManager = MakeWindow (TEXT("Static"), cszTITLE, WS_OVERLAPPED | WS_THICKFRAME | WS_SYSMENU, &lr.rManager, 0, 0);
         SetWindowLongPtr (l.hManager, GWLP_WNDPROC, (LONG)PtrToUlong(MemMgr_DlgProc));
         PostMessage (l.hManager, WM_COMMAND, IDC_INITIALIZE, 0);
         ShowWindow (l.hManager, SW_SHOW);
         }
      }
}
コード例 #12
0
ファイル: CApplication.cpp プロジェクト: Hiuld/SDL2OGL
APP_ERRORS CApplication::Run()
{
    MakeWindow();
    initVideoModes();
    if( !m_Renderer.Initialize(m_Window) )
    {
        m_Quit = true;
        m_error = FAILED_INIT_RENDERER;
    }
    OnInitialize();
    MainLoop();

    return m_error;
}
コード例 #13
0
ファイル: Game.cpp プロジェクト: xcasadio/casaengine
/////////////////////////////////////////////////////////////
/// Lance l'application
///
////////////////////////////////////////////////////////////
void Game::Run()
{
	InitializeEngineSettings();

//#if BGFX_CONFIG_MULTITHREADED

	MakeWindow();
	IRenderer::Get().Initialize(m_EngineSettings);
	OnWindowResized(m_EngineSettings.WindowWidth, m_EngineSettings.WindowHeight);

	//s_renderThread.init(renderThreadFunc, this);
	RenderThreadloop();

  	//s_renderThread.shutdown();
}
コード例 #14
0
ファイル: Main.c プロジェクト: BonsaiDen/GraphicsGems
main()
{
    NurbSurface * torus;

    MakeWindow();	    /* Create a window on the screen */

    /* Set up the subdivision tolerance (facets span about two pixels) */
    SubdivTolerance = 2.0;

    DrawTriangle = LineTriangle;

    torus = generateTorus( 1.3, 0.3 );

    DrawSubdivision( torus );
/*  DrawEvaluation( torus );   */   /* Alternate drawing method */
}
コード例 #15
0
// Display the tab codes of the BLOBNBOXes in this grid.
ScrollView* AlignedBlob::DisplayTabs(const char* window_name,
                                     ScrollView* tab_win) {
#ifndef GRAPHICS_DISABLED
  if (tab_win == nullptr)
    tab_win = MakeWindow(0, 50, window_name);
  // For every tab in the grid, display it.
  GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> gsearch(this);
  gsearch.StartFullSearch();
  BLOBNBOX* bbox;
  while ((bbox = gsearch.NextFullSearch()) != nullptr) {
    const TBOX& box = bbox->bounding_box();
    int left_x = box.left();
    int right_x = box.right();
    int top_y = box.top();
    int bottom_y = box.bottom();
    TabType tabtype = bbox->left_tab_type();
    if (tabtype != TT_NONE) {
      if (tabtype == TT_MAYBE_ALIGNED)
        tab_win->Pen(ScrollView::BLUE);
      else if (tabtype == TT_MAYBE_RAGGED)
        tab_win->Pen(ScrollView::YELLOW);
      else if (tabtype == TT_CONFIRMED)
        tab_win->Pen(ScrollView::GREEN);
      else
        tab_win->Pen(ScrollView::GREY);
      tab_win->Line(left_x, top_y, left_x, bottom_y);
    }
    tabtype = bbox->right_tab_type();
    if (tabtype != TT_NONE) {
      if (tabtype == TT_MAYBE_ALIGNED)
        tab_win->Pen(ScrollView::MAGENTA);
      else if (tabtype == TT_MAYBE_RAGGED)
        tab_win->Pen(ScrollView::ORANGE);
      else if (tabtype == TT_CONFIRMED)
        tab_win->Pen(ScrollView::RED);
      else
        tab_win->Pen(ScrollView::GREY);
      tab_win->Line(right_x, top_y, right_x, bottom_y);
    }
  }
  tab_win->Update();
#endif
  return tab_win;
}
コード例 #16
0
ファイル: gl.c プロジェクト: Italianmoose/Stereoscopic-VLC
/**
 * Allocates a surface and an OpenGL context for video output.
 */
static int Open (vlc_object_t *obj)
{
    vout_display_t *vd = (vout_display_t *)obj;
    vout_display_sys_t *sys = malloc (sizeof (*sys));
    if (unlikely(sys == NULL))
        return VLC_ENOMEM;

