コード例 #1
0
ファイル: Spellcaster.cpp プロジェクト: igordotsenko/Army-CPP
SpellCaster::SpellCaster(const std::string& name, int hitPoints, int damage, int manaPoints)
	: Unit(name, hitPoints, damage) {
		this->manaPoints = manaPoints;
		this->manaPointsLimit = manaPoints;
		ability = new BattleCasterAbility(this);
		addSpell(new Fireball());
		addSpell(new Heal());
}
コード例 #2
0
ファイル: spellshell.cpp プロジェクト: xbackupx/showeqx
//slot for loading buffs when main char struct is loaded
void SpellShell::buffLoad(const spellBuff* c)
{
#ifdef DIAG_SPELLSHELL
  seqDebug("Loading buff - id=%d.",c->spellid);
#endif // DIAG_SPELLSHELL

  const Spell* spell = m_spells->spell(c->spellid);
  int duration = c->duration * 6;
  SpellItem *item = findSpell(c->spellid, m_player->id(), m_player->name());
  if (item) 
  { // exists
    item->update(c->spellid, spell, duration, 
		 0, "Buff", m_player->id(), m_player->name());
    emit changeSpell(item);
  } 
  else 
  { // new spell
    item = new SpellItem();
    item->update(c->spellid, spell, duration, 
		 0, "Buff", m_player->id(), m_player->name());
    m_spellList.append(item);
    if ((m_spellList.count() > 0) && (!m_timer->isActive()))
      m_timer->start(1000 *
		     pSEQPrefs->getPrefInt("SpellTimer", "SpellList", 6));
    emit addSpell(item);
  }
}
コード例 #3
0
ファイル: spellbuyingwindow.cpp プロジェクト: Aozi/openmw
    void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor)
    {
        center();
        mPtr = actor;
        clearSpells();

        MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells();

        for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
        {
            const ESM::Spell* spell =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);

            if (spell->mData.mType!=ESM::Spell::ST_Spell)
                continue; // don't try to sell diseases, curses or powers

            if (playerHasSpell(iter->first))
                continue;

            addSpell (iter->first);
        }

        updateLabels();

        mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
    }
コード例 #4
0
ファイル: spellshell.cpp プロジェクト: xbackupx/showeqx
//Overloaded InsertSpell for buffLoad
SpellItem* SpellShell::InsertSpell(const spellBuff *c)
{
   if (c) 
   {
      SpellItem *item = FindSpell(c->spellid);
      if (item) 
      { // exists
	UpdateSpell(item, c);
	emit changeSpell(item);
	return item;
      } 
      else 
      { // new spell
	item = new SpellItem();
	UpdateSpell(item, c);
	m_spellList.append(item);
	if ((m_spellList.count() > 0) && (!m_timer->isActive()))
	  m_timer->start(1000 *
			 pSEQPrefs->getPrefInt("SpellTimer", "SpellList", 6));
	emit addSpell(item);
	return item;
      }
   }

   return NULL;
}
コード例 #5
0
ファイル: spellshell.cpp プロジェクト: xbackupx/showeqx
void SpellShell::action(const uint8_t* data, size_t, uint8_t)
{
  const actionStruct* a = (const actionStruct*)data;

  if (a->type != 0xe7) // only things to do if action is a spell
    return;

  const Item* s;
  QString targetName;

  if (a->target && 
      ((s = m_spawnShell->findID(tSpawn, a->target))))
    targetName = s->name();

  SpellItem *item = findSpell(a->spell, a->target, targetName);

  if (item || (a->target == m_player->id()))
  {
    int duration = 0;
    const Spell* spell = m_spells->spell(a->spell);
    if (spell)
      duration = spell->calcDuration(a->level) * 6;
    
