コード例 #1
0
static void emit_blt(drm_intel_bo *src_bo, uint32_t src_tiling, unsigned src_pitch,
		     unsigned src_x, unsigned src_y, unsigned w, unsigned h,
		     drm_intel_bo *dst_bo, uint32_t dst_tiling, unsigned dst_pitch,
		     unsigned dst_x, unsigned dst_y)
{
	uint32_t cmd_bits = 0;

	if (IS_965(devid) && src_tiling) {
		src_pitch /= 4;
		cmd_bits |= XY_SRC_COPY_BLT_SRC_TILED;
	}

	if (IS_965(devid) && dst_tiling) {
		dst_pitch /= 4;
		cmd_bits |= XY_SRC_COPY_BLT_DST_TILED;
	}

	/* copy lower half to upper half */
	BEGIN_BATCH(8);
	OUT_BATCH(XY_SRC_COPY_BLT_CMD |
		  XY_SRC_COPY_BLT_WRITE_ALPHA |
		  XY_SRC_COPY_BLT_WRITE_RGB |
		  cmd_bits);
	OUT_BATCH((3 << 24) | /* 32 bits */
		  (0xcc << 16) | /* copy ROP */
		  dst_pitch);
	OUT_BATCH(dst_y << 16 | dst_x);
	OUT_BATCH((dst_y+h) << 16 | (dst_x+w));
	OUT_RELOC_FENCED(dst_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
	OUT_BATCH(src_y << 16 | src_x);
	OUT_BATCH(src_pitch);
	OUT_RELOC_FENCED(src_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
	ADVANCE_BATCH();

	if (IS_GEN6(devid) || IS_GEN7(devid)) {
		BEGIN_BATCH(3);
		OUT_BATCH(XY_SETUP_CLIP_BLT_CMD);
		OUT_BATCH(0);
		OUT_BATCH(0);
		ADVANCE_BATCH();
	}
}
コード例 #2
0
static void emit_dummy_load(void)
{
	int i;
	uint32_t tile_flags = 0;
	uint32_t tiling_mode = I915_TILING_X;
	unsigned long pitch;
	drm_intel_bo *dummy_bo;

	dummy_bo = drm_intel_bo_alloc_tiled(bufmgr, "tiled dummy_bo", 2048, 2048,
				      4, &tiling_mode, &pitch, 0);

	if (IS_965(devid)) {
		pitch /= 4;
		tile_flags = XY_SRC_COPY_BLT_SRC_TILED |
			XY_SRC_COPY_BLT_DST_TILED;
	}

	for (i = 0; i < 5; i++) {
		BLIT_COPY_BATCH_START(tile_flags);
		OUT_BATCH((3 << 24) | /* 32 bits */
			  (0xcc << 16) | /* copy ROP */
			  pitch);
		OUT_BATCH(0 << 16 | 1024);
		OUT_BATCH((2048) << 16 | (2048));
		OUT_RELOC_FENCED(dummy_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
		OUT_BATCH(0 << 16 | 0);
		OUT_BATCH(pitch);
		OUT_RELOC_FENCED(dummy_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
		ADVANCE_BATCH();

		if (batch->gen >= 6) {
			BEGIN_BATCH(3, 0);
			OUT_BATCH(XY_SETUP_CLIP_BLT_CMD);
			OUT_BATCH(0);
			OUT_BATCH(0);
			ADVANCE_BATCH();
		}
	}
	intel_batchbuffer_flush(batch);

	drm_intel_bo_unreference(dummy_bo);
}
コード例 #3
0
ファイル: i915_blit.c プロジェクト: ChillyWillyGuru/RSXGL
void
i915_fill_blit(struct i915_context *i915,
               unsigned cpp,
               unsigned rgba_mask,
               unsigned short dst_pitch,
               struct i915_winsys_buffer *dst_buffer,
               unsigned dst_offset,
               short x, short y, 
               short w, short h, 
               unsigned color)
{
   unsigned BR13, CMD;


   I915_DBG(DBG_BLIT, "%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
            __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h);

   if(!i915_winsys_validate_buffers(i915->batch, &dst_buffer, 1)) {
      FLUSH_BATCH(NULL);
      assert(i915_winsys_validate_buffers(i915->batch, &dst_buffer, 1));
   }

   switch (cpp) {
   case 1:
   case 2:
   case 3:
      BR13 = (((int) dst_pitch) & 0xffff) |
         (0xF0 << 16) | (1 << 24);
      CMD = XY_COLOR_BLT_CMD;
      break;
   case 4:
      BR13 = (((int) dst_pitch) & 0xffff) |
         (0xF0 << 16) | (1 << 24) | (1 << 25);
      CMD = (XY_COLOR_BLT_CMD | rgba_mask);
      break;
   default:
      return;
   }