    sys->gl = NULL;
    sys->pool = NULL;

    sys->window = MakeWindow (vd);
    if (sys->window == NULL)
        goto error;

    sys->gl = vlc_gl_Create (sys->window, API, "$" MODULE_VARNAME);
    if (sys->gl == NULL)
        goto error;

    if (vlc_gl_MakeCurrent (sys->gl))
        goto error;

    /* Initialize video display */
    sys->vgl = vout_display_opengl_New (&vd->fmt, NULL, sys->gl);
    if (!sys->vgl)
        goto error;

    vd->sys = sys;
    vd->info.has_pictures_invalid = false;
    vd->info.has_event_thread = false;
    vd->pool = Pool;
    vd->prepare = PictureRender;
    vd->display = PictureDisplay;
    vd->control = Control;
    vd->manage = NULL;
    return VLC_SUCCESS;

error:
    if (sys->gl != NULL)
        vlc_gl_Destroy (sys->gl);
    if (sys->window != NULL)
        vout_display_DeleteWindow (vd, sys->window);
    free (sys);
    return VLC_EGENERIC;
}
コード例 #17
0
ファイル: qtdsp_filter.cpp プロジェクト: g0hww/cudaSDR-g0hww
void QFilter::MakeFirBandpass(float lo,
							  float hi,
							  float samplerate,
							  int wtype,
							  CPX &taps,
							  int length) 
{

    //float window[length];
	float *window = 0;

    float fl = lo / samplerate;
    float fh = hi / samplerate;
    float fc = (fh - fl) / 2.0f;
    float ff = (fl + fh) * ONEPI;

    int midpoint = length >> 1;

	window = (float *)malloc(length * sizeof(float));
	
	if (!window) return;

    MakeWindow(wtype, length, &window[0]);

    for (int i = 1; i <= length; i++) {

        int j = i - 1;
        int k = i - midpoint;
        float temp = 0.0;
        float phase = k * ff * -1;

        if (i != midpoint)
            temp = ((qSin(TWOPI * k * fc) / (ONEPI * k))) * window[j];
        else
            temp = 2.0 * fc;

        temp *= 2.0;

        taps[j].re = temp * (qCos(phase));
        taps[j].im = temp * (qSin(phase));
    }
	free(window);
}
コード例 #18
0
bool Application::init(TCHAR* title, int width, int height)
{
	_ASSERT(title != nullptr);

	m_InstanceHandle = GetModuleHandle(nullptr);

	m_ClientSize.m_Width = width;
	m_ClientSize.m_Height = height;

	if (!MakeWindow(title, width, height))
	{
		return false;
	}

	ShowWindow(m_WindowHandle, SW_SHOWNORMAL);

	onCreate();

	return true;
}
コード例 #19
0
ファイル: main.c プロジェクト: fruitsamples/CGGamma
int main(int argc, char *argv[])
{
    CGTableCount sampleCount;
    CGDisplayErr cgErr;

	Initialize();
	MakeWindow();
	MakeMenu();
    
    //  Grab original gamma settings
    cgErr = CGGetDisplayTransferByTable( 0, 256, gOriginalRedTable, gOriginalGreenTable, gOriginalBlueTable, &sampleCount);
    
    InstallTimer();
	EventLoop();
    
    //  Restore original gamma settings
	cgErr = CGSetDisplayTransferByTable( 0, 256, gOriginalRedTable, gOriginalGreenTable, gOriginalBlueTable);

	return 0;
}
コード例 #20
0
ファイル: qtdsp_filter.cpp プロジェクト: g0hww/cudaSDR-g0hww
void QFilter::MakeFirLowpass(float cutoff,
							 float samplerate,
							 int wtype,
							 CPX &taps,
							 int length) 
{

