コード例 #1
0
ファイル: nvc0_state.c プロジェクト: chemecse/mesa
static void
nvc0_set_constant_buffer(struct pipe_context *pipe,
                         enum pipe_shader_type shader, uint index,
                         const struct pipe_constant_buffer *cb)
{
   struct nvc0_context *nvc0 = nvc0_context(pipe);
   struct pipe_resource *res = cb ? cb->buffer : NULL;
   const unsigned s = nvc0_shader_stage(shader);
   const unsigned i = index;

   if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
      if (nvc0->constbuf[s][i].user)
         nvc0->constbuf[s][i].u.buf = NULL;
      else
      if (nvc0->constbuf[s][i].u.buf)
         nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));

      nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
   } else {
      if (nvc0->constbuf[s][i].user)
         nvc0->constbuf[s][i].u.buf = NULL;
      else
      if (nvc0->constbuf[s][i].u.buf)
         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));

      nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
   }
   nvc0->constbuf_dirty[s] |= 1 << i;

   if (nvc0->constbuf[s][i].u.buf)
      nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
   pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res);

   nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
   if (nvc0->constbuf[s][i].user) {
      nvc0->constbuf[s][i].u.data = cb->user_buffer;
      nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
      nvc0->constbuf_valid[s] |= 1 << i;
      nvc0->constbuf_coherent[s] &= ~(1 << i);
   } else
   if (cb) {
      nvc0->constbuf[s][i].offset = cb->buffer_offset;
      nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
      nvc0->constbuf_valid[s] |= 1 << i;
      if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
         nvc0->constbuf_coherent[s] |= 1 << i;
      else
         nvc0->constbuf_coherent[s] &= ~(1 << i);
   }
   else {
      nvc0->constbuf_valid[s] &= ~(1 << i);
      nvc0->constbuf_coherent[s] &= ~(1 << i);
   }
}
コード例 #2
0
ファイル: nvc0_state.c プロジェクト: alesegdia/mesa
static void
nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
                         struct pipe_constant_buffer *cb)
{
   struct nvc0_context *nvc0 = nvc0_context(pipe);
   struct pipe_resource *res = cb ? cb->buffer : NULL;
   const unsigned s = nvc0_shader_stage(shader);
   const unsigned i = index;

   if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
      assert(!cb || !cb->user_buffer);
      if (nvc0->constbuf[s][i].u.buf)
         nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));

      nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
   } else {
      if (nvc0->constbuf[s][i].user)
         nvc0->constbuf[s][i].u.buf = NULL;
      else
      if (nvc0->constbuf[s][i].u.buf)
         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));

      nvc0->dirty |= NVC0_NEW_CONSTBUF;
   }
   nvc0->constbuf_dirty[s] |= 1 << i;

   pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res);

   nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
   if (nvc0->constbuf[s][i].user) {
      nvc0->constbuf[s][i].u.data = cb->user_buffer;
      nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
      nvc0->constbuf_valid[s] |= 1 << i;
   } else
   if (cb) {
      nvc0->constbuf[s][i].offset = cb->buffer_offset;
      nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
      nvc0->constbuf_valid[s] |= 1 << i;
   }
   else {
      nvc0->constbuf_valid[s] &= ~(1 << i);
   }
}
コード例 #3
0
ファイル: nvc0_context.c プロジェクト: elgambitero/Mesa-3D
static int
nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
                                 struct pipe_resource *res,
                                 int ref)
{
   struct nvc0_context *nvc0 = nvc0_context(&ctx->pipe);
   unsigned s, i;

   if (res->bind & PIPE_BIND_RENDER_TARGET) {
      for (i = 0; i < nvc0->framebuffer.nr_cbufs; ++i) {
         if (nvc0->framebuffer.cbufs[i] &&
             nvc0->framebuffer.cbufs[i]->texture == res) {
            nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
            if (!--ref)
               return ref;
         }
      }
   }
   if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
      if (nvc0->framebuffer.zsbuf &&
          nvc0->framebuffer.zsbuf->texture == res) {
         nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
         if (!--ref)
            return ref;
      }
   }

   if (res->target == PIPE_BUFFER) {
      for (i = 0; i < nvc0->num_vtxbufs; ++i) {
         if (nvc0->vtxbuf[i].buffer == res) {
            nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
            if (!--ref)
               return ref;
         }
      }

      if (nvc0->idxbuf.buffer == res) {
         nvc0->dirty_3d |= NVC0_NEW_3D_IDXBUF;
         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
         if (!--ref)
            return ref;
      }

      for (s = 0; s < 6; ++s) {
         for (i = 0; i < nvc0->num_textures[s]; ++i) {
            if (nvc0->textures[s][i] &&
                nvc0->textures[s][i]->texture == res) {
               nvc0->textures_dirty[s] |= 1 << i;
               if (unlikely(s == 5)) {
                  nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
                  nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
               } else {
                  nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
                  nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
               }
               if (!--ref)
                  return ref;
            }
         }
      }

      for (s = 0; s < 6; ++s) {
         for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i) {
            if (!(nvc0->constbuf_valid[s] & (1 << i)))
               continue;
            if (!nvc0->constbuf[s][i].user &&
                nvc0->constbuf[s][i].u.buf == res) {
               nvc0->constbuf_dirty[s] |= 1 << i;
               if (unlikely(s == 5)) {
                  nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
                  nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
               } else {
                  nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
                  nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
               }
               if (!--ref)
                  return ref;
            }
         }
      }

      for (s = 0; s < 6; ++s) {
         for (i = 0; i < NVC0_MAX_BUFFERS; ++i) {
            if (nvc0->buffers[s][i].buffer == res) {
               nvc0->buffers_dirty[s] |= 1 << i;
               if (unlikely(s == 5)) {
                  nvc0->dirty_cp |= NVC0_NEW_CP_BUFFERS;
                  nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
               } else {
                  nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS;
                  nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
               }
               if (!--ref)
                  return ref;
            }
         }
      }

      for (s = 0; s < 6; ++s) {
         for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
            if (nvc0->images[s][i].resource == res) {
               nvc0->images_dirty[s] |= 1 << i;
               if (unlikely(s == 5)) {
                  nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
                  nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
               } else {
                  nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
                  nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
               }
            }
            if (!--ref)
               return ref;
         }
      }
   }

   return ref;
}