    QString casterName;
    if (a->source && 
	((s = m_spawnShell->findID(tSpawn, a->source))))
      casterName = s->name();

    if (item)
    {
#ifdef DIAG_SPELLSHELL
      seqDebug("action - found - source=%d (lvl: %d) cast id=%d on target=%d causing %d damage", 
	       a->source, a->level, a->spell, a->target, a->damage);
#endif // DIAG_SPELLSHELL
      
      item->update(a->spell, spell, duration, 
		   a->source, casterName, a->target, targetName);
      emit changeSpell(item);
    }
    else
    {
      // otherwise check for spells cast on us
#ifdef DIAG_SPELLSHELL
      seqDebug("action - new - source=%d (lvl: %d) cast id=%d on target=%d causing %d damage", 
	       a->source, a->level, a->spell, a->target, a->damage);
#endif // DIAG_SPELLSHELL
      
      // only way to get here is if there wasn't an existing spell, so...
      item = new SpellItem();
      item->update(a->spell, spell, duration, 
		   a->source, casterName, a->target, targetName);
      m_spellList.append(item);
      if ((m_spellList.count() > 0) && (!m_timer->isActive()))
	m_timer->start(1000 *
		       pSEQPrefs->getPrefInt("SpellTimer", "SpellList", 6));
      emit addSpell(item);
    }    
  }
}
コード例 #6
0
ファイル: spellmanager.cpp プロジェクト: dreamsxin/ManaPlus
void SpellManager::fillSpells()
{
    CommandsDB::load();

    CommandsMap &commands = CommandsDB::getAll();
    FOR_EACH (CommandsMapIter, it, commands)
        addSpell((*it).second);

    for (unsigned f = 0; f < SPELL_SHORTCUT_ITEMS * SPELL_SHORTCUT_TABS; f++)
    {
        const std::map<unsigned int, TextCommand*>::const_iterator
            it = mSpells.find(f);
        if (it == mSpells.end())
            addSpell(new TextCommand(f));
    }
    CommandsDB::unload();
}
コード例 #7
0
ファイル: spellshell.cpp プロジェクト: xbackupx/showeqx
void SpellShell::selfStartSpellCast(const uint8_t* data)
{
  const startCastStruct *c = (const startCastStruct *)data;
#ifdef DIAG_SPELLSHELL
  seqDebug("selfStartSpellCast - id=%d (slot=%d, inv=%d) on spawnid=%d", 
	   c->spellId, c->slot, c->inventorySlot, c->targetId);
#endif // DIAG_SPELLSHELL

  // get the target 
  const Item* s;
  QString targetName;
  int duration = 0;
  const Spell* spell = m_spells->spell(c->spellId);
  SpellItem *item;
  if (spell)
    duration = spell->calcDuration(m_player->level()) * 6;

  if (!spell || spell->targetType() != 6)
  {
    if (c->targetId && 
	((s = m_spawnShell->findID(tSpawn, c->targetId))))
      targetName = s->name();
    
    item = findSpell(c->spellId, c->targetId, targetName);
  }
  else
  {
    targetName = m_player->name();
    item = findSpell(c->spellId);
  }

  if (item) 
  { // exists
    item->update(c->spellId, spell, duration,
		 m_player->id(), m_player->name(),
		 c->targetId, targetName);
    emit changeSpell(item);
  } 
  else 
  { // new spell
    item = new SpellItem();
    item->update(c->spellId, spell, duration,
		 m_player->id(), m_player->name(),
		 c->targetId, targetName);
    m_spellList.append(item);
    if ((m_spellList.count() > 0) && (!m_timer->isActive()))
      m_timer->start(1000 *
		     pSEQPrefs->getPrefInt("SpellTimer", "SpellList", 6));
    emit addSpell(item);
    m_lastPlayerSpell = item;
  }
}
コード例 #8
0
    void SpellBuyingWindow::setPtr(const MWWorld::Ptr& actor, int startOffset)
    {
        center();
        mPtr = actor;
        clearSpells();

