void BattleGroundWS::EventPlayerCapturedFlag(Player* source) { if (GetStatus() != STATUS_IN_PROGRESS) return; m_LastCapturedFlagTeam = source->GetTeam(); source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedUp()) return; ClearHordeFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (m_TeamScores[BG_TEAM_ALLIANCE] < BG_WS_MAX_TEAM_SCORE) m_TeamScores[BG_TEAM_ALLIANCE] += 1; PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedUp()) return; ClearAllianceFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (m_TeamScores[BG_TEAM_HORDE] < BG_WS_MAX_TEAM_SCORE) m_TeamScores[BG_TEAM_HORDE] += 1; PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } // for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), source->GetTeam()); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, source); UpdateFlagState(source->GetTeam(), 1); // flag state none UpdateTeamScore(source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures Team winner = TEAM_NONE; if (m_TeamScores[BG_TEAM_ALLIANCE] == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; else if (m_TeamScores[BG_TEAM_HORDE] == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; // alliance flag picked up from base if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); } // horde flag picked up from base if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); } // Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } // Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, source); source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
/* Invoked if a player used a banner as a gameobject */ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/) { if( GetStatus() != STATUS_IN_PROGRESS ) return; uint8 node = BG_AB_NODE_STABLES; GameObject* obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+7]); while ( (node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10)))) { ++node; obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]); } if( node == BG_AB_DYNAMIC_NODES_COUNT) { // this means our player isn't close to any of banners - maybe cheater ?? return; } uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Message to chatlog char buf[256]; uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; // Check if player really could use this banner, not cheated if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) ) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // If node is neutral, change to contested if( m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL ) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + 1; // burn current neutral banner _DelBanner(node, BG_AB_NODE_TYPE_NEUTRAL, 0); // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; sprintf(buf, GetMangosString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE)); sound = SOUND_NODE_CLAIMED; } // If node is contested else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) ) { // If last state is NOT occupied, change node to enemy-contested if( m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED ) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; // burn current contested banner _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; sprintf(buf, GetMangosString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); } // If contested, change back to occupied else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED; // burn current contested banner _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); // create new occupied banner _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); sprintf(buf, GetMangosString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node)); } sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; // burn current occupied banner _DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex); // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeDeOccupied(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; sprintf(buf, GetMangosString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; } WorldPacket data; ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL); SendPacketToAll(&data); // If node is occupied again, send "X has taken the Y" msg. if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED ) { sprintf(buf, GetMangosString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE), _GetNodeName(node)); ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); SendPacketToAll(&data); } PlaySoundToAll(sound); }
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; m_LastCapturedFlagTeam = Source->GetTeam(); uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if(Source->HasAura(BG_WS_FOCUSED_ASSAULT)) Source->RemoveAurasDueToSpell(BG_WS_FOCUSED_ASSAULT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)), Source->GetTeam()); //flag carrier gets another 2 honorable kills Source->RewardHonor(NULL, 0, GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG))); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }
/* Invoked if a player used a banner as a gameobject */ void BattleGroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; if (event >= BG_AB_NODES_MAX) // not a node return; BG_AB_Nodes node = BG_AB_Nodes(event); PvpTeamIndex teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, not cheated if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node] % 2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // TODO in the following code we should restructure a bit to avoid // duplication (or maybe write functions?) // If node is neutral, change to contested if (m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + 1; // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_ALLY); else SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_HORDE); sound = BG_AB_SOUND_NODE_CLAIMED; } // If node is contested else if ((m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED)) { // If last state is NOT occupied, change node to enemy-contested if (m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } // If contested, change back to occupied else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED; // create new occupied banner _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; _NodeOccupied(node, (teamIndex == TEAM_INDEX_ALLIANCE) ? ALLIANCE : HORDE); if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } sound = (teamIndex == TEAM_INDEX_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); sound = (teamIndex == TEAM_INDEX_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied again, send "X has taken the Y" msg. if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED) { if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, nullptr, LANG_BG_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, nullptr, LANG_BG_HORDE, _GetNodeNameId(node)); } PlaySoundToAll(sound); }
