bool CHL2MP_Player::ClientCommand( const CCommand &args ) { if ( FStrEq( args[0], "spectate" ) ) { if ( ShouldRunRateLimitedCommand( args ) ) { // instantly join spectators HandleCommand_JoinTeam( TEAM_SPECTATOR ); } return true; } else if ( FStrEq( args[0], "jointeam" ) ) { if ( args.ArgC() < 2 ) { Warning( "Player sent bad jointeam syntax\n" ); } if ( ShouldRunRateLimitedCommand( args ) ) { int iTeam = atoi( args[1] ); HandleCommand_JoinTeam( iTeam ); } return true; } else if ( FStrEq( args[0], "joingame" ) ) { return true; } return BaseClass::ClientCommand( args ); }
bool CHL2MP_Player::ClientCommand( const char *pcmd ) { if ( FStrEq( pcmd, "spectate" ) ) { if ( ShouldRunRateLimitedCommand( pcmd ) ) { // instantly join spectators HandleCommand_JoinTeam( TEAM_SPECTATOR ); } return true; } else if ( FStrEq( pcmd, "jointeam" ) ) { if ( engine->Cmd_Argc() < 2 ) { Warning( "Player sent bad jointeam syntax\n" ); } if ( ShouldRunRateLimitedCommand( pcmd ) ) { int iTeam = atoi( engine->Cmd_Argv(1) ); HandleCommand_JoinTeam( iTeam ); } return true; } else if ( FStrEq( pcmd, "joingame" ) ) { return true; } return BaseClass::ClientCommand( pcmd ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CBaseMultiplayerPlayer::ClientCommand( const CCommand &args ) { const char *pcmd = args[0]; if ( FStrEq( pcmd, "ignoremsg" ) ) { if ( ShouldRunRateLimitedCommand( args ) ) { m_iIgnoreGlobalChat = (m_iIgnoreGlobalChat + 1) % 3; switch( m_iIgnoreGlobalChat ) { case CHAT_IGNORE_NONE: ClientPrint( this, HUD_PRINTTALK, "#Accept_All_Messages" ); break; case CHAT_IGNORE_ALL: ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Messages" ); break; case CHAT_IGNORE_TEAM: ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Team_Messages" ); break; default: break; } } return true; } return BaseClass::ClientCommand( args ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand( const CCommand &args ) { return ShouldRunRateLimitedCommand( args[0] ); }