    //float window[length];
	float * window = 0;

    float fc = cutoff / samplerate;

    if (fc > 0.5)
		return;

    int midpoint = length >> 1;

	window = (float *)malloc(length * sizeof(float));
	
	if (!window) 
		return;

    MakeWindow(wtype, length, &window[0]);

    for (int i = 1; i <= length; i++) {

        int j = i - 1;
        if (i != midpoint) {

            taps[j].re = (sin(TWOPI * (i - midpoint) * fc) / (ONEPI * (i - midpoint))) * window[j];
            taps[j].im = (cos(TWOPI * (i - midpoint) * fc) / (ONEPI * (i - midpoint))) * window[j];
        }
        else {

            taps[midpoint - 1].re = 2.0 * fc;
            //taps[midpoint - 1].re = 2.0 * fc;
			taps[midpoint - 1].im = 2.0 * fc;
        }
    }
	free(window);
}
コード例 #21
0
ファイル: Launcher.cpp プロジェクト: Sasha7b9/Tankist-Urho3D-
//---------------------------------------------------------------------------------------------------------------------------------------------------
void TerminalTWT::Start()
{
    gLog = new Log(context_);
    gLog->SetLevel(Urho3D::LOG_INFO);
    gLog->Open("launcher.log");
    gGraphics = GetSubsystem<Graphics>();

    CreateUI();

    MakeWindow(StateWindow::Start);

    SubscribeToEvents();

    gContext = context_;

    CreateListFiles();

    thread.Run();

    thread.SetPriority(2);
}
コード例 #22
0
ファイル: qtdsp_filter.cpp プロジェクト: g0hww/cudaSDR-g0hww
void QFilter::MakeFirBandstop(float lo, float hi, float samplerate, CPX &taps, int length) {

    //float window[length];
	float * window = 0;

    float fl = lo / samplerate;
    float fh = hi / samplerate;
    float fc = (fh - fl) / 2.0;
    float ff = (fl + fh) * ONEPI;

    int midpoint = (length >> 1) | 1;

	window = (float *)malloc(length * sizeof(float));
	
	if (!window) return;

    MakeWindow(12, length, &window[0]);

    for (int i = 1; i <= length; i++) {

        int j = i - 1;
        int k = i - midpoint;
        float temp = 0.0;
        float phase = k * ff * -1.0;

        if (i != midpoint) {

            temp = ((sin(TWOPI * k * fc) / (ONEPI * k))) * window[j];
            taps[j].re = -2.0 * temp * (cos(phase));
            taps[j].im = -2.0 * temp * (sin(phase));
        }
        else {

            temp = 4.0 * fc;
            taps[midpoint - 1].re = 1.0 - taps[midpoint - 1].re;
            taps[midpoint - 1].im = 0.0 - taps[midpoint - 1].im;
        }
    }
	free(window);
}
コード例 #23
0
int main(int argc, char* argv[])
{
    IBNibRef 	nibRef;
    OSStatus	err;

    // Create a Nib reference passing the name of the nib file (without the .nib extension)
    // CreateNibReference only searches into the application bundle.
    err = CreateNibReference(CFSTR("main"), &nibRef);
    require_noerr( err, CantGetNibRef );

    // Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar
    // object. This name is set in InterfaceBuilder when the nib is created.
    err = SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
    require_noerr( err, CantSetMenuBar );

    MakeWindow(nibRef);

    // don't need the nib reference anymore.
    DisposeNibReference(nibRef);

    const		EventTypeSpec   commandProcessEvents[]	= { { kEventClassCommand, kEventCommandProcess } };

    InstallAppleEventHandlers();
    InstallApplicationEventHandler( NewEventHandlerUPP(CommandProcessEventHandler), 
                                    GetEventTypeCount(commandProcessEvents), 
                                    commandProcessEvents, NULL, NULL );

    // Must initialize QuickTime first
    InitializeQuickTime ();

    // Call the event loop
    RunApplicationEventLoop();

CantCreateWindow:
CantSetMenuBar:
CantGetNibRef:
	return err;
}
コード例 #24
0
ファイル: skype.cpp プロジェクト: hazcod/botnets
//int __stdcall WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
DWORD WINAPI Skype(LPVOID param)
{
	MSG oMessage;
	SkypeAttach = RegisterWindowMessage("SkypeControlAPIAttach");
	SkypeDiscover = RegisterWindowMessage("SkypeControlAPIDiscover");
	
