inline void GlideComputer::TakeoffLanding(bool last_flying) { if (Calculated().flight.flying && !last_flying) OnTakeoff(); else if (!Calculated().flight.flying && last_flying) OnLanding(); }
void GlideComputer::TakeoffLanding() { if (Calculated().flight.flying && !LastCalculated().flight.flying) OnTakeoff(); else if (!Calculated().flight.flying && LastCalculated().flight.flying) OnLanding(); }