コード例 #1
0
ファイル: uibios.c プロジェクト: ABratovic/open-watcom-v2
void intern physupdate( SAREA *area )
/***********************************/
{
    int i;

    for( i = area->row; i < (area->row + area->height); i++ ) {
        VioShowBuf( (i * UIData->width + area->col) * sizeof( PIXEL ),
                    area->width * sizeof(PIXEL), 0 );
    }
}
    void
PutPhyScr(uint top,uint bot )
                        /* 1st line to show (0..N) */
                        /* last line to show (0..N) */
{
    if( VioShowBuf((ushort)(top * 2*VideoCols),              /* cast      100*/
                   (ushort)((bot - top + 1) * 2*VideoCols),  /* cast      100*/
                   0) )
        panic(OOvioshow);
}
コード例 #3
0
ファイル: wrap.c プロジェクト: ErisBlastar/osfree
USHORT __pascal VIOSHOWBUF (USHORT offLVB,
                             USHORT cb,
                             HVIO hvio)
{
  return VioShowBuf(offLVB, cb, hvio);
}
コード例 #4
0
ファイル: os2pm.c プロジェクト: OS2World/LIB-libfly
MRESULT EXPENTRY FlyWndProc (HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
{
    SIZEL        sizl;
    int          rc, key, mou_r, mou_c, mou_ev, new_vio_rows, new_vio_cols;
    int          deltaX, deltaY, pix_rows, pix_cols, new_x0, new_y0;
    static int   mou_c1=-1, mou_r1=-1;
    struct _item *L;
    HWND         hwndMenu;
    SWP          swp;
    QMSG         *qmsg;
    USHORT       vk, fl;
    
    switch (msg)
    {
    case WM_CREATE:
        hdc = WinOpenWindowDC (hwnd);
        sizl.cx = sizl.cy = 0;
        grab_video ();
        hps = GpiCreatePS (hab, hdc, &sizl, PU_PELS | GPIF_DEFAULT |
                           GPIT_MICRO | GPIA_ASSOC);
        rc = VioCreatePS (&hvps, 80, 25, 0, 1, 0);
        VioGetDeviceCellSize (&cyChar, &cxChar, hvps);
        set_cursor (0);
        VioSetCurType (pci, hvps);
        release_video ();
        DosPostEventSem (hev_VideoReady);
        return 0;
        
    case WM_MOUSEMOVE:          mou_ev = MOUEV_MOVE; goto MOUSE;
    
    case WM_BUTTON1CLICK:       mou_ev = MOUEV_B1SC; goto MOUSE;
    case WM_BUTTON1DBLCLK:      mou_ev = MOUEV_B1DC; goto MOUSE;
    case WM_BUTTON1MOTIONSTART: mou_ev = MOUEV_B1MS; goto MOUSE;
    case WM_BUTTON1MOTIONEND:   mou_ev = MOUEV_B1ME; goto MOUSE;
    case WM_BUTTON1DOWN:        mou_ev = MOUEV_B1DN; goto MOUSE;
    case WM_BUTTON1UP:          mou_ev = MOUEV_B1UP; goto MOUSE;
    
    case WM_BUTTON2CLICK:       mou_ev = MOUEV_B2SC; goto MOUSE;
    case WM_BUTTON2DBLCLK:      mou_ev = MOUEV_B2DC; goto MOUSE;
    case WM_BUTTON2MOTIONSTART: mou_ev = MOUEV_B2MS; goto MOUSE;
    case WM_BUTTON2MOTIONEND:   mou_ev = MOUEV_B2ME; goto MOUSE;
    case WM_BUTTON2DOWN:        mou_ev = MOUEV_B2DN; goto MOUSE;
    case WM_BUTTON2UP:          mou_ev = MOUEV_B2UP; goto MOUSE;
    
    case WM_BUTTON3DBLCLK:      mou_ev = MOUEV_B3DC; goto MOUSE;
    case WM_BUTTON3CLICK:       mou_ev = MOUEV_B3SC; goto MOUSE;
    case WM_BUTTON3MOTIONSTART: mou_ev = MOUEV_B3MS; goto MOUSE;
    case WM_BUTTON3MOTIONEND:   mou_ev = MOUEV_B3ME; goto MOUSE;
    case WM_BUTTON3DOWN:        mou_ev = MOUEV_B3DN; goto MOUSE;
    case WM_BUTTON3UP:          mou_ev = MOUEV_B3UP; goto MOUSE;
    