        MWMechanics::Spells& merchantSpells = actor.getClass().getCreatureStats (actor).getSpells();

        std::vector<const ESM::Spell*> spellsToSort;

        for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
        {
            const ESM::Spell* spell = iter->first;

            if (spell->mData.mType!=ESM::Spell::ST_Spell)
                continue; // don't try to sell diseases, curses or powers

            if (actor.getClass().isNpc())
            {
                const ESM::Race* race =
                        MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(
                        actor.get<ESM::NPC>()->mBase->mRace);
                if (race->mPowers.exists(spell->mId))
                    continue;
            }

            if (playerHasSpell(iter->first->mId))
                continue;

            spellsToSort.push_back(iter->first);
        }

        std::stable_sort(spellsToSort.begin(), spellsToSort.end(), sortSpells);

        for (std::vector<const ESM::Spell*>::iterator it = spellsToSort.begin() ; it != spellsToSort.end(); ++it)
        {
            addSpell(**it);
        }

        spellsToSort.clear();

        updateLabels();

        // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
        mSpellsView->setVisibleVScroll(false);
        mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
        mSpellsView->setVisibleVScroll(true);
        mSpellsView->setViewOffset(MyGUI::IntPoint(0, startOffset));
    }
コード例 #9
0
ファイル: spells.cpp プロジェクト: valistar/openmw
    MagicEffects Spells::getMagicEffects() const
    {
        MagicEffects effects;

        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
        {
            const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter);

            if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
                spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
                addSpell (spell, effects);
        }

        return effects;
    }
コード例 #10
0
void Pet::_LoadSpells()
{
    QueryResult result = CharacterDatabase.PQuery("SELECT spell, active FROM pet_spell WHERE guid = '%u'", m_charmInfo->GetPetNumber());

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();

            addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
        }
        while (result->NextRow());
    }
}
コード例 #11
0
ファイル: STGCharacter.cpp プロジェクト: seem-sky/CCGEditor
CCGSpell* STGCharacter::castSpell(std::string dataName)
{
    CCGDataCache *dataCache = CCGDataCache::getInstance();
    STGSpellData* data = dynamic_cast<STGSpellData*>(dataCache->getData(dataName));

    if (data != nullptr)
    {
        STGSpell* spell = STGSpell::createWithSpellData(static_cast<STGSpellData*>(data));
        addSpell(spell);
        Vec2 pos = getPosition();
        spell->setPosition(getPosition() + data->startPosition);
        spell->setRotation(getRotation());
        spell->runState(STGSpell::SPELL_STATE_START);
        spell->runLuaScript(data->scriptName);
        return spell;
    }
    return nullptr;
}
コード例 #12
0
ファイル: spellshell.cpp プロジェクト: xbackupx/showeqx
SpellItem* SpellShell::InsertSpell(const castStruct *c)
{
   if (c) {
      SpellItem *item = FindSpell(c->spellId, m_player->getPlayerID(),
         c->targetId);
      if (item) { // exists
         UpdateSpell(c);
         return item;
      } else { // new spell
         item = new SpellItem(m_spawnShell, m_player->getPlayerID(), c);
         m_spellList.append(item);
         if ((m_spellList.count() > 0) && (!m_timer->isActive()))
            m_timer->start(1000 * SPELLTIMER);
         emit addSpell(item);
	 return item;
      }
   }
   return NULL;
}
コード例 #13
0
ファイル: spellshell.cpp プロジェクト: xbackupx/showeqx
void SpellShell::action(const actionStruct* a, uint32_t, uint8_t)
{
  if (a->type != 0xe7) // only things to do if action is a spell
    return;

  SpellItem* item;
  
  // find a spell with a matching spellid and target - used for updating
  // buffs that we had cast previously that are now be updated by someone
  // else.
  item = FindSpell(a->spell, a->target);
  if (item)
  {
#ifdef DIAG_SPELLSHELL
    printf("action - source=%d (lvl: %d) cast id=%d on target=%d causing %d damage\n", 
	   a->source, a->level, a->spell, a->target, a->damage);
#endif // DIAG_SPELLSHELL

