ModelPair LocationModelManager::makeKey(ModelId mid0, ModelId mid1) { // return mid0 <= mid1 ? ModelPair(mid0, mid1) : ModelPair(mid1, mid0); return ModelPair(mid0, mid1); }
//------------------------------------------------------------------------- // @brief //------------------------------------------------------------------------- void GameObjectManager::addGameObject( GameObject* model ) { m_gameObjects.insert( ModelPair(hashString(model->getName()), model) ); }