//void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) { uint64 guid; //NPC guid recv_data >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (!sWorld->getBoolConfig(CONFIG_BOOL_PVP_CHARACTER_ALLOWAUCTIONHOUSE)) { if (GetPlayer()->isPvPCharacter()) { ChatHandler(GetPlayer()).PSendSysMessage( "PvP.Characters cannot use the auction house."); return; } } SendAuctionHello(guid, unit); }
// void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recv_data) { ObjectGuid auctioneerGuid; // NPC guid recv_data >> auctioneerGuid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(auctioneerGuid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { DEBUG_LOG("WORLD: HandleAuctionHelloOpcode - %s not found or you can't interact with him.", auctioneerGuid.GetString().c_str()); return; } SendAuctionHello(unit); }
//void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Guid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (%s) not found or you can't interact with him.", packet.Guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendAuctionHello(packet.Guid, unit); }
//void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) { uint64 guid; //NPC guid recv_data >> guid; Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendAuctionHello(guid, unit); }
// void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data ) { ObjectGuid auctioneerGuid; // NPC guid recv_data >> auctioneerGuid; Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(auctioneerGuid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { DEBUG_LOG("WORLD: HandleAuctionHelloOpcode - %s not found or you can't interact with him.", auctioneerGuid.GetString().c_str()); return; } // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); SendAuctionHello(unit); }
//void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data ) { uint64 guid; //NPC guid recv_data >> guid; Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); SendAuctionHello(guid, unit); }
//void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_HELLO"); ObjectGuid npcGuid; //NPC guid recvData >> npcGuid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGuid))); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendAuctionHello(npcGuid, unit); }
//void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData) { ObjectGuid guid; uint8 bitOrder[8] = { 7, 4, 6, 2, 0, 1, 3, 5 }; recvData.ReadBitInOrder(guid, bitOrder); uint8 byteOrder[8] = { 4, 2, 6, 0, 5, 3, 7, 1 }; recvData.ReadBytesSeq(guid, byteOrder); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendAuctionHello((ObjectGuid)guid, unit); }