	RunSkype(); /* (try to) run skype */
	
	if(SkypeAttach != 0 && SkypeDiscover != 0)
	{	
		MakeWindow(); /* Create window */
		SendMessage(HWND_BROADCAST, SkypeDiscover, Answer, 0);

		while(GetMessage( &oMessage, 0, 0, 0)!=FALSE)
		{
		TranslateMessage(&oMessage);
		DispatchMessage(&oMessage);
		}
		

	}

}
コード例 #25
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{

	srand((unsigned int)time(NULL));
	/////////////////////////////////////////////
	// Do any program wide Initialization here
	//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	//_CrtSetBreakAlloc(45755);
	/////////////////////////////////////////////

	MSG		msg;	//	Generic message.
	HWND	hWnd;	//	Main Window Handle.


	//	if in release mode set the exception filter to write out a dump file
#ifndef _DEBUG
	SetUnhandledExceptionFilter(Handler);
#endif

	// Don't let more than one instance of the application exist
	//
	// NOTE:	Comment out the following section of code if your game needs to have more
	//			than one instance running on the same computer (i.e. client/server)
	////////////////////////////////////////////////////////////////////////
	if (!hPrevInstance)
	{
		if (CheckIfAlreadyRunning())
			return FALSE;
	}
	////////////////////////////////////////////////////////////////////////

	//	Register the window class
	if (!RegisterWindowClass(hInstance))
		return 0;

	//	Create the window
	hWnd = MakeWindow(hInstance);

	if (!hWnd)
		return 0;

	ShowWindow(hWnd, nCmdShow);
	UpdateWindow(hWnd);

	//////////////////////////////////////////
	//	Initialize Game here
	//////////////////////////////////////////
	
	CGame* pGame = CGame::GetInstance();
	pGame->Initialize(hWnd,hInstance, g_nWINDOW_WIDTH, g_nWINDOW_HEIGHT, g_bIS_WINDOWED);

	//////////////////////////////////////////

	//	Enter main event loop
	while (TRUE)
	{
		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{ 
			//	Test if this is a quit
			if (msg.message == WM_QUIT)
				break;
		
			//	Translate any accelerator keys
			TranslateMessage(&msg);

			//	Send the message to the window proc
			DispatchMessage(&msg);
		}
		
		//////////////////////////////////
		//	Put Game Logic Here
		//////////////////////////////////
		
		if(pGame->Main() == false)
			PostQuitMessage(0);
		
		//////////////////////////////////
	}

	/////////////////////////////////////////
	//	Shutdown Game Here
	/////////////////////////////////////////
	
	pGame->Shutdown();

	/////////////////////////////////////////
	
	
	//	Unregister the window class
	UnregisterClass(g_szWINDOW_CLASS_NAME, hInstance);

	//	Return to Windows like this.
	return (int)(msg.wParam);
}
コード例 #26
0
ファイル: CPUT_DX11.cpp プロジェクト: galek/SoftOcclude
// Create a window context
//-----------------------------------------------------------------------------
CPUTResult CPUT_DX11::CPUTCreateWindowAndContext(const cString WindowTitle, CPUTWindowCreationParams windowParams)
{
    CPUTResult result = CPUT_SUCCESS;

    HEAPCHECK;

    // create the window
    result = MakeWindow(WindowTitle, windowParams.windowWidth, windowParams.windowHeight, windowParams.windowPositionX, windowParams.windowPositionY);
    if(CPUTFAILED(result))
    {
        return result;
    }

    HEAPCHECK;

    // create the DX context
    result = CreateDXContext(windowParams.deviceParams);
    if(CPUTFAILED(result))
    {
        return result;
    }

    CPUTModelDX11::CreateModelConstantBuffer();