    UpdateSpell(item, a);
    emit changeSpell(item);
    return;
  }

  // otherwise check for spells cast on us
  if (a->target == m_player->id())
  {
#ifdef DIAG_SPELLSHELL
    printf("action - source=%d (lvl: %d) cast id=%d on target=%d causing %d damage\n", 
	   a->source, a->level, a->spell, a->target, a->damage);
#endif // DIAG_SPELLSHELL

    // only way to get here is if there wasn't an existing spell, so...
    item = new SpellItem();
    UpdateSpell(item, a);
    m_spellList.append(item);
    if ((m_spellList.count() > 0) && (!m_timer->isActive()))
      m_timer->start(1000 *
		     pSEQPrefs->getPrefInt("SpellTimer", "SpellList", 6));
    emit addSpell(item);

  }    
}
コード例 #14
0
void spellRecognitionInit() {
	
	for(size_t i = 0; i < ARRAY_SIZE(allSpells); i++) {
		addSpell(allSpells[i].symbols, allSpells[i].spell, allSpells[i].name);
	}
}
コード例 #15
0
int Cconfigurator::loadConfig(QByteArray path, QByteArray filename)
{
	int size;
	QSettings conf(path + filename, QSettings::IniFormat);

	conf.beginGroup("General");
    setBaseFile( conf.value("mapFile", "database/mume.pmf").toByteArray() );
	setWindowRect( conf.value("windowRect").toRect() );
	setAlwaysOnTop( conf.value("alwaysOnTop", true ).toBool() );
	setStartupMode( conf.value("startupMode", 1).toInt() );
    setLogFileEnabled( conf.value("isLogFileEnabled", false).toBool() );
	conf.endGroup();

	conf.beginGroup("Networking");
	setLocalPort( conf.value("localPort", 4242).toInt() );
	setRemoteHost( conf.value("remoteHost", "193.134.218.111").toByteArray() );
	setRemotePort( conf.value("remotePort", 443).toInt() );
	conf.endGroup();

	conf.beginGroup("OpenGL");
	setTextureVisibility( conf.value("texturesVisibility", 500).toInt() );
	setDetailsVisibility( conf.value("detailsVisibility", 300).toInt() );
	setVisibleLayers( conf.value("visibleLayers", 5).toInt() );
	setShowNotesRenderer( conf.value("showNotes", true).toBool() );
	setShowRegionsInfo( conf.value("showRegions", false). toBool() );
	setDisplayRegionsRenderer( conf.value("displayRegions", false).toBool() );
	setMultisampling( conf.value("multisampling", true).toBool() );
	setSelectOAnyLayer( conf.value("selectOnAnyLayer", true).toBool() );
    setRendererAngles(conf.value("angleX", 0).toFloat(), conf.value("angleY", 0).toFloat(), conf.value("angleZ", 0).toFloat());
    setRendererPosition(conf.value("userX", 0).toFloat(), conf.value("userY", 0).toFloat(), conf.value("userZ", 0).toFloat());
    setNoteColor( conf.value("noteColor", "#F28003").toByteArray() );
    setDrawPrespam(  conf.value("drawPrespam", true).toBool() );

	conf.endGroup();

	conf.beginGroup("Engine");
	setExitsCheck( conf.value("checkExits", false).toBool() );
	setTerrainCheck( conf.value("checkTerrain", true).toBool() );
	setBriefMode( conf.value("briefmode", true ).toBool() );
	setAutomerge( conf.value("autoMerge", true ).toBool() );
	setAngrylinker( conf.value("angryLinker", true ).toBool() );
	setDuallinker( conf.value("dualLinker", false ).toBool() );
	setAutorefresh( conf.value("autoRefresh", true ).toBool() );
	setNameQuote( conf.value("roomNameQuote", 10 ).toInt() );
	setDescQuote( conf.value("descQuote", 10 ).toInt() );
	setRegionsAutoReplace( conf.value("regionsAutoReplace", false ).toBool() );
	setRegionsAutoSet( conf.value("regionsAutoSet", false ).toBool() );
	setMactionUsesPrespam( conf.value("mactionUsesPrespam", true).toBool() );
	setPrespamTTL( conf.value("prespamTTL", 5000).toInt() );