void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; //alliance flag picked up from base if (Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); Source->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED); if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); Source->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED); if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (Source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); if (_flagDebuffState == 2) Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (Source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); if (_flagDebuffState == 2) Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, Source); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
/* Invoked if a player used a banner as a gameobject */ void BattlegroundIC::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; if(!target_obj) return; int selectednode=-1; uint32 gobid=target_obj->GetEntry(); uint32 teamIndex=source->GetTeamId(); for(int node=0;node<BG_IC_DYNAMIC_NODES_COUNT;node++) if(m_IC_NodeData[node].gobentry[m_IC_NodeData[node].current]==gobid){ selectednode=node; break; } if(selectednode<0) return; uint8 currentstate=m_IC_NodeData[selectednode].current; uint8 previousstate=m_IC_NodeData[selectednode].previous; if(currentstate==previousstate) { m_IC_NodeData[selectednode].current=(source->GetTeamId()==TEAM_ALLIANCE?STATE_BANNER_CONT_A:STATE_BANNER_CONT_H); }else if(currentstate==STATE_BANNER_CONT_A || currentstate==STATE_BANNER_CONT_H) { m_IC_NodeData[selectednode].previous=currentstate; if(previousstate==STATE_BANNER_CONT_A || previousstate==STATE_BANNER_CONT_H || previousstate==STATE_NEUTRAL) m_IC_NodeData[selectednode].current=(source->GetTeamId()==TEAM_ALLIANCE?STATE_BANNER_CONT_A:STATE_BANNER_CONT_H); else m_IC_NodeData[selectednode].current=previousstate; } else { m_IC_NodeData[selectednode].previous=currentstate; m_IC_NodeData[selectednode].current=(source->GetTeamId()==TEAM_ALLIANCE?STATE_BANNER_CONT_A:STATE_BANNER_CONT_H); } m_IC_NodeData[selectednode].timeleft=BG_IC_FLAG_CAPTURING_TIME; uint32 sound = 0; if(currentstate >= STATE_BANNER_ALLY){ UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(selectednode)); else SendMessage2ToAll(LANG_BG_IC_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(selectednode)); } else { if(previousstate==STATE_NEUTRAL){ UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); sound = BG_IC_SOUND_NODE_CLAIMED; if (teamIndex == 0) SendMessage2ToAll(LANG_BG_IC_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(selectednode), LANG_BG_AB_ALLY); else SendMessage2ToAll(LANG_BG_IC_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(selectednode), LANG_BG_AB_HORDE); } else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(selectednode)); else SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(selectednode)); } } _DelBanner(selectednode,0,0); _CreateBanner(selectednode,0,0,true); _NodeOccupied(selectednode,(teamIndex == TEAM_ALLIANCE) ?ALLIANCE:HORDE); _SendNodeUpdate(selectednode); PlaySoundToAll(sound); }
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if(GetStatus() != STATUS_IN_PROGRESS) return; uint8 type = 0; uint32 winner = 0; const char *message = ""; //TODO FIX reputation and honor gains for low level players! Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if(Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); message = GetTrinityString(LANG_BG_WS_CAPTURED_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +35 reputation RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +40 bonushonor } else { if (!this->IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); message = GetTrinityString(LANG_BG_WS_CAPTURED_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +35 reputation RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +40 bonushonor } SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures... if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if(winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattleGroundSA::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; if (event >= BG_SA_GRY_MAX) // not a node return; BG_SA_GraveYard gyd = BG_SA_GraveYard(event); BattleGroundTeamIndex teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, not cheated if (!(m_Gyd[gyd] == 0 || teamIndex == m_Gyd[gyd] % 2)) return; uint32 sound = 0; if ((m_Gyd[gyd] == BG_SA_GARVE_STATUS_ALLY_CONTESTED) || (m_Gyd[gyd] == BG_SA_GARVE_STATUS_HORDE_CONTESTED)) { // If last state is NOT occupied, change node to enemy-contested if (m_prevGyd[gyd] < BG_SA_GARVE_TYPE_OCCUPIED) { //UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevGyd[gyd] = m_Gyd[gyd]; m_Gyd[gyd] = teamIndex + BG_SA_GARVE_TYPE_CONTESTED; // create new contested banner _CreateBanner(gyd, BG_SA_GARVE_TYPE_CONTESTED, teamIndex, true); //_SendNodeUpdate(node); m_GydTimers[gyd] = BG_SA_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, LANG_BG_ALLY, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, ALLIANCE); } else { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_HORDE, source, LANG_BG_HORDE, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, HORDE); } } // If contested, change back to occupied else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); m_prevGyd[gyd] = m_Gyd[gyd]; m_Gyd[gyd] = teamIndex + BG_SA_GARVE_TYPE_OCCUPIED; // create new occupied banner _CreateBanner(gyd, BG_SA_GARVE_TYPE_OCCUPIED, teamIndex, true); //_SendNodeUpdate(node); m_GydTimers[gyd] = 0; //_NodeOccupied(node,(teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE); if (teamIndex == BG_TEAM_ALLIANCE) { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, LANG_BG_ALLY, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, ALLIANCE); } else { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_HORDE, source, LANG_BG_HORDE, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, HORDE); } } sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_SA_SOUND_GYD_ASSAULTED_ALLIANCE : BG_SA_SOUND_GYD_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else if (defender == HORDE) { if (m_Gyd[gyd] == BG_SA_GARVE_STATUS_HORDE_OCCUPIED) { //UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevGyd[gyd] = m_Gyd[gyd]; m_Gyd[gyd] = teamIndex + BG_SA_GARVE_TYPE_CONTESTED; // create new contested banner _CreateBanner(gyd, BG_SA_GARVE_TYPE_CONTESTED, teamIndex, true); //_SendNodeUpdate(node); m_GydTimers[gyd] = BG_SA_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, LANG_BG_ALLY, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, ALLIANCE); } else { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_HORDE, source, LANG_BG_HORDE, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, HORDE); } sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_SA_SOUND_GYD_ASSAULTED_ALLIANCE : BG_SA_SOUND_GYD_ASSAULTED_HORDE; } } else if (defender == ALLIANCE) { if (m_Gyd[gyd] == BG_SA_GARVE_STATUS_ALLY_OCCUPIED) { //UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevGyd[gyd] = m_Gyd[gyd]; m_Gyd[gyd] = teamIndex + BG_SA_GARVE_TYPE_CONTESTED; // create new contested banner _CreateBanner(gyd, BG_SA_GARVE_TYPE_CONTESTED, teamIndex, true); //_SendNodeUpdate(node); m_GydTimers[gyd] = BG_SA_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, LANG_BG_ALLY, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, ALLIANCE); } else { // SendMessage2ToAll(LANG_BG_SA_AH_PRECIPITATES_GRAVEYARD,CHAT_MSG_BG_SYSTEM_HORDE, source, LANG_BG_HORDE, _GydName(gyd)); SendWarningToAllSA(gyd, STATUS_CLAIMED, HORDE); } sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_SA_SOUND_GYD_ASSAULTED_ALLIANCE : BG_SA_SOUND_GYD_ASSAULTED_HORDE; } } PlaySoundToAll(sound); }
