CMOD_Build_Map_Frame::CMOD_Build_Map_Frame( vgui::Panel *pParent, const char *pElementName, C_ASW_Player *pPlayer ) : vgui::Frame(pParent, pElementName) { m_fCloseWindowTime = 0; SetDeleteSelfOnClose(true); SetSizeable( false ); SetTitle("Building map...", true); m_pStatusLabel = new vgui::Label(this, "StatusLabel", "#asw_campaign_initializing"); m_pStatusLabel->SetContentAlignment(vgui::Label::a_northwest); m_pProgressBar = new vgui::ProgressBar(this, "ProgressBar"); m_pProgressBar->SetProgress(0.0f); m_pMapBuilder = missionchooser ? missionchooser->MapBuilder() : NULL; }
MainMenu::MainMenu(vgui::Panel* parent) : BaseClass(NULL, "MainMenu") { vgui::HScheme Scheme = vgui::scheme()->LoadSchemeFromFile("resource2/schememainmenu.res", "SchemeMainMenu"); SetScheme(Scheme); SetProportional(false); SetPaintBorderEnabled(false); SetPaintBackgroundEnabled(false); SetDeleteSelfOnClose(true); SetSizeable(false); SetMoveable(false); SetCloseButtonVisible(false); SetMenuButtonVisible(false); Activate(); m_bFocused = true; m_logoLeft = GameUI2().GetLocalizedString("#GameUI2_LogoLeft"); m_logoRight = GameUI2().GetLocalizedString("#GameUI2_LogoRight"); CreateMenu("resource2/mainmenu.res"); }
CDialog_PPEPrecache::CDialog_PPEPrecache( Panel *parent ) : BaseClass( parent, NULL, "dialog_precache_ppeffect" ) { SetSizeable( false ); SetVisible( true ); SetMouseInputEnabled( true ); SetKeyBoardInputEnabled( true ); Activate(); m_pList_Effects = new PanelListPanel( this, "effect_list" ); m_pList_Effects->SetNumColumns( 4 ); m_pList_Effects->SetFirstColumnWidth( 200 ); FillList(); LoadControlSettings( "shadereditorui/vgui/dialog_ppe_precache_list.res" ); SetTitle( "Post processing precache", true ); DoModal(); SetDeleteSelfOnClose( true ); MoveToCenterOfScreen(); }
CDialog_NewCanvas::CDialog_NewCanvas( CNodeView *n, Panel *parent ) : Frame( parent, "newshader" ) { pNodeView = n; SetSizeable( false ); SetVisible( true ); SetMouseInputEnabled( true ); SetKeyBoardInputEnabled( true ); SetDeleteSelfOnClose( true ); Activate(); DoModal(); m_pRadBut_Sm2 = new RadioButton( this, "rad_1", "SM 2.0b" ); m_pRadBut_Sm3 = new RadioButton( this, "rad_2", "SM 3.0" ); m_pRadBut_Sm2->SetSubTabPosition( 1 ); m_pRadBut_Sm3->SetSubTabPosition( 1 ); m_pRadBut_Sm3->SetSelected( true ); LoadControlSettings("shadereditorui/vgui/dialog_newcanvas.res"); SetTitle( "New shader", true ); }
// // Name: CGUIListenServer // Author: Hekar Khani // Description: GUI Panel to replace Valve's CreateServer // Notes: // CGUIListenServer::CGUIListenServer( vgui::VPANEL parent ) : BaseClass( NULL, "GUIListenServer" ) { SetParent( parent ); vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFile( "resource/SourceScheme.res", "SourceScheme" ); SetScheme( scheme ); LoadControlSettings( "Resource/UI/ListenServer.res" ); SetVisible( false ); SetSizeable( false ); SetMoveable( false ); SetSmallCaption( true ); SetMaximizeButtonVisible( false ); SetMinimizeButtonVisible( false ); SetCloseButtonVisible( false ); SetMenuButtonResponsive( true ); SetDeleteSelfOnClose( false ); GetPropertySheet()->SetSmallTabs( false ); AddPage( new CPanelListenMain( this ), "Main" ); }