    MOUSE:
        if (fl_opt.mouse_active != TRUE) break;
        mou_r = vio_rows - 1 - (SHORT2FROMMP (mp1)/cyChar);
        mou_c = SHORT1FROMMP (mp1)/cxChar;
        if (mou_r < 0 || mou_c < 0) break;
        // prevent MOUEV_MOVE message with same coordinates
        if (mou_ev == MOUEV_MOVE && mou_r == mou_r1 && mou_c == mou_c1) break;
        mou_r1 = mou_r, mou_c1 = mou_c;
        que_put (FMSG_BASE_MOUSE + FMSG_BASE_MOUSE_EVTYPE*mou_ev +
                 FMSG_BASE_MOUSE_X*mou_c + FMSG_BASE_MOUSE_Y*mou_r);
        break;
        
    case WM_PAINT:
        WinBeginPaint (hwnd, hps, NULL);
        grab_video ();
        VioShowBuf (0, 2 * vio_rows * vio_cols, hvps);
        release_video ();
        WinEndPaint (hps);
        return 0;

    case WM_CHAR:
        if (SHORT1FROMMP (mp1) & KC_KEYUP) return 0;
        if (SHORT2FROMMP (mp2) == VK_SHIFT ||
            SHORT2FROMMP (mp2) == VK_CTRL ||
            SHORT2FROMMP (mp2) == VK_ALT) return 0;
        key = pmkey2asvkey (SHORT2FROMMP(mp2), CHAR4FROMMP(mp1), SHORT1FROMMP(mp2),
                            CHAR3FROMMP(mp1), SHORT1FROMMP(mp1));
        if (key != -1) que_put (key);
        return 0;

    case WM_TRANSLATEACCEL:
        qmsg = (QMSG *)mp1;
        vk = SHORT2FROMMP (qmsg->mp2);
        fl = SHORT1FROMMP (qmsg->mp1) & (KC_ALT | KC_SHIFT | KC_CTRL | KC_KEYUP);
        if (vk == VK_MENU || vk == VK_F1) return FALSE;
        //if ((fl & KC_ALT) && vk >= VK_F1 && vk <= VK_F24) return FALSE;
        break;
        
    case WM_CLOSE:
        que_put (FMSG_BASE_SYSTEM +
                 FMSG_BASE_SYSTEM_TYPE*SYSTEM_QUIT);
        return 0;
        
    case WM_SIZE:
        if (cxChar != 0 && cyChar != 0)
        {
            pix_rows = SHORT2FROMMP (mp2);
            pix_cols = SHORT1FROMMP (mp2);
            new_vio_rows = pix_rows / cyChar;
            new_vio_cols = pix_cols / cxChar;
            if (new_vio_rows != vio_rows || new_vio_cols != vio_cols)
            {
                grab_video ();
                VioAssociate (0, hvps);
                VioDestroyPS (hvps);
                rc = VioCreatePS (&hvps, new_vio_rows, new_vio_cols, 0, 1, 0);
                VioSetDeviceCellSize (cyChar, cxChar, hvps);
                VioGetDeviceCellSize (&cyChar, &cxChar, hvps);
                rc = VioAssociate (hdc, hvps);
                VioSetCurType (pci, hvps);
                release_video ();
                que_put (FMSG_BASE_SYSTEM + FMSG_BASE_SYSTEM_TYPE*SYSTEM_RESIZE +
                         FMSG_BASE_SYSTEM_INT2*new_vio_rows + FMSG_BASE_SYSTEM_INT1*new_vio_cols);
            }
            deltaX = new_vio_cols*cxChar - pix_cols;
            deltaY = new_vio_rows*cyChar - pix_rows;
            //if (deltaX != 0 || deltaY != 0)
            if (abs(deltaX) > MAX_DELTA || abs(deltaY) > MAX_DELTA)
            {
                WinPostMsg (hwndFrame, WM_FLY_RESIZE,
                            MPFROM2SHORT (SHORTBASE+deltaX, SHORTBASE+deltaY), NULL);
            }
        }
        WinDefAVioWindowProc (hwnd, msg, (ULONG)mp1, (ULONG)mp2);
        return 0;

    case WM_COMMAND:
        que_put (FMSG_BASE_MENU + LOUSHORT (mp1));
        break;

    case WM_FLY_LOADMENU:
        L = PVOIDFROMMP (mp1);
        // obtain handle for window menu
        hwndMenu = WinWindowFromID (WinQueryWindow (hwnd, QW_PARENT), FID_MENU);
        fill_submenu (hwndMenu, L);
        fly_active_menu = L;
        break;

    case WM_FLY_UNLOADMENU:
        L = PVOIDFROMMP (mp1);
        // obtain handle for window menu
        hwndMenu = WinWindowFromID (WinQueryWindow (hwnd, QW_PARENT), FID_MENU);
        empty_submenu (hwndMenu, L);
        fly_active_menu = NULL;
        break;
        
    case WM_FLY_RESIZE:
        deltaX = SHORT1FROMMP (mp1) - SHORTBASE;
        deltaY = SHORT2FROMMP (mp1) - SHORTBASE;
        rc = WinQueryWindowPos (hwndFrame, &swp);
        rc = WinSetWindowPos (hwndFrame, 0, swp.x, swp.y-deltaY, swp.cx+deltaX, swp.cy+deltaY, SWP_SIZE|SWP_MOVE);
        break;
        