void BattleGroundSA::EventPlayerDamageGO(Player *player, GameObject* target_obj, uint32 eventId) { BattleGroundTeamIndex teamIndex = GetTeamIndexByTeamId(player->GetTeam()); uint32 type = NULL; switch (target_obj->GetEntry()) { case BG_SA_GO_GATES_ROOM_ANCIENT_SHRINE: { type = BG_SA_GO_GATES_T_ROOM_ANCIENT_SHRINE; switch (eventId) { case 21630: if (!GateRoomAncientShrineDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateRoomAncientShrineDamaged = true; } break; case 19836: // SendMessageSA(player, BG_SA_DAMAGE, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19837: // SendMessageSA(player, BG_SA_DESTROY, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(100, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 75, (teamIndex == 0) ? ALLIANCE:HORDE); relicGateDestroyed = true; break; } break; } case BG_SA_GO_GATES_GREEN_EMERALD: { type = BG_SA_GO_GATES_T_GREEN_EMERALD; switch (eventId) { case 21630: if (!GateGreenEmeraldDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateGreenEmeraldDamaged = true; } break; case 19041: // SendMessageSA(player, BG_SA_DAMAGE, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19046: // SendMessageSA(player, BG_SA_DESTROY, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 65, (teamIndex == 0) ? ALLIANCE:HORDE); break; } break; } case BG_SA_GO_GATES_BLUE_SAPHIRE: { type = BG_SA_GO_GATES_T_BLUE_SAPHIRE; switch (eventId) { case 21630: if (!GateBlueSaphireDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateBlueSaphireDamaged = true; } break; case 19040: // SendMessageSA(player, BG_SA_DAMAGE, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19045: // SendMessageSA(player, BG_SA_DESTROY, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 65, (teamIndex == 0) ? ALLIANCE:HORDE); break; } break; } case BG_SA_GO_GATES_MAUVE_AMETHYST: { type = BG_SA_GO_GATES_T_MAUVE_AMETHYST; switch (eventId) { case 21630: if (!GateMauveAmethystDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateMauveAmethystDamaged = true; } break; case 19043: // SendMessageSA(player, BG_SA_DAMAGE, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19048: // SendMessageSA(player, BG_SA_DESTROY, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 65, (teamIndex == 0) ? ALLIANCE:HORDE); break; } break; } case BG_SA_GO_GATES_RED_SUN: { type = BG_SA_GO_GATES_T_RED_SUN; switch (eventId) { case 21630: if (!GateRedSunDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateRedSunDamaged = true; } break; case 19042: // SendMessageSA(player, BG_SA_DAMAGE, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19047: // SendMessageSA(player, BG_SA_DESTROY, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 65, (teamIndex == 0) ? ALLIANCE:HORDE); break; } break; } case BG_SA_GO_GATES_YELLOW_MOON: { type = BG_SA_GO_GATES_T_YELLOW_MOON; switch (eventId) { case 21630: if (!GateYellowMoonDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateYellowMoonDamaged = true; } break; case 19044: // SendMessageSA(player, BG_SA_DAMAGE, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19049: // SendMessageSA(player, BG_SA_DESTROY, _GatesName(target_obj)); SendWarningToAllSA(NULL, NULL, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 65, (teamIndex == 0) ? ALLIANCE:HORDE); break; } break; } case BG_SA_GO_TITAN_RELIC: { if (eventId == 22097 && player->GetTeam() != GetDefender()) { if(!relicGateDestroyed) { player->GetSession()->KickPlayer(); sLog.outError("Player %s has clicked SOTA Relic without Relic gate being destroyed", player->GetName()); return; } if(Phase == SA_ROUND_ONE) // Victory at first round { RoundScores[0].winner = GetDefender() == ALLIANCE ? HORDE : ALLIANCE; RoundScores[0].time = Round_timer; PlaySoundToAll(BG_SA_SOUND_GYD_VICTORY); SendMessageToAll(defender == HORDE ? LANG_BG_SA_ALLIANCE_END_1ROUND : LANG_BG_SA_HORDE_END_1ROUND, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); RewardHonorToTeam(150, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 100, (teamIndex == 0) ? ALLIANCE:HORDE); player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246); // Storm the Beach in first round ResetBattle(player->GetTeam(), GetDefender()); } else // Victory at second round { RoundScores[1].winner = GetDefender() == ALLIANCE ? HORDE : ALLIANCE; RoundScores[1].time = Round_timer; SendMessageToAll(defender == HORDE ? LANG_BG_SA_ALLIANCE_END_2ROUND : LANG_BG_SA_HORDE_END_2ROUND, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); RewardHonorToTeam(150, (teamIndex == 0) ? ALLIANCE:HORDE); RewardReputationToTeam((teamIndex == 0) ? 1050:1085, 100, (teamIndex == 0) ? ALLIANCE:HORDE); player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246); BattleGroundSA::EndBattleGround(player->GetTeam()); } } break; } } }
void BattleGroundIC::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 node = BG_IC_NODE_WORKSHOP; GameObject* obj=GetBgMap()->GetGameObject(m_BgObjects[node*8+7]); while ( (node < BG_IC_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10)))) { ++node; obj=GetBgMap()->GetGameObject(m_BgObjects[node*8+BG_IC_OBJECT_AURA_CONTESTED]); } if (node == BG_IC_DYNAMIC_NODES_COUNT) { return; } BattleGroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; if (m_Nodes[node] == BG_IC_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + 1; _DelBanner(node, BG_IC_NODE_TYPE_NEUTRAL, 0); _CreateBanner(node, BG_IC_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_IC_FLAG_CAPTURING_TIME; if (teamIndex == 0) SendMessage2ToAll(LANG_BG_IC_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_IC_ALLY); else SendMessage2ToAll(LANG_BG_IC_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_IC_HORDE); sound = BG_IC_SOUND_NODE_CLAIMED; } else if ((m_Nodes[node] == BG_IC_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_IC_NODE_STATUS_HORDE_CONTESTED)) { if (m_prevNodes[node] < BG_IC_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_IC_NODE_TYPE_CONTESTED; _DelBanner(node, BG_IC_NODE_TYPE_CONTESTED, !teamIndex); _CreateBanner(node, BG_IC_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_IC_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_IC_NODE_TYPE_OCCUPIED; _DelBanner(node, BG_IC_NODE_TYPE_CONTESTED, !teamIndex); _CreateBanner(node, BG_IC_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; _NodeOccupied(node,(teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE); if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_IC_SOUND_NODE_ASSAULTED_ALLIANCE : BG_IC_SOUND_NODE_ASSAULTED_HORDE; } else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_IC_NODE_TYPE_CONTESTED; _DelBanner(node, BG_IC_NODE_TYPE_OCCUPIED, !teamIndex); _CreateBanner(node, BG_IC_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeDeOccupied(node); m_NodeTimers[node] = BG_IC_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_IC_SOUND_NODE_ASSAULTED_ALLIANCE : BG_IC_SOUND_NODE_ASSAULTED_HORDE; } if (m_Nodes[node] >= BG_IC_NODE_TYPE_OCCUPIED) { if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_IC_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_IC_HORDE, _GetNodeNameId(node)); } PlaySoundToAll(sound); }
/* Invoked if a player used a banner as a GameObject */ void BattlegroundBG::EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 node = GILNEAS_BG_NODE_LIGHTHOUSE; GameObject* object = GetBgMap()->GetGameObject(BgObjects[node*8+7]); while ((node < GILNEAS_BG_DYNAMIC_NODES_COUNT) && ((!object) || (!source->IsWithinDistInMap(object, 10)))) { ++node; object = GetBgMap()->GetGameObject(BgObjects[node*8+GILNEAS_BG_OBJECT_AURA_CONTESTED]); } if (node == GILNEAS_BG_DYNAMIC_NODES_COUNT) { sLog->outString("Player %s (GUID: %u) in Battle for Gilneas initiated EventPlayerClickedOnFlag() but is not near of any flag", source->GetName(), source->GetGUIDLow()); // this means our player isn't close to any of banners - maybe cheater ?? return; } BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, and has not cheated if (!(_Nodes[node] == 0 || teamIndex == _Nodes[node]%2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // If node is neutral, change to contested if (_Nodes[node] == GILNEAS_BG_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); _prevNodes[node] = _Nodes[node]; _Nodes[node] = teamIndex + 1; // burn current neutral banner _DelBanner(node, GILNEAS_BG_NODE_TYPE_NEUTRAL, 0); // create new contested banner _CreateBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeTimers[node] = GILNEAS_BG_FLAG_CAPTURING_TIME; // FIXME: need to fix Locales for team and node names. if (teamIndex == 0) SendMessage2ToAll(LANGUAGE_BG_BG_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANGUAGE_BG_BG_ALLY); else SendMessage2ToAll(LANGUAGE_BG_BG_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANGUAGE_BG_BG_HORDE); sound = GILNEAS_BG_SOUND_NODE_CLAIMED; } // If node is contested else if ((_Nodes[node] == GILNEAS_BG_NODE_STATUS_ALLY_CONTESTED) || (_Nodes[node] == GILNEAS_BG_NODE_STATUS_HORDE_CONTESTED)) { // If last state is NOT occupied, change node to enemy-contested if (_prevNodes[node] < GILNEAS_BG_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); _prevNodes[node] = _Nodes[node]; _Nodes[node] = teamIndex + GILNEAS_BG_NODE_TYPE_CONTESTED; // burn current contested banner _DelBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, !teamIndex); // create new contested banner _CreateBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeTimers[node] = GILNEAS_BG_FLAG_CAPTURING_TIME; // FIXME: need to fix Locales for team and node names. if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANGUAGE_BG_BG_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANGUAGE_BG_BG_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } // If contested, change back to occupied else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); _prevNodes[node] = _Nodes[node]; _Nodes[node] = teamIndex + GILNEAS_BG_NODE_TYPE_OCCUPIED; // burn current contested banner _DelBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, !teamIndex); // create new occupied banner _CreateBanner(node, GILNEAS_BG_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); _NodeTimers[node] = 0; _NodeOccupied(node, (teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE); // FIXME: need to fix Locales for team and node names. if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANGUAGE_BG_BG_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANGUAGE_BG_BG_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } sound = (teamIndex == BG_TEAM_ALLIANCE) ? GILNEAS_BG_SOUND_NODE_ASSAULTED_ALLIANCE : GILNEAS_BG_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); _prevNodes[node] = _Nodes[node]; _Nodes[node] = teamIndex + GILNEAS_BG_NODE_TYPE_CONTESTED; // burn current occupied banner _DelBanner(node, GILNEAS_BG_NODE_TYPE_OCCUPIED, !teamIndex); // create new contested banner _CreateBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeDeOccupied(node); _NodeTimers[node] = GILNEAS_BG_FLAG_CAPTURING_TIME; // FIXME: need to fix Locales for team and node names. if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANGUAGE_BG_BG_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANGUAGE_BG_BG_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); sound = (teamIndex == BG_TEAM_ALLIANCE) ? GILNEAS_BG_SOUND_NODE_ASSAULTED_ALLIANCE : GILNEAS_BG_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied again, send "X has taken the Y" msg. if (_Nodes[node] >= GILNEAS_BG_NODE_TYPE_OCCUPIED) { // FIXME: need to fix Locales for team and node names. if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANGUAGE_BG_BG_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANGUAGE_BG_BG_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANGUAGE_BG_BG_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANGUAGE_BG_BG_HORDE, _GetNodeNameId(node)); } PlaySoundToAll(sound); }
void BattlegroundKT::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_WAIT_JOIN) { m_CheatersCheckTimer -= diff; if (m_CheatersCheckTimer <= 0) { for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { Player * plr = ObjectAccessor::FindPlayer(itr->first); if (!plr || !plr->IsInWorld()) continue; if (plr->GetPositionZ() < 24.0f) { if (plr->GetBGTeam() == HORDE) plr->TeleportTo(998, 1781.31f, 1597.76f, 33.61f, plr->GetOrientation(), 0); else plr->TeleportTo(998, 1784.42f, 1072.73f, 29.88f, plr->GetOrientation(), 0); } } m_CheatersCheckTimer = 4000; } } if (GetStatus() == STATUS_IN_PROGRESS) { if (m_EndTimer <= diff) { uint32 allianceScore = GetTeamScore(ALLIANCE); uint32 hordeScore = GetTeamScore(HORDE); if (allianceScore > hordeScore) EndBattleground(ALLIANCE); else if (allianceScore < hordeScore) EndBattleground(HORDE); else EndBattleground(m_LastCapturedOrbTeam); // if 0 => tie } else { uint32 minutesLeftPrev = GetRemainingTimeInMinutes(); m_EndTimer -= diff; uint32 minutesLeft = GetRemainingTimeInMinutes(); if (minutesLeft != minutesLeftPrev) UpdateWorldState(BG_KT_TIME_REMAINING, minutesLeft); } if (m_UpdatePointsTimer <= diff) { for (uint8 i = 0; i < MAX_ORBS; ++i) { if (uint64 guid = m_OrbKeepers[i]) { if (m_playersZone.find(guid) != m_playersZone.end()) { if (Player* player = ObjectAccessor::FindPlayer(guid)) { AccumulateScore(player->GetBGTeam() == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE, m_playersZone[guid]); UpdatePlayerScore(player, SCORE_ORB_SCORE, m_playersZone[guid]); } } } } m_UpdatePointsTimer = BG_KT_POINTS_UPDATE_TIME; } else m_UpdatePointsTimer -= diff; } }