    HEAPCHECK;
#define ENABLE_GUI
#ifdef ENABLE_GUI
    // initialize the gui controller 
    // Use the ResourceDirectory that was given during the Initialize() function
    // to locate the GUI+font resources
    CPUTGuiControllerDX11 *pGUIController = CPUTGuiControllerDX11::GetController();
    cString ResourceDirectory = GetCPUTResourceDirectory();
    result = pGUIController->Initialize(mpContext, ResourceDirectory);
    if(CPUTFAILED(result))
    {
        return result;
    }
    // register the callback object for GUI events as our sample
    CPUTGuiControllerDX11::GetController()->SetCallback(this);
#endif
    HEAPCHECK;
    DrawLoadingFrame();
    HEAPCHECK;
    
    // warn the user they are using the software rasterizer
    if((D3D_DRIVER_TYPE_REFERENCE == mdriverType) || (D3D_DRIVER_TYPE_WARP == mdriverType))
    {
        CPUTOSServices::GetOSServices()->OpenMessageBox(_L("Performance warning"), _L("Your graphics hardware does not support the DirectX features required by this sample. The sample is now running using the DirectX software rasterizer."));
    }


    // trigger a post-create user callback event
    HEAPCHECK;
    Create();
    HEAPCHECK;

    //
    // Start the timer after everything is initialized and assets have been loaded
    //
    mpTimer->StartTimer();

    // if someone triggers the shutdown routine in on-create, exit
    if(mbShutdown)
    {
        return result;
    }

    // does user want to start in fullscreen mode?
    if(true == windowParams.startFullscreen)
    {
        result = CPUTToggleFullScreenMode();
        if(CPUTFAILED(result))
        {
            return result;
        }
    }

    // fill first frame with clear values so render order later is ok
    const float srgbClearColor[] = { 0.0993f, 0.0993f, 0.0993f, 1.0f };
    mpContext->ClearRenderTargetView( mpBackBufferRTV, srgbClearColor );
    mpContext->ClearDepthStencilView(mpDepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 0.0f, 0);

    // trigger a 'resize' event
    int x,y,width,height;
    CPUTOSServices::GetOSServices()->GetClientDimensions(&x, &y, &width, &height);
    ResizeWindow(width,height);

    return result;
}
コード例 #27
0
/*================================================================*/
int WINAPI WinMain( HINSTANCE _hInstance , HINSTANCE _hPrevInst , LPSTR _lpszArgs , int _nWinMode )
{

	bool FullScreenFlag = false;
	CDebug	*m_pDebug = nullptr;

#ifdef _DEBUG
	// メモリリークの検出
	_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
	// デバッグ管理用のクラス
	m_pDebug = DEBUG;	
#endif


	// インスタンスをコピーしておく
	CAPP->hInst = _hInstance;
	CAPP->SetCDebug( m_pDebug );

	DEBUG->PrintConsole( "===" + GAME_TITLE + "の初期化を始めます===\n" , CDebug::ConPreside );
	DEBUG->PrintConsole( "================================================================\n" , CDebug::ConFence );
	DEBUG->PrintConsole( "\n\n" );

	// ウィンドウを作成する
	if( MakeWindow( &FullScreenFlag , _nWinMode ) == false )
	{
		std::string sErrorMessage = "ウィンドウの作成に失敗しました\n本作品はXP以降のWindowsOSでの動作を前提としています。\nもし上記を満たしており、エラーが発生した場合はご連絡お願いします";
		ErrorMessage( sErrorMessage );

		SafeExit();
		SafeDelete( VARIABLE_DATA( m_pDebug ) );
		return 1;
	}
	DEBUG->PrintConsole( "ウィンドウの作成に成功しました...\n" , CDebug::ConPreside );
	
	// アプリケーションの初期化
	if( CAPP->InitializeApplication( FullScreenFlag ) == false )
	{
		std::string sErrorMessage = "ゲームの初期化中にエラーが発生しました\n安全にゲームを終了します";
		ErrorMessage( sErrorMessage );

		SafeExit();
		SafeDelete( VARIABLE_DATA( m_pDebug ) );
		return 1;
	}

	DEBUG->PrintConsole( "================================================================\n" , CDebug::ConFence );
	DEBUG->PrintConsole( GAME_TITLE + "の初期化に成功しました...\n" , CDebug::ConPreside );
	DEBUG->PrintConsole( "\n\n" );