   if (!BEGIN_BATCH(6)) {
      FLUSH_BATCH(NULL);
      assert(BEGIN_BATCH(6));
   }
   OUT_BATCH(CMD);
   OUT_BATCH(BR13);
   OUT_BATCH((y << 16) | x);
   OUT_BATCH(((y + h) << 16) | (x + w));
   OUT_RELOC_FENCED(dst_buffer, I915_USAGE_2D_TARGET, dst_offset);
   OUT_BATCH(color);

   i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
}
コード例 #4
0
static void draw_rect_blt(int fd, struct cmd_data *cmd_data,
			  struct buf_data *buf, struct rect *rect,
			  uint32_t color)
{
	drm_intel_bo *dst;
	struct intel_batchbuffer *batch;
	int blt_cmd_len, blt_cmd_tiling, blt_cmd_depth;
	uint32_t devid = intel_get_drm_devid(fd);
	int gen = intel_gen(devid);
	uint32_t tiling, swizzle;
	int pitch;

	gem_get_tiling(fd, buf->handle, &tiling, &swizzle);

	dst = gem_handle_to_libdrm_bo(cmd_data->bufmgr, fd, "", buf->handle);
	igt_assert(dst);

	batch = intel_batchbuffer_alloc(cmd_data->bufmgr, devid);
	igt_assert(batch);

	switch (buf->bpp) {
	case 8:
		blt_cmd_depth = 0;
		break;
	case 16: /* we're assuming 565 */
		blt_cmd_depth = 1 << 24;
		break;
	case 32:
		blt_cmd_depth = 3 << 24;
		break;
	default:
		igt_assert(false);
	}

	blt_cmd_len = (gen >= 8) ?  0x5 : 0x4;
	blt_cmd_tiling = (tiling) ? XY_COLOR_BLT_TILED : 0;
	pitch = (tiling) ? buf->stride / 4 : buf->stride;

	BEGIN_BATCH(6, 1);
	OUT_BATCH(XY_COLOR_BLT_CMD_NOLEN | XY_COLOR_BLT_WRITE_ALPHA |
		  XY_COLOR_BLT_WRITE_RGB | blt_cmd_tiling | blt_cmd_len);
	OUT_BATCH(blt_cmd_depth | (0xF0 << 16) | pitch);
	OUT_BATCH((rect->y << 16) | rect->x);
	OUT_BATCH(((rect->y + rect->h) << 16) | (rect->x + rect->w));
	OUT_RELOC_FENCED(dst, 0, I915_GEM_DOMAIN_RENDER, 0);
	OUT_BATCH(color);
	ADVANCE_BATCH();

	intel_batchbuffer_flush(batch);
	intel_batchbuffer_free(batch);
}
コード例 #5
0
ファイル: intel_blit.c プロジェクト: CSRedRat/mesa-1
/**
 * Used to initialize the alpha value of an ARGB8888 miptree after copying
 * into it from an XRGB8888 source.
 *
 * This is very common with glCopyTexImage2D().  Note that the coordinates are
 * relative to the start of the miptree, not relative to a slice within the
 * miptree.
 */
static void
intel_miptree_set_alpha_to_one(struct brw_context *brw,
                              struct intel_mipmap_tree *mt,
                              int x, int y, int width, int height)
{
   struct intel_region *region = mt->region;
   uint32_t BR13, CMD;
   int pitch, cpp;
   drm_intel_bo *aper_array[2];

   pitch = region->pitch;
   cpp = region->cpp;

   DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
       __FUNCTION__, region->bo, pitch, x, y, width, height);

   BR13 = br13_for_cpp(cpp) | 0xf0 << 16;
   CMD = XY_COLOR_BLT_CMD;
   CMD |= XY_BLT_WRITE_ALPHA;

   if (region->tiling != I915_TILING_NONE) {
      CMD |= XY_DST_TILED;
      pitch /= 4;
   }
   BR13 |= pitch;

   /* do space check before going any further */
   aper_array[0] = brw->batch.bo;
   aper_array[1] = region->bo;

   if (drm_intel_bufmgr_check_aperture_space(aper_array,
					     ARRAY_SIZE(aper_array)) != 0) {
      intel_batchbuffer_flush(brw);
   }

   bool dst_y_tiled = region->tiling == I915_TILING_Y;

   BEGIN_BATCH_BLT_TILED(6, dst_y_tiled, false);
   OUT_BATCH(CMD | (6 - 2));
   OUT_BATCH(BR13);
   OUT_BATCH((y << 16) | x);
   OUT_BATCH(((y + height) << 16) | (x + width));
   OUT_RELOC_FENCED(region->bo,
		    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		    0);
   OUT_BATCH(0xffffffff); /* white, but only alpha gets written */
   ADVANCE_BATCH_TILED(dst_y_tiled, false);

   intel_batchbuffer_emit_mi_flush(brw);
}
コード例 #6
0
static void
dummy_reloc_loop(void)
{
	int i, j;

	for (i = 0; i < 0x800; i++) {
		BEGIN_BATCH(8);
		OUT_BATCH(XY_SRC_COPY_BLT_CMD |
			  XY_SRC_COPY_BLT_WRITE_ALPHA |
			  XY_SRC_COPY_BLT_WRITE_RGB);
		OUT_BATCH((3 << 24) | /* 32 bits */
			  (0xcc << 16) | /* copy ROP */
			  4*4096);
		OUT_BATCH(2048 << 16 | 0);
		OUT_BATCH((4096) << 16 | (2048));
		OUT_RELOC_FENCED(blt_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
		OUT_BATCH(0 << 16 | 0);
		OUT_BATCH(4*4096);
		OUT_RELOC_FENCED(blt_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
		ADVANCE_BATCH();
		intel_batchbuffer_flush(batch);