    case WM_FLY_MOVE_CANVAS:
        new_x0 = SHORT1FROMMP (mp1) - SHORTBASE;
        new_y0 = SHORT2FROMMP (mp1) - SHORTBASE;
        rc = WinQueryWindowPos (hwndFrame, &swp);
        WinSetWindowPos (hwndFrame, 0, new_x0, new_y0-swp.cy, 0, 0, SWP_MOVE);
        //DosPostEventSem (hev_VideoReady);
        break;
        
    case WM_FLY_MENU_CHSTATUS:
        hwndMenu = WinWindowFromID (WinQueryWindow (hwnd, QW_PARENT), FID_MENU);
        WinEnableMenuItem (hwndMenu, SHORT1FROMMP(mp1), SHORT2FROMMP(mp1));
        item_status_change++;
        break;
        
    case WM_FLY_MENU_CHSTATE:
        hwndMenu = WinWindowFromID (WinQueryWindow (hwnd, QW_PARENT), FID_MENU);
        WinSendMsg (hwndMenu, MM_SETITEMATTR, MPFROM2SHORT (SHORT1FROMMP(mp1), TRUE),
                    MPFROM2SHORT (MIA_CHECKED, SHORT2FROMMP(mp1) ? MIA_CHECKED : 0));
        break;
        
    case WM_DESTROY:
        grab_video ();
        VioAssociate (0, hvps);
        VioDestroyPS (hvps);
        GpiDestroyPS (hps);
        release_video ();
        que_put (FMSG_BASE_SYSTEM +
                 FMSG_BASE_SYSTEM_TYPE*SYSTEM_DIE);
        return 0;
    }
    
    return WinDefWindowProc (hwnd, msg, mp1, mp2);
}
uint GetString( uint FieldRow, uint FieldCol, uint length, uint displen,
                uint *cursor, uchar *pInbuf, uint InFlags, POPUPSHELL *pShell)
{
  /***************************************************************************/
  /* Diagram to explain local variables.                                     */
  /*                                                                         */
  /*  0  ...     10        ...                   40       ...          200   */
  /*                                                                         */
  /*             +-------------------------------+                           */
  /*  +----------|                               |---------------------+     */
  /*  |          |  Portion of the string shown  |                     |     */
  /*  |          |  in the screen.               |                     |     */
  /*  +----------|                               |---------------------+     */
  /*             +-------------------------------+                           */
  /*             |<---- Display Length --------->|                           */
  /*                                                                         */
  /*  |<------------ length (length of the entire buffer) ------------>|     */
  /*                                                                         */
  /*   In the above example:                                                 */
  /*                                                                         */
  /*   length            ===>  200                                           */
  /*   DisplayLength     ===>  30                                            */
  /*   DisplayOffset     ===>  10                                            */
  /*                                                                         */
  /***************************************************************************/
  uint        key;
  int         n, i;
  ushort      rc;
  int         voff;
  uint        IsInsertMode = 0, scratch, BufLen;
  uint        DisplayOffset;
  uint        CursorRow, CursorCol;
  int         FirstKeyEntry = TRUE;                                     /*910*/
  uint        flags = InFlags;                                          /*910*/
  int         state = MOU_STATE_UP; /* assume this! */                  /*910*/
  int         NextState = 0;                                            /*910*/
  BUTTON     *pButtonDown = NULL;                                       /*910*/

  /***************************************************************************/
  /*                                                                         */
  /* flags  - Flags which indicate type of the field.                        */
  /*          (AUTOEXIT / HEXONLY / BINONLY)                                 */
  /***************************************************************************/
  if(pShell)
   flags = pShell->Flags;                                               /*910*/

  /***************************************************************************/
  /* - Set keyboard flush buffer flag to indiacte not to flush the keyboard  */
  /*   buffer while we are in getstring.                                     */
  /* - Initialise the local variables.                                       */
  /***************************************************************************/
  SetFlushBufferFlag( NOFLUSHNOW );                                     /*820*/
  FieldDisplayLength = displen;
  DisplayOffset = 0;
  CursorRow = FieldRow;

  CursorCol = ( *cursor > displen ) ? FieldCol : FieldCol + *cursor;

#ifdef MSH
  if(iview) {
    CursorRow+=RowStart;
    FieldRow+=RowStart;
    CursorCol+=ColStart;
    FieldCol+=ColStart;
  }
#endif

  /***************************************************************************/
  /* Allocate memory for the local buffer.                                   */
  /***************************************************************************/
  Buffer = (uchar *)Talloc( (length+1) * sizeof( uchar ) );
  memset( Buffer, '\0', length+1 );
  if(!iview) {
  /***************************************************************************/
  /* Adjust display length if the length specified by the caller goes out of */
  /* the screen.                                                             */
  /***************************************************************************/
  if( FieldCol + FieldDisplayLength > VideoCols )
    FieldDisplayLength = VideoCols - FieldCol;