void BattleGround::EndBattleGround(uint32 winner) { WorldPacket data; Player *Source = NULL; const char *winmsg = ""; if(winner == ALLIANCE) { winmsg = GetMangosString(LANG_BG_A_WINS); PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound SetWinner(WINNER_ALLIANCE); } else { winmsg = GetMangosString(LANG_BG_H_WINS); PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound SetWinner(WINNER_HORDE); } SetStatus(STATUS_WAIT_LEAVE); m_EndTime = 0; for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); if(!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; } if(!plr->isAlive()) { plr->ResurrectPlayer(1.0f); plr->SpawnCorpseBones(); } if(plr->GetTeam() == winner) { if(!Source) Source = plr; RewardMark(plr,ITEM_WINNER_COUNT); UpdatePlayerScore(plr, SCORE_BONUS_HONOR, 20); RewardQuest(plr); } else { RewardMark(plr,ITEM_LOSER_COUNT); } plr->CombatStopWithPets(true); BlockMovement(plr); sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); plr->GetSession()->SendPacket(&data); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); plr->GetSession()->SendPacket(&data); } if(Source) { ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); SendPacketToAll(&data); } }
void BattleGroundSA::EventPlayerDamageGO(Player *player, GameObject* target_obj, uint32 eventId, uint32 doneBy) { TeamIndex teamIndex = GetTeamIndex(player->GetTeam()); // Seaforium Charge Explosion if (doneBy == 52408) player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BG_SA_PLANT_SEAFORIUM_CHARGE); BG_SA_GoType type = BG_SA_GO_GATES_T_NONE; switch (target_obj->GetEntry()) { case BG_SA_GO_GATES_ROOM_ANCIENT_SHRINE: { type = BG_SA_GO_GATES_T_ROOM_ANCIENT_SHRINE; switch (eventId) { case 21630: if (!GateRoomAncientShrineDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateRoomAncientShrineDamaged = true; } break; case 19836: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], (GetDefender() == HORDE) ? 5 : 2); GateStatus[type] = BG_SA_GO_GATES_DAMAGE; break; case 19837: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], (GetDefender() == HORDE) ? 6 : 3); GateStatus[type] = BG_SA_GO_GATES_DESTROY; UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(100, (teamIndex == 0) ? ALLIANCE : HORDE); MakeInteractive(SA_EVENT_ADD_RELIC, (GetDefender() == ALLIANCE) ? 2 : 1, true); relicGateDestroyed = true; break; } break; } case BG_SA_GO_GATES_GREEN_EMERALD: { type = BG_SA_GO_GATES_T_GREEN_EMERALD; switch (eventId) { case 21630: if (!GateGreenEmeraldDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateGreenEmeraldDamaged = true; } break; case 19041: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19046: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make western/eastern graveyard capturable for (int i = SA_EVENT_ADD_GRAVE_E; i <= SA_EVENT_ADD_GRAVE_W; i++) MakeInteractive(i, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_GREEN_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_BLUE_SAPHIRE: { type = BG_SA_GO_GATES_T_BLUE_SAPHIRE; switch (eventId) { case 21630: if (!GateBlueSaphireDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateBlueSaphireDamaged = true; } break; case 19040: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19045: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make western/eastern graveyard capturable for (int i = SA_EVENT_ADD_GRAVE_E; i <= SA_EVENT_ADD_GRAVE_W; i++) MakeInteractive(i, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_BLUE_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_MAUVE_AMETHYST: { type = BG_SA_GO_GATES_T_MAUVE_AMETHYST; switch (eventId) { case 21630: if (!GateMauveAmethystDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateMauveAmethystDamaged = true; } break; case 19043: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19048: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make the central graveyard capturable MakeInteractive(SA_EVENT_ADD_GRAVE_C, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_PURPLE_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_RED_SUN: { type = BG_SA_GO_GATES_T_RED_SUN; switch (eventId) { case 21630: if (!GateRedSunDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateRedSunDamaged = true; } break; case 19042: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19047: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make the central graveyard capturable MakeInteractive(SA_EVENT_ADD_GRAVE_C, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_RED_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_YELLOW_MOON: { type = BG_SA_GO_GATES_T_YELLOW_MOON; switch (eventId) { case 21630: if (!GateYellowMoonDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateYellowMoonDamaged = true; } break; case 19044: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19049: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); SpawnEvent(SA_EVENT_ADD_YELLOW_SIGIL, 0, false); break; } break; } case BG_SA_GO_TITAN_RELIC_A: case BG_SA_GO_TITAN_RELIC_H: { if (eventId == 20572 && player->GetTeam() != GetDefender()) { if (!relicGateDestroyed) { player->GetSession()->KickPlayer(); sLog.outError("Player %s has clicked SOTA Relic without Relic gate being destroyed", player->GetName()); return; } //Achievement Storm the Beach (1310) for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { Player* plr = sObjectMgr.GetPlayer(itr->first); if (plr) { if (plr->GetTeam() != defender) plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BG_SA_STORM_THE_BEACH); } } if (Phase == SA_ROUND_ONE) // Victory at first round { RoundScores[0].winner = GetDefender() == ALLIANCE ? HORDE : ALLIANCE; RoundScores[0].time = Round_timer; PlaySoundToAll(BG_SA_SOUND_GYD_VICTORY); SendMessageToAll(defender == HORDE ? LANG_BG_SA_ALLIANCE_END_1ROUND : LANG_BG_SA_HORDE_END_1ROUND, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); SendWarningToAll(LANG_BG_SA_END_1ROUND); RewardHonorToTeam(150, (teamIndex == 0) ? ALLIANCE : HORDE); ResetBattle(player->GetTeam(), GetDefender()); } else // Victory at second round { RoundScores[1].winner = GetDefender() == ALLIANCE ? HORDE : ALLIANCE; SendMessageToAll(defender == HORDE ? LANG_BG_SA_ALLIANCE_END_2ROUND : LANG_BG_SA_HORDE_END_2ROUND, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); RewardHonorToTeam(150, (teamIndex == 0) ? ALLIANCE : HORDE); EndBattleGround(player->GetTeam()); } } break; } } }