		BEGIN_BATCH(4);
		OUT_BATCH(MI_FLUSH_DW | 1);
		OUT_BATCH(0); /* reserved */
		OUT_RELOC(target_buffer, I915_GEM_DOMAIN_RENDER,
				I915_GEM_DOMAIN_RENDER, 0);
		OUT_BATCH(MI_NOOP | (1<<22) | (0xf));
		ADVANCE_BATCH();
		intel_batchbuffer_flush(batch);

		drm_intel_bo_map(target_buffer, 0);
		// map to force completion
		drm_intel_bo_unmap(target_buffer);
	}
}
コード例 #7
0
ファイル: intel_blit.c プロジェクト: Unr34ler/mesa
/**
 * Used to initialize the alpha value of an ARGB8888 miptree after copying
 * into it from an XRGB8888 source.
 *
 * This is very common with glCopyTexImage2D().  Note that the coordinates are
 * relative to the start of the miptree, not relative to a slice within the
 * miptree.
 */
static void
intel_miptree_set_alpha_to_one(struct intel_context *intel,
                              struct intel_mipmap_tree *mt,
                              int x, int y, int width, int height)
{
   struct intel_region *region = mt->region;
   uint32_t BR13, CMD;
   int pitch, cpp;
   drm_intel_bo *aper_array[2];
   BATCH_LOCALS;

   pitch = region->pitch;
   cpp = region->cpp;

   DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
       __func__, region->bo, pitch, x, y, width, height);

   BR13 = br13_for_cpp(cpp) | 0xf0 << 16;
   CMD = XY_COLOR_BLT_CMD;
   CMD |= XY_BLT_WRITE_ALPHA;

   BR13 |= pitch;

   /* do space check before going any further */
   aper_array[0] = intel->batch.bo;
   aper_array[1] = region->bo;

   if (drm_intel_bufmgr_check_aperture_space(aper_array,
					     ARRAY_SIZE(aper_array)) != 0) {
      intel_batchbuffer_flush(intel);
   }

   BEGIN_BATCH(6);
   OUT_BATCH(CMD | (6 - 2));
   OUT_BATCH(BR13);
   OUT_BATCH((y << 16) | x);
   OUT_BATCH(((y + height) << 16) | (x + width));
   OUT_RELOC_FENCED(region->bo,
		    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		    0);
   OUT_BATCH(0xffffffff); /* white, but only alpha gets written */
   ADVANCE_BATCH();

   intel_batchbuffer_emit_mi_flush(intel);
}
コード例 #8
0
ファイル: gem_wait.c プロジェクト: jmb82/intel-gpu-tools
static void blt_color_fill(struct intel_batchbuffer *batch,
			   drm_intel_bo *buf,
			   const unsigned int pages)
{
	const unsigned short height = pages/4;
	const unsigned short width =  4096;

	COLOR_BLIT_COPY_BATCH_START(COLOR_BLT_WRITE_ALPHA |
				    XY_COLOR_BLT_WRITE_RGB);
	OUT_BATCH((3 << 24)	| /* 32 Bit Color */
		  (0xF0 << 16)	| /* Raster OP copy background register */
		  0);		  /* Dest pitch is 0 */
	OUT_BATCH(0);
	OUT_BATCH(width << 16	|
		  height);
	OUT_RELOC_FENCED(buf, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
	OUT_BATCH(rand()); /* random pattern */
	ADVANCE_BATCH();
}
コード例 #9
0
ファイル: intel_blit.c プロジェクト: MaikuMori/mesa
bool
intelEmitImmediateColorExpandBlit(struct intel_context *intel,
				  GLuint cpp,
				  GLubyte *src_bits, GLuint src_size,
				  GLuint fg_color,
				  GLshort dst_pitch,
				  drm_intel_bo *dst_buffer,
				  GLuint dst_offset,
				  uint32_t dst_tiling,
				  GLshort x, GLshort y,
				  GLshort w, GLshort h,
				  GLenum logic_op)
{
   int dwords = ALIGN(src_size, 8) / 4;
   uint32_t opcode, br13, blit_cmd;

   if (dst_tiling != I915_TILING_NONE) {
      if (dst_offset & 4095)
	 return false;
      if (dst_tiling == I915_TILING_Y)
	 return false;
   }

   assert((logic_op >= GL_CLEAR) && (logic_op <= (GL_CLEAR + 0x0f)));
   assert(dst_pitch > 0);

   if (w < 0 || h < 0)
      return true;

   DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n",
       __FUNCTION__,
       dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords);

   intel_batchbuffer_require_space(intel,
				   (8 * 4) +
				   (3 * 4) +
				   dwords * 4);

   opcode = XY_SETUP_BLT_CMD;
   if (cpp == 4)
      opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;

   br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29);
   br13 |= br13_for_cpp(cpp);

   blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */
   if (dst_tiling != I915_TILING_NONE)
      blit_cmd |= XY_DST_TILED;

   BEGIN_BATCH(8 + 3);
   OUT_BATCH(opcode | (8 - 2));
   OUT_BATCH(br13);
   OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */
   OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */
   OUT_RELOC_FENCED(dst_buffer,
		    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		    dst_offset);
   OUT_BATCH(0); /* bg */
   OUT_BATCH(fg_color); /* fg */
   OUT_BATCH(0); /* pattern base addr */

   OUT_BATCH(blit_cmd | ((3 - 2) + dwords));
   OUT_BATCH((y << 16) | x);
   OUT_BATCH(((y + h) << 16) | (x + w));
   ADVANCE_BATCH();

   intel_batchbuffer_data(intel, src_bits, dwords * 4);

   intel_batchbuffer_emit_mi_flush(intel);

   return true;
}
コード例 #10
0
ファイル: intel_blit.c プロジェクト: MaikuMori/mesa
/**
 * Use blitting to clear the renderbuffers named by 'flags'.
 * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferIndexes field
 * since that might include software renderbuffers or renderbuffers
 * which we're clearing with triangles.
 * \param mask  bitmask of BUFFER_BIT_* values indicating buffers to clear
 */
GLbitfield
intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   GLuint clear_depth_value, clear_depth_mask;
   GLint cx, cy, cw, ch;
   GLbitfield fail_mask = 0;
   BATCH_LOCALS;

   /* Note: we don't use this function on Gen7+ hardware, so we can safely
    * ignore fast color clear issues.
    */
   assert(intel->gen < 7);

   /*
    * Compute values for clearing the buffers.
    */
   clear_depth_value = 0;
   clear_depth_mask = 0;
   if (mask & BUFFER_BIT_DEPTH) {
      clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
      clear_depth_mask = XY_BLT_WRITE_RGB;
   }
   if (mask & BUFFER_BIT_STENCIL) {
      clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24;
      clear_depth_mask |= XY_BLT_WRITE_ALPHA;
   }

   cx = fb->_Xmin;
   if (_mesa_is_winsys_fbo(fb))
      cy = ctx->DrawBuffer->Height - fb->_Ymax;
   else
      cy = fb->_Ymin;
   cw = fb->_Xmax - fb->_Xmin;
   ch = fb->_Ymax - fb->_Ymin;

   if (cw == 0 || ch == 0)
      return 0;

   /* Loop over all renderbuffers */
   mask &= (1 << BUFFER_COUNT) - 1;
   while (mask) {
      GLuint buf = ffs(mask) - 1;
      bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
      struct intel_renderbuffer *irb;
      int x1, y1, x2, y2;
      uint32_t clear_val;
      uint32_t BR13, CMD;
      struct intel_region *region;
      int pitch, cpp;
      drm_intel_bo *aper_array[2];

      mask &= ~(1 << buf);

      irb = intel_get_renderbuffer(fb, buf);
      if (irb && irb->mt) {
	 region = irb->mt->region;
	 assert(region);
	 assert(region->bo);
      } else {
         fail_mask |= 1 << buf;
         continue;
      }

      /* OK, clear this renderbuffer */
      x1 = cx + irb->draw_x;
      y1 = cy + irb->draw_y;
      x2 = cx + cw + irb->draw_x;
      y2 = cy + ch + irb->draw_y;

      pitch = region->pitch;
      cpp = region->cpp;

      DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
	  __FUNCTION__,
	  region->bo, pitch,
	  x1, y1, x2 - x1, y2 - y1);

      BR13 = 0xf0 << 16;
      CMD = XY_COLOR_BLT_CMD;

      /* Setup the blit command */
      if (cpp == 4) {
	 if (is_depth_stencil) {
	    CMD |= clear_depth_mask;
	 } else {
	    /* clearing RGBA */
	    CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
	 }
      }

      assert(region->tiling != I915_TILING_Y);

      BR13 |= pitch;

      if (is_depth_stencil) {
	 clear_val = clear_depth_value;
      } else {
	 uint8_t clear[4];
	 GLfloat *color = ctx->Color.ClearColor.f;