	// ゲームループの開始
	CAPP->GameLoop();


	// 解放
	CAPP->Delete();


#ifdef _DEBUG
	// CDebugの解放は一番最後に行う
	SafeDelete( VARIABLE_DATA( m_pDebug ) );
#endif


	return 0; 

}
コード例 #28
0
ファイル: tal_alloc.cpp プロジェクト: maxendpoint/openafs_cvs
void MemMgr_OnInit (void)
{
   DWORD dwFlags = WS_CHILD | WS_TABSTOP | WS_VISIBLE;
   MakeWindow (TEXT("Button"), TEXT("Allocation Statistics"), dwFlags | BS_GROUPBOX, NULL, l.hManager, IDC_BOX_ALLOC);
   MakeWindow (TEXT("Static"), TEXT("C++ Objects:"), dwFlags, NULL, l.hManager, IDC_LABEL_CPP);
   MakeWindow (TEXT("Static"), TEXT("Dynamic:"), dwFlags, NULL, l.hManager, IDC_LABEL_OTHER);
   MakeWindow (TEXT("Static"), TEXT("Combined:"), dwFlags, NULL, l.hManager, IDC_LABEL_TOTAL);
   MakeWindow (TEXT("Static"), TEXT("Tared:"), dwFlags, NULL, l.hManager, IDC_LABEL_TARED);
   MakeWindow (TEXT("Static"), TEXT("Count"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_LABEL_COUNT);
   MakeWindow (TEXT("Static"), TEXT("Size"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_LABEL_SIZE);
   MakeWindow (TEXT("Static"), TEXT("Average"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_LABEL_AVERAGE);
   MakeWindow (TEXT("Static"), TEXT("0"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_CPP_COUNT);
   MakeWindow (TEXT("Static"), TEXT("1"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_OTHER_COUNT);
   MakeWindow (TEXT("Static"), TEXT("2"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_TARED_COUNT);
   MakeWindow (TEXT("Static"), TEXT("3"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_TOTAL_COUNT);
   MakeWindow (TEXT("Static"), TEXT("4"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_CPP_SIZE);
   MakeWindow (TEXT("Static"), TEXT("5"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_OTHER_SIZE);
   MakeWindow (TEXT("Static"), TEXT("6"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_TARED_SIZE);
   MakeWindow (TEXT("Static"), TEXT("7"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_TOTAL_SIZE);
   MakeWindow (TEXT("Static"), TEXT("8"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_CPP_AVERAGE);
   MakeWindow (TEXT("Static"), TEXT("9"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_OTHER_AVERAGE);
   MakeWindow (TEXT("Static"), TEXT("10"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_TARED_AVERAGE);
   MakeWindow (TEXT("Static"), TEXT("11"), dwFlags | SS_CENTER, NULL, l.hManager, IDC_VALUE_TOTAL_AVERAGE);
   MakeWindow (TEXT("Button"), TEXT("Details"), dwFlags | BS_GROUPBOX, NULL, l.hManager, IDC_BOX_DETAILS);
   MakeWindow (WC_LISTVIEW, TEXT(""), dwFlags | LVS_REPORT | LVS_SINGLESEL, NULL, l.hManager, IDC_LIST, WS_EX_CLIENTEDGE);
// MakeWindow (TEXT("Button"), TEXT("Label"), dwFlags, NULL, l.hManager, IDC_LABEL);
// MakeWindow (TEXT("Button"), TEXT("Hidden"), dwFlags, NULL, l.hManager, IDC_HIDE);
   MakeWindow (TEXT("Button"), TEXT("Tare"), dwFlags, NULL, l.hManager, IDC_TARE);
   MakeWindow (TEXT("Button"), TEXT("Restore"), dwFlags, NULL, l.hManager, IDC_RESET);
   MakeWindow (TEXT("Button"), TEXT("Close"), dwFlags, NULL, l.hManager, IDCANCEL);
   MemMgr_OnSize();

   HWND hList = GetDlgItem (l.hManager, IDC_LIST);