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 type = 0; uint32 winner = 0; const char *message = ""; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); message = GetMangosString(LANG_BG_WS_CAPTURED_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); message = GetMangosString(LANG_BG_WS_CAPTURED_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; //alliance flag picked up from base if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { SendBroadcastText(BG_WS_TEXT_ALLIANCE_FLAG_PICKED_UP, CHAT_MSG_BG_SYSTEM_HORDE, player); PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(player->GetGUID()); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true); player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED); if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //horde flag picked up from base if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { SendBroadcastText(BG_WS_TEXT_HORDE_FLAG_PICKED_UP, CHAT_MSG_BG_SYSTEM_ALLIANCE, player); PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(player->GetGUID()); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true); player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED); if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (player->GetTeam() == ALLIANCE) { SendBroadcastText(BG_WS_TEXT_ALLIANCE_FLAG_RETURNED, CHAT_MSG_BG_SYSTEM_ALLIANCE, player); UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { SendBroadcastText(BG_WS_TEXT_ALLIANCE_FLAG_PICKED_UP, CHAT_MSG_BG_SYSTEM_HORDE, player); PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(player->GetGUID()); player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); else if (_flagDebuffState == 2) player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (player->GetTeam() == HORDE) { SendBroadcastText(BG_WS_TEXT_HORDE_FLAG_RETURNED, CHAT_MSG_BG_SYSTEM_HORDE, player); UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { SendBroadcastText(BG_WS_TEXT_HORDE_FLAG_PICKED_UP, CHAT_MSG_BG_SYSTEM_ALLIANCE, player); PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(player->GetGUID()); player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); else if (_flagDebuffState == 2) player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { if(GetStatus() != STATUS_IN_PROGRESS) return; const char *message; uint8 type = 0; //alliance flag picked up from base if(Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if(Source->GetTeam() == ALLIANCE) { message = GetTrinityString(LANG_BG_WS_RETURNED_AF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if(Source->GetTeam() == HORDE) { message = GetTrinityString(LANG_BG_WS_RETURNED_HF); type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!type) return; WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameObject) { if (GetStatus() != STATUS_IN_PROGRESS || !player->IsWithinDistInMap(gameObject, 10.0f)) return; uint8 node = BG_AB_NODE_STABLES; for (; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) if (player->GetDistance2d(BG_AB_NodePositions[node][0], BG_AB_NodePositions[node][1]) < 10.0f) break; if (node == BG_AB_DYNAMIC_NODES_COUNT || _capturePointInfo[node]._ownerTeamId == player->GetTeamId() || (_capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED && player->GetTeamId() == TEAM_ALLIANCE) || (_capturePointInfo[node]._state == BG_AB_NODE_STATE_HORDE_CONTESTED && player->GetTeamId() == TEAM_HORDE)) return; player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; uint32 message = 0; uint32 message2 = 0; DeleteBanner(node); CreateBanner(node, true); if (_capturePointInfo[node]._state == BG_AB_NODE_STATE_NEUTRAL) { player->KilledMonsterCredit(BG_AB_QUEST_CREDIT_BASE + node, 0); UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1); _capturePointInfo[node]._state = BG_AB_NODE_STATE_ALLY_CONTESTED + player->GetTeamId(); _capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL; _bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME); sound = BG_AB_SOUND_NODE_CLAIMED; message = LANG_BG_AB_NODE_CLAIMED; message2 = player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE; } else if (_capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED || _capturePointInfo[node]._state == BG_AB_NODE_STATE_HORDE_CONTESTED) { if (!_capturePointInfo[node]._captured) { player->KilledMonsterCredit(BG_AB_QUEST_CREDIT_BASE + node, 0); UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1); _capturePointInfo[node]._state = BG_AB_NODE_STATE_ALLY_CONTESTED + player->GetTeamId(); _capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL; _bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME); message = LANG_BG_AB_NODE_ASSAULTED; } else { UpdatePlayerScore(player, SCORE_BASES_DEFENDED, 1); _capturePointInfo[node]._state = BG_AB_NODE_STATE_ALLY_OCCUPIED + player->GetTeamId(); _capturePointInfo[node]._ownerTeamId = player->GetTeamId(); _bgEvents.CancelEvent(BG_AB_EVENT_CAPTURE_STABLE + node); NodeOccupied(node); // after setting team owner message = LANG_BG_AB_NODE_DEFENDED; } sound = player->GetTeamId() == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } else { player->KilledMonsterCredit(BG_AB_QUEST_CREDIT_BASE + node, 0); UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1); NodeDeoccupied(node); // before setting team owner to neutral _capturePointInfo[node]._state = BG_AB_NODE_STATE_ALLY_CONTESTED + player->GetTeamId(); ApplyPhaseMask(); _bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME); message = LANG_BG_AB_NODE_ASSAULTED; sound = player->GetTeamId() == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } SendNodeUpdate(node); PlaySoundToAll(sound); SendMessage2ToAll(message, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, player, LANG_BG_AB_NODE_STABLES + node, message2); }