	 _mesa_unclamped_float_rgba_to_ubyte(clear, color);

	 switch (intel_rb_format(irb)) {
	 case MESA_FORMAT_ARGB8888:
	 case MESA_FORMAT_XRGB8888:
	    clear_val = PACK_COLOR_8888(clear[3], clear[0],
					clear[1], clear[2]);
	    break;
	 case MESA_FORMAT_RGB565:
	    clear_val = PACK_COLOR_565(clear[0], clear[1], clear[2]);
	    break;
	 case MESA_FORMAT_ARGB4444:
	    clear_val = PACK_COLOR_4444(clear[3], clear[0],
					clear[1], clear[2]);
	    break;
	 case MESA_FORMAT_ARGB1555:
	    clear_val = PACK_COLOR_1555(clear[3], clear[0],
					clear[1], clear[2]);
	    break;
	 case MESA_FORMAT_A8:
	    clear_val = PACK_COLOR_8888(clear[3], clear[3],
					clear[3], clear[3]);
	    break;
	 default:
	    fail_mask |= 1 << buf;
	    continue;
	 }
      }

      BR13 |= br13_for_cpp(cpp);

      assert(x1 < x2);
      assert(y1 < y2);

      /* do space check before going any further */
      aper_array[0] = intel->batch.bo;
      aper_array[1] = region->bo;

      if (drm_intel_bufmgr_check_aperture_space(aper_array,
						ARRAY_SIZE(aper_array)) != 0) {
	 intel_batchbuffer_flush(intel);
      }

      BEGIN_BATCH(6);
      OUT_BATCH(CMD | (6 - 2));
      OUT_BATCH(BR13);
      OUT_BATCH((y1 << 16) | x1);
      OUT_BATCH((y2 << 16) | x2);
      OUT_RELOC_FENCED(region->bo,
		       I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		       0);
      OUT_BATCH(clear_val);
      ADVANCE_BATCH();

      if (intel->always_flush_cache)
	 intel_batchbuffer_emit_mi_flush(intel);

      if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
	 mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
   }

   return fail_mask;
}
コード例 #11
0
ファイル: intel_blit.c プロジェクト: MaikuMori/mesa
/* Copy BitBlt
 */
bool
intelEmitCopyBlit(struct intel_context *intel,
		  GLuint cpp,
		  GLshort src_pitch,
		  drm_intel_bo *src_buffer,
		  GLuint src_offset,
		  uint32_t src_tiling,
		  GLshort dst_pitch,
		  drm_intel_bo *dst_buffer,
		  GLuint dst_offset,
		  uint32_t dst_tiling,
		  GLshort src_x, GLshort src_y,
		  GLshort dst_x, GLshort dst_y,
		  GLshort w, GLshort h,
		  GLenum logic_op)
{
   GLuint CMD, BR13, pass = 0;
   int dst_y2 = dst_y + h;
   int dst_x2 = dst_x + w;
   drm_intel_bo *aper_array[3];
   bool dst_y_tiled = dst_tiling == I915_TILING_Y;
   bool src_y_tiled = src_tiling == I915_TILING_Y;
   BATCH_LOCALS;

   if (dst_tiling != I915_TILING_NONE) {
      if (dst_offset & 4095)
	 return false;
   }
   if (src_tiling != I915_TILING_NONE) {
      if (src_offset & 4095)
	 return false;
   }
   if (dst_y_tiled || src_y_tiled)
      return false;

   /* do space check before going any further */
   do {
       aper_array[0] = intel->batch.bo;
       aper_array[1] = dst_buffer;
       aper_array[2] = src_buffer;

       if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) {
           intel_batchbuffer_flush(intel);
           pass++;
       } else
           break;
   } while (pass < 2);

   if (pass >= 2)
      return false;

   intel_batchbuffer_require_space(intel, 8 * 4);
   DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
       __FUNCTION__,
       src_buffer, src_pitch, src_offset, src_x, src_y,
       dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);

   /* Blit pitch must be dword-aligned.  Otherwise, the hardware appears to drop
    * the low bits.
    */
   if (src_pitch % 4 != 0 || dst_pitch % 4 != 0)
      return false;

   /* For big formats (such as floating point), do the copy using 16 or 32bpp
    * and multiply the coordinates.
    */
   if (cpp > 4) {
      if (cpp % 4 == 2) {
         dst_x *= cpp / 2;
         dst_x2 *= cpp / 2;
         src_x *= cpp / 2;
         cpp = 2;
      } else {
         assert(cpp % 4 == 0);
         dst_x *= cpp / 4;
         dst_x2 *= cpp / 4;
         src_x *= cpp / 4;
         cpp = 4;
      }
   }

   BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16;

   switch (cpp) {
   case 1:
   case 2:
      CMD = XY_SRC_COPY_BLT_CMD;
      break;
   case 4:
      CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
      break;
   default:
      return false;
   }

   if (dst_y2 <= dst_y || dst_x2 <= dst_x) {
      return true;
   }

   assert(dst_x < dst_x2);
   assert(dst_y < dst_y2);

   BEGIN_BATCH(8);

   OUT_BATCH(CMD | (8 - 2));
   OUT_BATCH(BR13 | (uint16_t)dst_pitch);
   OUT_BATCH((dst_y << 16) | dst_x);
   OUT_BATCH((dst_y2 << 16) | dst_x2);
   OUT_RELOC_FENCED(dst_buffer,
		    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		    dst_offset);
   OUT_BATCH((src_y << 16) | src_x);
   OUT_BATCH((uint16_t)src_pitch);
   OUT_RELOC_FENCED(src_buffer,
		    I915_GEM_DOMAIN_RENDER, 0,
		    src_offset);