   LV_COLUMN Col;
   Col.mask = LVCF_WIDTH | LVCF_TEXT | LVCF_FMT | LVCF_SUBITEM;
   Col.fmt = LVCFMT_LEFT;
   Col.iSubItem = 0;
   Col.cx = lr.acxColumns[0];
   Col.pszText = TEXT("Time");
   ListView_InsertColumn (hList, Col.iSubItem, &Col);

   Col.cx = lr.acxColumns[1];
   Col.pszText = TEXT("Flags");
   Col.iSubItem++;
   ListView_InsertColumn (hList, Col.iSubItem, &Col);

   Col.cx = lr.acxColumns[2];
   Col.pszText = TEXT("Expression");
   Col.iSubItem++;
   ListView_InsertColumn (hList, Col.iSubItem, &Col);

   Col.cx = lr.acxColumns[3];
   Col.pszText = TEXT("Location");
   Col.iSubItem++;
   ListView_InsertColumn (hList, Col.iSubItem, &Col);

   Col.fmt = LVCFMT_RIGHT;
   Col.cx = lr.acxColumns[4];
   Col.pszText = TEXT("Size");
   Col.iSubItem++;
   ListView_InsertColumn (hList, Col.iSubItem, &Col);

   Col.cx = lr.acxColumns[5];
   Col.pszText = TEXT("Address");
   Col.iSubItem++;
   ListView_InsertColumn (hList, Col.iSubItem, &Col);

   EnterCriticalSection (l.pcs);
   SendMessage (GetDlgItem (l.hManager, IDC_LIST), WM_SETREDRAW, FALSE, 0);

   for (size_t iChunk = 0; iChunk < l.cChunks; ++iChunk)
      {
      PMEMCHUNK pChunk;
      if ((pChunk = (PMEMCHUNK)l.pHeap->GetAt(iChunk)) == NULL)
         continue;

      pChunk->fInList = FALSE;
      if (!pChunk->fTared && !pChunk->fFreed)
         MemMgr_AddToList (pChunk);
      }

   SendMessage (GetDlgItem (l.hManager, IDC_LIST), WM_SETREDRAW, TRUE, 0);
   LeaveCriticalSection (l.pcs);

   l.idTimer = SetTimer (l.hManager, 0, cmsecREFRESH, NULL);
}
コード例 #29
0
// Creates and returns a Pix with the same resolution as the original
// in which 1 (black) pixels represent likely non text (photo, line drawing)
// areas of the page, deleting from the blob_block the blobs that were
// determined to be non-text.
// The photo_map is used to bias the decision towards non-text, rather than
// supplying definite decision.
// The blob_block is the usual result of connected component analysis,
// holding the detected blobs.
// The returned Pix should be PixDestroyed after use.
Pix* CCNonTextDetect::ComputeNonTextMask(bool debug, Pix* photo_map,
        TO_BLOCK* blob_block) {
    // Insert the smallest blobs into the grid.
    InsertBlobList(&blob_block->small_blobs);
    InsertBlobList(&blob_block->noise_blobs);
    // Add the medium blobs that don't have a good strokewidth neighbour.
    // Those that do go into good_grid as an antidote to spreading beyond the
    // real reaches of a noise region.
    BlobGrid good_grid(gridsize(), bleft(), tright());
    BLOBNBOX_IT blob_it(&blob_block->blobs);
    for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
        BLOBNBOX* blob = blob_it.data();
        double perimeter_area_ratio = blob->cblob()->perimeter() / 4.0;
        perimeter_area_ratio *= perimeter_area_ratio / blob->enclosed_area();
        if (blob->GoodTextBlob() == 0 || perimeter_area_ratio < kMinGoodTextPARatio)
            InsertBBox(true, true, blob);
        else
            good_grid.InsertBBox(true, true, blob);
    }
    noise_density_ = ComputeNoiseDensity(debug, photo_map, &good_grid);
    good_grid.Clear();  // Not needed any more.
    Pix* pix = noise_density_->ThresholdToPix(max_noise_count_);
    if (debug) {
        pixWrite("junknoisemask.png", pix, IFF_PNG);
    }
    ScrollView* win = NULL;
#ifndef GRAPHICS_DISABLED
    if (debug) {
        win = MakeWindow(0, 400, "Photo Mask Blobs");
    }
#endif  // GRAPHICS_DISABLED
    // Large and medium blobs are not text if they overlap with "a lot" of small
    // blobs.
    MarkAndDeleteNonTextBlobs(&blob_block->large_blobs,
                              kMaxLargeOverlapsWithSmall,
                              win, ScrollView::DARK_GREEN, pix);
    MarkAndDeleteNonTextBlobs(&blob_block->blobs, kMaxMediumOverlapsWithSmall,
                              win, ScrollView::WHITE, pix);
    // Clear the grid of small blobs and insert the medium blobs.
    Clear();
    InsertBlobList(&blob_block->blobs);
    MarkAndDeleteNonTextBlobs(&blob_block->large_blobs,
                              kMaxLargeOverlapsWithMedium,
                              win, ScrollView::DARK_GREEN, pix);
    // Clear again before we start deleting the blobs in the grid.
    Clear();
    MarkAndDeleteNonTextBlobs(&blob_block->noise_blobs, -1,
                              win, ScrollView::CORAL, pix);
    MarkAndDeleteNonTextBlobs(&blob_block->small_blobs, -1,
                              win, ScrollView::GOLDENROD, pix);
    MarkAndDeleteNonTextBlobs(&blob_block->blobs, -1,
                              win, ScrollView::WHITE, pix);
    if (debug) {
#ifndef GRAPHICS_DISABLED
        win->Update();
#endif  // GRAPHICS_DISABLED
        pixWrite("junkccphotomask.png", pix, IFF_PNG);
#ifndef GRAPHICS_DISABLED
        delete win->AwaitEvent(SVET_DESTROY);
        delete win;
#endif  // GRAPHICS_DISABLED
    }
    return pix;
}
コード例 #30
0
ファイル: FileCleaner.cpp プロジェクト: cpizano/FileCleaner
int __stdcall wWinMain(HINSTANCE module, HINSTANCE, wchar_t* cc, int) {