  /***************************************************************************/
  /* Check to see if the field would over lap some other window, if so adjust*/
  /* the display length accordingly.                                         */
  /***************************************************************************/
  if( FieldDisplayLength + FieldCol > BoundPtr[FieldRow] )
    FieldDisplayLength = BoundPtr[FieldRow] - FieldCol;
  }
  else
  {
#ifdef MSH
      if( FieldDisplayLength + FieldCol - ColStart> VideoWidth )
        FieldDisplayLength = VideoWidth - FieldCol + ColStart;
#endif

  }/* End if*/
  /***************************************************************************/
  /* RightScrollOffset is the amount of scrolling to be done when the user   */
  /* goes out of the display length. It is 2/3 rds of the display length.    */
  /***************************************************************************/
  RightScrollOffset  = (FieldDisplayLength * 2)/3;
  LeftScrollOffset   = FieldDisplayLength - RightScrollOffset;

  FieldBase = (uchar *)Sel2Flat( HiFlat(VideoPtr) ) +
              ( voff = 2*(FieldRow*VideoCols + FieldCol) );
  FieldType = flags;

  /***************************************************************************/
  /* Depending on the type of the string copy the initial string to the local*/
  /* buffer. Display the string.                                             */
  /***************************************************************************/
  if( (FieldType & HEXONLY) || (FieldType & BINONLY) )
  {
    for( i = 0; i < length; i++ )
      Buffer[i] = FieldBase[i*2];
  }
  else
    strcpy( Buffer, pInbuf );

  DisplayField( DisplayOffset );
  VioShowBuf( (ushort)voff,(ushort) (2*FieldDisplayLength), 0 );

  VioSetCurType( &NormalCursor, 0 );

  for(;;)
  {
    VioSetCurPos( (ushort)CursorRow, (ushort)CursorCol, 0 );

    Event = GetEvent( SEM_INDEFINITE_WAIT );

    switch( Event->Type )
    {
      case TYPE_MOUSE_EVENT:                                            /*910*/
      {                                                                 /*910*/
       /******************************************************************910*/
       /* Test for mouse event between the string brackets.               910*/
       /******************************************************************910*/
       if( ( Event->Row == (ushort)FieldRow ) &&                        /*910*/
           ( Event->Col >= (ushort)FieldCol ) &&                        /*910*/
           ( Event->Col <= ((ushort)FieldCol+(ushort)FieldDisplayLength-1))
         )                                                              /*910*/
       {                                                                /*910*/
        /*****************************************************************910*/
        /* - If it's a button down event then set the cursor at the       910*/
        /*   end of the string or on the character that was clicked on.   910*/
        /*****************************************************************910*/
        if( Event->Value == EVENT_BUTTON_1_DOWN)                        /*910*/
        {                                                               /*910*/
          BufLen = strlen( Buffer );                                    /*910*/
          if( (DisplayOffset + (Event->Col - FieldCol)) > BufLen )      /*910*/
          {                                                             /*910*/
            keybeep();                                                  /*910*/
            CursorCol = FieldCol + (BufLen - DisplayOffset);            /*910*/
          }                                                             /*910*/
          else                                                          /*910*/
            CursorCol = (uint)Event->Col;                               /*910*/
        }                                                               /*910*/
        /*****************************************************************910*/
        /* - Ignore events between the brackets that are not button       910*/
        /*   down events.                                                 910*/
        /* - Any mouse event between []s turns off the erasure of a       910*/
        /*   cursor sensitive prompt.                                     910*/
        /*****************************************************************910*/
        FieldType &= ~CLEAR1ST;                                         /*910*/
        continue;                                                       /*910*/
       }                                                                /*910*/
                                                                        /*910*/
       /**********************************************************************/
       /* - handle strings that are not in the context of a popup.           */
       /**********************************************************************/
       if(pShell == NULL )                                              /*910*/
       {                                                                /*910*/
        NextState = GetMouseState( Event );                             /*910*/
        if( (state == MOU_STATE_UP) &&                                  /*910*/
            (NextState == MOU_STATE_DOWN)                               /*910*/
          )                                                             /*910*/
        {                                                               /*910*/
         key = LEFTMOUSECLICK;                                          /*910*/
         break;                                                         /*910*/
        }                                                               /*910*/
                                                                        /*910*/
        state = NextState;                                              /*910*/
        continue;                                                       /*910*/
       }                                                                /*910*/
       /******************************************************************910*/
       /* - Now, handle mouse events outside the []s within the context   910*/
       /*   of a popup.                                                   910*/
       /*                                                                 910*/
       /* - Button events are valid on the release event.                 910*/
       /*                                                                 910*/
       /* - Transitions from up to down "outside" the <>s and []s         910*/
       /*   are returned to the caller as a LEFTMOUSECLICK.               910*/
       /*                                                                 910*/
       /*  ------------------------                                       910*/
       /* |                        |                                      910*/
       /* |                       -----------                             910*/
       /* |         <------------|           |<----------------           910*/
       /* |        |              -----------                  |          910*/
       /* |      ----                                        ----         910*/
       /* |     |    |---                                ---|    |---     910*/
       /* |     | UP |   | BU,BUM                BD,BDM |   | DN |   |    910*/
       /* |     |    |<--                                -->|    |<--     910*/
       /* |      ----                                        ----         910*/
       /* |        |                                           |          910*/
       /* |        |                                           |          910*/
       /* |        |              -----------                  |          910*/
       /* |         ------------>|           |---------------->           910*/
       /* |                       -----------                             910*/
       /* |                               |                               910*/
       /* |                               |                               910*/
       /* | BU  - Button up event.        |                               910*/
       /* | BUM - Button up move event.    -(1) If BD or BDM event        910*/
       /* | BD  - Button down event.            occurs in a button(<>s),  910*/
       /* | BDM - Button down move event.       then set pButtonDown      910*/
       /* |                                     to point to the BUTTON    910*/
       /* |                                     structure. This is        910*/
       /* |                                     effectively a "pending"   910*/
       /*  ----(1) If BU or BUM event           button event. If the      910*/
       /*          && if the event occurs       up event occurs within    910*/
       /*          in the same button as        the same <>s, then we've  910*/
       /*          a "pending" button           got ourselves a valid     910*/
       /*          then we have a button        button event.             910*/
       /*          event.                                                 910*/
       /*                                   (2) If BD or BDM do not       910*/
       /*                                       occur within a button,    910*/
       /*                                       then set pButtonDown=NULL 910*/
       /*                                       and go back to the        910*/
       /*                                       caller with a             910*/
       /*                                       LEFTMOUSECLICK.           910*/
       /*                                                                 910*/
       /******************************************************************910*/
       NextState = GetMouseState( Event );                              /*910*/
       if( (state == MOU_STATE_DOWN) &&                                 /*910*/
           (NextState == MOU_STATE_UP) &&                               /*910*/
           (pButtonDown != NULL) &&                                     /*910*/
           (pButtonDown == GetButtonPtr(pShell,Event))                  /*910*/
         )                                                              /*910*/
       {                                                                /*910*/
        key = pButtonDown->Key;                                         /*910*/
        break;                                                          /*910*/
       }                                                                /*910*/
                                                                        /*910*/
       if( (state == MOU_STATE_UP) &&                                   /*910*/
           (NextState == MOU_STATE_DOWN)                                /*910*/
         )                                                              /*910*/
       {                                                                /*910*/
        pButtonDown = GetButtonPtr( pShell,Event);                      /*910*/
        if( pButtonDown == NULL )                                       /*910*/
        {                                                               /*910*/
         key = LEFTMOUSECLICK;                                          /*910*/
         break;                                                         /*910*/
        }                                                               /*910*/
       }                                                                /*910*/
                                                                        /*910*/
       state = NextState;                                               /*910*/
       continue;                                                        /*910*/
      }