   ADVANCE_BATCH();

   intel_batchbuffer_emit_mi_flush(intel);

   return true;
}
コード例 #12
0
ファイル: i915_blit.c プロジェクト: ChillyWillyGuru/RSXGL
void
i915_copy_blit(struct i915_context *i915,
               unsigned cpp,
               unsigned short src_pitch,
               struct i915_winsys_buffer *src_buffer,
               unsigned src_offset,
               unsigned short dst_pitch,
               struct i915_winsys_buffer *dst_buffer,
               unsigned dst_offset,
               short src_x, short src_y,
               short dst_x, short dst_y, 
               short w, short h)
{
   unsigned CMD, BR13;
   int dst_y2 = dst_y + h;
   int dst_x2 = dst_x + w;
   struct i915_winsys_buffer *buffers[2] = {src_buffer, dst_buffer};


   I915_DBG(DBG_BLIT,
            "%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
            __FUNCTION__,
            src_buffer, src_pitch, src_offset, src_x, src_y,
            dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);

   if(!i915_winsys_validate_buffers(i915->batch, buffers, 2)) {
      FLUSH_BATCH(NULL);
      assert(i915_winsys_validate_buffers(i915->batch, buffers, 2));
   }

   switch (cpp) {
   case 1:
   case 2:
   case 3:
      BR13 = (((int) dst_pitch) & 0xffff) |
         (0xCC << 16) | (1 << 24);
      CMD = XY_SRC_COPY_BLT_CMD;
      break;
   case 4:
      BR13 = (((int) dst_pitch) & 0xffff) |
             (0xCC << 16) | (1 << 24) | (1 << 25);
      CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
            XY_SRC_COPY_BLT_WRITE_RGB);
      break;
   default:
      return;
   }

   if (dst_y2 < dst_y || dst_x2 < dst_x) {
      return;
   }

   /* Hardware can handle negative pitches but loses the ability to do
    * proper overlapping blits in that case.  We don't really have a
    * need for either at this stage.
    */
   assert (dst_pitch > 0 && src_pitch > 0);

   if (!BEGIN_BATCH(8)) {
      FLUSH_BATCH(NULL);
      assert(BEGIN_BATCH(8));
   }
   OUT_BATCH(CMD);
   OUT_BATCH(BR13);
   OUT_BATCH((dst_y << 16) | dst_x);
   OUT_BATCH((dst_y2 << 16) | dst_x2);
   OUT_RELOC_FENCED(dst_buffer, I915_USAGE_2D_TARGET, dst_offset);
   OUT_BATCH((src_y << 16) | src_x);
   OUT_BATCH(((int) src_pitch & 0xffff));
   OUT_RELOC_FENCED(src_buffer, I915_USAGE_2D_SOURCE, src_offset);

   i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
}
コード例 #13
0
ファイル: intel_blit.c プロジェクト: nikai3d/mesa
/**
 * Used to initialize the alpha value of an ARGB8888 teximage after
 * loading it from an XRGB8888 source.
 *
 * This is very common with glCopyTexImage2D().
 */
void
intel_set_teximage_alpha_to_one(struct gl_context *ctx,
                                struct intel_texture_image *intel_image)
{
    struct intel_context *intel = intel_context(ctx);
    unsigned int image_x, image_y;
    uint32_t x1, y1, x2, y2;
    uint32_t BR13, CMD;
    int pitch, cpp;
    drm_intel_bo *aper_array[2];
    struct intel_region *region = intel_image->mt->region;
    BATCH_LOCALS;

    assert(intel_image->base.TexFormat == MESA_FORMAT_ARGB8888);

    /* get dest x/y in destination texture */
    intel_miptree_get_image_offset(intel_image->mt,
                                   intel_image->level,
                                   intel_image->face,
                                   0,
                                   &image_x, &image_y);

    x1 = image_x;
    y1 = image_y;
    x2 = image_x + intel_image->base.Width;
    y2 = image_y + intel_image->base.Height;

    pitch = region->pitch;
    cpp = region->cpp;

    DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
        __FUNCTION__,
        intel_image->mt->region->buffer, (pitch * cpp),
        x1, y1, x2 - x1, y2 - y1);

    BR13 = br13_for_cpp(cpp) | 0xf0 << 16;
    CMD = XY_COLOR_BLT_CMD;
    CMD |= XY_BLT_WRITE_ALPHA;

    assert(region->tiling != I915_TILING_Y);

#ifndef I915
    if (region->tiling != I915_TILING_NONE) {
        CMD |= XY_DST_TILED;
        pitch /= 4;
    }
#endif
    BR13 |= (pitch * cpp);

