コード例 #1
0
ファイル: vtxfmt.c プロジェクト: GYGit/reactos
/**
 * Use the per-vertex functions found in <vfmt> to initialoze the given
 * API dispatch table.
 */
static void
install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
{
   _mesa_install_arrayelt_vtxfmt(tab, vfmt);

   SET_Color3f(tab, vfmt->Color3f);
   SET_Color3fv(tab, vfmt->Color3fv);
   SET_Color4f(tab, vfmt->Color4f);
   SET_Color4fv(tab, vfmt->Color4fv);
   SET_EdgeFlag(tab, vfmt->EdgeFlag);

   _mesa_install_eval_vtxfmt(tab, vfmt);

   SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
   SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
   SET_Indexf(tab, vfmt->Indexf);
   SET_Indexfv(tab, vfmt->Indexfv);
   SET_Materialfv(tab, vfmt->Materialfv);
   SET_Normal3f(tab, vfmt->Normal3f);
   SET_Normal3fv(tab, vfmt->Normal3fv);
   SET_TexCoord1f(tab, vfmt->TexCoord1f);
   SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
   SET_TexCoord2f(tab, vfmt->TexCoord2f);
   SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
   SET_TexCoord3f(tab, vfmt->TexCoord3f);
   SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
   SET_TexCoord4f(tab, vfmt->TexCoord4f);
   SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
   SET_Vertex2f(tab, vfmt->Vertex2f);
   SET_Vertex2fv(tab, vfmt->Vertex2fv);
   SET_Vertex3f(tab, vfmt->Vertex3f);
   SET_Vertex3fv(tab, vfmt->Vertex3fv);
   SET_Vertex4f(tab, vfmt->Vertex4f);
   SET_Vertex4fv(tab, vfmt->Vertex4fv);

   _mesa_install_dlist_vtxfmt(tab, vfmt);   /* glCallList / glCallLists */

   SET_Begin(tab, vfmt->Begin);
   SET_End(tab, vfmt->End);

   SET_Rectf(tab, vfmt->Rectf);

   SET_DrawArrays(tab, vfmt->DrawArrays);
   SET_DrawElements(tab, vfmt->DrawElements);

   /* GL_NV_vertex_program */
   SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
   SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
   SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
   SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
   SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
   SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
   SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
   SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
}
コード例 #2
0
ファイル: vtxfmt.c プロジェクト: NSinopoli/mesa
/**
 * Use the per-vertex functions found in <vfmt> to initialize the given
 * API dispatch table.
 */
static void
install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
               const GLvertexformat *vfmt)
{
   assert(ctx->Version > 0);

   if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
      SET_Color4f(tab, vfmt->Color4f);
   }

   if (ctx->API == API_OPENGL_COMPAT) {
      _mesa_install_arrayelt_vtxfmt(tab, vfmt);
      SET_Color3f(tab, vfmt->Color3f);
      SET_Color3fv(tab, vfmt->Color3fv);
      SET_Color4fv(tab, vfmt->Color4fv);
      SET_EdgeFlag(tab, vfmt->EdgeFlag);
   }

   if (ctx->API == API_OPENGL_COMPAT) {
      _mesa_install_eval_vtxfmt(tab, vfmt);
   }

   if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
      SET_Materialfv(tab, vfmt->Materialfv);
      SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
      SET_Normal3f(tab, vfmt->Normal3f);
   }

   if (ctx->API == API_OPENGL_COMPAT) {
      SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
      SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
      SET_Indexf(tab, vfmt->Indexf);
      SET_Indexfv(tab, vfmt->Indexfv);
      SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
      SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
      SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
      SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
      SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
      SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
      SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
      SET_Normal3fv(tab, vfmt->Normal3fv);
   }

   if (ctx->API == API_OPENGL_COMPAT) {
      SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
      SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
      SET_TexCoord1f(tab, vfmt->TexCoord1f);
      SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
      SET_TexCoord2f(tab, vfmt->TexCoord2f);
      SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
      SET_TexCoord3f(tab, vfmt->TexCoord3f);
      SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
      SET_TexCoord4f(tab, vfmt->TexCoord4f);
      SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
      SET_Vertex2f(tab, vfmt->Vertex2f);
      SET_Vertex2fv(tab, vfmt->Vertex2fv);
      SET_Vertex3f(tab, vfmt->Vertex3f);
      SET_Vertex3fv(tab, vfmt->Vertex3fv);
      SET_Vertex4f(tab, vfmt->Vertex4f);
      SET_Vertex4fv(tab, vfmt->Vertex4fv);
   }

   if (ctx->API == API_OPENGL_COMPAT) {
      _mesa_install_dlist_vtxfmt(tab, vfmt);   /* glCallList / glCallLists */

      SET_Begin(tab, vfmt->Begin);
      SET_End(tab, vfmt->End);
      SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);

      SET_Rectf(tab, vfmt->Rectf);
   }

   SET_DrawArrays(tab, vfmt->DrawArrays);
   SET_DrawElements(tab, vfmt->DrawElements);
   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
      SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
   }

   SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);

   if (_mesa_is_desktop_gl(ctx)) {
      SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
      SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
      SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
      SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
      SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
      SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
      SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
   }

   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
      SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
      SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
   }

   if (_mesa_is_desktop_gl(ctx)) {
      SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
      SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream);
      SET_DrawTransformFeedbackInstanced(tab,
                                         vfmt->DrawTransformFeedbackInstanced);
      SET_DrawTransformFeedbackStreamInstanced(tab,
                                               vfmt->DrawTransformFeedbackStreamInstanced);
   }