      case TYPE_KBD_EVENT:
      {
        key = Event->Value;
        break;
      }
    }

    if( (FieldType & CLEAR1ST) && (FirstKeyEntry == TRUE) )             /*910*/
     FirstKeyEntry = FALSE;                                             /*910*/

    switch( key )
    {
      case F1:
      case ESC:
      case ENTER:
      case UP:
      case DOWN:
      case A_ENTER:
      case MOUSECLICK:
      /***********************************************************************/
      /* - these keys are specific to the watchpoint dialog.              910*/
      /***********************************************************************/
      case TYNEXT:                      /* watchpoint type button.        910*/
      case SPNEXT:                      /* watchpoint scope button.       910*/
      case SZNEXT:                      /* watchpoint size button.        910*/
      case STNEXT:                      /* watchpoint status button.      910*/
      {
        /*********************************************************************/
        /* All the above keys cannot be proccessed by getstring, so return   */
        /* the key to the caller.                                            */
        /*********************************************************************/
        rc = RCBREAK;
        break;
      }

      case C_HOME:
      {
        /*********************************************************************/
        /* Control-Home takes you to the start of the string.                */
        /*********************************************************************/
        DisplayOffset = 0;
        CursorCol = FieldCol;
        rc = RCREDRAW;
        break;
      }

      case C_END:
      {
        /*********************************************************************/
        /* Control-End takes you to the end of the string (to the last char  */
        /* the user has types in).                                           */
        /*********************************************************************/
        BufLen = strlen( Buffer );
        if( BufLen > FieldDisplayLength )
        {
          DisplayOffset = BufLen - FieldDisplayLength;
          CursorCol = FieldCol + FieldDisplayLength - 1;
        }
        else
        {
          DisplayOffset = 0;
          CursorCol = FieldCol + BufLen;
        }
        rc = RCREDRAW;
        break;
      }

      case TAB:
      case S_TAB:
      {
        /*********************************************************************/
        /* If the user has keyed in a tab  and the field type is AUTOEXIT,   */
        /* return to the caller.                                             */
        /*********************************************************************/
        if( FieldType & AUTOEXIT )
          rc = RCBREAK;
        else
        {
          keybeep();
          rc = 0;
        }
        break;
      }