    /* do space check before going any further */
    aper_array[0] = intel->batch.bo;
    aper_array[1] = region->buffer;

    if (drm_intel_bufmgr_check_aperture_space(aper_array,
            ARRAY_SIZE(aper_array)) != 0) {
        intel_batchbuffer_flush(intel);
    }

    BEGIN_BATCH_BLT(6);
    OUT_BATCH(CMD);
    OUT_BATCH(BR13);
    OUT_BATCH((y1 << 16) | x1);
    OUT_BATCH((y2 << 16) | x2);
    OUT_RELOC_FENCED(region->buffer,
                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                     0);
    OUT_BATCH(0xffffffff); /* white, but only alpha gets written */
    ADVANCE_BATCH();

    intel_batchbuffer_emit_mi_flush(intel);
}
コード例 #14
0
ファイル: intel_blit.c プロジェクト: nikai3d/mesa
/**
 * Use blitting to clear the renderbuffers named by 'flags'.
 * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferIndexes field
 * since that might include software renderbuffers or renderbuffers
 * which we're clearing with triangles.
 * \param mask  bitmask of BUFFER_BIT_* values indicating buffers to clear
 */
GLbitfield
intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
{
    struct intel_context *intel = intel_context(ctx);
    struct gl_framebuffer *fb = ctx->DrawBuffer;
    GLuint clear_depth_value, clear_depth_mask;
    GLboolean all;
    GLint cx, cy, cw, ch;
    GLbitfield fail_mask = 0;
    BATCH_LOCALS;

    /*
     * Compute values for clearing the buffers.
     */
    clear_depth_value = 0;
    clear_depth_mask = 0;
    if (mask & BUFFER_BIT_DEPTH) {
        clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
        clear_depth_mask = XY_BLT_WRITE_RGB;
    }
    if (mask & BUFFER_BIT_STENCIL) {
        clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24;
        clear_depth_mask |= XY_BLT_WRITE_ALPHA;
    }

    cx = fb->_Xmin;
    if (fb->Name == 0)
        cy = ctx->DrawBuffer->Height - fb->_Ymax;
    else
        cy = fb->_Ymin;
    cw = fb->_Xmax - fb->_Xmin;
    ch = fb->_Ymax - fb->_Ymin;

    if (cw == 0 || ch == 0)
        return 0;

    all = (cw == fb->Width && ch == fb->Height);

    /* Loop over all renderbuffers */
    mask &= (1 << BUFFER_COUNT) - 1;
    while (mask) {
        GLuint buf = _mesa_ffs(mask) - 1;
        GLboolean is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
        struct intel_renderbuffer *irb;
        drm_intel_bo *write_buffer;
        int x1, y1, x2, y2;
        uint32_t clear_val;
        uint32_t BR13, CMD;
        int pitch, cpp;
        drm_intel_bo *aper_array[2];

        mask &= ~(1 << buf);

        irb = intel_get_renderbuffer(fb, buf);
        if (irb == NULL || irb->region == NULL || irb->region->buffer == NULL) {
            fail_mask |= 1 << buf;
            continue;
        }

        /* OK, clear this renderbuffer */
        write_buffer = intel_region_buffer(intel, irb->region,
                                           all ? INTEL_WRITE_FULL :
                                           INTEL_WRITE_PART);
        x1 = cx + irb->draw_x;
        y1 = cy + irb->draw_y;
        x2 = cx + cw + irb->draw_x;
        y2 = cy + ch + irb->draw_y;

        pitch = irb->region->pitch;
        cpp = irb->region->cpp;

        DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
            __FUNCTION__,
            irb->region->buffer, (pitch * cpp),
            x1, y1, x2 - x1, y2 - y1);

        BR13 = 0xf0 << 16;
        CMD = XY_COLOR_BLT_CMD;

        /* Setup the blit command */
        if (cpp == 4) {
            if (is_depth_stencil) {
                CMD |= clear_depth_mask;
            } else {
                /* clearing RGBA */
                CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
            }
        }

        assert(irb->region->tiling != I915_TILING_Y);

#ifndef I915
        if (irb->region->tiling != I915_TILING_NONE) {
            CMD |= XY_DST_TILED;
            pitch /= 4;
        }
#endif
        BR13 |= (pitch * cpp);

        if (is_depth_stencil) {
            clear_val = clear_depth_value;
        } else {
            uint8_t clear[4];
            GLclampf *color = ctx->Color.ClearColor;

            CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
            CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
            CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
            CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);

            switch (irb->Base.Format) {
            case MESA_FORMAT_ARGB8888:
            case MESA_FORMAT_XRGB8888:
                clear_val = PACK_COLOR_8888(clear[3], clear[0],
                                            clear[1], clear[2]);
                break;
            case MESA_FORMAT_RGB565:
                clear_val = PACK_COLOR_565(clear[0], clear[1], clear[2]);
                break;
            case MESA_FORMAT_ARGB4444:
                clear_val = PACK_COLOR_4444(clear[3], clear[0],
                                            clear[1], clear[2]);
                break;
            case MESA_FORMAT_ARGB1555:
                clear_val = PACK_COLOR_1555(clear[3], clear[0],
                                            clear[1], clear[2]);
                break;
            case MESA_FORMAT_A8:
                clear_val = PACK_COLOR_8888(clear[3], clear[3],
                                            clear[3], clear[3]);
                break;
            default:
                fail_mask |= 1 << buf;
                continue;
            }
        }