//----------------------------------------------------------------- // Purpose: Send key presses to the dialog's menu //----------------------------------------------------------------- void CSessionLobbyDialog::OnKeyCodePressed( vgui::KeyCode code ) { CDialogMenu *pMenu = &m_Menus[m_iActiveMenu]; if ( !pMenu ) return; int idx = pMenu->GetActiveItemIndex(); int itemCt = pMenu->GetItemCount(); CPlayerItem *pItem = dynamic_cast< CPlayerItem* >( pMenu->GetItem( idx ) ); if ( !pItem ) return; SetDeleteSelfOnClose( true ); switch( code ) { case KEY_XBUTTON_DOWN: case KEY_XSTICK1_DOWN: if ( idx >= itemCt - 1 ) { ActivateNextMenu(); } else { pMenu->HandleKeyCode( code ); } break; case KEY_XBUTTON_UP: case KEY_XSTICK1_UP: if ( idx <= 0 ) { ActivatePreviousMenu(); } else { pMenu->HandleKeyCode( code ); } break; case KEY_XBUTTON_A: #ifdef _X360 XShowGamerCardUI( XBX_GetPrimaryUserId(), pItem->m_nId ); #endif break; case KEY_XBUTTON_RIGHT_SHOULDER: #ifdef _X360 { // Don't allow player reviews in system link games CMatchmakingBasePanel *pBase = dynamic_cast< CMatchmakingBasePanel* >( m_pParent ); if ( pBase && pBase->GetGameType() == GAMETYPE_SYSTEMLINK_MATCH ) break; } XShowPlayerReviewUI( XBX_GetPrimaryUserId(), pItem->m_nId ); #endif break; case KEY_XBUTTON_LEFT_SHOULDER: { // Don't kick ourselves if ( m_bHostLobby ) { if ( pItem && ((CPlayerItem*)pItem)->m_nId != m_nHostId ) { GameUI().ShowMessageDialog( MD_KICK_CONFIRMATION, this ); } else { vgui::surface()->PlaySound( "player/suit_denydevice.wav" ); } } } break; case KEY_XBUTTON_B: GameUI().ShowMessageDialog( MD_EXIT_SESSION_CONFIRMATION, this ); if ( m_bHostLobby ) { SetStartGame( false ); } break; case KEY_XBUTTON_X: if ( m_bStartingGame ) { // We think we're loading the game, so play deny sound vgui::surface()->PlaySound( "player/suit_denydevice.wav" ); } else { matchmaking->ChangeTeam( NULL ); } break; case KEY_XBUTTON_Y: if ( m_bHostLobby ) { // Don't allow settings changes in ranked games CMatchmakingBasePanel *pBase = dynamic_cast< CMatchmakingBasePanel* >( m_pParent ); if ( pBase && pBase->GetGameType() == GAMETYPE_RANKED_MATCH ) break; SetDeleteSelfOnClose( false ); OnCommand( "SessionOptions_Modify" ); SetStartGame( false ); } break; case KEY_XBUTTON_START: SetStartGame( !m_bStartingGame ); break; default: pMenu->HandleKeyCode( code ); break; } }
CCode_Editor::CCode_Editor( CSheet_Base *parent, const char *pName, CSmartText::CodeEditMode_t mode ) : BaseClass( parent, pName ) { m_iMode = mode; Activate(); SetVisible( true ); SetPaintBackgroundEnabled(true); SetPaintEnabled(true); SetSizeable(true); SetMoveable(true); SetMinimumSize( 500, 400 ); SetDeleteSelfOnClose( true ); m_iLastAppliedCodeIndex = 0; m_pCodeWindow = new CSmartText( this, "codewindow", mode ); m_pCodeWindow->AddActionSignalTarget( this ); /* TextEntry *pT = new TextEntry( this, "codewindow" ); pT->SetMultiline( true ); pT->SetEditable( true ); pT->SetCatchEnterKey( true ); pT->SetVerticalScrollbar( true ); */ LoadControlSettings( "shadereditorui/vgui/code_editor_Window.res" ); UpdateButtonEnabled( true, true ); SetCloseButtonVisible(false); int w,t; surface()->GetScreenSize( w, t ); w *= 0.75f; t *= 0.75f; SetSize( max( w, 500 ), max( t, 400 ) ); //SetKeyBoardInputEnabled( false ); //SetMouseInputEnabled( true ); //SetTitle( "Editor", true ); SetTitle( "", false ); Panel *pButton = FindChildByName( "button_save" ); if ( pButton ) pButton->SetKeyBoardInputEnabled( false ); pButton = FindChildByName( "button_apply" ); if ( pButton ) pButton->SetKeyBoardInputEnabled( false ); pButton = FindChildByName( "button_cancel" ); if ( pButton ) pButton->SetKeyBoardInputEnabled( false ); DoModal(); int rx, ry, rsx, rsy; if ( pEditorRoot->GetCodeEditorBounds( rx, ry, rsx, rsy ) ) SetBounds( rx, ry, rsx, rsy ); else MoveToCenterOfScreen(); }
//----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- COptionsSubGame::COptionsSubGame( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) { SetDeleteSelfOnClose( true ); LoadControlSettings( "Resource/OptionsSubGame.res" ); }
CDialog_GeneralConfig::CDialog_GeneralConfig( CNodeView *n, Panel *parent ) : Frame( parent, "_config" ) { pNodeView = n; GenericShaderData *setup = &n->GetDataForModify(); SetSizeable( false ); SetVisible( true ); SetMouseInputEnabled( true ); SetKeyBoardInputEnabled( true ); SetAutoDelete( true ); Activate(); m_pRadBut_Sm2 = new RadioButton( this, "rad_1", "SM 2.0b" ); m_pRadBut_Sm3 = new RadioButton( this, "rad_2", "SM 3.0" ); m_pRadBut_Sm2->SetSubTabPosition( 1 ); m_pRadBut_Sm3->SetSubTabPosition( 1 ); m_pCBut_DepthTest = new CheckButton( this, "depthtest", "Depth testing" ); m_pCBut_DepthWrite = new CheckButton( this, "depthwrite", "Depth writing" ); m_pCBut_sRGBWrite = new CheckButton( this, "srgbwrite", "write sRGB" ); m_pCBox_AlphaBlend = new ComboBox( this, "alphablend", numAblendModes, false ); for ( int i = 0; i < numAblendModes; i++ ) m_pCBox_AlphaBlend->AddItem( blendNames[i], NULL ); Assert( numAblendModes == m_pCBox_AlphaBlend->GetItemCount() ); m_pCBox_Cullmode = new ComboBox( this, "cullmode", 5, false ); m_pCBox_Cullmode->AddItem( "CW", NULL ); m_pCBox_Cullmode->AddItem( "CCW", NULL ); //m_pCBox_Cullmode->AddItem( "Double", NULL ); m_pCBox_Cullmode->AddItem( "Off", NULL ); LoadControlSettings("shadereditorui/vgui/dialog_config.res"); if ( setup->shader->iShaderModel == SM_30 ) m_pRadBut_Sm3->SetSelected( true ); else m_pRadBut_Sm2->SetSelected( true ); m_pCBut_DepthTest->SetSelected( setup->shader->iDepthtestmode == DEPTHTEST_NORMAL ); m_pCBut_DepthWrite->SetSelected( setup->shader->iDepthwritemode == DEPTHWRITE_NORMAL ); m_pCBox_Cullmode->ActivateItem( setup->shader->iCullmode ); m_pCBut_sRGBWrite->SetSelected( setup->shader->bsRGBWrite ); for ( int i = 0; i < numAblendModes; i++ ) { if ( blendIDx[i] == setup->shader->iAlphablendmode ) { m_pCBox_AlphaBlend->ActivateItem( i ); break; } } SetTitle( "Shader settings", true ); DoModal(); SetDeleteSelfOnClose( true ); }