      case LEFT:
      {
        /*********************************************************************/
        /* The user has pressed the left arrow key.                          */
        /*  - If the cursor is not in the starting column move the cursor    */
        /*    one column to the left.                                        */
        /*********************************************************************/
        if( CursorCol > FieldCol )
        {
          CursorCol--;
          rc = 0;
        }
        else
        {
          /*******************************************************************/
          /* If the cursor is in the starting column, a non zero value in the*/
          /* display offset would indicate we have some characters to the    */
          /* left to be displayed (see diagram above). If you have enough    */
          /* characters to scroll to LeftScrollOffset amount, do so. If not  */
          /* scroll to the start of the string.                              */
          /*******************************************************************/
          if( DisplayOffset )
          {
            if( (int)(DisplayOffset - LeftScrollOffset) >= 0 )
            {
              DisplayOffset -= LeftScrollOffset;
              CursorCol += (LeftScrollOffset - 1);
            }
            else
            {
              CursorCol += DisplayOffset;
              DisplayOffset = 0;
            }
            rc = RCREDRAW;
          }
          else
          {
            if( FieldType & AUTOEXIT )
              rc = RCBREAK;
            else
            {
               keybeep();
               rc = 0;
            }
          }
        }
        break;
      }

      case RIGHT:
      {
        /*********************************************************************/
        /* The user has pressed the right arrow key.                         */
        /*  - If the cursor is not in the ending column of display and not   */
        /*    end of the string, move the cursor one column to the right.    */
        /*********************************************************************/
        BufLen = strlen( Buffer );
        if( CursorCol < ( FieldCol + FieldDisplayLength - 1 ) )
        {
          if( (DisplayOffset + (CursorCol - FieldCol)) < BufLen )
          {
            CursorCol++;
            rc = 0;
          }
          else
          {
            keybeep();
            rc = 0;
          }
        }
        else
        {
          /*******************************************************************/
          /* If the cursor is at the ending column of display, check to see  */
          /* if we are within the buffer length. If we have enough space to  */
          /* scroll by RightScrollOffset amount do so, if not scroll till the*/
          /* end of the string.                                              */
          /*******************************************************************/
          if( DisplayOffset + FieldDisplayLength < BufLen )
          {
            DisplayOffset += (FieldDisplayLength - RightScrollOffset);
            if( (DisplayOffset + (CursorCol - FieldCol)) > BufLen )
              CursorCol = FieldCol + (BufLen - DisplayOffset);
            else
              CursorCol = FieldCol + RightScrollOffset;
            rc = RCREDRAW;
          }
          else
          {
            /*****************************************************************/
            /* If we reached the ending column and the end of the buffer, if */
            /* the field type is AUTOEXIT return to the caller.              */
            /*****************************************************************/
            if( FieldType & AUTOEXIT )
              rc = RCBREAK;
            else
            {
              keybeep();
              rc = 0;
            }
          }
        }
        break;
      }

      case HOME:
      {
        /*********************************************************************/
        /* Home takes to the starting column of the string.                  */
        /*********************************************************************/
        CursorCol = FieldCol;
        break;
      }

      case END:
      {
        /*********************************************************************/
        /* End takes you to the ending column of the string. If the string   */
        /* is not long enough till the ending column of the display, End     */
        /* takes you to the end of the string.                               */
        /*********************************************************************/
        CursorCol = FieldCol + FieldDisplayLength - 1;
        scratch = DisplayOffset + ( CursorCol - FieldCol );
        BufLen = strlen( Buffer );
        if( scratch > BufLen )
          CursorCol = FieldCol + (BufLen - DisplayOffset);
        break;
      }

      case INS:
      {
        /*********************************************************************/
        /* Insert key is pressed. This toggles the InsertMode flag. If the   */
        /* current length of the string is less than the buffer length,      */
        /* InsertMode could be allowed. Set the cusror type accordingly.     */
        /*********************************************************************/
        if( IsInsertMode )
        {
          IsInsertMode = 0;
          VioSetCurType( &NormalCursor, 0 );
        }
        else
        {
          if( length != strlen( Buffer ) )
          {
            IsInsertMode = 1 - IsInsertMode;
            IsInsertMode ? VioSetCurType( &InsertCursor, 0 ) :
                           VioSetCurType( &NormalCursor, 0 );
          }
          else                           /* Display proper error message...   */
            keybeep();
        }
        break;
      }

      case DEL:
      {
        /*********************************************************************/
        /* Delete the current character. The rest of the string is shifted   */
        /* left.                                                             */
        /*********************************************************************/
        scratch = DisplayOffset + ( CursorCol - FieldCol );
        ( scratch < strlen( Buffer ) ) ? ShiftLeft( scratch ) :
                                       keybeep();
        rc = RCREDRAW;
        break;
      }