        BR13 |= br13_for_cpp(cpp);

        assert(x1 < x2);
        assert(y1 < y2);

        /* do space check before going any further */
        aper_array[0] = intel->batch.bo;
        aper_array[1] = write_buffer;

        if (drm_intel_bufmgr_check_aperture_space(aper_array,
                ARRAY_SIZE(aper_array)) != 0) {
            intel_batchbuffer_flush(intel);
        }

        BEGIN_BATCH_BLT(6);
        OUT_BATCH(CMD);
        OUT_BATCH(BR13);
        OUT_BATCH((y1 << 16) | x1);
        OUT_BATCH((y2 << 16) | x2);
        OUT_RELOC_FENCED(write_buffer,
                         I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                         0);
        OUT_BATCH(clear_val);
        ADVANCE_BATCH();

        if (intel->always_flush_cache)
            intel_batchbuffer_emit_mi_flush(intel);

        if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
            mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
    }

    return fail_mask;
}
コード例 #15
0
ファイル: intel_blit.c プロジェクト: nikai3d/mesa
/* Copy BitBlt
 */
GLboolean
intelEmitCopyBlit(struct intel_context *intel,
                  GLuint cpp,
                  GLshort src_pitch,
                  drm_intel_bo *src_buffer,
                  GLuint src_offset,
                  uint32_t src_tiling,
                  GLshort dst_pitch,
                  drm_intel_bo *dst_buffer,
                  GLuint dst_offset,
                  uint32_t dst_tiling,
                  GLshort src_x, GLshort src_y,
                  GLshort dst_x, GLshort dst_y,
                  GLshort w, GLshort h,
                  GLenum logic_op)
{
    GLuint CMD, BR13, pass = 0;
    int dst_y2 = dst_y + h;
    int dst_x2 = dst_x + w;
    drm_intel_bo *aper_array[3];
    BATCH_LOCALS;

    if (dst_tiling != I915_TILING_NONE) {
        if (dst_offset & 4095)
            return GL_FALSE;
        if (dst_tiling == I915_TILING_Y)
            return GL_FALSE;
    }
    if (src_tiling != I915_TILING_NONE) {
        if (src_offset & 4095)
            return GL_FALSE;
        if (src_tiling == I915_TILING_Y)
            return GL_FALSE;
    }

    /* do space check before going any further */
    do {
        aper_array[0] = intel->batch.bo;
        aper_array[1] = dst_buffer;
        aper_array[2] = src_buffer;

        if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) {
            intel_batchbuffer_flush(intel);
            pass++;
        } else
            break;
    } while (pass < 2);

    if (pass >= 2)
        return GL_FALSE;

    intel_batchbuffer_require_space(intel, 8 * 4, true);
    DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
        __FUNCTION__,
        src_buffer, src_pitch, src_offset, src_x, src_y,
        dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);

    src_pitch *= cpp;
    dst_pitch *= cpp;

    /* For big formats (such as floating point), do the copy using 32bpp and
     * multiply the coordinates.
     */
    if (cpp > 4) {
        assert(cpp % 4 == 0);
        dst_x *= cpp / 4;
        dst_x2 *= cpp / 4;
        src_x *= cpp / 4;
        cpp = 4;
    }

    BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16;

    switch (cpp) {
    case 1:
    case 2:
        CMD = XY_SRC_COPY_BLT_CMD;
        break;
    case 4:
        CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
        break;
    default:
        return GL_FALSE;
    }

#ifndef I915
    if (dst_tiling != I915_TILING_NONE) {
        CMD |= XY_DST_TILED;
        dst_pitch /= 4;
    }
    if (src_tiling != I915_TILING_NONE) {
        CMD |= XY_SRC_TILED;
        src_pitch /= 4;
    }
#endif

    if (dst_y2 <= dst_y || dst_x2 <= dst_x) {
        return GL_TRUE;
    }

    assert(dst_x < dst_x2);
    assert(dst_y < dst_y2);

    BEGIN_BATCH_BLT(8);
    OUT_BATCH(CMD);
    OUT_BATCH(BR13 | (uint16_t)dst_pitch);
    OUT_BATCH((dst_y << 16) | dst_x);
    OUT_BATCH((dst_y2 << 16) | dst_x2);
    OUT_RELOC_FENCED(dst_buffer,
                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                     dst_offset);
    OUT_BATCH((src_y << 16) | src_x);
    OUT_BATCH((uint16_t)src_pitch);
    OUT_RELOC_FENCED(src_buffer,
                     I915_GEM_DOMAIN_RENDER, 0,
                     src_offset);
    ADVANCE_BATCH();

    intel_batchbuffer_emit_mi_flush(intel);

    return GL_TRUE;
}