	conf.endGroup();

    conf.beginGroup("Patterns");
    setExitsPattern( conf.value("exitsPattern", "Exits: ").toByteArray() );
    spells_pattern = conf.value("spellsEffectPattern", "Affected by:").toByteArray();
    setScorePattern( conf.value("scorePattern", "[0-9]*/* hits, */* mana, and */* moves.").toByteArray()  );
    setShortScorePattern( conf.value("scorePatternShort", "[0-9]*/* hits and */* moves.").toByteArray() );
	conf.endGroup();


	conf.beginGroup("GroupManager");
	setGroupManagerHost( conf.value("remoteHost", "localhost").toByteArray() );
	setGroupManagerRemotePort( conf.value("remotePort", 4243 ).toInt() );
	setGroupManagerLocalPort( conf.value("localServerPort", 4243 ).toInt() );
	setGroupManagerCharName( conf.value("charName", "Charname" ).toByteArray() );
	setGroupManagerColor( QColor( conf.value("charColor", "#F28003").toString() ) );
	setGroupManagerShowSelf( conf.value("showSelf", false ).toBool() );
	setGroupManagerNotifyArmour( conf.value("notifyArm", true ).toBool() );
	setGroupManagerNotifySanc( conf.value("notifySanc", true ).toBool() );
	setGroupManagerNotifyBash( conf.value("notifyBash", true ).toBool() );
	setGroupManagerShowManager( conf.value("showGroupManager", true ).toBool() );
	setGroupManagerRect( conf.value("windowRect").toRect() );
	conf.endGroup();


	size = conf.beginReadArray("Spells");
	for (int i = 0; i < size; ++i) {
	  conf.setArrayIndex(i);
	  TSpell spell;

      spell.up = false;
      spell.silently_up = false;
	  spell.addon = conf.value("addon", 0).toBool();
	  spell.name = conf.value("name").toByteArray();
	  spell.up_mes = conf.value("upMessage").toByteArray();
	  spell.refresh_mes = conf.value("refreshMessage").toByteArray();
	  spell.down_mes = conf.value("downMessage").toByteArray();

      addSpell(spell);
	}
	conf.endArray();


	conf.beginGroup("Movement tracking");
	size = conf.beginReadArray("Cancel Patterns");
	for (int i = 0; i < size; ++i) {
	  conf.setArrayIndex(i);
	  moveCancelPatterns.append( conf.value("pattern").toByteArray() );
	}
	conf.endArray();
	size = conf.beginReadArray("Force Patterns");
	for (int i = 0; i < size; ++i) {
	  conf.setArrayIndex(i);
	  moveForcePatterns.append( conf.value("pattern").toByteArray() );
	}
	conf.endArray();
	conf.endGroup();

	size = conf.beginReadArray("Debug Settings");
	for (int i = 0; i < size; ++i) {
	  conf.setArrayIndex(i);

      QString s = conf.value("name").toString();

	  unsigned int z = 0;
      while (debug_data[z].name != NULL) {
          if (debug_data[z].name == s)
              break;
          z++;
      }
      if (debug_data[z].name == NULL) {
          print_debug(DEBUG_CONFIG, "Warning, %s is a wrong debug descriptor/name!", qPrintable(s));
          continue;
      }

      debug_data[i].state = conf.value("state", 0 ).toInt();
	}
	conf.endArray();

	configFile = filename;
	configPath = path;

	setConfigModified(false);
	return true;
}