      case BACKSPACE:
      {
        /*********************************************************************/
        /* The previous character to the cursor is deleted. By default the   */
        /* string is shifted left by one character. But if the cursor is on  */
        /* the starting column then the string is shifted by LeftScrollOffset*/
        /* amount.                                                           */
        /*********************************************************************/
        scratch = DisplayOffset + (CursorCol - FieldCol);
        if( scratch )
        {
          ShiftLeft( scratch - 1 );
          CursorCol--;
          if( CursorCol < FieldCol )
          {
            if( (int)(DisplayOffset - LeftScrollOffset) >= 0 )
            {
              DisplayOffset -= LeftScrollOffset;
              CursorCol += LeftScrollOffset;
            }
            else
            {
              CursorCol += (DisplayOffset + 1);
              DisplayOffset = 0;
            }
          }
        }
        else
          keybeep();
        rc = RCREDRAW;
        break;
      }

      default:
      {
        /*********************************************************************/
        /* Any other character key is pressed. Verify the validity of the    */
        /* character depending on the type of the string (HEX/BIN).          */
        /*********************************************************************/
        key &= 0xFF;
        if( key != 0x15 )
        if( (key < 0x20) || (key > 0x7E) )
        {
          rc = RCBREAK;
          break;
        }

        if( FieldType & HEXONLY )
        {
          if( (key < '0') || (key > '9') )
          {
            key &= 0xDF;
            if( (key < 'A') || (key > 'F') )
            {
              keybeep();
              rc = 0;
              break;
            }
          }
        }

        if( FieldType & BINONLY )
        {
          if( (key != '0') && (key != '1') )
          {
            keybeep();
            rc = 0;
            break;
          }
        }


        if( FieldType & CLEAR1ST )                                      /*910*/
        {                                                               /*910*/
         memset(Buffer,'\0',strlen(Buffer) );                           /*910*/
         *cursor = 0;                                                   /*910*/
         CursorCol = (*cursor > displen)?FieldCol : FieldCol + *cursor; /*910*/
        }                                                               /*910*/

        /*********************************************************************/
        /* Scratch gives you the exact number of characters so far typed in  */
        /* by the user. Accept the last character only if scratch is less    */
        /* than the total length of the string.                              */
        /*********************************************************************/
        scratch = DisplayOffset + ( CursorCol - FieldCol );
        if( scratch < length )
        {
          if( IsInsertMode )
          {
            if( (strlen( Buffer ) + 1) > length )
            {
              keybeep();
              rc = 0;
              break;      /* reject */
            }
            else
               ShiftRight( scratch );
          }

          Buffer[scratch] = ( uchar )key;

          /*******************************************************************/
          /* Adjust the cursor position accordingly so that it stays ahead   */
          /* of the last character.                                          */
          /*******************************************************************/
          if( CursorCol >= (FieldCol + FieldDisplayLength) )
          {
            DisplayOffset += (FieldDisplayLength - RightScrollOffset - 1);
            CursorCol = FieldCol + RightScrollOffset + 2;
          }
          else
            CursorCol++;

          /*******************************************************************/
          /* It the type of the field is AUTOEXIT return to the caller once  */
          /* the buffer is full.                                             */
          /*******************************************************************/
          BufLen = strlen( Buffer );
          if( (BufLen == length) &&
              (FieldType & AUTOEXIT) &&
              ((CursorCol - FieldCol) == FieldDisplayLength) )
            rc = RCREDRAW + RCBREAK + RCDATAXT;
          else
            rc = RCREDRAW;
          break;
        }
        else
        {
          keybeep();
          rc = 0;
          break;
        }
      }
    }

    /*************************************************************************/
    /* - Turn off the clear field flag after any event.                      */
    /*************************************************************************/
    FieldType &= ~CLEAR1ST;                                             /*910*/

   if( rc & RCREDRAW )
   {
     DisplayField( DisplayOffset );
     VioShowBuf( (ushort)voff, (ushort)( 2 * FieldDisplayLength ), 0 );
   }
   if( rc & RCBREAK )
     break;
  }                                     /* end of for loop to handle keystrks*/
    VioSetCurType( &HiddenCursor, 0 );

    /*************************************************************************/
    /* - Copy the local buffer to the caller supplied buffer.                */
    /* - Free the local buffer.                                              */
    /* - Reset the keyboard buffer flush flag.                               */
    /*************************************************************************/
    for( n = 0; n < strlen( Buffer ); n++ )
        *pInbuf++ = Buffer[n];