void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeamId()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures // update last flag capture to be used if teamscore is equal SetLastFlagCapture(Source->GetTeam()); if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(TEAM_HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0); RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); EndBattleground(winner); } else { _flagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattlegroundSA::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker /*= NULL*/) { if (GameObject* go = obj->ToGameObject()) { switch (go->GetGoType()) { case GAMEOBJECT_TYPE_GOOBER: if (invoker) if (eventId == BG_SA_EVENT_TITAN_RELIC_ACTIVATED) TitanRelicActivated(invoker->ToPlayer()); break; case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: { if (GateInfo const* gate = GetGate(obj->GetEntry())) { uint8 gateId = gate->GateId; // damaged if (eventId == go->GetGOInfo()->building.damagedEvent) { GateStatus[gateId] = BG_SA_GATE_DAMAGED; if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) SendChatMessage(c, gate->DamagedText, invoker); PlaySoundToAll(Attackers == TEAM_ALLIANCE ? SOUND_WALL_ATTACKED_ALLIANCE : SOUND_WALL_ATTACKED_HORDE); } // destroyed else if (eventId == go->GetGOInfo()->building.destroyedEvent) { GateStatus[gate->GateId] = BG_SA_GATE_DESTROYED; _gateDestroyed = true; if (gateId < 5) DelObject(gateId + 14); if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) SendChatMessage(c, gate->DestroyedText, invoker); PlaySoundToAll(Attackers == TEAM_ALLIANCE ? SOUND_WALL_DESTROYED_ALLIANCE : SOUND_WALL_DESTROYED_HORDE); bool rewardHonor = true; switch (gateId) { case BG_SA_GREEN_GATE: if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_BLUE_GATE: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_RED_GATE: if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_PURPLE_GATE: if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; default: break; } if (invoker) { if (Unit* unit = invoker->ToUnit()) { if (Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself()) { UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); if (rewardHonor) UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); } } } } else break; UpdateWorldState(gate->WorldState, GateStatus[gateId]); } break; } default: break; } } }
/* Invoked if a player used a banner as a GameObject*/ void BattleGroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 node = BG_AB_NODE_STABLES; GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[node * 8 + 7]); while ((node < BG_AB_NODES_MAX) && ((!obj) || (!source->IsWithinDistInMap(obj, 10)))) { ++node; obj = GetBgMap()->GetGameObject(m_BgObjects[node * 8 + BG_AB_OBJECT_AURA_CONTESTED]); } if (node == BG_AB_NODES_MAX) { // this means our player isn't close to any of banners - maybe cheater ?? return; } uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, not cheated if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node] % 2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // If node is neutral, change to contested if (m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + 1; // burn current neutral banner _DelBanner(node, BG_AB_NODE_TYPE_NEUTRAL, 0); // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY); else SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE); sound = BG_AB_SOUND_NODE_CLAIMED; } // If node is contested else if ((m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED)) { // If last state is NOT occupied, change node to enemy-contested if (m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; // burn current contested banner _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } // If contested, change back to occupied else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED; // burn current contested banner _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); // create new occupied banner _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; _NodeOccupied(node, (teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; // burn current occupied banner _DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex); // create new contested banner _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeDeOccupied(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied again, send "X has taken the Y" msg. if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED) { if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); } PlaySoundToAll(sound); }
void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; // All the node points are iterated to find the clicked one for (uint8 i = 0; i < MAX_NODE_TYPES; ++i) { if (nodePoint[i].gameobject_entry == target_obj->GetEntry()) { // THIS SHOULD NEEVEER HAPPEN if (nodePoint[i].faction == player->GetTeamId()) return; uint32 nextBanner = GetNextBanner(&nodePoint[i], player->GetTeamId(), false); // we set the new settings of the nodePoint nodePoint[i].faction = player->GetTeamId(); nodePoint[i].last_entry = nodePoint[i].gameobject_entry; nodePoint[i].gameobject_entry = nextBanner; // this is just needed if the next banner is grey if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner || nodePoint[i].banners[BANNER_H_CONTESTED] == nextBanner) { nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; // 1 minute for last change (real faction banner) nodePoint[i].needChange = true; RelocateDeadPlayers(BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1 + nodePoint[i].nodeType - 2]); // if we are here means that the point has been lost, or it is the first capture if (nodePoint[i].nodeType != NODE_TYPE_REFINERY && nodePoint[i].nodeType != NODE_TYPE_QUARRY) if (BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2]) DelCreature(BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2); UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1); SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_1, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string); SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE)); HandleContestedNodes(&nodePoint[i]); } else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] || nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED]) // if we are going to spawn the definitve faction banner, we dont need the timer anymore { nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; nodePoint[i].needChange = false; SendMessage2ToAll(LANG_BG_IC_TEAM_DEFENDED_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string); HandleCapturedNodes(&nodePoint[i], true); UpdatePlayerScore(player, SCORE_BASES_DEFENDED, 1); } GameObject* banner = GetBGObject(nodePoint[i].gameobject_type); if (!banner) // this should never happen return; float cords[4] = {banner->GetPositionX(), banner->GetPositionY(), banner->GetPositionZ(), banner->GetOrientation() }; DelObject(nodePoint[i].gameobject_type); if (!AddObject(nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry, cords[0], cords[1], cords[2], cords[3], 0, 0, 0, 0, RESPAWN_ONE_DAY)) { TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a banner (type: %u, entry: %u). Isle of Conquest BG cancelled.", nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry); EndBattleground(0); } GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]); UpdateNodeWorldState(&nodePoint[i]); // we dont need iterating if we are here // If the needChange bool was set true, we will handle the rest in the Update Map function. return; } } }