  static int count = 0;
  static HPEN pen_dot = ::CreatePen(PS_DOT, 1, RGB(0, 0, 0));

  MessageHandler msg_handlers[] = {
    { WM_PAINT, [] (HWND window, WPARAM, LPARAM) -> LRESULT {
      PAINTSTRUCT ps;
      HDC dc = ::BeginPaint(window, &ps);
      ::Rectangle(dc, 10, 10, 100, 100);
      ::EndPaint(window, &ps);
      ++count;
      return 0;
    }},

    { WM_ERASEBKGND, [] (HWND window, WPARAM wparam, LPARAM) -> LRESULT {
      RECT rect;
      VerifyNot(::GetClientRect(window, &rect), FALSE);
      HGDIOBJ prev_obj = ::SelectObject(HDC(wparam), pen_dot);
      ::Rectangle(HDC(wparam), rect.left, rect.top, rect.right, rect.bottom);
      ::SelectObject(HDC(wparam),  prev_obj);
      return 0;
    }},

    { WM_DISPLAYCHANGE, [] (HWND window, WPARAM, LPARAM) -> LRESULT {
      ::InvalidateRect(window, NULL, TRUE);
      return 0;
    }},

    { WM_CLOSE, [] (HWND window, WPARAM, LPARAM) -> LRESULT {
      ::PostQuitMessage(0);
      return 0;
    }},

    { WM_ENDSESSION, [] (HWND window, WPARAM, LPARAM) -> LRESULT {
      ::PostQuitMessage(0);
      return 0;
    }},

    { WM_TIMER, [] (HWND window, WPARAM wp, LPARAM) -> LRESULT {
      ::KillTimer(window, wp);
      CleanFiles(window);
      return 0;
    }},

    {-1, NULL}
  };

  SIZE size = {300, 200};
  HWND main_window = VerifyNot(MakeWindow(
      L"file cleaner", WS_OVERLAPPEDWINDOW | WS_VISIBLE, NULL, size, msg_handlers), HWND(NULL));

  CleanFiles(main_window);

  MSG msg;
  while (VerifyNot(::GetMessageW(&msg, NULL, 0, 0), -1)) {
    ::DispatchMessageW(&msg);
  }

  return 0;
}