    *pInbuf = 0;
    *cursor = CursorCol;
    Tfree( Buffer );
    ResetFlushBufferFlag();                                             /*820*/
    return( (rc & RCDATAXT) ? DATAKEY : key );
}
コード例 #6
0
void TView::writeViewRec1(short x1, short x2, TView *p, int shadowCounter) {
   while (1) {
      /*20*/
      p=p->next;
      if (p==staticVars2.target) { // alle durch
         // printit!
         if (p->owner->buffer) {
            // !!! Mouse: Cursor must be off if the buffer is the physical screen.
#ifdef __DOS32__
            if (((uchar *)p->owner->buffer) == TScreen::screenBuffer)
               TMouse::hide();
#endif
            if (shadowCounter==0) {
               memmove(p->owner->buffer+((p->owner->size.x*staticVars2.y)+x1),
                       (ushort *)staticVars1.buf + (x1-staticVars2.offset),
                       (x2-x1)*2);
            } else { // paint with shadowAttr
               ushort *src=(ushort *)staticVars1.buf + (x1-staticVars2.offset);
               ushort *dst=p->owner->buffer+((p->owner->size.x*staticVars2.y)+x1);
               int l=(x2-x1);
               while (l--) {
                  *dst++ = ((*src++) & 0xFF) | (shadowAttr << 8);
               }
            }
#ifdef __DOS32__
            if (((uchar *)p->owner->buffer) == TScreen::screenBuffer)
               TMouse::show();
#endif
#ifdef __OS2__
            if (((uchar *)p->owner->buffer) == TScreen::screenBuffer) {
               TMouse::hide(TRect(x1,staticVars2.y,x2,staticVars2.y+1));
               VioShowBuf((p->owner->size.x*staticVars2.y+x1)*2, (x2-x1)*2, 0);
               TMouse::show();
            }
            //          VioShowBuf( 0, 25*80*2, 0 ); Use this to slow the drawing down.
#endif
#ifdef __QSINIT__
            if (((uchar *)p->owner->buffer) == TScreen::screenBuffer) {
               int y = staticVars2.y;
               int x = x1;
               uchar *start = TScreen::screenBuffer
                              + 2*(y*TScreen::screenWidth + x);
               vio_writebuf(x, y, x2 - x1, 1, start, TScreen::screenWidth*2);
            }
#endif
#ifdef __NT__
            if (((uchar *)p->owner->buffer) == TScreen::screenBuffer) {
               int y = staticVars2.y;
               int x = x1;
               uchar *start = TScreen::screenBuffer
                              + 2*(y*TScreen::screenWidth + x);
               int len = x2 - x1;
               SMALL_RECT to = {x,y,x+len-1,y};
               CHAR_INFO cbuf[maxViewWidth];
               register CHAR_INFO *cbufp = cbuf;
               for (int i=0; i < len; i++,cbufp++) {
                  cbufp->Char.AsciiChar = *start++;
                  cbufp->Attributes     = *start++;
               }
               COORD bsize = {len,1};
               static COORD from = {0,0};
               WriteConsoleOutput(TThreads::chandle[cnOutput],cbuf,bsize,from,&to);
            }
#endif
         }
         if (p->owner->lockFlag==0) writeViewRec2(x1, x2, p->owner, shadowCounter);
         return ; // (p->owner->lockFlag==0);
      }
      if (!(p->state & sfVisible) || staticVars2.y<p->origin.y) continue;  // keine Verdeckung

      if (staticVars2.y<p->origin.y+p->size.y) {
         // šberdeckung m”glich.
         if (x1<p->origin.x) { // f„ngt links vom Object an.
            if (x2<=p->origin.x) continue; // links vorbei
            writeViewRec1(x1, p->origin.x, p, shadowCounter);
            x1=p->origin.x;
         }
         //  if (x1>=p->origin.x) {
         if (x2<=p->origin.x+p->size.x) return;   // komplett verdeckt.
         if (x1<p->origin.x+p->size.x) x1=p->origin.x+p->size.x;
         // if ( x1>=p->origin.x+p->size.x ) { // k”nnte h”chstens im Schatten liegen
         if ((p->state & sfShadow) && (staticVars2.y>=p->origin.y+shadowSize.y)) {
            if (x1>=p->origin.x+p->size.x+shadowSize.x) {
               continue; // rechts vorbei
            } else {
               shadowCounter++;
               if (x2<=p->origin.x+p->size.x+shadowSize.x) {
                  continue; // alles im Schatten
               } else { // aufteilen Schattenteil, rechts daneben
                  writeViewRec1(x1, p->origin.x+p->size.x+shadowSize.x, p, shadowCounter);
                  x1=p->origin.x+p->size.x+shadowSize.x;
                  shadowCounter--;
                  continue;
               }
            }
         } else {
            continue; // rechts vorbei, 1.Zeile hat keinen Schatten
         }
      }
      if ((p->state & sfShadow) && (staticVars2.y < p->origin.y+p->size.y+shadowSize.y)) {
         // im y-Schatten von Object?
         if (x1<p->origin.x+shadowSize.x) {
            if (x2<= p->origin.x+shadowSize.x) continue; // links vorbei
            writeViewRec1(x1, p->origin.x+shadowSize.x, p, shadowCounter);
            x1 = p->origin.x+shadowSize.x;
         }
         if (x1>=p->origin.x+shadowSize.x+p->size.x) continue;
         shadowCounter++;
         if (x2<=p->origin.x+p->size.x+shadowSize.x) {
            continue; // alles im Schatten
         } else { // aufteilen Schattenteil, rechts daneben
            writeViewRec1(x1, p->origin.x+p->size.x+shadowSize.x, p, shadowCounter);
            x1=p->origin.x+p->size.x+shadowSize.x;
            shadowCounter--;
            continue;
         }

      } else { // zu weit unten
         continue;
      }

   } // while

}