   /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
   if (ctx->API == API_OPENGL_COMPAT) {
      SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
      SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
      SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
      SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
      SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
      SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
      SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
      SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
   }

   if (ctx->API != API_OPENGLES) {
      SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
      SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
      SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
      SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
      SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
      SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
      SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
      SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
   }

   /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
   if (_mesa_is_desktop_gl(ctx)) {
      SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
      SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
      SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
      SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
      SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);

      SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
      SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
      SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
      SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
      SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
   }

   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
      SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
      SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
      SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
      SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
   }

   if (ctx->API == API_OPENGL_COMPAT) {
      /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
      SET_VertexP2ui(tab, vfmt->VertexP2ui);
      SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
      SET_VertexP3ui(tab, vfmt->VertexP3ui);
      SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
      SET_VertexP4ui(tab, vfmt->VertexP4ui);
      SET_VertexP4uiv(tab, vfmt->VertexP4uiv);

      SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
      SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
      SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
      SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
      SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
      SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
      SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
      SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);

      SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
      SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
      SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
      SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
      SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
      SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
      SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
      SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);

      SET_NormalP3ui(tab, vfmt->NormalP3ui);
      SET_NormalP3uiv(tab, vfmt->NormalP3uiv);

      SET_ColorP3ui(tab, vfmt->ColorP3ui);
      SET_ColorP4ui(tab, vfmt->ColorP4ui);
      SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
      SET_ColorP4uiv(tab, vfmt->ColorP4uiv);

      SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
      SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
   }

   if (_mesa_is_desktop_gl(ctx)) {
      SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
      SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
      SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
      SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);

      SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
      SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
      SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
      SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
   }
}
コード例 #3
0
ファイル: vtxfmt.c プロジェクト: mslusarz/mesa
/**
 * Use the per-vertex functions found in <vfmt> to initialize the given
 * API dispatch table.
 */
static void
install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
{
   _mesa_install_arrayelt_vtxfmt(tab, vfmt);

   SET_Color3f(tab, vfmt->Color3f);
   SET_Color3fv(tab, vfmt->Color3fv);
   SET_Color4f(tab, vfmt->Color4f);
   SET_Color4fv(tab, vfmt->Color4fv);
   SET_EdgeFlag(tab, vfmt->EdgeFlag);

   _mesa_install_eval_vtxfmt(tab, vfmt);

   SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
   SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
   SET_Indexf(tab, vfmt->Indexf);
   SET_Indexfv(tab, vfmt->Indexfv);
   SET_Materialfv(tab, vfmt->Materialfv);
   SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
   SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
   SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
   SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
   SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
   SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
   SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
   SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
   SET_Normal3f(tab, vfmt->Normal3f);
   SET_Normal3fv(tab, vfmt->Normal3fv);
   SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
   SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
   SET_TexCoord1f(tab, vfmt->TexCoord1f);
   SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
   SET_TexCoord2f(tab, vfmt->TexCoord2f);
   SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
   SET_TexCoord3f(tab, vfmt->TexCoord3f);
   SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
   SET_TexCoord4f(tab, vfmt->TexCoord4f);
   SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
   SET_Vertex2f(tab, vfmt->Vertex2f);
   SET_Vertex2fv(tab, vfmt->Vertex2fv);
   SET_Vertex3f(tab, vfmt->Vertex3f);
   SET_Vertex3fv(tab, vfmt->Vertex3fv);
   SET_Vertex4f(tab, vfmt->Vertex4f);
   SET_Vertex4fv(tab, vfmt->Vertex4fv);

   _mesa_install_dlist_vtxfmt(tab, vfmt);   /* glCallList / glCallLists */

   SET_Begin(tab, vfmt->Begin);
   SET_End(tab, vfmt->End);
   SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);

   SET_Rectf(tab, vfmt->Rectf);

   SET_DrawArrays(tab, vfmt->DrawArrays);
   SET_DrawElements(tab, vfmt->DrawElements);
   SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
   SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
   SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
   SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
   SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
   SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
   SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
   SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
   SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
   SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
   SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
   SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);

   /* GL_NV_vertex_program */
   SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
   SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
   SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
   SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
   SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
   SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
   SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
   SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
#if FEATURE_ARB_vertex_program
   SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
   SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
   SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
   SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
   SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
   SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
   SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
   SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
#endif

   /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
   SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
   SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
   SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
   SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
   SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
   SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
   SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);

   SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
   SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
   SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
   SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
   SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
   SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
   SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);

   /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
   SET_VertexP2ui(tab, vfmt->VertexP2ui);
   SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
   SET_VertexP3ui(tab, vfmt->VertexP3ui);
   SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
   SET_VertexP4ui(tab, vfmt->VertexP4ui);
   SET_VertexP4uiv(tab, vfmt->VertexP4uiv);

   SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
   SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
   SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
   SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
   SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
   SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
   SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
   SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);

   SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
   SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
   SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
   SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
   SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
   SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
   SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
   SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);

   SET_NormalP3ui(tab, vfmt->NormalP3ui);
   SET_NormalP3uiv(tab, vfmt->NormalP3uiv);

   SET_ColorP3ui(tab, vfmt->ColorP3ui);
   SET_ColorP4ui(tab, vfmt->ColorP4ui);
   SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
   SET_ColorP4uiv(tab, vfmt->ColorP4uiv);

   SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
   SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);

   SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
   SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
   SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
   SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);

   SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
   SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
   SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
   SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
}