void BattleGroundIC::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; if (event >= BG_IC_NODES_MAX) // not a node return; BG_IC_Nodes node = BG_IC_Nodes(event); TeamIndex teamIndex = GetTeamIndex(source->GetTeam()); // Check if player really could use this banner, not cheated if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node] % 2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // TODO in the following code we should restructure a bit to avoid // duplication (or maybe write functions?) // If node is neutral, change to contested if (m_Nodes[node] == BG_IC_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1,245); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + 1; // create new contested banner _CreateBanner(node, BG_IC_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_IC_FLAG_CAPTURING_TIME; if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_ALLY); else SendMessage2ToAll(LANG_BG_IC_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_HORDE); sound = BG_IC_SOUND_NODE_CLAIMED; } // If node is contested else if ((m_Nodes[node] == BG_IC_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_IC_NODE_STATUS_HORDE_CONTESTED)) { // If last state is NOT occupied, change node to enemy-contested if (m_prevNodes[node] < BG_IC_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_IC_NODE_TYPE_CONTESTED; // create new contested banner _CreateBanner(node, BG_IC_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_IC_FLAG_CAPTURING_TIME; if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } // If contested, change back to occupied else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1,246); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_IC_NODE_TYPE_OCCUPIED; // create new occupied banner _CreateBanner(node, BG_IC_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } sound = (teamIndex == TEAM_INDEX_ALLIANCE) ? BG_IC_SOUND_NODE_ASSAULTED_ALLIANCE : BG_IC_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1,245); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + BG_IC_NODE_TYPE_CONTESTED; // create new contested banner _CreateBanner(node, BG_IC_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_IC_FLAG_CAPTURING_TIME; if (teamIndex == TEAM_INDEX_ALLIANCE) SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_IC_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); sound = (teamIndex == TEAM_INDEX_ALLIANCE) ? BG_IC_SOUND_NODE_ASSAULTED_ALLIANCE : BG_IC_SOUND_NODE_ASSAULTED_HORDE; if (node == BG_IC_NODE_HANGAR) (teamIndex == TEAM_INDEX_ALLIANCE ? gunshipHorde : gunshipAlliance)->BuildStopMovePacket(GetBgMap()); } PlaySoundToAll(sound); }
/* Invoked if a player used a banner as a GameObject. */ void BattlegroundBFG::EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 node = GILNEAS_BG_NODE_LIGHTHOUSE; GameObject* object = GetBgMap()->GetGameObject(BgObjects[node * 8 + 5]); while ((node < GILNEAS_BG_DYNAMIC_NODES_COUNT) && ((!object) || (!source->IsWithinDistInMap(object, 10)))) { ++node; object = GetBgMap()->GetGameObject(BgObjects[node * 8 + GILNEAS_BG_OBJECT_AURA_CONTESTED]); } if (node == GILNEAS_BG_DYNAMIC_NODES_COUNT) { // This means our player isn't close to any of the banners - maybe a cheater ?? return; } BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetBGTeam()); // Check if player really could use this banner, and has not cheated. if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node] % 2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // If the node is Neutral, change to Contested. if (m_Nodes[node] == GILNEAS_BG_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + 1; // Burn current Neutral banner. _DelBanner(node, GILNEAS_BG_NODE_TYPE_NEUTRAL, 0); // Create new Contested banner. _CreateBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = GILNEAS_BG_FLAG_CAPTURING_TIME; if (teamIndex == 0) SendMessage2ToAll(LANG_BG_BFG_NODE_CLAIMED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node), LANG_BG_BFG_ALLY); else SendMessage2ToAll(LANG_BG_BFG_NODE_CLAIMED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node), LANG_BG_BFG_HORDE); sound = GILNEAS_BG_SOUND_NODE_CLAIMED; } // If the node is Contested. else if ((m_Nodes[node] == GILNEAS_BG_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == GILNEAS_BG_NODE_STATUS_HORDE_CONTESTED)) { // If the last state is NOT Occupied, change node to Enemy - Contested. if (m_prevNodes[node] < GILNEAS_BG_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + GILNEAS_BG_NODE_TYPE_CONTESTED; // Burn current Contested banner. _DelBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, !teamIndex); // Create new Contested banner. _CreateBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = GILNEAS_BG_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_BFG_NODE_ASSAULTED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_BFG_NODE_ASSAULTED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node)); } // If the node was already Contested, change back to Occupied. else { UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + GILNEAS_BG_NODE_TYPE_OCCUPIED; // Burn current Contested banner. _DelBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, !teamIndex); // Create new Occupied banner. _CreateBanner(node, GILNEAS_BG_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; _NodeOccupied(node, (teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_BFG_NODE_DEFENDED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_BFG_NODE_DEFENDED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node)); } sound = (teamIndex == BG_TEAM_ALLIANCE) ? GILNEAS_BG_SOUND_NODE_ASSAULTED_ALLIANCE : GILNEAS_BG_SOUND_NODE_ASSAULTED_HORDE; } // If the node is Occupied, change to Enemy - Contested. else { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] = teamIndex + GILNEAS_BG_NODE_TYPE_CONTESTED; // Burn current Occupied banner. _DelBanner(node, GILNEAS_BG_NODE_TYPE_OCCUPIED, !teamIndex); // Create new Contested banner. _CreateBanner(node, GILNEAS_BG_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); _NodeDeOccupied(node); m_NodeTimers[node] = GILNEAS_BG_FLAG_CAPTURING_TIME; if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_BFG_NODE_ASSAULTED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_BFG_NODE_ASSAULTED, CHAT_MSG_RAID_BOSS_EMOTE, source, _GetNodeNameId(node)); sound = (teamIndex == BG_TEAM_ALLIANCE) ? GILNEAS_BG_SOUND_NODE_ASSAULTED_ALLIANCE : GILNEAS_BG_SOUND_NODE_ASSAULTED_HORDE; } // If the node is Occupied again, send "X has taken the Y" msg. if (m_Nodes[node] >= GILNEAS_BG_NODE_TYPE_OCCUPIED) { if (teamIndex == BG_TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_BFG_NODE_TAKEN, CHAT_MSG_RAID_BOSS_EMOTE, NULL, LANG_BG_BFG_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_BFG_NODE_TAKEN, CHAT_MSG_RAID_BOSS_EMOTE, NULL, LANG_BG_BFG_HORDE, _GetNodeNameId(node)); } PlaySoundToAll(sound); }